blob: a91232c823b29b2316bf1d7dc71a2d4f3f6d2049 [file] [log] [blame]
/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/shaders/SkShaderBase.h"
#include "include/core/SkAlphaType.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkColorFilter.h"
#include "include/private/SkColorData.h"
#include "src/base/SkArenaAlloc.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkColorSpaceXformSteps.h"
#include "src/core/SkEffectPriv.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkRasterPipelineOpContexts.h"
#include "src/core/SkRasterPipelineOpList.h"
#include "src/shaders/SkLocalMatrixShader.h"
#include <cstring>
class SkWriteBuffer;
namespace SkShaders {
MatrixRec::MatrixRec(const SkMatrix& ctm) : fCTM(ctm) {}
std::optional<MatrixRec> MatrixRec::apply(const SkStageRec& rec, const SkMatrix& postInv) const {
SkMatrix total = fPendingLocalMatrix;
if (!fCTMApplied) {
total = SkMatrix::Concat(fCTM, total);
}
if (!total.invert(&total)) {
return {};
}
total = SkMatrix::Concat(postInv, total);
if (!fCTMApplied) {
rec.fPipeline->append(SkRasterPipelineOp::seed_shader);
}
// append_matrix is a no-op if total worked out to identity.
rec.fPipeline->append_matrix(rec.fAlloc, total);
return MatrixRec{fCTM,
fTotalLocalMatrix,
/*pendingLocalMatrix=*/SkMatrix::I(),
fTotalMatrixIsValid,
/*ctmApplied=*/true};
}
std::tuple<SkMatrix, bool> MatrixRec::applyForFragmentProcessor(const SkMatrix& postInv) const {
SkASSERT(!fCTMApplied);
SkMatrix total;
if (!fPendingLocalMatrix.invert(&total)) {
return {SkMatrix::I(), false};
}
return {SkMatrix::Concat(postInv, total), true};
}
MatrixRec MatrixRec::applied() const {
// We mark the CTM as "not applied" because we *never* apply the CTM for FPs. Their starting
// coords are local, not device, coords.
return MatrixRec{fCTM,
fTotalLocalMatrix,
/*pendingLocalMatrix=*/SkMatrix::I(),
fTotalMatrixIsValid,
/*ctmApplied=*/false};
}
MatrixRec MatrixRec::concat(const SkMatrix& m) const {
return {fCTM,
SkShaderBase::ConcatLocalMatrices(fTotalLocalMatrix, m),
SkShaderBase::ConcatLocalMatrices(fPendingLocalMatrix, m),
fTotalMatrixIsValid,
fCTMApplied};
}
} // namespace SkShaders
///////////////////////////////////////////////////////////////////////////////////////
SkShaderBase::SkShaderBase() = default;
SkShaderBase::~SkShaderBase() = default;
void SkShaderBase::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); }
bool SkShaderBase::asLuminanceColor(SkColor* colorPtr) const {
SkColor storage;
if (nullptr == colorPtr) {
colorPtr = &storage;
}
if (this->onAsLuminanceColor(colorPtr)) {
*colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque
return true;
}
return false;
}
SkShaderBase::Context* SkShaderBase::makeContext(const ContextRec& rec, SkArenaAlloc* alloc) const {
#ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
// We always fall back to raster pipeline when perspective is present.
auto totalMatrix = rec.fMatrixRec.totalMatrix();
if (totalMatrix.hasPerspective() || !totalMatrix.invert(nullptr)) {
return nullptr;
}
return this->onMakeContext(rec, alloc);
#else
return nullptr;
#endif
}
SkShaderBase::Context::Context(const SkShaderBase& shader, const ContextRec& rec)
: fShader(shader) {
// We should never use a context with perspective.
SkASSERT(!rec.fMatrixRec.totalMatrix().hasPerspective());
// Because the context parameters must be valid at this point, we know that the matrix is
// invertible.
SkAssertResult(rec.fMatrixRec.totalInverse(&fTotalInverse));
fPaintAlpha = rec.fPaintAlpha;
}
SkShaderBase::Context::~Context() {}
bool SkShaderBase::ContextRec::isLegacyCompatible(SkColorSpace* shaderColorSpace) const {
// In legacy pipelines, shaders always produce premul (or opaque) and the destination is also
// always premul (or opaque). (And those "or opaque" caveats won't make any difference here.)
SkAlphaType shaderAT = kPremul_SkAlphaType, dstAT = kPremul_SkAlphaType;
return 0 ==
SkColorSpaceXformSteps{shaderColorSpace, shaderAT, fDstColorSpace, dstAT}.flags.mask();
}
sk_sp<SkShader> SkShaderBase::makeAsALocalMatrixShader(SkMatrix*) const { return nullptr; }
bool SkShaderBase::appendRootStages(const SkStageRec& rec, const SkMatrix& ctm) const {
return this->appendStages(rec, SkShaders::MatrixRec(ctm));
}
bool SkShaderBase::appendStages(const SkStageRec& rec, const SkShaders::MatrixRec& mRec) const {
// SkShader::Context::shadeSpan() handles the paint opacity internally,
// but SkRasterPipelineBlitter applies it as a separate stage.
// We skip the internal shadeSpan() step by forcing the alpha to be opaque.
ContextRec cr(SK_AlphaOPAQUE, mRec, rec.fDstColorType, sk_srgb_singleton(), rec.fSurfaceProps);
struct CallbackCtx : SkRasterPipeline_CallbackCtx {
sk_sp<const SkShader> shader;
Context* ctx;
};
auto cb = rec.fAlloc->make<CallbackCtx>();
cb->shader = sk_ref_sp(this);
cb->ctx = as_SB(this)->makeContext(cr, rec.fAlloc);
cb->fn = [](SkRasterPipeline_CallbackCtx* self, int active_pixels) {
auto c = (CallbackCtx*)self;
int x = (int)c->rgba[0], y = (int)c->rgba[1];
SkPMColor tmp[SkRasterPipeline_kMaxStride_highp];
c->ctx->shadeSpan(x, y, tmp, active_pixels);
for (int i = 0; i < active_pixels; i++) {
auto rgba_4f = SkPMColor4f::FromPMColor(tmp[i]);
memcpy(c->rgba + 4 * i, rgba_4f.vec(), 4 * sizeof(float));
}
};
if (cb->ctx) {
rec.fPipeline->append(SkRasterPipelineOp::seed_shader);
rec.fPipeline->append(SkRasterPipelineOp::callback, cb);
rec.fAlloc
->make<SkColorSpaceXformSteps>(
sk_srgb_singleton(), kPremul_SkAlphaType, rec.fDstCS, kPremul_SkAlphaType)
->apply(rec.fPipeline);
return true;
}
return false;
}
sk_sp<SkShader> SkShaderBase::makeWithCTM(const SkMatrix& postM) const {
return sk_sp<SkShader>(new SkCTMShader(sk_ref_sp(this), postM));
}
// need a cheap way to invert the alpha channel of a shader (i.e. 1 - a)
sk_sp<SkShader> SkShaderBase::makeInvertAlpha() const {
return this->makeWithColorFilter(SkColorFilters::Blend(0xFFFFFFFF, SkBlendMode::kSrcOut));
}