blob: d2c54197c13399bedbc444e114d45780fad42f57 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn Increment_ii(y: ptr<function, i32>) -> i32 {
{
(*y) = (*y) + 1;
return (*y);
}
}
fn True_b() -> bool {
{
return true;
}
}
fn False_b() -> bool {
{
return false;
}
}
fn TrueFalse_b() -> bool {
{
var x: i32 = 1;
var y: i32 = 1;
var _skTemp0: bool;
var _skTemp1: bool;
if x == 1 {
let _skTemp2 = True_b();
_skTemp1 = _skTemp2;
} else {
let _skTemp3 = False_b();
_skTemp1 = _skTemp3;
}
if _skTemp1 {
_skTemp0 = true;
} else {
var _skTemp4: i32 = y;
let _skTemp5 = Increment_ii(&_skTemp4);
y = _skTemp4;
_skTemp0 = _skTemp5 == 3;
}
if (_skTemp0) {
{
return x == 1 && y == 1;
}
} else {
{
return false;
}
}
}
}
fn FalseTrue_b() -> bool {
{
var x: i32 = 1;
var y: i32 = 1;
var _skTemp6: bool;
var _skTemp7: bool;
if x == 2 {
let _skTemp8 = True_b();
_skTemp7 = _skTemp8;
} else {
let _skTemp9 = False_b();
_skTemp7 = _skTemp9;
}
if _skTemp7 {
_skTemp6 = true;
} else {
var _skTemp10: i32 = y;
let _skTemp11 = Increment_ii(&_skTemp10);
y = _skTemp10;
_skTemp6 = _skTemp11 == 2;
}
if (_skTemp6) {
{
return x == 1 && y == 2;
}
} else {
{
return false;
}
}
}
}
fn FalseFalse_b() -> bool {
{
var x: i32 = 1;
var y: i32 = 1;
var _skTemp12: bool;
var _skTemp13: bool;
if x == 2 {
let _skTemp14 = True_b();
_skTemp13 = _skTemp14;
} else {
let _skTemp15 = False_b();
_skTemp13 = _skTemp15;
}
if _skTemp13 {
_skTemp12 = true;
} else {
var _skTemp16: i32 = y;
let _skTemp17 = Increment_ii(&_skTemp16);
y = _skTemp16;
_skTemp12 = _skTemp17 == 3;
}
if (_skTemp12) {
{
return false;
}
} else {
{
return x == 1 && y == 2;
}
}
}
}
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var _0_TrueTrue: bool;
var _2_y: i32 = 1;
var _skTemp18: bool;
let _skTemp19 = True_b();
if _skTemp19 {
_skTemp18 = true;
} else {
var _skTemp20: i32 = _2_y;
let _skTemp21 = Increment_ii(&_skTemp20);
_2_y = _skTemp20;
_skTemp18 = _skTemp21 == 2;
}
if (_skTemp18) {
{
_0_TrueTrue = _2_y == 1;
}
} else {
{
_0_TrueTrue = false;
}
}
var _skTemp22: vec4<f32>;
var _skTemp23: bool;
var _skTemp24: bool;
var _skTemp25: bool;
if _0_TrueTrue {
let _skTemp26 = TrueFalse_b();
_skTemp25 = _skTemp26;
} else {
_skTemp25 = false;
}
if _skTemp25 {
let _skTemp27 = FalseTrue_b();
_skTemp24 = _skTemp27;
} else {
_skTemp24 = false;
}
if _skTemp24 {
let _skTemp28 = FalseFalse_b();
_skTemp23 = _skTemp28;
} else {
_skTemp23 = false;
}
if _skTemp23 {
_skTemp22 = _globalUniforms.colorGreen;
} else {
_skTemp22 = _globalUniforms.colorRed;
}
return _skTemp22;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}