| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn Increment_ii(y: ptr<function, i32>) -> i32 { |
| { |
| (*y) = (*y) + 1; |
| return (*y); |
| } |
| } |
| fn True_b() -> bool { |
| { |
| return true; |
| } |
| } |
| fn False_b() -> bool { |
| { |
| return false; |
| } |
| } |
| fn TrueFalse_b() -> bool { |
| { |
| var x: i32 = 1; |
| var y: i32 = 1; |
| var _skTemp0: bool; |
| var _skTemp1: bool; |
| if x == 1 { |
| let _skTemp2 = True_b(); |
| _skTemp1 = _skTemp2; |
| } else { |
| let _skTemp3 = False_b(); |
| _skTemp1 = _skTemp3; |
| } |
| if _skTemp1 { |
| _skTemp0 = true; |
| } else { |
| var _skTemp4: i32 = y; |
| let _skTemp5 = Increment_ii(&_skTemp4); |
| y = _skTemp4; |
| _skTemp0 = _skTemp5 == 3; |
| } |
| if (_skTemp0) { |
| { |
| return x == 1 && y == 1; |
| } |
| } else { |
| { |
| return false; |
| } |
| } |
| } |
| } |
| fn FalseTrue_b() -> bool { |
| { |
| var x: i32 = 1; |
| var y: i32 = 1; |
| var _skTemp6: bool; |
| var _skTemp7: bool; |
| if x == 2 { |
| let _skTemp8 = True_b(); |
| _skTemp7 = _skTemp8; |
| } else { |
| let _skTemp9 = False_b(); |
| _skTemp7 = _skTemp9; |
| } |
| if _skTemp7 { |
| _skTemp6 = true; |
| } else { |
| var _skTemp10: i32 = y; |
| let _skTemp11 = Increment_ii(&_skTemp10); |
| y = _skTemp10; |
| _skTemp6 = _skTemp11 == 2; |
| } |
| if (_skTemp6) { |
| { |
| return x == 1 && y == 2; |
| } |
| } else { |
| { |
| return false; |
| } |
| } |
| } |
| } |
| fn FalseFalse_b() -> bool { |
| { |
| var x: i32 = 1; |
| var y: i32 = 1; |
| var _skTemp12: bool; |
| var _skTemp13: bool; |
| if x == 2 { |
| let _skTemp14 = True_b(); |
| _skTemp13 = _skTemp14; |
| } else { |
| let _skTemp15 = False_b(); |
| _skTemp13 = _skTemp15; |
| } |
| if _skTemp13 { |
| _skTemp12 = true; |
| } else { |
| var _skTemp16: i32 = y; |
| let _skTemp17 = Increment_ii(&_skTemp16); |
| y = _skTemp16; |
| _skTemp12 = _skTemp17 == 3; |
| } |
| if (_skTemp12) { |
| { |
| return false; |
| } |
| } else { |
| { |
| return x == 1 && y == 2; |
| } |
| } |
| } |
| } |
| fn main(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var _0_TrueTrue: bool; |
| var _2_y: i32 = 1; |
| var _skTemp18: bool; |
| let _skTemp19 = True_b(); |
| if _skTemp19 { |
| _skTemp18 = true; |
| } else { |
| var _skTemp20: i32 = _2_y; |
| let _skTemp21 = Increment_ii(&_skTemp20); |
| _2_y = _skTemp20; |
| _skTemp18 = _skTemp21 == 2; |
| } |
| if (_skTemp18) { |
| { |
| _0_TrueTrue = _2_y == 1; |
| } |
| } else { |
| { |
| _0_TrueTrue = false; |
| } |
| } |
| var _skTemp22: vec4<f32>; |
| var _skTemp23: bool; |
| var _skTemp24: bool; |
| var _skTemp25: bool; |
| if _0_TrueTrue { |
| let _skTemp26 = TrueFalse_b(); |
| _skTemp25 = _skTemp26; |
| } else { |
| _skTemp25 = false; |
| } |
| if _skTemp25 { |
| let _skTemp27 = FalseTrue_b(); |
| _skTemp24 = _skTemp27; |
| } else { |
| _skTemp24 = false; |
| } |
| if _skTemp24 { |
| let _skTemp28 = FalseFalse_b(); |
| _skTemp23 = _skTemp28; |
| } else { |
| _skTemp23 = false; |
| } |
| if _skTemp23 { |
| _skTemp22 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp22 = _globalUniforms.colorRed; |
| } |
| return _skTemp22; |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |