blob: 84686186e344487e407ca687342cca8cfdf079b6 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn unbraced_v(_stageOut: ptr<function, FSOut>) {
{
if (_globalUniforms.colorGreen.y == 1.0) {
(*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
} else {
if (_globalUniforms.colorRed.x == 1.0) {
if (_globalUniforms.colorRed.y == 0.0) {
(*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
} else {
(*_stageOut).sk_FragColor = _globalUniforms.colorRed;
}
} else {
(*_stageOut).sk_FragColor = _globalUniforms.colorRed;
}
}
}
}
fn braced_v(_stageOut: ptr<function, FSOut>) {
{
if (_globalUniforms.colorGreen.y == 1.0) {
{
(*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
}
} else {
if (_globalUniforms.colorRed.x == 1.0) {
{
if (_globalUniforms.colorRed.y == 0.0) {
{
(*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
}
} else {
{
(*_stageOut).sk_FragColor = _globalUniforms.colorRed;
}
}
}
} else {
{
(*_stageOut).sk_FragColor = _globalUniforms.colorRed;
}
}
}
}
}
fn main(_stageOut: ptr<function, FSOut>) {
{
unbraced_v(_stageOut);
braced_v(_stageOut);
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
main(&_stageOut);
return _stageOut;
}