blob: 8e1c0779b56d673794d7047348b9851f5f081d34 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
fn getColor_h4h(c: f32) -> vec4<f32> {
{
return vec4<f32>(c);
}
}
fn getFragCoordAugmentedColor_h4h(_stageIn: FSIn, c: f32) -> vec4<f32> {
{
let _skTemp0 = getColor_h4h(c);
return vec4<f32>(_stageIn.sk_FragCoord.xyxy * vec4<f32>(_skTemp0));
}
}
fn writeColorToOutput_vh(_stageOut: ptr<function, FSOut>, c: f32) {
{
let _skTemp1 = getColor_h4h(c);
(*_stageOut).sk_FragColor = _skTemp1;
}
}
fn writeToOutput_v(_stageOut: ptr<function, FSOut>) {
{
writeColorToOutput_vh(_stageOut, 1.0);
}
}
fn modifyOutputColor_v(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) {
{
let _skTemp2 = getFragCoordAugmentedColor_h4h(_stageIn, 2.0);
(*_stageOut).sk_FragColor = (*_stageOut).sk_FragColor + _skTemp2;
}
}
fn main(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) {
{
writeToOutput_v(_stageOut);
modifyOutputColor_v(_stageIn, _stageOut);
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
main(_stageIn, &_stageOut);
return _stageOut;
}