blob: 7bd416d23555bf0e72dd7e0a1d922d37ab4e1c8c [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
fn main(_stageOut: ptr<function, FSOut>) {
{
var a: mat3x4<f32> = mat3x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
let _skTemp0 = mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
var b: mat3x4<f32> = mat3x4<f32>(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[0][2], _skTemp0[0][3], _skTemp0[1][0], _skTemp0[1][1], _skTemp0[1][2], _skTemp0[1][3], _skTemp0[2][0], _skTemp0[2][1], _skTemp0[2][2], _skTemp0[2][3]);
(*_stageOut).sk_FragColor.x = f32(select(1, 0, all(a[0] == b[0])));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
main(&_stageOut);
return _stageOut;
}