blob: 4207d4799f10adf78ff75bbefa1beecda15d924b [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
f: mat2x2<f32>,
h: mat2x2<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_stageOut: ptr<function, FSOut>) {
{
(*_stageOut).sk_FragColor = (vec4<f32>(_globalUniforms.h[0], _globalUniforms.h[1]) + vec4<f32>(vec4<f32>(_globalUniforms.f[0], _globalUniforms.f[1]))) + vec4<f32>(vec4<f32>(vec4<f32>(_globalUniforms.h[0], _globalUniforms.h[1])) + vec4<f32>(_globalUniforms.f[0], _globalUniforms.f[1]));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
main(&_stageOut);
return _stageOut;
}