| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| testMatrix3x3: mat3x3<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn resizeMatrix_f22() -> mat2x2<f32> { |
| { |
| let _skTemp0 = _globalUniforms.testMatrix3x3; |
| return mat2x2<f32>(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[1][0], _skTemp0[1][1]); |
| } |
| } |
| fn main(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var _skTemp1: vec4<f32>; |
| var _skTemp2: bool; |
| let _skTemp3 = resizeMatrix_f22(); |
| let _skTemp4 = _skTemp3; |
| let _skTemp5 = mat2x2<f32>(1.0, 2.0, 4.0, 5.0); |
| if (all(_skTemp4[0] == _skTemp5[0]) && all(_skTemp4[1] == _skTemp5[1])) { |
| let _skTemp6 = resizeMatrix_f22(); |
| let _skTemp7 = _skTemp6; |
| let _skTemp8 = mat3x3<f32>(_skTemp7[0][0], _skTemp7[0][1], 0.0, _skTemp7[1][0], _skTemp7[1][1], 0.0, 0.0, 0.0, 1.0); |
| let _skTemp9 = mat3x3<f32>(1.0, 2.0, 0.0, 4.0, 5.0, 0.0, 0.0, 0.0, 1.0); |
| _skTemp2 = (all(_skTemp8[0] == _skTemp9[0]) && all(_skTemp8[1] == _skTemp9[1]) && all(_skTemp8[2] == _skTemp9[2])); |
| } else { |
| _skTemp2 = false; |
| } |
| if _skTemp2 { |
| _skTemp1 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp1 = _globalUniforms.colorRed; |
| } |
| return _skTemp1; |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |