blob: 909f4f2ecb7ddda08d41ddb6ae7f81c5be555fd4 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
testMatrix3x3: mat3x3<f32>,
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn resizeMatrix_f22() -> mat2x2<f32> {
{
let _skTemp0 = _globalUniforms.testMatrix3x3;
return mat2x2<f32>(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[1][0], _skTemp0[1][1]);
}
}
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var _skTemp1: vec4<f32>;
var _skTemp2: bool;
let _skTemp3 = resizeMatrix_f22();
let _skTemp4 = _skTemp3;
let _skTemp5 = mat2x2<f32>(1.0, 2.0, 4.0, 5.0);
if (all(_skTemp4[0] == _skTemp5[0]) && all(_skTemp4[1] == _skTemp5[1])) {
let _skTemp6 = resizeMatrix_f22();
let _skTemp7 = _skTemp6;
let _skTemp8 = mat3x3<f32>(_skTemp7[0][0], _skTemp7[0][1], 0.0, _skTemp7[1][0], _skTemp7[1][1], 0.0, 0.0, 0.0, 1.0);
let _skTemp9 = mat3x3<f32>(1.0, 2.0, 0.0, 4.0, 5.0, 0.0, 0.0, 0.0, 1.0);
_skTemp2 = (all(_skTemp8[0] == _skTemp9[0]) && all(_skTemp8[1] == _skTemp9[1]) && all(_skTemp8[2] == _skTemp9[2]));
} else {
_skTemp2 = false;
}
if _skTemp2 {
_skTemp1 = _globalUniforms.colorGreen;
} else {
_skTemp1 = _globalUniforms.colorRed;
}
return _skTemp1;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}