blob: d4b4c400e5502f167dbeed672332a87f1f384a59 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorWhite: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var colorBlue: vec4<f32> = vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.zw);
var colorGreen: vec4<f32> = vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w);
var colorRed: vec4<f32> = vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w);
var result: vec4<f32> = select((select(_globalUniforms.colorWhite, colorBlue, vec4<bool>(any(colorRed != colorGreen)))), (select(colorGreen, colorRed, vec4<bool>(all(colorGreen == colorRed)))), vec4<bool>(any(_globalUniforms.colorWhite != colorBlue)));
return select((select((select(colorRed, colorBlue, vec4<bool>(all(colorRed == _globalUniforms.colorWhite)))), result, vec4<bool>(any(colorRed != colorGreen)))), _globalUniforms.colorWhite, vec4<bool>(all(colorRed == colorBlue)));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}