blob: c019fe3caab84b012b9ac032f90990dbbbf7816c [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
unknownInput: f32,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var i: i32 = i32(_globalUniforms.unknownInput);
var i4: vec4<i32> = vec4<i32>(i);
i4 = vec4<i32>(vec2<i32>(i), 0, 1);
i4 = vec4<i32>(0, i, 1, 0);
i4 = vec4<i32>(0, i, 0, i);
return vec4<f32>(i4);
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}