blob: d0bbfa7753b2ee83505dd6eae2e079633d2ad936 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
unknownInput: f32,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var b: bool = bool(_globalUniforms.unknownInput);
var b4: vec4<bool> = vec4<bool>(b);
b4 = vec4<bool>(vec2<bool>(b), false, true);
b4 = vec4<bool>(false, b, true, false);
b4 = vec4<bool>(false, b, false, b);
return vec4<f32>(b4);
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}