blob: 13f6c64d32853590dd04d4adcad081ae62f7338b [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
unknownInput: f32,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var h4: vec4<f32> = vec4<f32>(_globalUniforms.unknownInput);
h4 = vec4<f32>(vec2<f32>(_globalUniforms.unknownInput), 0.0, 1.0);
h4 = vec4<f32>(0.0, _globalUniforms.unknownInput, 1.0, 0.0);
h4 = vec4<f32>(0.0, _globalUniforms.unknownInput, 0.0, _globalUniforms.unknownInput);
return h4;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}