blob: 1e563d09f874dbfe7a99eeff9c67c2208b664944 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
testInputs: vec4<f32>,
colorBlack: vec4<f32>,
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var _0_v: vec4<f32> = _globalUniforms.testInputs;
var _1_i: vec4<i32> = vec4<i32>(_globalUniforms.colorBlack);
let _skTemp0 = _1_i.x;
var _2_x: f32 = _0_v[_skTemp0];
let _skTemp1 = _1_i.y;
var _3_y: f32 = _0_v[_skTemp1];
let _skTemp2 = _1_i.z;
var _4_z: f32 = _0_v[_skTemp2];
let _skTemp3 = _1_i.w;
var _5_w: f32 = _0_v[_skTemp3];
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(vec4<f32>(_2_x, _3_y, _4_z, _5_w) == vec4<f32>(-1.25, -1.25, -1.25, 0.0))));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}