| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn out_param_func1_vh(v: ptr<function, f32>) { |
| { |
| (*v) = _globalUniforms.colorGreen.y; |
| } |
| } |
| fn out_param_func2_ih(v: ptr<function, f32>) -> i32 { |
| { |
| (*v) = _globalUniforms.colorRed.x; |
| return i32((*v)); |
| } |
| } |
| fn main(c: vec2<f32>) -> vec4<f32> { |
| { |
| var testArray: array<f32, 2>; |
| var _skTemp0: f32; |
| let _skTemp1 = out_param_func2_ih(&_skTemp0); |
| testArray[0] = _skTemp0; |
| let _skTemp2 = _skTemp1; |
| var _skTemp3: f32 = testArray[_skTemp2]; |
| out_param_func1_vh(&_skTemp3); |
| testArray[_skTemp2] = _skTemp3; |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(testArray[0] == 1.0 && testArray[1] == 1.0)); |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |