blob: fb557964c86d6823739dd620b949d456fea0344f [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn swizzle_lvalue_h2hhh2h(x: f32, y: f32, color: ptr<function, vec2<f32>>, z: f32) -> vec2<f32> {
{
(*color) = ((*color)).yx;
return vec2<f32>(x + y, z);
}
}
fn func_vh4(color: ptr<function, vec4<f32>>) {
{
var _skTemp0: vec2<f32> = (*color).xz;
let _skTemp1 = swizzle_lvalue_h2hhh2h(1.0, 2.0, &_skTemp0, 5.0);
(*color) = vec4<f32>((_skTemp0), (*color).yw).xzyw;
var t: vec2<f32> = _skTemp1;
(*color) = vec4<f32>((t), (*color).xz).zxwy;
}
}
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var result: vec4<f32> = vec4<f32>(0.0, 1.0, 2.0, 3.0);
var _skTemp2: vec4<f32> = result;
func_vh4(&_skTemp2);
result = _skTemp2;
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(result == vec4<f32>(2.0, 3.0, 0.0, 5.0))));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}