blob: 1ee5117a1adff0fef6a2bee0a5fbec4d5af87b54 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
testMatrix2x2: mat2x2<f32>,
testMatrix3x3: mat3x3<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var _0_ok: bool = true;
let _skTemp0 = _globalUniforms.testMatrix2x2;
let _skTemp1 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
_0_ok = _0_ok && (all(_skTemp0[0] == _skTemp1[0]) && all(_skTemp0[1] == _skTemp1[1]));
let _skTemp2 = _globalUniforms.testMatrix3x3;
let _skTemp3 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
_0_ok = _0_ok && (all(_skTemp2[0] == _skTemp3[0]) && all(_skTemp2[1] == _skTemp3[1]) && all(_skTemp2[2] == _skTemp3[2]));
let _skTemp4 = _globalUniforms.testMatrix2x2;
let _skTemp5 = mat2x2<f32>(100.0, 0.0, 0.0, 100.0);
_0_ok = _0_ok && !(all(_skTemp4[0] == _skTemp5[0]) && all(_skTemp4[1] == _skTemp5[1]));
let _skTemp6 = _globalUniforms.testMatrix3x3;
let _skTemp7 = mat3x3<f32>(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
_0_ok = _0_ok && !(all(_skTemp6[0] == _skTemp7[0]) && all(_skTemp6[1] == _skTemp7[1]) && all(_skTemp6[2] == _skTemp7[2]));
var _1_zero: f32 = f32(_globalUniforms.colorGreen.x);
var _2_one: f32 = f32(_globalUniforms.colorGreen.y);
var _3_two: f32 = 2.0 * _2_one;
var _4_nine: f32 = 9.0 * _2_one;
let _skTemp8 = mat2x2<f32>(_2_one, _1_zero, _1_zero, _2_one);
let _skTemp9 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && (all(_skTemp8[0] == _skTemp9[0]) && all(_skTemp8[1] == _skTemp9[1]));
let _skTemp10 = vec2<f32>(_2_one);
let _skTemp11 = mat2x2<f32>(_2_one, _1_zero, _skTemp10[0], _skTemp10[1]);
let _skTemp12 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && !(all(_skTemp11[0] == _skTemp12[0]) && all(_skTemp11[1] == _skTemp12[1]));
let _skTemp13 = mat2x2<f32>(_2_one, 0.0, 0.0, _2_one);
let _skTemp14 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && (all(_skTemp13[0] == _skTemp14[0]) && all(_skTemp13[1] == _skTemp14[1]));
let _skTemp15 = mat2x2<f32>(_2_one, 0.0, 0.0, _2_one);
let _skTemp16 = mat2x2<f32>(0.0, 0.0, 0.0, 0.0);
_0_ok = _0_ok && !(all(_skTemp15[0] == _skTemp16[0]) && all(_skTemp15[1] == _skTemp16[1]));
let _skTemp17 = -_2_one;
let _skTemp18 = mat2x2<f32>(_skTemp17, 0.0, 0.0, _skTemp17);
let _skTemp19 = mat2x2<f32>(-1.0, 0.0, 0.0, -1.0);
_0_ok = _0_ok && (all(_skTemp18[0] == _skTemp19[0]) && all(_skTemp18[1] == _skTemp19[1]));
let _skTemp20 = mat2x2<f32>(_1_zero, 0.0, 0.0, _1_zero);
let _skTemp21 = mat2x2<f32>(-0.0, 0.0, 0.0, -0.0);
_0_ok = _0_ok && (all(_skTemp20[0] == _skTemp21[0]) && all(_skTemp20[1] == _skTemp21[1]));
let _skTemp22 = -_2_one;
let _skTemp23 = (-1.0 * mat2x2<f32>(_skTemp22, 0.0, 0.0, _skTemp22));
let _skTemp24 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && (all(_skTemp23[0] == _skTemp24[0]) && all(_skTemp23[1] == _skTemp24[1]));
let _skTemp25 = (-1.0 * mat2x2<f32>(_1_zero, 0.0, 0.0, _1_zero));
let _skTemp26 = mat2x2<f32>(-0.0, 0.0, 0.0, -0.0);
_0_ok = _0_ok && (all(_skTemp25[0] == _skTemp26[0]) && all(_skTemp25[1] == _skTemp26[1]));
let _skTemp27 = mat2x2<f32>(_2_one, 0.0, 0.0, _2_one);
let _skTemp28 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && (all(_skTemp27[0] == _skTemp28[0]) && all(_skTemp27[1] == _skTemp28[1]));
let _skTemp29 = mat2x2<f32>(_3_two, 0.0, 0.0, _3_two);
let _skTemp30 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && !(all(_skTemp29[0] == _skTemp30[0]) && all(_skTemp29[1] == _skTemp30[1]));
let _skTemp31 = mat2x2<f32>(_2_one, 0.0, 0.0, _2_one);
let _skTemp32 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && !!(all(_skTemp31[0] == _skTemp32[0]) && all(_skTemp31[1] == _skTemp32[1]));
let _skTemp33 = mat2x2<f32>(_2_one, 0.0, 0.0, _2_one);
let _skTemp34 = mat2x2<f32>(0.0, 0.0, 0.0, 0.0);
_0_ok = _0_ok && !(all(_skTemp33[0] == _skTemp34[0]) && all(_skTemp33[1] == _skTemp34[1]));
let _skTemp35 = mat3x3<f32>(_2_one, _1_zero, _1_zero, _1_zero, _2_one, _1_zero, _1_zero, _1_zero, _2_one);
let _skTemp36 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
let _skTemp37 = mat3x3<f32>(_skTemp36[0][0], _skTemp36[0][1], 0.0, _skTemp36[1][0], _skTemp36[1][1], 0.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && (all(_skTemp35[0] == _skTemp37[0]) && all(_skTemp35[1] == _skTemp37[1]) && all(_skTemp35[2] == _skTemp37[2]));
let _skTemp38 = mat3x3<f32>(_4_nine, _1_zero, _1_zero, _1_zero, _4_nine, _1_zero, _1_zero, _1_zero, _2_one);
let _skTemp39 = mat2x2<f32>(9.0, 0.0, 0.0, 9.0);
let _skTemp40 = mat3x3<f32>(_skTemp39[0][0], _skTemp39[0][1], 0.0, _skTemp39[1][0], _skTemp39[1][1], 0.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && (all(_skTemp38[0] == _skTemp40[0]) && all(_skTemp38[1] == _skTemp40[1]) && all(_skTemp38[2] == _skTemp40[2]));
let _skTemp41 = mat3x3<f32>(_2_one, 0.0, 0.0, 0.0, _2_one, 0.0, 0.0, 0.0, _2_one);
let _skTemp42 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
let _skTemp43 = mat3x3<f32>(_skTemp42[0][0], _skTemp42[0][1], 0.0, _skTemp42[1][0], _skTemp42[1][1], 0.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && (all(_skTemp41[0] == _skTemp43[0]) && all(_skTemp41[1] == _skTemp43[1]) && all(_skTemp41[2] == _skTemp43[2]));
let _skTemp44 = mat3x3<f32>(_4_nine, 0.0, 0.0, 0.0, _4_nine, 0.0, 0.0, 0.0, _2_one);
let _skTemp45 = mat2x2<f32>(9.0, 0.0, 0.0, 9.0);
let _skTemp46 = mat3x3<f32>(_skTemp45[0][0], _skTemp45[0][1], 0.0, _skTemp45[1][0], _skTemp45[1][1], 0.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && (all(_skTemp44[0] == _skTemp46[0]) && all(_skTemp44[1] == _skTemp46[1]) && all(_skTemp44[2] == _skTemp46[2]));
let _skTemp47 = mat3x3<f32>(_2_one, 0.0, 0.0, 0.0, _2_one, 0.0, 0.0, 0.0, _2_one);
let _skTemp48 = mat2x2<f32>(_skTemp47[0][0], _skTemp47[0][1], _skTemp47[1][0], _skTemp47[1][1]);
let _skTemp49 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && (all(_skTemp48[0] == _skTemp49[0]) && all(_skTemp48[1] == _skTemp49[1]));
let _skTemp50 = mat3x3<f32>(_2_one, 0.0, 0.0, 0.0, _2_one, 0.0, 0.0, 0.0, _2_one);
let _skTemp51 = mat2x2<f32>(_skTemp50[0][0], _skTemp50[0][1], _skTemp50[1][0], _skTemp50[1][1]);
let _skTemp52 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && (all(_skTemp51[0] == _skTemp52[0]) && all(_skTemp51[1] == _skTemp52[1]));
let _skTemp53 = mat2x2<f32>(_2_one, _1_zero, _1_zero, _2_one);
let _skTemp54 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && (all(_skTemp53[0] == _skTemp54[0]) && all(_skTemp53[1] == _skTemp54[1]));
let _skTemp55 = mat2x2<f32>(_2_one, _1_zero, _1_zero, _2_one);
let _skTemp56 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && (all(_skTemp55[0] == _skTemp56[0]) && all(_skTemp55[1] == _skTemp56[1]));
let _skTemp57 = mat2x2<f32>(_2_one, _1_zero, _1_zero, _2_one);
let _skTemp58 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
_0_ok = _0_ok && (all(_skTemp57[0] == _skTemp58[0]) && all(_skTemp57[1] == _skTemp58[1]));
_0_ok = _0_ok && all(vec4<f32>(vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1])) * vec4<f32>(_2_one) == vec4<f32>(1.0, 2.0, 3.0, 4.0));
_0_ok = _0_ok && all(vec4<f32>(vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1])) * vec4<f32>(_2_one) == vec4<f32>(vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1])));
_0_ok = _0_ok && all(vec4<f32>(vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1])) * vec4<f32>(_1_zero) == vec4<f32>(0.0));
var _5_m: mat3x3<f32> = mat3x3<f32>(_2_one, _3_two, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, _4_nine);
_0_ok = _0_ok && all(_5_m[0] == vec3<f32>(1.0, 2.0, 3.0));
_0_ok = _0_ok && all(_5_m[1] == vec3<f32>(4.0, 5.0, 6.0));
_0_ok = _0_ok && all(_5_m[2] == vec3<f32>(7.0, 8.0, 9.0));
_0_ok = _0_ok && _5_m[0].x == 1.0;
_0_ok = _0_ok && _5_m[0].y == 2.0;
_0_ok = _0_ok && _5_m[0].z == 3.0;
_0_ok = _0_ok && _5_m[1].x == 4.0;
_0_ok = _0_ok && _5_m[1].y == 5.0;
_0_ok = _0_ok && _5_m[1].z == 6.0;
_0_ok = _0_ok && _5_m[2].x == 7.0;
_0_ok = _0_ok && _5_m[2].y == 8.0;
_0_ok = _0_ok && _5_m[2].z == 9.0;
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_0_ok));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}