| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| testMatrix2x2: mat2x2<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn main(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var f4: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]); |
| let _skTemp0 = f4.xyz; |
| let _skTemp1 = mat2x2<f32>(_skTemp0[0], _skTemp0[1], _skTemp0[2], 4.0); |
| let _skTemp2 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); |
| var ok: bool = (all(_skTemp1[0] == _skTemp2[0]) && all(_skTemp1[1] == _skTemp2[1])); |
| let _skTemp3 = f4.xy; |
| let _skTemp4 = f4.zw; |
| let _skTemp5 = mat3x3<f32>(_skTemp3[0], _skTemp3[1], _skTemp4[0], _skTemp4[1], f4[0], f4[1], f4[2], f4[3], f4.x); |
| let _skTemp6 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0); |
| ok = ok && (all(_skTemp5[0] == _skTemp6[0]) && all(_skTemp5[1] == _skTemp6[1]) && all(_skTemp5[2] == _skTemp6[2])); |
| let _skTemp7 = f4.xyz; |
| let _skTemp8 = f4.wxy; |
| let _skTemp9 = f4.zwxy; |
| let _skTemp10 = f4.zw; |
| let _skTemp11 = mat4x4<f32>(_skTemp7[0], _skTemp7[1], _skTemp7[2], _skTemp8[0], _skTemp8[1], _skTemp8[2], _skTemp9[0], _skTemp9[1], _skTemp9[2], _skTemp9[3], _skTemp10[0], _skTemp10[1], f4[0], f4[1], f4[2], f4[3]); |
| let _skTemp12 = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); |
| ok = ok && (all(_skTemp11[0] == _skTemp12[0]) && all(_skTemp11[1] == _skTemp12[1]) && all(_skTemp11[2] == _skTemp12[2]) && all(_skTemp11[3] == _skTemp12[3])); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |