blob: 28b33e3df1ed51604f47c4363b42576393ab34dc [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
testMatrix2x2: mat2x2<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var f4: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]);
let _skTemp0 = f4.xyz;
let _skTemp1 = mat2x2<f32>(_skTemp0[0], _skTemp0[1], _skTemp0[2], 4.0);
let _skTemp2 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
var ok: bool = (all(_skTemp1[0] == _skTemp2[0]) && all(_skTemp1[1] == _skTemp2[1]));
let _skTemp3 = f4.xy;
let _skTemp4 = f4.zw;
let _skTemp5 = mat3x3<f32>(_skTemp3[0], _skTemp3[1], _skTemp4[0], _skTemp4[1], f4[0], f4[1], f4[2], f4[3], f4.x);
let _skTemp6 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0);
ok = ok && (all(_skTemp5[0] == _skTemp6[0]) && all(_skTemp5[1] == _skTemp6[1]) && all(_skTemp5[2] == _skTemp6[2]));
let _skTemp7 = f4.xyz;
let _skTemp8 = f4.wxy;
let _skTemp9 = f4.zwxy;
let _skTemp10 = f4.zw;
let _skTemp11 = mat4x4<f32>(_skTemp7[0], _skTemp7[1], _skTemp7[2], _skTemp8[0], _skTemp8[1], _skTemp8[2], _skTemp9[0], _skTemp9[1], _skTemp9[2], _skTemp9[3], _skTemp10[0], _skTemp10[1], f4[0], f4[1], f4[2], f4[3]);
let _skTemp12 = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
ok = ok && (all(_skTemp11[0] == _skTemp12[0]) && all(_skTemp11[1] == _skTemp12[1]) && all(_skTemp11[2] == _skTemp12[2]) && all(_skTemp11[3] == _skTemp12[3]));
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}