| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn TrueFalse_b() -> bool { |
| { |
| var x: i32 = 1; |
| var y: i32 = 1; |
| var _skTemp0: bool; |
| if x == 1 { |
| y = y + 1; |
| _skTemp0 = y == 3; |
| } else { |
| _skTemp0 = false; |
| } |
| if (_skTemp0) { |
| { |
| return false; |
| } |
| } else { |
| { |
| return x == 1 && y == 2; |
| } |
| } |
| } |
| } |
| fn FalseTrue_b() -> bool { |
| { |
| var x: i32 = 1; |
| var y: i32 = 1; |
| var _skTemp1: bool; |
| if x == 2 { |
| y = y + 1; |
| _skTemp1 = y == 2; |
| } else { |
| _skTemp1 = false; |
| } |
| if (_skTemp1) { |
| { |
| return false; |
| } |
| } else { |
| { |
| return x == 1 && y == 1; |
| } |
| } |
| } |
| } |
| fn FalseFalse_b() -> bool { |
| { |
| var x: i32 = 1; |
| var y: i32 = 1; |
| var _skTemp2: bool; |
| if x == 2 { |
| y = y + 1; |
| _skTemp2 = y == 3; |
| } else { |
| _skTemp2 = false; |
| } |
| if (_skTemp2) { |
| { |
| return false; |
| } |
| } else { |
| { |
| return x == 1 && y == 1; |
| } |
| } |
| } |
| } |
| fn main(_skAnonymous3: vec2<f32>) -> vec4<f32> { |
| { |
| var _0_TrueTrue: bool; |
| var _2_y: i32 = 1; |
| _2_y = _2_y + 1; |
| if (_2_y == 2) { |
| { |
| _0_TrueTrue = _2_y == 2; |
| } |
| } else { |
| { |
| _0_TrueTrue = false; |
| } |
| } |
| var _skTemp4: vec4<f32>; |
| var _skTemp5: bool; |
| var _skTemp6: bool; |
| var _skTemp7: bool; |
| if _0_TrueTrue { |
| let _skTemp8 = TrueFalse_b(); |
| _skTemp7 = _skTemp8; |
| } else { |
| _skTemp7 = false; |
| } |
| if _skTemp7 { |
| let _skTemp9 = FalseTrue_b(); |
| _skTemp6 = _skTemp9; |
| } else { |
| _skTemp6 = false; |
| } |
| if _skTemp6 { |
| let _skTemp10 = FalseFalse_b(); |
| _skTemp5 = _skTemp10; |
| } else { |
| _skTemp5 = false; |
| } |
| if _skTemp5 { |
| _skTemp4 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp4 = _globalUniforms.colorRed; |
| } |
| return _skTemp4; |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |