blob: 3538f8374f3b16ca8cb6471576eba6cb367b3ad7 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn TrueFalse_b() -> bool {
{
var x: i32 = 1;
var y: i32 = 1;
var _skTemp0: bool;
if x == 1 {
y = y + 1;
_skTemp0 = y == 3;
} else {
_skTemp0 = false;
}
if (_skTemp0) {
{
return false;
}
} else {
{
return x == 1 && y == 2;
}
}
}
}
fn FalseTrue_b() -> bool {
{
var x: i32 = 1;
var y: i32 = 1;
var _skTemp1: bool;
if x == 2 {
y = y + 1;
_skTemp1 = y == 2;
} else {
_skTemp1 = false;
}
if (_skTemp1) {
{
return false;
}
} else {
{
return x == 1 && y == 1;
}
}
}
}
fn FalseFalse_b() -> bool {
{
var x: i32 = 1;
var y: i32 = 1;
var _skTemp2: bool;
if x == 2 {
y = y + 1;
_skTemp2 = y == 3;
} else {
_skTemp2 = false;
}
if (_skTemp2) {
{
return false;
}
} else {
{
return x == 1 && y == 1;
}
}
}
}
fn main(_skAnonymous3: vec2<f32>) -> vec4<f32> {
{
var _0_TrueTrue: bool;
var _2_y: i32 = 1;
_2_y = _2_y + 1;
if (_2_y == 2) {
{
_0_TrueTrue = _2_y == 2;
}
} else {
{
_0_TrueTrue = false;
}
}
var _skTemp4: vec4<f32>;
var _skTemp5: bool;
var _skTemp6: bool;
var _skTemp7: bool;
if _0_TrueTrue {
let _skTemp8 = TrueFalse_b();
_skTemp7 = _skTemp8;
} else {
_skTemp7 = false;
}
if _skTemp7 {
let _skTemp9 = FalseTrue_b();
_skTemp6 = _skTemp9;
} else {
_skTemp6 = false;
}
if _skTemp6 {
let _skTemp10 = FalseFalse_b();
_skTemp5 = _skTemp10;
} else {
_skTemp5 = false;
}
if _skTemp5 {
_skTemp4 = _globalUniforms.colorGreen;
} else {
_skTemp4 = _globalUniforms.colorRed;
}
return _skTemp4;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}