blob: a76094938873431fc4ce8b3a50285a469524928e [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var zero: i32 = i32(_globalUniforms.colorGreen.x);
var one: i32 = i32(_globalUniforms.colorGreen.y);
{
var x: i32 = zero;
loop {
if x < 100 {
{
{
var y: i32 = one;
loop {
if y < 100 {
{
var _0_x: i32 = x;
var _1_result: i32 = 0;
loop {
if _0_x >= y {
{
_1_result = _1_result + i32(1);
_0_x = _0_x - y;
}
} else {
break;
}
}
if (x / y != _1_result) {
{
return vec4<f32>(1.0, f32(f32(x) * 0.003921569), f32(f32(y) * 0.003921569), 1.0);
}
}
}
} else {
break;
}
continuing {
y = y + i32(1);
}
}
}
}
} else {
break;
}
continuing {
x = x + i32(1);
}
}
}
return _globalUniforms.colorGreen;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}