| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn inout_params_are_distinct_bhh(x: ptr<function, f32>, y: ptr<function, f32>) -> bool { |
| { |
| (*x) = 1.0; |
| (*y) = 2.0; |
| return (*x) == 1.0 && (*y) == 2.0; |
| } |
| } |
| fn main(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var x: f32 = 0.0; |
| var _skTemp0: vec4<f32>; |
| var _skTemp1: f32 = x; |
| var _skTemp2: f32 = x; |
| let _skTemp3 = inout_params_are_distinct_bhh(&_skTemp1, &_skTemp2); |
| x = _skTemp1; |
| x = _skTemp2; |
| if _skTemp3 { |
| _skTemp0 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp0 = _globalUniforms.colorRed; |
| } |
| return _skTemp0; |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |