blob: 0d6014512769a3393f5cebe5ddc3bd46658ff5b4 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn outParameterWrite_vh4(x: ptr<function, vec4<f32>>) {
{
(*x) = _globalUniforms.colorGreen;
}
}
fn outParameterWriteIndirect_vh4(c: ptr<function, vec4<f32>>) {
{
var _skTemp0: vec4<f32>;
outParameterWrite_vh4(&_skTemp0);
(*c) = _skTemp0;
}
}
fn inoutParameterWrite_vh4(x: ptr<function, vec4<f32>>) {
{
(*x) = (*x) * (*x);
}
}
fn inoutParameterWriteIndirect_vh4(x: ptr<function, vec4<f32>>) {
{
var _skTemp1: vec4<f32> = (*x);
inoutParameterWrite_vh4(&_skTemp1);
(*x) = _skTemp1;
}
}
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var c: vec4<f32>;
var _skTemp2: vec4<f32>;
outParameterWrite_vh4(&_skTemp2);
c = _skTemp2;
var _skTemp3: vec4<f32>;
outParameterWriteIndirect_vh4(&_skTemp3);
c = _skTemp3;
var _skTemp4: vec4<f32> = c;
inoutParameterWrite_vh4(&_skTemp4);
c = _skTemp4;
var _skTemp5: vec4<f32> = c;
inoutParameterWriteIndirect_vh4(&_skTemp5);
c = _skTemp5;
return c;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}