| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn outParameterWrite_vh4(x: ptr<function, vec4<f32>>) { |
| { |
| (*x) = _globalUniforms.colorGreen; |
| } |
| } |
| fn outParameterWriteIndirect_vh4(c: ptr<function, vec4<f32>>) { |
| { |
| var _skTemp0: vec4<f32>; |
| outParameterWrite_vh4(&_skTemp0); |
| (*c) = _skTemp0; |
| } |
| } |
| fn inoutParameterWrite_vh4(x: ptr<function, vec4<f32>>) { |
| { |
| (*x) = (*x) * (*x); |
| } |
| } |
| fn inoutParameterWriteIndirect_vh4(x: ptr<function, vec4<f32>>) { |
| { |
| var _skTemp1: vec4<f32> = (*x); |
| inoutParameterWrite_vh4(&_skTemp1); |
| (*x) = _skTemp1; |
| } |
| } |
| fn main(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var c: vec4<f32>; |
| var _skTemp2: vec4<f32>; |
| outParameterWrite_vh4(&_skTemp2); |
| c = _skTemp2; |
| var _skTemp3: vec4<f32>; |
| outParameterWriteIndirect_vh4(&_skTemp3); |
| c = _skTemp3; |
| var _skTemp4: vec4<f32> = c; |
| inoutParameterWrite_vh4(&_skTemp4); |
| c = _skTemp4; |
| var _skTemp5: vec4<f32> = c; |
| inoutParameterWriteIndirect_vh4(&_skTemp5); |
| c = _skTemp5; |
| return c; |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |