blob: 67e82a76cafea84b056342ed8bd9efac000ef1b3 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var result: vec4<f32> = vec4<f32>(0.0);
{
var a: f32 = 0.0;
var b: f32 = 0.0;
loop {
if a < 10.0 && b < 10.0 {
{
result.x = result.x + a;
result.y = result.y + b;
}
} else {
break;
}
continuing {
a = a + f32(1);
b = b + f32(1);
}
}
}
{
var c: i32 = 0;
loop {
if c < 10 {
{
result.z = result.z + 1.0;
}
} else {
break;
}
continuing {
c = c + i32(1);
}
}
}
{
var d: array<f32, 2> = array<f32, 2>(0.0, 10.0);
var e: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0);
var f: f32 = 9.0;
loop {
if d[0] < d[1] {
{
result.w = f32(e[0] * f);
}
} else {
break;
}
continuing {
d[0] = d[0] + f32(1);
}
}
}
{
loop {
break;
}
}
{
;
loop {
break;
}
}
return result;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}