blob: 404e65b6842da2d458092c7d2d00911e9115f791 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var x: vec4<f32> = vec4<f32>(1.0);
loop {
{
x.x = x.x - 0.25;
if (x.x <= 0.0) {
break;
}
}
continuing {
break if !(x.w == 1.0);
}
}
loop {
{
x.z = x.z - 0.25;
if (x.w == 1.0) {
continue;
}
x.y = 0.0;
}
continuing {
break if !(x.z > 0.0);
}
}
return x;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}