| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| const SEVEN: i32 = 7; |
| const TEN: i32 = 10; |
| const MATRIXFIVE: mat4x4<f32> = mat4x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0); |
| fn verify_const_globals_biih44(seven: i32, ten: i32, matrixFive: mat4x4<f32>) -> bool { |
| { |
| let _skTemp0 = matrixFive; |
| let _skTemp1 = mat4x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0); |
| return (seven == 7 && ten == 10) && (all(_skTemp0[0] == _skTemp1[0]) && all(_skTemp0[1] == _skTemp1[1]) && all(_skTemp0[2] == _skTemp1[2]) && all(_skTemp0[3] == _skTemp1[3])); |
| } |
| } |
| fn main(xy: vec2<f32>) -> vec4<f32> { |
| { |
| var _skTemp2: vec4<f32>; |
| let _skTemp3 = verify_const_globals_biih44(SEVEN, TEN, MATRIXFIVE); |
| if _skTemp3 { |
| _skTemp2 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp2 = _globalUniforms.colorRed; |
| } |
| return _skTemp2; |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |