blob: 3058bc90036da7cff6fa328daee6298b158759e0 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorRed: vec4<f32>,
colorGreen: vec4<f32>,
colorWhite: vec4<f32>,
colorBlack: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn setToColorBlack_vh4(x: ptr<function, vec4<f32>>) {
{
(*x) = _globalUniforms.colorBlack;
}
}
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var a: vec4<f32>;
var b: vec4<f32>;
var c: vec4<f32>;
var d: vec4<f32>;
b = _globalUniforms.colorRed;
c = _globalUniforms.colorGreen;
var _skTemp0: vec4<f32>;
setToColorBlack_vh4(&_skTemp0);
d = _skTemp0;
a = _globalUniforms.colorWhite;
a = a * a;
b = b * b;
c = c * c;
d = d * d;
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((all(a == _globalUniforms.colorWhite) && all(b == _globalUniforms.colorRed)) && all(c == _globalUniforms.colorGreen)) && all(d == _globalUniforms.colorBlack)));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}