blob: 9c218ffd426502fa8377fa495ea0d3bf4e482a60 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct S {
v: vec2<f32>,
};
fn initialize_vS(z: ptr<function, array<S, 2>>) {
{
(*z)[0].v = vec2<f32>(0.0, 1.0);
(*z)[1].v = vec2<f32>(2.0, 1.0);
}
}
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var x: array<vec2<f32>, 2>;
x[0] = vec2<f32>(0.0);
x[1] = vec2<f32>(1.0, 0.0);
var y: array<vec2<f32>, 2>;
y[0] = vec2<f32>(0.0, 1.0);
y[1] = vec2<f32>(-1.0, 2.0);
var z: array<S, 2>;
var _skTemp0: array<S, 2>;
initialize_vS(&_skTemp0);
z = _skTemp0;
return vec4<f32>(f32(x[0].x * x[0].y + z[0].v.x), f32(x[1].x - x[1].y * z[0].v.y), f32((y[0].x / y[0].y) / z[1].v.x), f32(y[1].x + y[1].y * z[1].v.y));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}