blob: 2d2dc11501f3cf57aa48b9642c79e877330a2e37 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var rgb: array<f32, 3>;
var a: f32;
rgb[0] = 0.0;
rgb[1] = 1.0;
rgb[2] = 0.0;
a = 1.0;
return vec4<f32>(rgb[0], rgb[1], rgb[2], a);
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}