const gInitialized: f32 = -1.0; | |
var<private> gInitializedFromOther: f32 = 1.0; | |
var<private> gUninitialized: f32; | |
fn init_globals_v() { | |
{ | |
gUninitialized = 1.0; | |
} | |
} | |
fn main(xy: vec2<f32>) -> vec4<f32> { | |
{ | |
init_globals_v(); | |
return vec4<f32>(0.0, gInitializedFromOther, 0.0, gUninitialized); | |
} | |
} | |
@fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { | |
return main(_coords); | |
} |