blob: 78993157554c28253e925830a98fed8796b3e8fd [file] [log] [blame]
var<private> f: f32;
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var fv: vec4<f32> = vec4<f32>(f);
return fv;
}
}
@fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
return main(_coords);
}