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android
/
platform
/
external
/
skia
/
40d0a97e27
/
.
/
tests
/
sksl
/
runtime
/
GLSLTypeNames.wgsl
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var
<private>
f
:
f32
;
fn main
(
coords
:
vec2
<f32>
)
->
vec4
<f32>
{
{
var
fv
:
vec4
<f32>
=
vec4
<f32>
(
f
);
return
fv
;
}
}
@fragment
fn runtimeShaderMain
(
@location
(
0
)
_coords
:
vec2
<f32>
)
->
@location
(
0
)
vec4
<f32>
{
return
main
(
_coords
);
}