blob: 3c4cc256685a571137044f2605bb15ea529c8e91 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn shouldLoop_bh4(value: vec4<f32>) -> bool {
{
return any(value != _globalUniforms.colorGreen);
}
}
fn main(coords: vec2<f32>) -> vec4<f32> {
{
var result: vec4<f32> = _globalUniforms.colorRed;
loop {
{
result = _globalUniforms.colorGreen;
}
continuing {
let _skTemp0 = shouldLoop_bh4(result);
break if !(_skTemp0);
}
}
return result;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}