Change WGSL indentation level to 2 spaces.

WGSL often ends up with very deep brace-scoping, since it mandates
braced blocks in many places where GLSL/SkSL does not, and we
compensate by always emitting a set of braces. Additionally, we
are going to need an extra braced-scope around every function body
now, since we will need to inject an extra return statement at the
end of some functions. (WGSL will report an error if a function's
only return is inside a loop structure, even if it unambiguously
returns from inside the loop, and the proposed fix from the WGSL
team is to add a dead return at the bottom and let Tint optimize
it away.)

Change-Id: I4a48b693870b91410f104d71d2f88b33543e4776
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/708378
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
diff --git a/src/sksl/codegen/SkSLWGSLCodeGenerator.cpp b/src/sksl/codegen/SkSLWGSLCodeGenerator.cpp
index e19d132..dacba7e 100644
--- a/src/sksl/codegen/SkSLWGSLCodeGenerator.cpp
+++ b/src/sksl/codegen/SkSLWGSLCodeGenerator.cpp
@@ -636,7 +636,7 @@
     }
     if (fAtLineStart) {
         for (int i = 0; i < fIndentation; i++) {
-            fOut->writeText("    ");
+            fOut->writeText("  ");
         }
     }
     fOut->writeText(std::string(s).c_str());
@@ -732,8 +732,13 @@
 
 void WGSLCodeGenerator::writeFunction(const FunctionDefinition& f) {
     this->writeFunctionDeclaration(f.declaration());
-    this->write(" ");
+    this->writeLine(" {");
+
+    ++fIndentation;
     this->writeBlock(f.body()->as<Block>());
+    --fIndentation;
+
+    this->writeLine("}");
 
     if (f.declaration().isMain()) {
         // We just emitted the user-defined main function. Next, we generate a program entry point
@@ -2114,7 +2119,7 @@
                     this->write("struct _GlobalUniforms {\n");
                     fDeclaredUniformsStruct = true;
                 }
-                this->write("    ");
+                this->write("  ");
                 this->writeVariableDecl(var.type(), var.mangledName(), Delimiter::kComma);
             }
         }
diff --git a/tests/sksl/inliner/DoWhileTestCannotBeInlined.wgsl b/tests/sksl/inliner/DoWhileTestCannotBeInlined.wgsl
index 573fa71..3c4cc25 100644
--- a/tests/sksl/inliner/DoWhileTestCannotBeInlined.wgsl
+++ b/tests/sksl/inliner/DoWhileTestCannotBeInlined.wgsl
@@ -1,33 +1,37 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn shouldLoop_bh4(value: vec4<f32>) -> bool {
+  {
     return any(value != _globalUniforms.colorGreen);
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var result: vec4<f32> = _globalUniforms.colorRed;
     loop {
-        {
-            result = _globalUniforms.colorGreen;
-        }
-        continuing {
-            let _skTemp0 = shouldLoop_bh4(result);
-            break if !(_skTemp0);
-        }
+      {
+        result = _globalUniforms.colorGreen;
+      }
+      continuing {
+        let _skTemp0 = shouldLoop_bh4(result);
+        break if !(_skTemp0);
+      }
     }
     return result;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/runtime/GLSLTypeNames.wgsl b/tests/sksl/runtime/GLSLTypeNames.wgsl
index 9b29452..7899315 100644
--- a/tests/sksl/runtime/GLSLTypeNames.wgsl
+++ b/tests/sksl/runtime/GLSLTypeNames.wgsl
@@ -1,8 +1,10 @@
 var<private> f: f32;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var fv: vec4<f32> = vec4<f32>(f);
     return fv;
+  }
 }
 @fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
-    return main(_coords);
+  return main(_coords);
 }
diff --git a/tests/sksl/runtime/GlobalVariables.wgsl b/tests/sksl/runtime/GlobalVariables.wgsl
index 95f7dc1..336e553 100644
--- a/tests/sksl/runtime/GlobalVariables.wgsl
+++ b/tests/sksl/runtime/GlobalVariables.wgsl
@@ -2,12 +2,16 @@
 var<private> gInitializedFromOther: f32 = 1.0;
 var<private> gUninitialized: f32;
 fn init_globals_v() {
+  {
     gUninitialized = 1.0;
+  }
 }
 fn main(xy: vec2<f32>) -> vec4<f32> {
+  {
     init_globals_v();
     return vec4<f32>(0.0, gInitializedFromOther, 0.0, gUninitialized);
+  }
 }
 @fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
-    return main(_coords);
+  return main(_coords);
 }
diff --git a/tests/sksl/runtime/LargeProgram_BlocklessLoops.wgsl b/tests/sksl/runtime/LargeProgram_BlocklessLoops.wgsl
index a954676..7a9c3ef 100644
--- a/tests/sksl/runtime/LargeProgram_BlocklessLoops.wgsl
+++ b/tests/sksl/runtime/LargeProgram_BlocklessLoops.wgsl
@@ -1,56 +1,58 @@
 fn main(xy: vec2<f32>) -> vec4<f32> {
+  {
     var i: i32;
     {
-        var a: i32 = 0;
-        loop {
-            if a < 10 {
+      var a: i32 = 0;
+      loop {
+        if a < 10 {
+          {
+            var b: i32 = 0;
+            loop {
+              if b < 10 {
                 {
-                    var b: i32 = 0;
-                    loop {
-                        if b < 10 {
-                            {
-                                var c: i32 = 0;
-                                loop {
-                                    if c < 10 {
-                                        {
-                                            var d: i32 = 0;
-                                            loop {
-                                                if d < 10 {
-                                                    i = i + i32(1);
-                                                } else {
-                                                    break;
-                                                }
-                                                continuing {
-                                                    d = d + i32(1);
-                                                }
-                                            }
-                                        }
-                                    } else {
-                                        break;
-                                    }
-                                    continuing {
-                                        c = c + i32(1);
-                                    }
-                                }
-                            }
-                        } else {
+                  var c: i32 = 0;
+                  loop {
+                    if c < 10 {
+                      {
+                        var d: i32 = 0;
+                        loop {
+                          if d < 10 {
+                            i = i + i32(1);
+                          } else {
                             break;
+                          }
+                          continuing {
+                            d = d + i32(1);
+                          }
                         }
-                        continuing {
-                            b = b + i32(1);
-                        }
+                      }
+                    } else {
+                      break;
                     }
+                    continuing {
+                      c = c + i32(1);
+                    }
+                  }
                 }
-            } else {
+              } else {
                 break;
+              }
+              continuing {
+                b = b + i32(1);
+              }
             }
-            continuing {
-                a = a + i32(1);
-            }
+          }
+        } else {
+          break;
         }
+        continuing {
+          a = a + i32(1);
+        }
+      }
     }
     return vec4<f32>(0.0);
+  }
 }
 @fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
-    return main(_coords);
+  return main(_coords);
 }
diff --git a/tests/sksl/runtime/LargeProgram_FlatLoop.wgsl b/tests/sksl/runtime/LargeProgram_FlatLoop.wgsl
index 642222e..745bb06 100644
--- a/tests/sksl/runtime/LargeProgram_FlatLoop.wgsl
+++ b/tests/sksl/runtime/LargeProgram_FlatLoop.wgsl
@@ -1,511 +1,513 @@
 fn main(xy: vec2<f32>) -> vec4<f32> {
+  {
     var i: i32;
     {
-        var a: i32 = 0;
-        loop {
-            if a < 100 {
-                {
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                    i = i + i32(1);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                a = a + i32(1);
-            }
+      var a: i32 = 0;
+      loop {
+        if a < 100 {
+          {
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+            i = i + i32(1);
+          }
+        } else {
+          break;
         }
+        continuing {
+          a = a + i32(1);
+        }
+      }
     }
     return vec4<f32>(0.0);
+  }
 }
 @fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
-    return main(_coords);
+  return main(_coords);
 }
diff --git a/tests/sksl/runtime/LargeProgram_Functions.wgsl b/tests/sksl/runtime/LargeProgram_Functions.wgsl
index e3ab14a..731106a 100644
--- a/tests/sksl/runtime/LargeProgram_Functions.wgsl
+++ b/tests/sksl/runtime/LargeProgram_Functions.wgsl
@@ -1,4 +1,5 @@
 fn d_vi(i: ptr<function, i32>) {
+  {
     (*i) = (*i) + i32(1);
     (*i) = (*i) + i32(1);
     (*i) = (*i) + i32(1);
@@ -9,8 +10,10 @@
     (*i) = (*i) + i32(1);
     (*i) = (*i) + i32(1);
     (*i) = (*i) + i32(1);
+  }
 }
 fn c_vi(i: ptr<function, i32>) {
+  {
     var _skTemp0: i32 = (*i);
     d_vi(&_skTemp0);
     (*i) = _skTemp0;
@@ -41,8 +44,10 @@
     var _skTemp9: i32 = (*i);
     d_vi(&_skTemp9);
     (*i) = _skTemp9;
+  }
 }
 fn b_vi(i: ptr<function, i32>) {
+  {
     var _skTemp10: i32 = (*i);
     c_vi(&_skTemp10);
     (*i) = _skTemp10;
@@ -73,8 +78,10 @@
     var _skTemp19: i32 = (*i);
     c_vi(&_skTemp19);
     (*i) = _skTemp19;
+  }
 }
 fn a_vi(i: ptr<function, i32>) {
+  {
     var _skTemp20: i32 = (*i);
     b_vi(&_skTemp20);
     (*i) = _skTemp20;
@@ -105,14 +112,17 @@
     var _skTemp29: i32 = (*i);
     b_vi(&_skTemp29);
     (*i) = _skTemp29;
+  }
 }
 fn main(xy: vec2<f32>) -> vec4<f32> {
+  {
     var i: i32 = 0;
     var _skTemp30: i32 = i;
     a_vi(&_skTemp30);
     i = _skTemp30;
     return vec4<f32>(0.0);
+  }
 }
 @fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
-    return main(_coords);
+  return main(_coords);
 }
diff --git a/tests/sksl/runtime/LargeProgram_NestedLoops.wgsl b/tests/sksl/runtime/LargeProgram_NestedLoops.wgsl
index 3962e94..10e4b66 100644
--- a/tests/sksl/runtime/LargeProgram_NestedLoops.wgsl
+++ b/tests/sksl/runtime/LargeProgram_NestedLoops.wgsl
@@ -1,64 +1,66 @@
 fn main(xy: vec2<f32>) -> vec4<f32> {
+  {
     var i: i32;
     {
-        var a: i32 = 0;
-        loop {
-            if a < 10 {
-                {
+      var a: i32 = 0;
+      loop {
+        if a < 10 {
+          {
+            {
+              var b: i32 = 0;
+              loop {
+                if b < 10 {
+                  {
                     {
-                        var b: i32 = 0;
-                        loop {
-                            if b < 10 {
-                                {
-                                    {
-                                        var c: i32 = 0;
-                                        loop {
-                                            if c < 10 {
-                                                {
-                                                    {
-                                                        var d: i32 = 0;
-                                                        loop {
-                                                            if d < 10 {
-                                                                {
-                                                                    i = i + i32(1);
-                                                                }
-                                                            } else {
-                                                                break;
-                                                            }
-                                                            continuing {
-                                                                d = d + i32(1);
-                                                            }
-                                                        }
-                                                    }
-                                                }
-                                            } else {
-                                                break;
-                                            }
-                                            continuing {
-                                                c = c + i32(1);
-                                            }
-                                        }
-                                    }
+                      var c: i32 = 0;
+                      loop {
+                        if c < 10 {
+                          {
+                            {
+                              var d: i32 = 0;
+                              loop {
+                                if d < 10 {
+                                  {
+                                    i = i + i32(1);
+                                  }
+                                } else {
+                                  break;
                                 }
-                            } else {
-                                break;
+                                continuing {
+                                  d = d + i32(1);
+                                }
+                              }
                             }
-                            continuing {
-                                b = b + i32(1);
-                            }
+                          }
+                        } else {
+                          break;
                         }
+                        continuing {
+                          c = c + i32(1);
+                        }
+                      }
                     }
+                  }
+                } else {
+                  break;
                 }
-            } else {
-                break;
+                continuing {
+                  b = b + i32(1);
+                }
+              }
             }
-            continuing {
-                a = a + i32(1);
-            }
+          }
+        } else {
+          break;
         }
+        continuing {
+          a = a + i32(1);
+        }
+      }
     }
     return vec4<f32>(0.0);
+  }
 }
 @fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
-    return main(_coords);
+  return main(_coords);
 }
diff --git a/tests/sksl/runtime/LargeProgram_SplitLoops.wgsl b/tests/sksl/runtime/LargeProgram_SplitLoops.wgsl
index 8551601..035a043 100644
--- a/tests/sksl/runtime/LargeProgram_SplitLoops.wgsl
+++ b/tests/sksl/runtime/LargeProgram_SplitLoops.wgsl
@@ -1,76 +1,86 @@
 fn d_vi(i: ptr<function, i32>) {
+  {
     {
-        var x: i32 = 0;
-        loop {
-            if x < 10 {
-                (*i) = (*i) + i32(1);
-            } else {
-                break;
-            }
-            continuing {
-                x = x + i32(1);
-            }
+      var x: i32 = 0;
+      loop {
+        if x < 10 {
+          (*i) = (*i) + i32(1);
+        } else {
+          break;
         }
+        continuing {
+          x = x + i32(1);
+        }
+      }
     }
+  }
 }
 fn c_vi(i: ptr<function, i32>) {
+  {
     {
-        var x: i32 = 0;
-        loop {
-            if x < 10 {
-                var _skTemp0: i32 = (*i);
-                d_vi(&_skTemp0);
-                (*i) = _skTemp0;
-            } else {
-                break;
-            }
-            continuing {
-                x = x + i32(1);
-            }
+      var x: i32 = 0;
+      loop {
+        if x < 10 {
+          var _skTemp0: i32 = (*i);
+          d_vi(&_skTemp0);
+          (*i) = _skTemp0;
+        } else {
+          break;
         }
+        continuing {
+          x = x + i32(1);
+        }
+      }
     }
+  }
 }
 fn b_vi(i: ptr<function, i32>) {
+  {
     {
-        var x: i32 = 0;
-        loop {
-            if x < 10 {
-                var _skTemp1: i32 = (*i);
-                c_vi(&_skTemp1);
-                (*i) = _skTemp1;
-            } else {
-                break;
-            }
-            continuing {
-                x = x + i32(1);
-            }
+      var x: i32 = 0;
+      loop {
+        if x < 10 {
+          var _skTemp1: i32 = (*i);
+          c_vi(&_skTemp1);
+          (*i) = _skTemp1;
+        } else {
+          break;
         }
+        continuing {
+          x = x + i32(1);
+        }
+      }
     }
+  }
 }
 fn a_vi(i: ptr<function, i32>) {
+  {
     {
-        var x: i32 = 0;
-        loop {
-            if x < 10 {
-                var _skTemp2: i32 = (*i);
-                b_vi(&_skTemp2);
-                (*i) = _skTemp2;
-            } else {
-                break;
-            }
-            continuing {
-                x = x + i32(1);
-            }
+      var x: i32 = 0;
+      loop {
+        if x < 10 {
+          var _skTemp2: i32 = (*i);
+          b_vi(&_skTemp2);
+          (*i) = _skTemp2;
+        } else {
+          break;
         }
+        continuing {
+          x = x + i32(1);
+        }
+      }
     }
+  }
 }
 fn main(xy: vec2<f32>) -> vec4<f32> {
+  {
     var i: i32 = 0;
     var _skTemp3: i32 = i;
     a_vi(&_skTemp3);
     i = _skTemp3;
     return vec4<f32>(0.0);
+  }
 }
 @fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
-    return main(_coords);
+  return main(_coords);
 }
diff --git a/tests/sksl/runtime/LargeProgram_ZeroIterFor.wgsl b/tests/sksl/runtime/LargeProgram_ZeroIterFor.wgsl
index 5630a20..bb20317 100644
--- a/tests/sksl/runtime/LargeProgram_ZeroIterFor.wgsl
+++ b/tests/sksl/runtime/LargeProgram_ZeroIterFor.wgsl
@@ -1,7 +1,9 @@
 fn main(xy: vec2<f32>) -> vec4<f32> {
+  {
     var i: i32 = 0;
     return vec4<f32>(f32(i));
+  }
 }
 @fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
-    return main(_coords);
+  return main(_coords);
 }
diff --git a/tests/sksl/runtime/LoopFloat.wgsl b/tests/sksl/runtime/LoopFloat.wgsl
index 908189c..407ac22 100644
--- a/tests/sksl/runtime/LoopFloat.wgsl
+++ b/tests/sksl/runtime/LoopFloat.wgsl
@@ -1,215 +1,236 @@
 struct _GlobalUniforms {
-    colorRed: vec4<f32>,
-    colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 const kZero: f32 = 0.0;
 fn return_loop_ff(five: f32) -> f32 {
+  {
     {
-        var i: f32 = kZero;
-        loop {
-            if i < 10.0 {
-                {
-                    if (i == five) {
-                        {
-                            return i;
-                        }
-                    }
-                }
-            } else {
-                break;
+      var i: f32 = kZero;
+      loop {
+        if i < 10.0 {
+          {
+            if (i == five) {
+              {
+                return i;
+              }
             }
-            continuing {
-                i = i + f32(1);
-            }
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + f32(1);
+        }
+      }
     }
     return 0.0;
+  }
 }
 const kTen: f32 = 10.0;
 fn continue_loop_ff(five: f32) -> f32 {
+  {
     var sum: f32 = 0.0;
     {
-        var i: f32 = 0.0;
-        loop {
-            if i < kTen {
-                {
-                    if (i < five) {
-                        {
-                            continue;
-                        }
-                    }
-                    sum = sum + i;
-                }
-            } else {
-                break;
+      var i: f32 = 0.0;
+      loop {
+        if i < kTen {
+          {
+            if (i < five) {
+              {
+                continue;
+              }
             }
-            continuing {
-                i = i + f32(1);
-            }
+            sum = sum + i;
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + f32(1);
+        }
+      }
     }
     return sum;
+  }
 }
 fn break_loop_ff(five: f32) -> f32 {
+  {
     var sum: f32 = 0.0;
     let kOne: f32 = 1.0;
     {
-        var i: f32 = 0.0;
-        loop {
-            if i < 10.0 {
-                {
-                    if (i > five) {
-                        {
-                            break;
-                        }
-                    }
-                    sum = sum + i;
-                }
-            } else {
+      var i: f32 = 0.0;
+      loop {
+        if i < 10.0 {
+          {
+            if (i > five) {
+              {
                 break;
+              }
             }
-            continuing {
-                i = i + kOne;
-            }
+            sum = sum + i;
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + kOne;
+        }
+      }
     }
     return sum;
+  }
 }
 fn float_loop_f() -> f32 {
+  {
     var sum: f32 = 0.0;
     {
-        var i: f32 = 0.123;
-        loop {
-            if i < 0.6 {
-                {
-                    sum = sum + i;
-                }
-            } else {
-                break;
-            }
-            continuing {
-                i = i + 0.111;
-            }
+      var i: f32 = 0.123;
+      loop {
+        if i < 0.6 {
+          {
+            sum = sum + i;
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + 0.111;
+        }
+      }
     }
     return sum - 1.725;
+  }
 }
 fn loop_operator_le_b() -> bool {
+  {
     var result: vec4<f32> = vec4<f32>(9.0);
     {
-        var i: f32 = 1.0;
-        loop {
-            if i <= 3.0 {
-                {
-                    result = vec4<f32>(result.yzw, i);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                i = i + f32(1);
-            }
+      var i: f32 = 1.0;
+      loop {
+        if i <= 3.0 {
+          {
+            result = vec4<f32>(result.yzw, i);
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + f32(1);
+        }
+      }
     }
     return all(result == vec4<f32>(9.0, 1.0, 2.0, 3.0));
+  }
 }
 fn loop_operator_lt_b() -> bool {
+  {
     var result: vec4<f32> = vec4<f32>(9.0);
     {
-        var i: f32 = 1.0;
-        loop {
-            if i < 4.0 {
-                {
-                    result = vec4<f32>(result.yzw, i);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                i = i + f32(1);
-            }
+      var i: f32 = 1.0;
+      loop {
+        if i < 4.0 {
+          {
+            result = vec4<f32>(result.yzw, i);
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + f32(1);
+        }
+      }
     }
     return all(result == vec4<f32>(9.0, 1.0, 2.0, 3.0));
+  }
 }
 fn loop_operator_ge_b() -> bool {
+  {
     var result: vec4<f32> = vec4<f32>(9.0);
     {
-        var i: f32 = 3.0;
-        loop {
-            if i >= 1.0 {
-                {
-                    result = vec4<f32>(result.yzw, i);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                i = i - f32(1);
-            }
+      var i: f32 = 3.0;
+      loop {
+        if i >= 1.0 {
+          {
+            result = vec4<f32>(result.yzw, i);
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i - f32(1);
+        }
+      }
     }
     return all(result == vec4<f32>(9.0, 3.0, 2.0, 1.0));
+  }
 }
 fn loop_operator_gt_b() -> bool {
+  {
     var result: vec4<f32> = vec4<f32>(9.0);
     {
-        var i: f32 = 3.0;
-        loop {
-            if i > 0.0 {
-                {
-                    result = vec4<f32>(result.yzw, i);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                i = i - f32(1);
-            }
+      var i: f32 = 3.0;
+      loop {
+        if i > 0.0 {
+          {
+            result = vec4<f32>(result.yzw, i);
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i - f32(1);
+        }
+      }
     }
     return all(result == vec4<f32>(9.0, 3.0, 2.0, 1.0));
+  }
 }
 fn loop_operator_ne_b() -> bool {
+  {
     var result: vec4<f32> = vec4<f32>(9.0);
     {
-        var i: f32 = 1.0;
-        loop {
-            if i < 4.0 {
-                {
-                    result = vec4<f32>(result.yzw, i);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                i = i + f32(1);
-            }
+      var i: f32 = 1.0;
+      loop {
+        if i < 4.0 {
+          {
+            result = vec4<f32>(result.yzw, i);
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + f32(1);
+        }
+      }
     }
     return all(result == vec4<f32>(9.0, 1.0, 2.0, 3.0));
+  }
 }
 fn loop_operator_eq_b() -> bool {
+  {
     var result: vec4<f32> = vec4<f32>(9.0);
     {
-        var i: f32 = 1.0;
-        loop {
-            if i == 1.0 {
-                {
-                    result = vec4<f32>(result.yzw, i);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                i = i + f32(1);
-            }
+      var i: f32 = 1.0;
+      loop {
+        if i == 1.0 {
+          {
+            result = vec4<f32>(result.yzw, i);
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + f32(1);
+        }
+      }
     }
     return all(result == vec4<f32>(9.0, 9.0, 9.0, 1.0));
+  }
 }
 fn main(pos: vec2<f32>) -> vec4<f32> {
+  {
     let _skTemp0 = clamp(pos.x, f32(_globalUniforms.colorGreen.y), f32(_globalUniforms.colorGreen.w));
     var five: f32 = _skTemp0 * 5.0;
     var _skTemp1: vec4<f32>;
@@ -224,67 +245,68 @@
     var _skTemp10: bool;
     let _skTemp11 = return_loop_ff(five);
     if _skTemp11 == 5.0 {
-        let _skTemp12 = continue_loop_ff(five);
-        _skTemp10 = _skTemp12 == 35.0;
+      let _skTemp12 = continue_loop_ff(five);
+      _skTemp10 = _skTemp12 == 35.0;
     } else {
-        _skTemp10 = false;
+      _skTemp10 = false;
     }
     if _skTemp10 {
-        let _skTemp13 = break_loop_ff(five);
-        _skTemp9 = _skTemp13 == 15.0;
+      let _skTemp13 = break_loop_ff(five);
+      _skTemp9 = _skTemp13 == 15.0;
     } else {
-        _skTemp9 = false;
+      _skTemp9 = false;
     }
     if _skTemp9 {
-        let _skTemp14 = float_loop_f();
-        let _skTemp15 = abs(_skTemp14);
-        _skTemp8 = _skTemp15 < 0.025;
+      let _skTemp14 = float_loop_f();
+      let _skTemp15 = abs(_skTemp14);
+      _skTemp8 = _skTemp15 < 0.025;
     } else {
-        _skTemp8 = false;
+      _skTemp8 = false;
     }
     if _skTemp8 {
-        let _skTemp16 = loop_operator_le_b();
-        _skTemp7 = _skTemp16;
+      let _skTemp16 = loop_operator_le_b();
+      _skTemp7 = _skTemp16;
     } else {
-        _skTemp7 = false;
+      _skTemp7 = false;
     }
     if _skTemp7 {
-        let _skTemp17 = loop_operator_lt_b();
-        _skTemp6 = _skTemp17;
+      let _skTemp17 = loop_operator_lt_b();
+      _skTemp6 = _skTemp17;
     } else {
-        _skTemp6 = false;
+      _skTemp6 = false;
     }
     if _skTemp6 {
-        let _skTemp18 = loop_operator_ge_b();
-        _skTemp5 = _skTemp18;
+      let _skTemp18 = loop_operator_ge_b();
+      _skTemp5 = _skTemp18;
     } else {
-        _skTemp5 = false;
+      _skTemp5 = false;
     }
     if _skTemp5 {
-        let _skTemp19 = loop_operator_gt_b();
-        _skTemp4 = _skTemp19;
+      let _skTemp19 = loop_operator_gt_b();
+      _skTemp4 = _skTemp19;
     } else {
-        _skTemp4 = false;
+      _skTemp4 = false;
     }
     if _skTemp4 {
-        let _skTemp20 = loop_operator_eq_b();
-        _skTemp3 = _skTemp20;
+      let _skTemp20 = loop_operator_eq_b();
+      _skTemp3 = _skTemp20;
     } else {
-        _skTemp3 = false;
+      _skTemp3 = false;
     }
     if _skTemp3 {
-        let _skTemp21 = loop_operator_ne_b();
-        _skTemp2 = _skTemp21;
+      let _skTemp21 = loop_operator_ne_b();
+      _skTemp2 = _skTemp21;
     } else {
-        _skTemp2 = false;
+      _skTemp2 = false;
     }
     if _skTemp2 {
-        _skTemp1 = _globalUniforms.colorGreen;
+      _skTemp1 = _globalUniforms.colorGreen;
     } else {
-        _skTemp1 = _globalUniforms.colorRed;
+      _skTemp1 = _globalUniforms.colorRed;
     }
     return _skTemp1;
+  }
 }
 @fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
-    return main(_coords);
+  return main(_coords);
 }
diff --git a/tests/sksl/runtime/LoopInt.wgsl b/tests/sksl/runtime/LoopInt.wgsl
index 067412a..3bf6871 100644
--- a/tests/sksl/runtime/LoopInt.wgsl
+++ b/tests/sksl/runtime/LoopInt.wgsl
@@ -1,196 +1,215 @@
 struct _GlobalUniforms {
-    colorRed: vec4<f32>,
-    colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 const kZero: i32 = 0;
 fn return_loop_ii(five: i32) -> i32 {
+  {
     {
-        var i: i32 = kZero;
-        loop {
-            if i < 10 {
-                {
-                    if (i == five) {
-                        {
-                            return i;
-                        }
-                    }
-                }
-            } else {
-                break;
+      var i: i32 = kZero;
+      loop {
+        if i < 10 {
+          {
+            if (i == five) {
+              {
+                return i;
+              }
             }
-            continuing {
-                i = i + i32(1);
-            }
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + i32(1);
+        }
+      }
     }
     return 0;
+  }
 }
 const kTen: i32 = 10;
 fn continue_loop_ii(five: i32) -> i32 {
+  {
     var sum: i32 = 0;
     {
-        var i: i32 = 0;
-        loop {
-            if i < kTen {
-                {
-                    if (i < five) {
-                        {
-                            continue;
-                        }
-                    }
-                    sum = sum + i;
-                }
-            } else {
-                break;
+      var i: i32 = 0;
+      loop {
+        if i < kTen {
+          {
+            if (i < five) {
+              {
+                continue;
+              }
             }
-            continuing {
-                i = i + i32(1);
-            }
+            sum = sum + i;
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + i32(1);
+        }
+      }
     }
     return sum;
+  }
 }
 fn break_loop_ii(five: i32) -> i32 {
+  {
     var sum: i32 = 0;
     let kOne: i32 = 1;
     {
-        var i: i32 = 0;
-        loop {
-            if i < 10 {
-                {
-                    if (i > five) {
-                        {
-                            break;
-                        }
-                    }
-                    sum = sum + i;
-                }
-            } else {
+      var i: i32 = 0;
+      loop {
+        if i < 10 {
+          {
+            if (i > five) {
+              {
                 break;
+              }
             }
-            continuing {
-                i = i + kOne;
-            }
+            sum = sum + i;
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + kOne;
+        }
+      }
     }
     return sum;
+  }
 }
 fn loop_operator_le_b() -> bool {
+  {
     var result: vec4<i32> = vec4<i32>(9);
     {
-        var i: i32 = 1;
-        loop {
-            if i <= 3 {
-                {
-                    result = vec4<i32>(result.yzw, i);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                i = i + i32(1);
-            }
+      var i: i32 = 1;
+      loop {
+        if i <= 3 {
+          {
+            result = vec4<i32>(result.yzw, i);
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + i32(1);
+        }
+      }
     }
     return all(result == vec4<i32>(9, 1, 2, 3));
+  }
 }
 fn loop_operator_lt_b() -> bool {
+  {
     var result: vec4<i32> = vec4<i32>(9);
     {
-        var i: i32 = 1;
-        loop {
-            if i < 4 {
-                {
-                    result = vec4<i32>(result.yzw, i);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                i = i + i32(1);
-            }
+      var i: i32 = 1;
+      loop {
+        if i < 4 {
+          {
+            result = vec4<i32>(result.yzw, i);
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + i32(1);
+        }
+      }
     }
     return all(result == vec4<i32>(9, 1, 2, 3));
+  }
 }
 fn loop_operator_ge_b() -> bool {
+  {
     var result: vec4<i32> = vec4<i32>(9);
     {
-        var i: i32 = 3;
-        loop {
-            if i >= 1 {
-                {
-                    result = vec4<i32>(result.yzw, i);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                i = i - i32(1);
-            }
+      var i: i32 = 3;
+      loop {
+        if i >= 1 {
+          {
+            result = vec4<i32>(result.yzw, i);
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i - i32(1);
+        }
+      }
     }
     return all(result == vec4<i32>(9, 3, 2, 1));
+  }
 }
 fn loop_operator_gt_b() -> bool {
+  {
     var result: vec4<i32> = vec4<i32>(9);
     {
-        var i: i32 = 3;
-        loop {
-            if i > 0 {
-                {
-                    result = vec4<i32>(result.yzw, i);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                i = i - i32(1);
-            }
+      var i: i32 = 3;
+      loop {
+        if i > 0 {
+          {
+            result = vec4<i32>(result.yzw, i);
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i - i32(1);
+        }
+      }
     }
     return all(result == vec4<i32>(9, 3, 2, 1));
+  }
 }
 fn loop_operator_ne_b() -> bool {
+  {
     var result: vec4<i32> = vec4<i32>(9);
     {
-        var i: i32 = 1;
-        loop {
-            if i != 4 {
-                {
-                    result = vec4<i32>(result.yzw, i);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                i = i + i32(1);
-            }
+      var i: i32 = 1;
+      loop {
+        if i != 4 {
+          {
+            result = vec4<i32>(result.yzw, i);
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + i32(1);
+        }
+      }
     }
     return all(result == vec4<i32>(9, 1, 2, 3));
+  }
 }
 fn loop_operator_eq_b() -> bool {
+  {
     var result: vec4<i32> = vec4<i32>(9);
     {
-        var i: i32 = 1;
-        loop {
-            if i == 1 {
-                {
-                    result = vec4<i32>(result.yzw, i);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                i = i + i32(1);
-            }
+      var i: i32 = 1;
+      loop {
+        if i == 1 {
+          {
+            result = vec4<i32>(result.yzw, i);
+          }
+        } else {
+          break;
         }
+        continuing {
+          i = i + i32(1);
+        }
+      }
     }
     return all(result == vec4<i32>(9, 9, 9, 1));
+  }
 }
 fn main(pos: vec2<f32>) -> vec4<f32> {
+  {
     let _skTemp0 = clamp(pos.x, f32(_globalUniforms.colorGreen.y), f32(_globalUniforms.colorGreen.w));
     var five: i32 = i32(_skTemp0) * 5;
     var _skTemp1: vec4<f32>;
@@ -204,60 +223,61 @@
     var _skTemp9: bool;
     let _skTemp10 = return_loop_ii(five);
     if _skTemp10 == 5 {
-        let _skTemp11 = continue_loop_ii(five);
-        _skTemp9 = _skTemp11 == 35;
+      let _skTemp11 = continue_loop_ii(five);
+      _skTemp9 = _skTemp11 == 35;
     } else {
-        _skTemp9 = false;
+      _skTemp9 = false;
     }
     if _skTemp9 {
-        let _skTemp12 = break_loop_ii(5);
-        _skTemp8 = _skTemp12 == 15;
+      let _skTemp12 = break_loop_ii(5);
+      _skTemp8 = _skTemp12 == 15;
     } else {
-        _skTemp8 = false;
+      _skTemp8 = false;
     }
     if _skTemp8 {
-        let _skTemp13 = loop_operator_le_b();
-        _skTemp7 = _skTemp13;
+      let _skTemp13 = loop_operator_le_b();
+      _skTemp7 = _skTemp13;
     } else {
-        _skTemp7 = false;
+      _skTemp7 = false;
     }
     if _skTemp7 {
-        let _skTemp14 = loop_operator_lt_b();
-        _skTemp6 = _skTemp14;
+      let _skTemp14 = loop_operator_lt_b();
+      _skTemp6 = _skTemp14;
     } else {
-        _skTemp6 = false;
+      _skTemp6 = false;
     }
     if _skTemp6 {
-        let _skTemp15 = loop_operator_ge_b();
-        _skTemp5 = _skTemp15;
+      let _skTemp15 = loop_operator_ge_b();
+      _skTemp5 = _skTemp15;
     } else {
-        _skTemp5 = false;
+      _skTemp5 = false;
     }
     if _skTemp5 {
-        let _skTemp16 = loop_operator_gt_b();
-        _skTemp4 = _skTemp16;
+      let _skTemp16 = loop_operator_gt_b();
+      _skTemp4 = _skTemp16;
     } else {
-        _skTemp4 = false;
+      _skTemp4 = false;
     }
     if _skTemp4 {
-        let _skTemp17 = loop_operator_eq_b();
-        _skTemp3 = _skTemp17;
+      let _skTemp17 = loop_operator_eq_b();
+      _skTemp3 = _skTemp17;
     } else {
-        _skTemp3 = false;
+      _skTemp3 = false;
     }
     if _skTemp3 {
-        let _skTemp18 = loop_operator_ne_b();
-        _skTemp2 = _skTemp18;
+      let _skTemp18 = loop_operator_ne_b();
+      _skTemp2 = _skTemp18;
     } else {
-        _skTemp2 = false;
+      _skTemp2 = false;
     }
     if _skTemp2 {
-        _skTemp1 = _globalUniforms.colorGreen;
+      _skTemp1 = _globalUniforms.colorGreen;
     } else {
-        _skTemp1 = _globalUniforms.colorRed;
+      _skTemp1 = _globalUniforms.colorRed;
     }
     return _skTemp1;
+  }
 }
 @fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
-    return main(_coords);
+  return main(_coords);
 }
diff --git a/tests/sksl/shared/ArrayConstructors.wgsl b/tests/sksl/shared/ArrayConstructors.wgsl
index cdfb9cb..2224fb9 100644
--- a/tests/sksl/shared/ArrayConstructors.wgsl
+++ b/tests/sksl/shared/ArrayConstructors.wgsl
@@ -1,23 +1,25 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var test1: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0);
     var test2: array<vec2<f32>, 2> = array<vec2<f32>, 2>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0));
     var test3: array<mat4x4<f32>, 1> = array<mat4x4<f32>, 1>(mat4x4<f32>(16.0, 0.0, 0.0, 0.0, 0.0, 16.0, 0.0, 0.0, 0.0, 0.0, 16.0, 0.0, 0.0, 0.0, 0.0, 16.0));
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((test1[3] + test2[1].y) + test3[0][3].w == 24.0));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/ArrayFollowedByScalar.wgsl b/tests/sksl/shared/ArrayFollowedByScalar.wgsl
index febaf80..2d2dc11 100644
--- a/tests/sksl/shared/ArrayFollowedByScalar.wgsl
+++ b/tests/sksl/shared/ArrayFollowedByScalar.wgsl
@@ -1,11 +1,12 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var rgb: array<f32, 3>;
     var a: f32;
     rgb[0] = 0.0;
@@ -13,9 +14,10 @@
     rgb[2] = 0.0;
     a = 1.0;
     return vec4<f32>(rgb[0], rgb[1], rgb[2], a);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/ArrayIndexTypes.wgsl b/tests/sksl/shared/ArrayIndexTypes.wgsl
index 038d2e0..f1bedf5 100644
--- a/tests/sksl/shared/ArrayIndexTypes.wgsl
+++ b/tests/sksl/shared/ArrayIndexTypes.wgsl
@@ -1,19 +1,21 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(_stageOut: ptr<function, FSOut>) {
+  {
     var _array: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0);
     var x: i32 = 0;
     var y: u32 = 1u;
     var z: i32 = 2;
     var w: u32 = 3u;
     (*_stageOut).sk_FragColor = vec4<f32>(f32(_array[x]), f32(_array[y]), f32(_array[z]), f32(_array[w]));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(&_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(&_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/ArrayTypes.wgsl b/tests/sksl/shared/ArrayTypes.wgsl
index 4e102b4..9c218ff 100644
--- a/tests/sksl/shared/ArrayTypes.wgsl
+++ b/tests/sksl/shared/ArrayTypes.wgsl
@@ -1,18 +1,21 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct S {
-    v: vec2<f32>,
+  v: vec2<f32>,
 };
 fn initialize_vS(z: ptr<function, array<S, 2>>) {
+  {
     (*z)[0].v = vec2<f32>(0.0, 1.0);
     (*z)[1].v = vec2<f32>(2.0, 1.0);
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var x: array<vec2<f32>, 2>;
     x[0] = vec2<f32>(0.0);
     x[1] = vec2<f32>(1.0, 0.0);
@@ -24,9 +27,10 @@
     initialize_vS(&_skTemp0);
     z = _skTemp0;
     return vec4<f32>(f32(x[0].x * x[0].y + z[0].v.x), f32(x[1].x - x[1].y * z[0].v.y), f32((y[0].x / y[0].y) / z[1].v.x), f32(y[1].x + y[1].y * z[1].v.y));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/CommaMixedTypes.wgsl b/tests/sksl/shared/CommaMixedTypes.wgsl
index c284654..4a7abe9 100644
--- a/tests/sksl/shared/CommaMixedTypes.wgsl
+++ b/tests/sksl/shared/CommaMixedTypes.wgsl
@@ -1,25 +1,27 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    unknownInput: f32,
+  colorGreen: vec4<f32>,
+  unknownInput: f32,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var result: vec4<f32>;
     result.x = _globalUniforms.colorGreen.x;
     result.y = _globalUniforms.colorGreen.y;
     result.z = _globalUniforms.colorGreen.z;
     result.w = _globalUniforms.colorGreen.w;
     return result;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/CommaSideEffects.wgsl b/tests/sksl/shared/CommaSideEffects.wgsl
index 0764320..3058bc9 100644
--- a/tests/sksl/shared/CommaSideEffects.wgsl
+++ b/tests/sksl/shared/CommaSideEffects.wgsl
@@ -1,21 +1,24 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorRed: vec4<f32>,
-    colorGreen: vec4<f32>,
-    colorWhite: vec4<f32>,
-    colorBlack: vec4<f32>,
+  colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorWhite: vec4<f32>,
+  colorBlack: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn setToColorBlack_vh4(x: ptr<function, vec4<f32>>) {
+  {
     (*x) = _globalUniforms.colorBlack;
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var a: vec4<f32>;
     var b: vec4<f32>;
     var c: vec4<f32>;
@@ -31,9 +34,10 @@
     c = c * c;
     d = d * d;
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((all(a == _globalUniforms.colorWhite) && all(b == _globalUniforms.colorRed)) && all(c == _globalUniforms.colorGreen)) && all(d == _globalUniforms.colorBlack)));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/ConstArray.wgsl b/tests/sksl/shared/ConstArray.wgsl
index d5503d1..0608fb6 100644
--- a/tests/sksl/shared/ConstArray.wgsl
+++ b/tests/sksl/shared/ConstArray.wgsl
@@ -1,15 +1,17 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(xy: vec2<f32>) -> vec4<f32> {
+  {
     return vec4<f32>(0.0, 1.0, 0.0, 1.0);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/ConstGlobal.wgsl b/tests/sksl/shared/ConstGlobal.wgsl
index 4ecb52e..d035c4f 100644
--- a/tests/sksl/shared/ConstGlobal.wgsl
+++ b/tests/sksl/shared/ConstGlobal.wgsl
@@ -1,35 +1,39 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 const SEVEN: i32 = 7;
 const TEN: i32 = 10;
 const MATRIXFIVE: mat4x4<f32> = mat4x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0);
 fn verify_const_globals_biih44(seven: i32, ten: i32, matrixFive: mat4x4<f32>) -> bool {
+  {
     let _skTemp0 = matrixFive;
     let _skTemp1 = mat4x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0);
     return (seven == 7 && ten == 10) && (all(_skTemp0[0] == _skTemp1[0]) && all(_skTemp0[1] == _skTemp1[1]) && all(_skTemp0[2] == _skTemp1[2]) && all(_skTemp0[3] == _skTemp1[3]));
+  }
 }
 fn main(xy: vec2<f32>) -> vec4<f32> {
+  {
     var _skTemp2: vec4<f32>;
     let _skTemp3 = verify_const_globals_biih44(SEVEN, TEN, MATRIXFIVE);
     if _skTemp3 {
-        _skTemp2 = _globalUniforms.colorGreen;
+      _skTemp2 = _globalUniforms.colorGreen;
     } else {
-        _skTemp2 = _globalUniforms.colorRed;
+      _skTemp2 = _globalUniforms.colorRed;
     }
     return _skTemp2;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/ConstantIf.wgsl b/tests/sksl/shared/ConstantIf.wgsl
index 1af772c..a42cfea 100644
--- a/tests/sksl/shared/ConstantIf.wgsl
+++ b/tests/sksl/shared/ConstantIf.wgsl
@@ -1,16 +1,17 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var a: i32 = 0;
     var b: i32 = 0;
     var c: i32 = 0;
@@ -19,9 +20,10 @@
     b = 2;
     c = 5;
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((a == 1 && b == 2) && c == 5) && d == 0));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/DeadDoWhileLoop.wgsl b/tests/sksl/shared/DeadDoWhileLoop.wgsl
index ddce8ac..385e8e3 100644
--- a/tests/sksl/shared/DeadDoWhileLoop.wgsl
+++ b/tests/sksl/shared/DeadDoWhileLoop.wgsl
@@ -1,21 +1,23 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(_stageOut: ptr<function, FSOut>) {
+  {
     loop {
-        {
-            (*_stageOut).sk_FragColor = vec4<f32>(1.0);
-        }
-        continuing {
-            break if !(false);
-        }
+      {
+        (*_stageOut).sk_FragColor = vec4<f32>(1.0);
+      }
+      continuing {
+        break if !(false);
+      }
     }
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(&_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(&_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/DeadReturn.wgsl b/tests/sksl/shared/DeadReturn.wgsl
index 3de92ee..f5d42b6 100644
--- a/tests/sksl/shared/DeadReturn.wgsl
+++ b/tests/sksl/shared/DeadReturn.wgsl
@@ -1,103 +1,113 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 var<private> scratchVar: i32 = 0;
 fn test_flat_b() -> bool {
+  {
     return true;
+  }
 }
 fn test_if_b() -> bool {
+  {
     if (_globalUniforms.colorGreen.y > 0.0) {
-        {
-            return true;
-        }
+      {
+        return true;
+      }
     } else {
-        {
-            scratchVar = scratchVar + i32(1);
-        }
+      {
+        scratchVar = scratchVar + i32(1);
+      }
     }
     scratchVar = scratchVar + i32(1);
     return false;
+  }
 }
 fn test_else_b() -> bool {
+  {
     if (_globalUniforms.colorGreen.y == 0.0) {
-        {
-            return false;
-        }
+      {
+        return false;
+      }
     } else {
-        {
-            return true;
-        }
+      {
+        return true;
+      }
     }
+  }
 }
 fn test_loop_if_b() -> bool {
+  {
     {
-        var x: i32 = 0;
-        loop {
-            if x <= 1 {
-                {
-                    if (_globalUniforms.colorGreen.y == 0.0) {
-                        {
-                            return false;
-                        }
-                    } else {
-                        {
-                            return true;
-                        }
-                    }
-                }
+      var x: i32 = 0;
+      loop {
+        if x <= 1 {
+          {
+            if (_globalUniforms.colorGreen.y == 0.0) {
+              {
+                return false;
+              }
             } else {
-                break;
+              {
+                return true;
+              }
             }
-            continuing {
-                x = x + i32(1);
-            }
+          }
+        } else {
+          break;
         }
+        continuing {
+          x = x + i32(1);
+        }
+      }
     }
     scratchVar = scratchVar + i32(1);
     return true;
+  }
 }
 fn main(xy: vec2<f32>) -> vec4<f32> {
+  {
     var _skTemp0: vec4<f32>;
     var _skTemp1: bool;
     var _skTemp2: bool;
     var _skTemp3: bool;
     let _skTemp4 = test_flat_b();
     if _skTemp4 {
-        let _skTemp5 = test_if_b();
-        _skTemp3 = _skTemp5;
+      let _skTemp5 = test_if_b();
+      _skTemp3 = _skTemp5;
     } else {
-        _skTemp3 = false;
+      _skTemp3 = false;
     }
     if _skTemp3 {
-        let _skTemp6 = test_else_b();
-        _skTemp2 = _skTemp6;
+      let _skTemp6 = test_else_b();
+      _skTemp2 = _skTemp6;
     } else {
-        _skTemp2 = false;
+      _skTemp2 = false;
     }
     if _skTemp2 {
-        let _skTemp7 = test_loop_if_b();
-        _skTemp1 = _skTemp7;
+      let _skTemp7 = test_loop_if_b();
+      _skTemp1 = _skTemp7;
     } else {
-        _skTemp1 = false;
+      _skTemp1 = false;
     }
     if _skTemp1 {
-        _skTemp0 = _globalUniforms.colorGreen;
+      _skTemp0 = _globalUniforms.colorGreen;
     } else {
-        _skTemp0 = _globalUniforms.colorRed;
+      _skTemp0 = _globalUniforms.colorRed;
     }
     return _skTemp0;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/DoWhileControlFlow.wgsl b/tests/sksl/shared/DoWhileControlFlow.wgsl
index 8711ea0..404e65b 100644
--- a/tests/sksl/shared/DoWhileControlFlow.wgsl
+++ b/tests/sksl/shared/DoWhileControlFlow.wgsl
@@ -1,39 +1,41 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var x: vec4<f32> = vec4<f32>(1.0);
     loop {
-        {
-            x.x = x.x - 0.25;
-            if (x.x <= 0.0) {
-                break;
-            }
+      {
+        x.x = x.x - 0.25;
+        if (x.x <= 0.0) {
+          break;
         }
-        continuing {
-            break if !(x.w == 1.0);
-        }
+      }
+      continuing {
+        break if !(x.w == 1.0);
+      }
     }
     loop {
-        {
-            x.z = x.z - 0.25;
-            if (x.w == 1.0) {
-                continue;
-            }
-            x.y = 0.0;
+      {
+        x.z = x.z - 0.25;
+        if (x.w == 1.0) {
+          continue;
         }
-        continuing {
-            break if !(x.z > 0.0);
-        }
+        x.y = 0.0;
+      }
+      continuing {
+        break if !(x.z > 0.0);
+      }
     }
     return x;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/EmptyBlocksES2.wgsl b/tests/sksl/shared/EmptyBlocksES2.wgsl
index 6a2a5f1..543a536 100644
--- a/tests/sksl/shared/EmptyBlocksES2.wgsl
+++ b/tests/sksl/shared/EmptyBlocksES2.wgsl
@@ -1,28 +1,30 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    unknownInput: f32,
+  unknownInput: f32,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var color: vec4<f32> = vec4<f32>(0.0);
     if (_globalUniforms.unknownInput == 1.0) {
-        color.y = 1.0;
+      color.y = 1.0;
     }
     if (_globalUniforms.unknownInput == 2.0) {
-        ;
+      ;
     } else {
-        color.w = 1.0;
+      color.w = 1.0;
     }
     return color;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/EmptyBlocksES3.wgsl b/tests/sksl/shared/EmptyBlocksES3.wgsl
index b4a4d98..830f659 100644
--- a/tests/sksl/shared/EmptyBlocksES3.wgsl
+++ b/tests/sksl/shared/EmptyBlocksES3.wgsl
@@ -1,41 +1,43 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorWhite: vec4<f32>,
+  colorWhite: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var color: vec4<f32> = vec4<f32>(0.0);
     if (_globalUniforms.colorWhite.x == 1.0) {
-        color.y = 1.0;
+      color.y = 1.0;
     }
     if (_globalUniforms.colorWhite.x == 2.0) {
-        ;
+      ;
     } else {
-        color.w = 1.0;
+      color.w = 1.0;
     }
     loop {
-        if _globalUniforms.colorWhite.x == 2.0 {
-            ;
-        } else {
-            break;
-        }
-    }
-    loop {
+      if _globalUniforms.colorWhite.x == 2.0 {
         ;
-        continuing {
-            break if !(_globalUniforms.colorWhite.x == 2.0);
-        }
+      } else {
+        break;
+      }
+    }
+    loop {
+      ;
+      continuing {
+        break if !(_globalUniforms.colorWhite.x == 2.0);
+      }
     }
     return color;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/ForLoopMultipleInit.wgsl b/tests/sksl/shared/ForLoopMultipleInit.wgsl
index e991de6..67e82a7 100644
--- a/tests/sksl/shared/ForLoopMultipleInit.wgsl
+++ b/tests/sksl/shared/ForLoopMultipleInit.wgsl
@@ -1,78 +1,80 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var result: vec4<f32> = vec4<f32>(0.0);
     {
-        var a: f32 = 0.0;
-        var b: f32 = 0.0;
-        loop {
-            if a < 10.0 && b < 10.0 {
-                {
-                    result.x = result.x + a;
-                    result.y = result.y + b;
-                }
-            } else {
-                break;
-            }
-            continuing {
-                a = a + f32(1);
-                b = b + f32(1);
-            }
+      var a: f32 = 0.0;
+      var b: f32 = 0.0;
+      loop {
+        if a < 10.0 && b < 10.0 {
+          {
+            result.x = result.x + a;
+            result.y = result.y + b;
+          }
+        } else {
+          break;
         }
+        continuing {
+          a = a + f32(1);
+          b = b + f32(1);
+        }
+      }
     }
     {
-        var c: i32 = 0;
-        loop {
-            if c < 10 {
-                {
-                    result.z = result.z + 1.0;
-                }
-            } else {
-                break;
-            }
-            continuing {
-                c = c + i32(1);
-            }
+      var c: i32 = 0;
+      loop {
+        if c < 10 {
+          {
+            result.z = result.z + 1.0;
+          }
+        } else {
+          break;
         }
+        continuing {
+          c = c + i32(1);
+        }
+      }
     }
     {
-        var d: array<f32, 2> = array<f32, 2>(0.0, 10.0);
-        var e: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0);
-        var f: f32 = 9.0;
-        loop {
-            if d[0] < d[1] {
-                {
-                    result.w = f32(e[0] * f);
-                }
-            } else {
-                break;
-            }
-            continuing {
-                d[0] = d[0] + f32(1);
-            }
+      var d: array<f32, 2> = array<f32, 2>(0.0, 10.0);
+      var e: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0);
+      var f: f32 = 9.0;
+      loop {
+        if d[0] < d[1] {
+          {
+            result.w = f32(e[0] * f);
+          }
+        } else {
+          break;
         }
+        continuing {
+          d[0] = d[0] + f32(1);
+        }
+      }
     }
     {
-        loop {
-            break;
-        }
+      loop {
+        break;
+      }
     }
     {
-        ;
+      ;
 
-        loop {
-            break;
-        }
+      loop {
+        break;
+      }
     }
     return result;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/FunctionAnonymousParameters.wgsl b/tests/sksl/shared/FunctionAnonymousParameters.wgsl
index 5b304a4..9b6e138 100644
--- a/tests/sksl/shared/FunctionAnonymousParameters.wgsl
+++ b/tests/sksl/shared/FunctionAnonymousParameters.wgsl
@@ -1,37 +1,43 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 struct S {
-    i: i32,
+  i: i32,
 };
 fn fnGreen_h4bf2(b: bool, _skAnonymous0: vec2<f32>) -> vec4<f32> {
+  {
     return _globalUniforms.colorGreen;
+  }
 }
 fn fnRed_h4ifS(_skAnonymous1: i32, f: f32, _skAnonymous2: S) -> vec4<f32> {
+  {
     return _globalUniforms.colorRed;
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var _skTemp3: vec4<f32>;
     if bool(_globalUniforms.colorGreen.y) {
-        let _skTemp4 = fnGreen_h4bf2(true, coords);
-        _skTemp3 = _skTemp4;
+      let _skTemp4 = fnGreen_h4bf2(true, coords);
+      _skTemp3 = _skTemp4;
     } else {
-        let _skTemp5 = fnRed_h4ifS(123, 3.14, S(0));
-        _skTemp3 = _skTemp5;
+      let _skTemp5 = fnRed_h4ifS(123, 3.14, S(0));
+      _skTemp3 = _skTemp5;
     }
     return _skTemp3;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/HelloWorld.wgsl b/tests/sksl/shared/HelloWorld.wgsl
index 9785171..6416410 100644
--- a/tests/sksl/shared/HelloWorld.wgsl
+++ b/tests/sksl/shared/HelloWorld.wgsl
@@ -1,15 +1,17 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     return vec4<f32>(0.0, 1.0, 0.0, 1.0);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/InoutParameters.wgsl b/tests/sksl/shared/InoutParameters.wgsl
index 766b9a3..0d60145 100644
--- a/tests/sksl/shared/InoutParameters.wgsl
+++ b/tests/sksl/shared/InoutParameters.wgsl
@@ -1,31 +1,40 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
+  colorGreen: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn outParameterWrite_vh4(x: ptr<function, vec4<f32>>) {
+  {
     (*x) = _globalUniforms.colorGreen;
+  }
 }
 fn outParameterWriteIndirect_vh4(c: ptr<function, vec4<f32>>) {
+  {
     var _skTemp0: vec4<f32>;
     outParameterWrite_vh4(&_skTemp0);
     (*c) = _skTemp0;
+  }
 }
 fn inoutParameterWrite_vh4(x: ptr<function, vec4<f32>>) {
+  {
     (*x) = (*x) * (*x);
+  }
 }
 fn inoutParameterWriteIndirect_vh4(x: ptr<function, vec4<f32>>) {
+  {
     var _skTemp1: vec4<f32> = (*x);
     inoutParameterWrite_vh4(&_skTemp1);
     (*x) = _skTemp1;
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var c: vec4<f32>;
     var _skTemp2: vec4<f32>;
     outParameterWrite_vh4(&_skTemp2);
@@ -40,9 +49,10 @@
     inoutParameterWriteIndirect_vh4(&_skTemp5);
     c = _skTemp5;
     return c;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/InoutParamsAreDistinct.wgsl b/tests/sksl/shared/InoutParamsAreDistinct.wgsl
index 87fae1b..942f160 100644
--- a/tests/sksl/shared/InoutParamsAreDistinct.wgsl
+++ b/tests/sksl/shared/InoutParamsAreDistinct.wgsl
@@ -1,21 +1,24 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn inout_params_are_distinct_bhh(x: ptr<function, f32>, y: ptr<function, f32>) -> bool {
+  {
     (*x) = 1.0;
     (*y) = 2.0;
     return (*x) == 1.0 && (*y) == 2.0;
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var x: f32 = 0.0;
     var _skTemp0: vec4<f32>;
     var _skTemp1: f32 = x;
@@ -24,14 +27,15 @@
     x = _skTemp1;
     x = _skTemp2;
     if _skTemp3 {
-        _skTemp0 = _globalUniforms.colorGreen;
+      _skTemp0 = _globalUniforms.colorGreen;
     } else {
-        _skTemp0 = _globalUniforms.colorRed;
+      _skTemp0 = _globalUniforms.colorRed;
     }
     return _skTemp0;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/InstanceID.wgsl b/tests/sksl/shared/InstanceID.wgsl
index 58815ee..ca4d1d9 100644
--- a/tests/sksl/shared/InstanceID.wgsl
+++ b/tests/sksl/shared/InstanceID.wgsl
@@ -1,15 +1,17 @@
 struct VSIn {
-    @builtin(instance_index) sk_InstanceID: u32,
+  @builtin(instance_index) sk_InstanceID: u32,
 };
 struct VSOut {
-    @location(1) @interpolate(flat) id: i32,
-    @builtin(position) sk_Position: vec4<f32>,
+  @location(1) @interpolate(flat) id: i32,
+  @builtin(position) sk_Position: vec4<f32>,
 };
 fn main(_stageIn: VSIn, _stageOut: ptr<function, VSOut>) {
+  {
     (*_stageOut).id = i32(_stageIn.sk_InstanceID);
+  }
 }
 @vertex fn vertexMain(_stageIn: VSIn) -> VSOut {
-    var _stageOut: VSOut;
-    main(_stageIn, &_stageOut);
-    return _stageOut;
+  var _stageOut: VSOut;
+  main(_stageIn, &_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/IntegerDivisionES3.wgsl b/tests/sksl/shared/IntegerDivisionES3.wgsl
index 00a4767..a760949 100644
--- a/tests/sksl/shared/IntegerDivisionES3.wgsl
+++ b/tests/sksl/shared/IntegerDivisionES3.wgsl
@@ -1,66 +1,68 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
+  colorGreen: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var zero: i32 = i32(_globalUniforms.colorGreen.x);
     var one: i32 = i32(_globalUniforms.colorGreen.y);
     {
-        var x: i32 = zero;
-        loop {
-            if x < 100 {
-                {
-                    {
-                        var y: i32 = one;
-                        loop {
-                            if y < 100 {
-                                {
-                                    var _0_x: i32 = x;
-                                    var _1_result: i32 = 0;
-                                    loop {
-                                        if _0_x >= y {
-                                            {
-                                                _1_result = _1_result + i32(1);
-                                                _0_x = _0_x - y;
-                                            }
-                                        } else {
-                                            break;
-                                        }
-                                    }
-                                    if (x / y != _1_result) {
-                                        {
-                                            return vec4<f32>(1.0, f32(f32(x) * 0.003921569), f32(f32(y) * 0.003921569), 1.0);
-                                        }
-                                    }
-                                }
-                            } else {
-                                break;
-                            }
-                            continuing {
-                                y = y + i32(1);
-                            }
+      var x: i32 = zero;
+      loop {
+        if x < 100 {
+          {
+            {
+              var y: i32 = one;
+              loop {
+                if y < 100 {
+                  {
+                    var _0_x: i32 = x;
+                    var _1_result: i32 = 0;
+                    loop {
+                      if _0_x >= y {
+                        {
+                          _1_result = _1_result + i32(1);
+                          _0_x = _0_x - y;
                         }
+                      } else {
+                        break;
+                      }
                     }
+                    if (x / y != _1_result) {
+                      {
+                        return vec4<f32>(1.0, f32(f32(x) * 0.003921569), f32(f32(y) * 0.003921569), 1.0);
+                      }
+                    }
+                  }
+                } else {
+                  break;
                 }
-            } else {
-                break;
+                continuing {
+                  y = y + i32(1);
+                }
+              }
             }
-            continuing {
-                x = x + i32(1);
-            }
+          }
+        } else {
+          break;
         }
+        continuing {
+          x = x + i32(1);
+        }
+      }
     }
     return _globalUniforms.colorGreen;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/LogicalAndShortCircuit.wgsl b/tests/sksl/shared/LogicalAndShortCircuit.wgsl
index 051b34e..3538f83 100644
--- a/tests/sksl/shared/LogicalAndShortCircuit.wgsl
+++ b/tests/sksl/shared/LogicalAndShortCircuit.wgsl
@@ -1,119 +1,127 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn TrueFalse_b() -> bool {
+  {
     var x: i32 = 1;
     var y: i32 = 1;
     var _skTemp0: bool;
     if x == 1 {
-        y = y + 1;
-        _skTemp0 = y == 3;
+      y = y + 1;
+      _skTemp0 = y == 3;
     } else {
-        _skTemp0 = false;
+      _skTemp0 = false;
     }
     if (_skTemp0) {
-        {
-            return false;
-        }
+      {
+        return false;
+      }
     } else {
-        {
-            return x == 1 && y == 2;
-        }
+      {
+        return x == 1 && y == 2;
+      }
     }
+  }
 }
 fn FalseTrue_b() -> bool {
+  {
     var x: i32 = 1;
     var y: i32 = 1;
     var _skTemp1: bool;
     if x == 2 {
-        y = y + 1;
-        _skTemp1 = y == 2;
+      y = y + 1;
+      _skTemp1 = y == 2;
     } else {
-        _skTemp1 = false;
+      _skTemp1 = false;
     }
     if (_skTemp1) {
-        {
-            return false;
-        }
+      {
+        return false;
+      }
     } else {
-        {
-            return x == 1 && y == 1;
-        }
+      {
+        return x == 1 && y == 1;
+      }
     }
+  }
 }
 fn FalseFalse_b() -> bool {
+  {
     var x: i32 = 1;
     var y: i32 = 1;
     var _skTemp2: bool;
     if x == 2 {
-        y = y + 1;
-        _skTemp2 = y == 3;
+      y = y + 1;
+      _skTemp2 = y == 3;
     } else {
-        _skTemp2 = false;
+      _skTemp2 = false;
     }
     if (_skTemp2) {
-        {
-            return false;
-        }
+      {
+        return false;
+      }
     } else {
-        {
-            return x == 1 && y == 1;
-        }
+      {
+        return x == 1 && y == 1;
+      }
     }
+  }
 }
 fn main(_skAnonymous3: vec2<f32>) -> vec4<f32> {
+  {
     var _0_TrueTrue: bool;
     var _2_y: i32 = 1;
     _2_y = _2_y + 1;
     if (_2_y == 2) {
-        {
-            _0_TrueTrue = _2_y == 2;
-        }
+      {
+        _0_TrueTrue = _2_y == 2;
+      }
     } else {
-        {
-            _0_TrueTrue = false;
-        }
+      {
+        _0_TrueTrue = false;
+      }
     }
     var _skTemp4: vec4<f32>;
     var _skTemp5: bool;
     var _skTemp6: bool;
     var _skTemp7: bool;
     if _0_TrueTrue {
-        let _skTemp8 = TrueFalse_b();
-        _skTemp7 = _skTemp8;
+      let _skTemp8 = TrueFalse_b();
+      _skTemp7 = _skTemp8;
     } else {
-        _skTemp7 = false;
+      _skTemp7 = false;
     }
     if _skTemp7 {
-        let _skTemp9 = FalseTrue_b();
-        _skTemp6 = _skTemp9;
+      let _skTemp9 = FalseTrue_b();
+      _skTemp6 = _skTemp9;
     } else {
-        _skTemp6 = false;
+      _skTemp6 = false;
     }
     if _skTemp6 {
-        let _skTemp10 = FalseFalse_b();
-        _skTemp5 = _skTemp10;
+      let _skTemp10 = FalseFalse_b();
+      _skTemp5 = _skTemp10;
     } else {
-        _skTemp5 = false;
+      _skTemp5 = false;
     }
     if _skTemp5 {
-        _skTemp4 = _globalUniforms.colorGreen;
+      _skTemp4 = _globalUniforms.colorGreen;
     } else {
-        _skTemp4 = _globalUniforms.colorRed;
+      _skTemp4 = _globalUniforms.colorRed;
     }
     return _skTemp4;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/LogicalOrShortCircuit.wgsl b/tests/sksl/shared/LogicalOrShortCircuit.wgsl
index 4f323dd..bd07f2c 100644
--- a/tests/sksl/shared/LogicalOrShortCircuit.wgsl
+++ b/tests/sksl/shared/LogicalOrShortCircuit.wgsl
@@ -1,112 +1,120 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn TrueFalse_b() -> bool {
+  {
     var x: i32 = 1;
     var y: i32 = 1;
     var _skTemp0: bool;
     if x == 1 {
-        _skTemp0 = true;
+      _skTemp0 = true;
     } else {
-        y = y + 1;
-        _skTemp0 = y == 3;
+      y = y + 1;
+      _skTemp0 = y == 3;
     }
     if (_skTemp0) {
-        {
-            return x == 1 && y == 1;
-        }
+      {
+        return x == 1 && y == 1;
+      }
     } else {
-        {
-            return false;
-        }
+      {
+        return false;
+      }
     }
+  }
 }
 fn FalseTrue_b() -> bool {
+  {
     var x: i32 = 1;
     var y: i32 = 1;
     var _skTemp1: bool;
     if x == 2 {
-        _skTemp1 = true;
+      _skTemp1 = true;
     } else {
-        y = y + 1;
-        _skTemp1 = y == 2;
+      y = y + 1;
+      _skTemp1 = y == 2;
     }
     if (_skTemp1) {
-        {
-            return x == 1 && y == 2;
-        }
+      {
+        return x == 1 && y == 2;
+      }
     } else {
-        {
-            return false;
-        }
+      {
+        return false;
+      }
     }
+  }
 }
 fn FalseFalse_b() -> bool {
+  {
     var x: i32 = 1;
     var y: i32 = 1;
     var _skTemp2: bool;
     if x == 2 {
-        _skTemp2 = true;
+      _skTemp2 = true;
     } else {
-        y = y + 1;
-        _skTemp2 = y == 3;
+      y = y + 1;
+      _skTemp2 = y == 3;
     }
     if (_skTemp2) {
-        {
-            return false;
-        }
+      {
+        return false;
+      }
     } else {
-        {
-            return x == 1 && y == 2;
-        }
+      {
+        return x == 1 && y == 2;
+      }
     }
+  }
 }
 fn main(_skAnonymous3: vec2<f32>) -> vec4<f32> {
+  {
     var _0_TrueTrue: bool;
     var _2_y: i32 = 1;
     {
-        _0_TrueTrue = _2_y == 1;
+      _0_TrueTrue = _2_y == 1;
     }
     var _skTemp4: vec4<f32>;
     var _skTemp5: bool;
     var _skTemp6: bool;
     var _skTemp7: bool;
     if _0_TrueTrue {
-        let _skTemp8 = TrueFalse_b();
-        _skTemp7 = _skTemp8;
+      let _skTemp8 = TrueFalse_b();
+      _skTemp7 = _skTemp8;
     } else {
-        _skTemp7 = false;
+      _skTemp7 = false;
     }
     if _skTemp7 {
-        let _skTemp9 = FalseTrue_b();
-        _skTemp6 = _skTemp9;
+      let _skTemp9 = FalseTrue_b();
+      _skTemp6 = _skTemp9;
     } else {
-        _skTemp6 = false;
+      _skTemp6 = false;
     }
     if _skTemp6 {
-        let _skTemp10 = FalseFalse_b();
-        _skTemp5 = _skTemp10;
+      let _skTemp10 = FalseFalse_b();
+      _skTemp5 = _skTemp10;
     } else {
-        _skTemp5 = false;
+      _skTemp5 = false;
     }
     if _skTemp5 {
-        _skTemp4 = _globalUniforms.colorGreen;
+      _skTemp4 = _globalUniforms.colorGreen;
     } else {
-        _skTemp4 = _globalUniforms.colorRed;
+      _skTemp4 = _globalUniforms.colorRed;
     }
     return _skTemp4;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/Matrices.wgsl b/tests/sksl/shared/Matrices.wgsl
index da46caf..5a9ef0a 100644
--- a/tests/sksl/shared/Matrices.wgsl
+++ b/tests/sksl/shared/Matrices.wgsl
@@ -1,16 +1,17 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn test_half_b() -> bool {
+  {
     var ok: bool = true;
     var m1: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
     let _skTemp0 = m1;
@@ -55,8 +56,10 @@
     let _skTemp20 = mat4x4<f32>(9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0);
     ok = ok && (all(_skTemp19[0] == _skTemp20[0]) && all(_skTemp19[1] == _skTemp20[1]) && all(_skTemp19[2] == _skTemp20[2]) && all(_skTemp19[3] == _skTemp20[3]));
     return ok;
+  }
 }
 fn test_comma_b() -> bool {
+  {
     var x: mat2x2<f32>;
     var y: mat2x2<f32>;
     x = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
@@ -64,8 +67,10 @@
     let _skTemp21 = x;
     let _skTemp22 = y;
     return (all(_skTemp21[0] == _skTemp22[0]) && all(_skTemp21[1] == _skTemp22[1]));
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var _0_ok: bool = true;
     var _1_m1: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
     let _skTemp23 = _1_m1;
@@ -99,26 +104,27 @@
     var _skTemp37: bool;
     var _skTemp38: bool;
     if _0_ok {
-        let _skTemp39 = test_half_b();
-        _skTemp38 = _skTemp39;
+      let _skTemp39 = test_half_b();
+      _skTemp38 = _skTemp39;
     } else {
-        _skTemp38 = false;
+      _skTemp38 = false;
     }
     if _skTemp38 {
-        let _skTemp40 = test_comma_b();
-        _skTemp37 = _skTemp40;
+      let _skTemp40 = test_comma_b();
+      _skTemp37 = _skTemp40;
     } else {
-        _skTemp37 = false;
+      _skTemp37 = false;
     }
     if _skTemp37 {
-        _skTemp36 = _globalUniforms.colorGreen;
+      _skTemp36 = _globalUniforms.colorGreen;
     } else {
-        _skTemp36 = _globalUniforms.colorRed;
+      _skTemp36 = _globalUniforms.colorRed;
     }
     return _skTemp36;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/MatrixConstructorsES2.wgsl b/tests/sksl/shared/MatrixConstructorsES2.wgsl
index 2858748..28b33e3 100644
--- a/tests/sksl/shared/MatrixConstructorsES2.wgsl
+++ b/tests/sksl/shared/MatrixConstructorsES2.wgsl
@@ -1,17 +1,18 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
-    testMatrix2x2: mat2x2<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  testMatrix2x2: mat2x2<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var f4: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]);
     let _skTemp0 = f4.xyz;
     let _skTemp1 = mat2x2<f32>(_skTemp0[0], _skTemp0[1], _skTemp0[2], 4.0);
@@ -30,9 +31,10 @@
     let _skTemp12 = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
     ok = ok && (all(_skTemp11[0] == _skTemp12[0]) && all(_skTemp11[1] == _skTemp12[1]) && all(_skTemp11[2] == _skTemp12[2]) && all(_skTemp11[3] == _skTemp12[3]));
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/MatrixConstructorsES3.wgsl b/tests/sksl/shared/MatrixConstructorsES3.wgsl
index 8cb4017..868ef04 100644
--- a/tests/sksl/shared/MatrixConstructorsES3.wgsl
+++ b/tests/sksl/shared/MatrixConstructorsES3.wgsl
@@ -1,17 +1,18 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
-    testMatrix2x2: mat2x2<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  testMatrix2x2: mat2x2<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var f4: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]);
     let _skTemp0 = f4.xy;
     let _skTemp1 = mat2x3<f32>(f4[0], f4[1], f4[2], f4[3], _skTemp0[0], _skTemp0[1]);
@@ -39,9 +40,10 @@
     let _skTemp19 = mat4x3<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
     ok = ok && (all(_skTemp18[0] == _skTemp19[0]) && all(_skTemp18[1] == _skTemp19[1]) && all(_skTemp18[2] == _skTemp19[2]) && all(_skTemp18[3] == _skTemp19[3]));
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/MatrixEquality.wgsl b/tests/sksl/shared/MatrixEquality.wgsl
index 4aeeb18..1ee5117 100644
--- a/tests/sksl/shared/MatrixEquality.wgsl
+++ b/tests/sksl/shared/MatrixEquality.wgsl
@@ -1,18 +1,19 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
-    testMatrix2x2: mat2x2<f32>,
-    testMatrix3x3: mat3x3<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  testMatrix2x2: mat2x2<f32>,
+  testMatrix3x3: mat3x3<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var _0_ok: bool = true;
     let _skTemp0 = _globalUniforms.testMatrix2x2;
     let _skTemp1 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
@@ -119,9 +120,10 @@
     _0_ok = _0_ok && _5_m[2].y == 8.0;
     _0_ok = _0_ok && _5_m[2].z == 9.0;
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_0_ok));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/MatrixIndexLookup.wgsl b/tests/sksl/shared/MatrixIndexLookup.wgsl
index e0a8210..4ec6834 100644
--- a/tests/sksl/shared/MatrixIndexLookup.wgsl
+++ b/tests/sksl/shared/MatrixIndexLookup.wgsl
@@ -1,86 +1,92 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
-    testMatrix3x3: mat3x3<f32>,
-    testMatrix4x4: mat4x4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  testMatrix3x3: mat3x3<f32>,
+  testMatrix4x4: mat4x4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn test3x3_b() -> bool {
+  {
     var matrix: mat3x3<f32> = _globalUniforms.testMatrix3x3;
     var expected: vec3<f32> = vec3<f32>(1.0, 2.0, 3.0);
     {
-        var index: i32 = 0;
-        loop {
-            if index < 3 {
-                {
-                    if (any(matrix[index] != expected)) {
-                        {
-                            return false;
-                        }
-                    }
-                    expected = expected + 3.0;
-                }
-            } else {
-                break;
+      var index: i32 = 0;
+      loop {
+        if index < 3 {
+          {
+            if (any(matrix[index] != expected)) {
+              {
+                return false;
+              }
             }
-            continuing {
-                index = index + i32(1);
-            }
+            expected = expected + 3.0;
+          }
+        } else {
+          break;
         }
+        continuing {
+          index = index + i32(1);
+        }
+      }
     }
     return true;
+  }
 }
 fn test4x4_b() -> bool {
+  {
     var matrix: mat4x4<f32> = _globalUniforms.testMatrix4x4;
     var expected: vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0);
     {
-        var index: i32 = 0;
-        loop {
-            if index < 4 {
-                {
-                    if (any(matrix[index] != expected)) {
-                        {
-                            return false;
-                        }
-                    }
-                    expected = expected + 4.0;
-                }
-            } else {
-                break;
+      var index: i32 = 0;
+      loop {
+        if index < 4 {
+          {
+            if (any(matrix[index] != expected)) {
+              {
+                return false;
+              }
             }
-            continuing {
-                index = index + i32(1);
-            }
+            expected = expected + 4.0;
+          }
+        } else {
+          break;
         }
+        continuing {
+          index = index + i32(1);
+        }
+      }
     }
     return true;
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var _skTemp0: vec4<f32>;
     var _skTemp1: bool;
     let _skTemp2 = test3x3_b();
     if _skTemp2 {
-        let _skTemp3 = test4x4_b();
-        _skTemp1 = _skTemp3;
+      let _skTemp3 = test4x4_b();
+      _skTemp1 = _skTemp3;
     } else {
-        _skTemp1 = false;
+      _skTemp1 = false;
     }
     if _skTemp1 {
-        _skTemp0 = _globalUniforms.colorGreen;
+      _skTemp0 = _globalUniforms.colorGreen;
     } else {
-        _skTemp0 = _globalUniforms.colorRed;
+      _skTemp0 = _globalUniforms.colorRed;
     }
     return _skTemp0;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/MatrixIndexStore.wgsl b/tests/sksl/shared/MatrixIndexStore.wgsl
index ed9de5b..8ff1c91 100644
--- a/tests/sksl/shared/MatrixIndexStore.wgsl
+++ b/tests/sksl/shared/MatrixIndexStore.wgsl
@@ -1,82 +1,88 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
-    testMatrix3x3: mat3x3<f32>,
-    testMatrix4x4: mat4x4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  testMatrix3x3: mat3x3<f32>,
+  testMatrix4x4: mat4x4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn test3x3_b() -> bool {
+  {
     var matrix: mat3x3<f32>;
     var values: vec3<f32> = vec3<f32>(1.0, 2.0, 3.0);
     {
-        var index: i32 = 0;
-        loop {
-            if index < 3 {
-                {
-                    matrix[index] = values;
-                    values = values + 3.0;
-                }
-            } else {
-                break;
-            }
-            continuing {
-                index = index + i32(1);
-            }
+      var index: i32 = 0;
+      loop {
+        if index < 3 {
+          {
+            matrix[index] = values;
+            values = values + 3.0;
+          }
+        } else {
+          break;
         }
+        continuing {
+          index = index + i32(1);
+        }
+      }
     }
     let _skTemp0 = matrix;
     let _skTemp1 = _globalUniforms.testMatrix3x3;
     return (all(_skTemp0[0] == _skTemp1[0]) && all(_skTemp0[1] == _skTemp1[1]) && all(_skTemp0[2] == _skTemp1[2]));
+  }
 }
 fn test4x4_b() -> bool {
+  {
     var matrix: mat4x4<f32>;
     var values: vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0);
     {
-        var index: i32 = 0;
-        loop {
-            if index < 4 {
-                {
-                    matrix[index] = values;
-                    values = values + 4.0;
-                }
-            } else {
-                break;
-            }
-            continuing {
-                index = index + i32(1);
-            }
+      var index: i32 = 0;
+      loop {
+        if index < 4 {
+          {
+            matrix[index] = values;
+            values = values + 4.0;
+          }
+        } else {
+          break;
         }
+        continuing {
+          index = index + i32(1);
+        }
+      }
     }
     let _skTemp2 = matrix;
     let _skTemp3 = _globalUniforms.testMatrix4x4;
     return (all(_skTemp2[0] == _skTemp3[0]) && all(_skTemp2[1] == _skTemp3[1]) && all(_skTemp2[2] == _skTemp3[2]) && all(_skTemp2[3] == _skTemp3[3]));
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var _skTemp4: vec4<f32>;
     var _skTemp5: bool;
     let _skTemp6 = test3x3_b();
     if _skTemp6 {
-        let _skTemp7 = test4x4_b();
-        _skTemp5 = _skTemp7;
+      let _skTemp7 = test4x4_b();
+      _skTemp5 = _skTemp7;
     } else {
-        _skTemp5 = false;
+      _skTemp5 = false;
     }
     if _skTemp5 {
-        _skTemp4 = _globalUniforms.colorGreen;
+      _skTemp4 = _globalUniforms.colorGreen;
     } else {
-        _skTemp4 = _globalUniforms.colorRed;
+      _skTemp4 = _globalUniforms.colorRed;
     }
     return _skTemp4;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/OutParams.wgsl b/tests/sksl/shared/OutParams.wgsl
index 16cec14..ace0ab9 100644
--- a/tests/sksl/shared/OutParams.wgsl
+++ b/tests/sksl/shared/OutParams.wgsl
@@ -1,89 +1,134 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
-    colorWhite: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  colorWhite: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn out_half_vh(v: ptr<function, f32>) {
+  {
     (*v) = _globalUniforms.colorWhite.x;
+  }
 }
 fn out_half2_vh2(v: ptr<function, vec2<f32>>) {
+  {
     (*v) = vec2<f32>(_globalUniforms.colorWhite.y);
+  }
 }
 fn out_half3_vh3(v: ptr<function, vec3<f32>>) {
+  {
     (*v) = vec3<f32>(_globalUniforms.colorWhite.z);
+  }
 }
 fn out_half4_vh4(v: ptr<function, vec4<f32>>) {
+  {
     (*v) = vec4<f32>(_globalUniforms.colorWhite.w);
+  }
 }
 fn out_half2x2_vh22(v: ptr<function, mat2x2<f32>>) {
+  {
     let _skTemp0 = _globalUniforms.colorWhite.x;
     (*v) = mat2x2<f32>(_skTemp0, 0.0, 0.0, _skTemp0);
+  }
 }
 fn out_half3x3_vh33(v: ptr<function, mat3x3<f32>>) {
+  {
     let _skTemp1 = _globalUniforms.colorWhite.y;
     (*v) = mat3x3<f32>(_skTemp1, 0.0, 0.0, 0.0, _skTemp1, 0.0, 0.0, 0.0, _skTemp1);
+  }
 }
 fn out_half4x4_vh44(v: ptr<function, mat4x4<f32>>) {
+  {
     let _skTemp2 = _globalUniforms.colorWhite.z;
     (*v) = mat4x4<f32>(_skTemp2, 0.0, 0.0, 0.0, 0.0, _skTemp2, 0.0, 0.0, 0.0, 0.0, _skTemp2, 0.0, 0.0, 0.0, 0.0, _skTemp2);
+  }
 }
 fn out_int_vi(v: ptr<function, i32>) {
+  {
     (*v) = i32(_globalUniforms.colorWhite.x);
+  }
 }
 fn out_int2_vi2(v: ptr<function, vec2<i32>>) {
+  {
     (*v) = vec2<i32>(i32(_globalUniforms.colorWhite.y));
+  }
 }
 fn out_int3_vi3(v: ptr<function, vec3<i32>>) {
+  {
     (*v) = vec3<i32>(i32(_globalUniforms.colorWhite.z));
+  }
 }
 fn out_int4_vi4(v: ptr<function, vec4<i32>>) {
+  {
     (*v) = vec4<i32>(i32(_globalUniforms.colorWhite.w));
+  }
 }
 fn out_float_vf(v: ptr<function, f32>) {
+  {
     (*v) = f32(_globalUniforms.colorWhite.x);
+  }
 }
 fn out_float2_vf2(v: ptr<function, vec2<f32>>) {
+  {
     (*v) = vec2<f32>(f32(_globalUniforms.colorWhite.y));
+  }
 }
 fn out_float3_vf3(v: ptr<function, vec3<f32>>) {
+  {
     (*v) = vec3<f32>(f32(_globalUniforms.colorWhite.z));
+  }
 }
 fn out_float4_vf4(v: ptr<function, vec4<f32>>) {
+  {
     (*v) = vec4<f32>(f32(_globalUniforms.colorWhite.w));
+  }
 }
 fn out_float2x2_vf22(v: ptr<function, mat2x2<f32>>) {
+  {
     let _skTemp3 = f32(_globalUniforms.colorWhite.x);
     (*v) = mat2x2<f32>(_skTemp3, 0.0, 0.0, _skTemp3);
+  }
 }
 fn out_float3x3_vf33(v: ptr<function, mat3x3<f32>>) {
+  {
     let _skTemp4 = f32(_globalUniforms.colorWhite.y);
     (*v) = mat3x3<f32>(_skTemp4, 0.0, 0.0, 0.0, _skTemp4, 0.0, 0.0, 0.0, _skTemp4);
+  }
 }
 fn out_float4x4_vf44(v: ptr<function, mat4x4<f32>>) {
+  {
     let _skTemp5 = f32(_globalUniforms.colorWhite.z);
     (*v) = mat4x4<f32>(_skTemp5, 0.0, 0.0, 0.0, 0.0, _skTemp5, 0.0, 0.0, 0.0, 0.0, _skTemp5, 0.0, 0.0, 0.0, 0.0, _skTemp5);
+  }
 }
 fn out_bool_vb(v: ptr<function, bool>) {
+  {
     (*v) = bool(_globalUniforms.colorWhite.x);
+  }
 }
 fn out_bool2_vb2(v: ptr<function, vec2<bool>>) {
+  {
     (*v) = vec2<bool>(bool(_globalUniforms.colorWhite.y));
+  }
 }
 fn out_bool3_vb3(v: ptr<function, vec3<bool>>) {
+  {
     (*v) = vec3<bool>(bool(_globalUniforms.colorWhite.z));
+  }
 }
 fn out_bool4_vb4(v: ptr<function, vec4<bool>>) {
+  {
     (*v) = vec4<bool>(bool(_globalUniforms.colorWhite.w));
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var h: f32;
     var _skTemp6: f32;
     out_half_vh(&_skTemp6);
@@ -217,9 +262,10 @@
     ok = ok && 1 == ((i * i2.x) * i3.x) * i4.x;
     ok = ok && (((b && b2.x) && b3.x) && b4.x);
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/OutParamsAreDistinct.wgsl b/tests/sksl/shared/OutParamsAreDistinct.wgsl
index 41e8f4c..eae3adb 100644
--- a/tests/sksl/shared/OutParamsAreDistinct.wgsl
+++ b/tests/sksl/shared/OutParamsAreDistinct.wgsl
@@ -1,21 +1,24 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn out_params_are_distinct_bhh(x: ptr<function, f32>, y: ptr<function, f32>) -> bool {
+  {
     (*x) = 1.0;
     (*y) = 2.0;
     return (*x) == 1.0 && (*y) == 2.0;
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var x: f32 = 0.0;
     var _skTemp0: vec4<f32>;
     var _skTemp1: f32;
@@ -24,14 +27,15 @@
     x = _skTemp1;
     x = _skTemp2;
     if _skTemp3 {
-        _skTemp0 = _globalUniforms.colorGreen;
+      _skTemp0 = _globalUniforms.colorGreen;
     } else {
-        _skTemp0 = _globalUniforms.colorRed;
+      _skTemp0 = _globalUniforms.colorRed;
     }
     return _skTemp0;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/OutParamsAreDistinctFromGlobal.wgsl b/tests/sksl/shared/OutParamsAreDistinctFromGlobal.wgsl
index 95f5097..56f3825 100644
--- a/tests/sksl/shared/OutParamsAreDistinctFromGlobal.wgsl
+++ b/tests/sksl/shared/OutParamsAreDistinctFromGlobal.wgsl
@@ -1,34 +1,38 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 var<private> x: f32 = 1.0;
 fn out_params_are_distinct_from_global_bh(y: ptr<function, f32>) -> bool {
+  {
     (*y) = 2.0;
     return x == 1.0 && (*y) == 2.0;
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var _skTemp0: vec4<f32>;
     var _skTemp1: f32;
     let _skTemp2 = out_params_are_distinct_from_global_bh(&_skTemp1);
     x = _skTemp1;
     if _skTemp2 {
-        _skTemp0 = _globalUniforms.colorGreen;
+      _skTemp0 = _globalUniforms.colorGreen;
     } else {
-        _skTemp0 = _globalUniforms.colorRed;
+      _skTemp0 = _globalUniforms.colorRed;
     }
     return _skTemp0;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/OutParamsDoubleSwizzle.wgsl b/tests/sksl/shared/OutParamsDoubleSwizzle.wgsl
index 68144ba..fb55796 100644
--- a/tests/sksl/shared/OutParamsDoubleSwizzle.wgsl
+++ b/tests/sksl/shared/OutParamsDoubleSwizzle.wgsl
@@ -1,35 +1,41 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn swizzle_lvalue_h2hhh2h(x: f32, y: f32, color: ptr<function, vec2<f32>>, z: f32) -> vec2<f32> {
+  {
     (*color) = ((*color)).yx;
     return vec2<f32>(x + y, z);
+  }
 }
 fn func_vh4(color: ptr<function, vec4<f32>>) {
+  {
     var _skTemp0: vec2<f32> = (*color).xz;
     let _skTemp1 = swizzle_lvalue_h2hhh2h(1.0, 2.0, &_skTemp0, 5.0);
     (*color) = vec4<f32>((_skTemp0), (*color).yw).xzyw;
     var t: vec2<f32> = _skTemp1;
     (*color) = vec4<f32>((t), (*color).xz).zxwy;
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var result: vec4<f32> = vec4<f32>(0.0, 1.0, 2.0, 3.0);
     var _skTemp2: vec4<f32> = result;
     func_vh4(&_skTemp2);
     result = _skTemp2;
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(result == vec4<f32>(2.0, 3.0, 0.0, 5.0))));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/OutParamsFunctionCallInArgument.wgsl b/tests/sksl/shared/OutParamsFunctionCallInArgument.wgsl
index 7b88057..761e1a3 100644
--- a/tests/sksl/shared/OutParamsFunctionCallInArgument.wgsl
+++ b/tests/sksl/shared/OutParamsFunctionCallInArgument.wgsl
@@ -1,23 +1,28 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn out_param_func1_vh(v: ptr<function, f32>) {
+  {
     (*v) = _globalUniforms.colorGreen.y;
+  }
 }
 fn out_param_func2_ih(v: ptr<function, f32>) -> i32 {
+  {
     (*v) = _globalUniforms.colorRed.x;
     return i32((*v));
+  }
 }
 fn main(c: vec2<f32>) -> vec4<f32> {
+  {
     var testArray: array<f32, 2>;
     var _skTemp0: f32;
     let _skTemp1 = out_param_func2_ih(&_skTemp0);
@@ -27,9 +32,10 @@
     out_param_func1_vh(&_skTemp3);
     testArray[_skTemp2] = _skTemp3;
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(testArray[0] == 1.0 && testArray[1] == 1.0));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/PostfixExpressions.wgsl b/tests/sksl/shared/PostfixExpressions.wgsl
index dda7da5..434375d 100644
--- a/tests/sksl/shared/PostfixExpressions.wgsl
+++ b/tests/sksl/shared/PostfixExpressions.wgsl
@@ -1,36 +1,37 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(c: vec2<f32>) -> vec4<f32> {
+  {
     var ok: bool = true;
     var i: i32 = 5;
     i = i + i32(1);
     var _skTemp0: bool;
     if ok {
-        let _skTemp1 = i;
-        i = i + i32(1);
-        _skTemp0 = _skTemp1 == 6;
+      let _skTemp1 = i;
+      i = i + i32(1);
+      _skTemp0 = _skTemp1 == 6;
     } else {
-        _skTemp0 = false;
+      _skTemp0 = false;
     }
     ok = _skTemp0;
     ok = ok && i == 7;
     var _skTemp2: bool;
     if ok {
-        let _skTemp3 = i;
-        i = i - i32(1);
-        _skTemp2 = _skTemp3 == 7;
+      let _skTemp3 = i;
+      i = i - i32(1);
+      _skTemp2 = _skTemp3 == 7;
     } else {
-        _skTemp2 = false;
+      _skTemp2 = false;
     }
     ok = _skTemp2;
     ok = ok && i == 6;
@@ -40,21 +41,21 @@
     f = f + f32(1);
     var _skTemp4: bool;
     if ok {
-        let _skTemp5 = f;
-        f = f + f32(1);
-        _skTemp4 = _skTemp5 == 1.5;
+      let _skTemp5 = f;
+      f = f + f32(1);
+      _skTemp4 = _skTemp5 == 1.5;
     } else {
-        _skTemp4 = false;
+      _skTemp4 = false;
     }
     ok = _skTemp4;
     ok = ok && f == 2.5;
     var _skTemp6: bool;
     if ok {
-        let _skTemp7 = f;
-        f = f - f32(1);
-        _skTemp6 = _skTemp7 == 2.5;
+      let _skTemp7 = f;
+      f = f - f32(1);
+      _skTemp6 = _skTemp7 == 2.5;
     } else {
-        _skTemp6 = false;
+      _skTemp6 = false;
     }
     ok = _skTemp6;
     ok = ok && f == 1.5;
@@ -64,30 +65,31 @@
     f2.x = f2.x + f32(1);
     var _skTemp8: bool;
     if ok {
-        let _skTemp9 = f2.x;
-        f2.x = f2.x + f32(1);
-        _skTemp8 = _skTemp9 == 1.5;
+      let _skTemp9 = f2.x;
+      f2.x = f2.x + f32(1);
+      _skTemp8 = _skTemp9 == 1.5;
     } else {
-        _skTemp8 = false;
+      _skTemp8 = false;
     }
     ok = _skTemp8;
     ok = ok && f2.x == 2.5;
     var _skTemp10: bool;
     if ok {
-        let _skTemp11 = f2.x;
-        f2.x = f2.x - f32(1);
-        _skTemp10 = _skTemp11 == 2.5;
+      let _skTemp11 = f2.x;
+      f2.x = f2.x - f32(1);
+      _skTemp10 = _skTemp11 == 2.5;
     } else {
-        _skTemp10 = false;
+      _skTemp10 = false;
     }
     ok = _skTemp10;
     ok = ok && f2.x == 1.5;
     f2.x = f2.x - f32(1);
     ok = ok && f2.x == 0.5;
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/PrefixExpressionsES2.wgsl b/tests/sksl/shared/PrefixExpressionsES2.wgsl
index 0968fe5..48bd08d 100644
--- a/tests/sksl/shared/PrefixExpressionsES2.wgsl
+++ b/tests/sksl/shared/PrefixExpressionsES2.wgsl
@@ -1,35 +1,36 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
-    testMatrix2x2: mat2x2<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  testMatrix2x2: mat2x2<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(_skAnonymous0: vec2<f32>) -> vec4<f32> {
+  {
     var ok: bool = true;
     var i: i32 = 5;
     i = i + i32(1);
     ok = ok && i == 6;
     var _skTemp1: bool;
     if ok {
-        i = i + i32(1);
-        _skTemp1 = i == 7;
+      i = i + i32(1);
+      _skTemp1 = i == 7;
     } else {
-        _skTemp1 = false;
+      _skTemp1 = false;
     }
     ok = _skTemp1;
     var _skTemp2: bool;
     if ok {
-        i = i - i32(1);
-        _skTemp2 = i == 6;
+      i = i - i32(1);
+      _skTemp2 = i == 6;
     } else {
-        _skTemp2 = false;
+      _skTemp2 = false;
     }
     ok = _skTemp2;
     i = i - i32(1);
@@ -39,18 +40,18 @@
     ok = ok && f == 1.5;
     var _skTemp3: bool;
     if ok {
-        f = f + f32(1);
-        _skTemp3 = f == 2.5;
+      f = f + f32(1);
+      _skTemp3 = f == 2.5;
     } else {
-        _skTemp3 = false;
+      _skTemp3 = false;
     }
     ok = _skTemp3;
     var _skTemp4: bool;
     if ok {
-        f = f - f32(1);
-        _skTemp4 = f == 1.5;
+      f = f - f32(1);
+      _skTemp4 = f == 1.5;
     } else {
-        _skTemp4 = false;
+      _skTemp4 = false;
     }
     ok = _skTemp4;
     f = f - f32(1);
@@ -60,18 +61,18 @@
     ok = ok && f2.x == 1.5;
     var _skTemp5: bool;
     if ok {
-        f2.x = f2.x + f32(1);
-        _skTemp5 = f2.x == 2.5;
+      f2.x = f2.x + f32(1);
+      _skTemp5 = f2.x == 2.5;
     } else {
-        _skTemp5 = false;
+      _skTemp5 = false;
     }
     ok = _skTemp5;
     var _skTemp6: bool;
     if ok {
-        f2.x = f2.x - f32(1);
-        _skTemp6 = f2.x == 1.5;
+      f2.x = f2.x - f32(1);
+      _skTemp6 = f2.x == 1.5;
     } else {
-        _skTemp6 = false;
+      _skTemp6 = false;
     }
     ok = _skTemp6;
     f2.x = f2.x - f32(1);
@@ -86,9 +87,10 @@
     ok = ok && -i == -5;
     ok = ok && all(-iv == vec2<i32>(-5, 5));
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/PrefixExpressionsES3.wgsl b/tests/sksl/shared/PrefixExpressionsES3.wgsl
index de26328..336d0f2 100644
--- a/tests/sksl/shared/PrefixExpressionsES3.wgsl
+++ b/tests/sksl/shared/PrefixExpressionsES3.wgsl
@@ -1,16 +1,17 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(_skAnonymous0: vec2<f32>) -> vec4<f32> {
+  {
     var ok: bool = true;
     var val: u32 = u32(_globalUniforms.colorGreen.x);
     var mask: vec2<u32> = vec2<u32>(val, ~val);
@@ -18,9 +19,10 @@
     mask = ~mask & vec2<u32>(~imask);
     ok = ok && all(mask == vec2<u32>(0u));
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/StructArrayFollowedByScalar.wgsl b/tests/sksl/shared/StructArrayFollowedByScalar.wgsl
index c88f57b..88d17ff 100644
--- a/tests/sksl/shared/StructArrayFollowedByScalar.wgsl
+++ b/tests/sksl/shared/StructArrayFollowedByScalar.wgsl
@@ -1,24 +1,26 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct S {
-    rgb: array<f32, 3>,
-    a: f32,
+  rgb: array<f32, 3>,
+  a: f32,
 };
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var s: S;
     s.rgb[0] = 0.0;
     s.rgb[1] = 1.0;
     s.rgb[2] = 0.0;
     s.a = 1.0;
     return vec4<f32>(s.rgb[0], s.rgb[1], s.rgb[2], s.a);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/Structs.wgsl b/tests/sksl/shared/Structs.wgsl
index 43835d7..faa7da7 100644
--- a/tests/sksl/shared/Structs.wgsl
+++ b/tests/sksl/shared/Structs.wgsl
@@ -1,27 +1,29 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct A {
-    x: i32,
-    y: i32,
+  x: i32,
+  y: i32,
 };
 var<private> a1: A;
 struct B {
-    x: f32,
-    y: array<f32, 2>,
-    z: A,
+  x: f32,
+  y: array<f32, 2>,
+  z: A,
 };
 var<private> b1: B;
 fn main(_stageOut: ptr<function, FSOut>) {
+  {
     a1.x = 0;
     b1.x = 0.0;
     (*_stageOut).sk_FragColor.x = f32(a1.x) + f32(b1.x);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(&_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(&_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/SwizzleAsLValue.wgsl b/tests/sksl/shared/SwizzleAsLValue.wgsl
index a318647..3017498 100644
--- a/tests/sksl/shared/SwizzleAsLValue.wgsl
+++ b/tests/sksl/shared/SwizzleAsLValue.wgsl
@@ -1,16 +1,17 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(_skAnonymous0: vec2<f32>) -> vec4<f32> {
+  {
     var color: vec4<f32> = vec4<f32>(_globalUniforms.colorGreen) * 0.5;
     color.w = 2.0;
     color.y = color.y * 4.0;
@@ -18,9 +19,10 @@
     color = (color.zywx + vec4<f32>(0.25, 0.0, 0.0, 0.75)).wyxz;
     color.x = color.x + (select(0.0, color.z, color.w <= 1.0));
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(color == vec4<f32>(1.0, 1.0, 0.25, 1.0))));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/SwizzleBoolConstants.wgsl b/tests/sksl/shared/SwizzleBoolConstants.wgsl
index 121a45a..073c398 100644
--- a/tests/sksl/shared/SwizzleBoolConstants.wgsl
+++ b/tests/sksl/shared/SwizzleBoolConstants.wgsl
@@ -1,16 +1,17 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var v: vec4<bool> = vec4<bool>(bool(_globalUniforms.colorGreen.y));
     var result: vec4<bool> = vec4<bool>(v.x, true, true, true);
     result = vec4<bool>(v.xy, false, true);
@@ -40,9 +41,10 @@
     result = vec4<bool>(false, true, true, v.w);
     let _skTemp0 = any(result);
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_skTemp0));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/SwizzleByConstantIndex.wgsl b/tests/sksl/shared/SwizzleByConstantIndex.wgsl
index a08a2a4..a65d111 100644
--- a/tests/sksl/shared/SwizzleByConstantIndex.wgsl
+++ b/tests/sksl/shared/SwizzleByConstantIndex.wgsl
@@ -1,17 +1,18 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    testInputs: vec4<f32>,
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  testInputs: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var _0_v: vec4<f32> = _globalUniforms.testInputs;
     var _1_x: f32 = _0_v.x;
     var _2_y: f32 = _0_v.y;
@@ -25,9 +26,10 @@
     var b: vec4<f32> = vec4<f32>(_9_x, _10_y, _11_z, _12_w);
     var c: vec4<f32> = vec4<f32>(0.0, 1.0, 2.0, 3.0);
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((all(a == vec4<f32>(-1.25, 0.0, 0.75, 2.25)) && all(b == vec4<f32>(-1.25, 0.0, 0.75, 2.25))) && all(c == vec4<f32>(0.0, 1.0, 2.0, 3.0))));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/SwizzleByIndex.wgsl b/tests/sksl/shared/SwizzleByIndex.wgsl
index 1864b41..1e563d0 100644
--- a/tests/sksl/shared/SwizzleByIndex.wgsl
+++ b/tests/sksl/shared/SwizzleByIndex.wgsl
@@ -1,18 +1,19 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    testInputs: vec4<f32>,
-    colorBlack: vec4<f32>,
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  testInputs: vec4<f32>,
+  colorBlack: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var _0_v: vec4<f32> = _globalUniforms.testInputs;
     var _1_i: vec4<i32> = vec4<i32>(_globalUniforms.colorBlack);
     let _skTemp0 = _1_i.x;
@@ -24,9 +25,10 @@
     let _skTemp3 = _1_i.w;
     var _5_w: f32 = _0_v[_skTemp3];
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(vec4<f32>(_2_x, _3_y, _4_z, _5_w) == vec4<f32>(-1.25, -1.25, -1.25, 0.0))));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/SwizzleConstants.wgsl b/tests/sksl/shared/SwizzleConstants.wgsl
index 18bcd34..97be196 100644
--- a/tests/sksl/shared/SwizzleConstants.wgsl
+++ b/tests/sksl/shared/SwizzleConstants.wgsl
@@ -1,17 +1,18 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    testInputs: vec4<f32>,
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  testInputs: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var v: vec4<f32> = _globalUniforms.testInputs;
     v = vec4<f32>(v.x, 1.0, 1.0, 1.0);
     v = vec4<f32>(v.xy, 1.0, 1.0);
@@ -39,9 +40,10 @@
     v = vec4<f32>(0.0, 0.0, v.z, 1.0);
     v = vec4<f32>(0.0, 1.0, 1.0, v.w);
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(v == vec4<f32>(0.0, 1.0, 1.0, 1.0))));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/SwizzleIndexLookup.wgsl b/tests/sksl/shared/SwizzleIndexLookup.wgsl
index dd45d38..2791cd7 100644
--- a/tests/sksl/shared/SwizzleIndexLookup.wgsl
+++ b/tests/sksl/shared/SwizzleIndexLookup.wgsl
@@ -1,114 +1,120 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
-    testMatrix3x3: mat3x3<f32>,
-    testMatrix4x4: mat4x4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  testMatrix3x3: mat3x3<f32>,
+  testMatrix4x4: mat4x4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn test3x3_b() -> bool {
+  {
     var expected: vec3<f32> = vec3<f32>(3.0, 2.0, 1.0);
     {
-        var c: i32 = 0;
-        loop {
-            if c < 3 {
-                {
-                    var vec: vec3<f32> = _globalUniforms.testMatrix3x3[c];
-                    {
-                        var r: i32 = 0;
-                        loop {
-                            if r < 3 {
-                                {
-                                    if (vec.zyx[r] != expected[r]) {
-                                        {
-                                            return false;
-                                        }
-                                    }
-                                }
-                            } else {
-                                break;
-                            }
-                            continuing {
-                                r = r + i32(1);
-                            }
-                        }
+      var c: i32 = 0;
+      loop {
+        if c < 3 {
+          {
+            var vec: vec3<f32> = _globalUniforms.testMatrix3x3[c];
+            {
+              var r: i32 = 0;
+              loop {
+                if r < 3 {
+                  {
+                    if (vec.zyx[r] != expected[r]) {
+                      {
+                        return false;
+                      }
                     }
-                    expected = expected + 3.0;
+                  }
+                } else {
+                  break;
                 }
-            } else {
-                break;
+                continuing {
+                  r = r + i32(1);
+                }
+              }
             }
-            continuing {
-                c = c + i32(1);
-            }
+            expected = expected + 3.0;
+          }
+        } else {
+          break;
         }
+        continuing {
+          c = c + i32(1);
+        }
+      }
     }
     return true;
+  }
 }
 fn test4x4_b() -> bool {
+  {
     var expected: vec4<f32> = vec4<f32>(4.0, 3.0, 2.0, 1.0);
     {
-        var c: i32 = 0;
-        loop {
-            if c < 4 {
-                {
-                    var vec: vec4<f32> = _globalUniforms.testMatrix4x4[c];
-                    {
-                        var r: i32 = 0;
-                        loop {
-                            if r < 4 {
-                                {
-                                    if (vec.wzyx[r] != expected[r]) {
-                                        {
-                                            return false;
-                                        }
-                                    }
-                                }
-                            } else {
-                                break;
-                            }
-                            continuing {
-                                r = r + i32(1);
-                            }
-                        }
+      var c: i32 = 0;
+      loop {
+        if c < 4 {
+          {
+            var vec: vec4<f32> = _globalUniforms.testMatrix4x4[c];
+            {
+              var r: i32 = 0;
+              loop {
+                if r < 4 {
+                  {
+                    if (vec.wzyx[r] != expected[r]) {
+                      {
+                        return false;
+                      }
                     }
-                    expected = expected + 4.0;
+                  }
+                } else {
+                  break;
                 }
-            } else {
-                break;
+                continuing {
+                  r = r + i32(1);
+                }
+              }
             }
-            continuing {
-                c = c + i32(1);
-            }
+            expected = expected + 4.0;
+          }
+        } else {
+          break;
         }
+        continuing {
+          c = c + i32(1);
+        }
+      }
     }
     return true;
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var _skTemp0: vec4<f32>;
     var _skTemp1: bool;
     let _skTemp2 = test3x3_b();
     if _skTemp2 {
-        let _skTemp3 = test4x4_b();
-        _skTemp1 = _skTemp3;
+      let _skTemp3 = test4x4_b();
+      _skTemp1 = _skTemp3;
     } else {
-        _skTemp1 = false;
+      _skTemp1 = false;
     }
     if _skTemp1 {
-        _skTemp0 = _globalUniforms.colorGreen;
+      _skTemp0 = _globalUniforms.colorGreen;
     } else {
-        _skTemp0 = _globalUniforms.colorRed;
+      _skTemp0 = _globalUniforms.colorRed;
     }
     return _skTemp0;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/SwizzleIndexStore.wgsl b/tests/sksl/shared/SwizzleIndexStore.wgsl
index 370c0fc..e984ea0 100644
--- a/tests/sksl/shared/SwizzleIndexStore.wgsl
+++ b/tests/sksl/shared/SwizzleIndexStore.wgsl
@@ -1,118 +1,124 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
-    testMatrix3x3: mat3x3<f32>,
-    testMatrix4x4: mat4x4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  testMatrix3x3: mat3x3<f32>,
+  testMatrix4x4: mat4x4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn test3x3_b() -> bool {
+  {
     var expected: vec3<f32> = vec3<f32>(3.0, 2.0, 1.0);
     var vec: vec3<f32>;
     {
-        var c: i32 = 0;
-        loop {
-            if c < 3 {
-                {
-                    {
-                        var r: i32 = 0;
-                        loop {
-                            if r < 3 {
-                                {
-                                    let _skTemp0 = vec3<i32>(2, 1, 0)[r];
-                                    vec[_skTemp0] = _globalUniforms.testMatrix3x3[c][r];
-                                }
-                            } else {
-                                break;
-                            }
-                            continuing {
-                                r = r + i32(1);
-                            }
-                        }
-                    }
-                    if (any(vec != expected)) {
-                        {
-                            return false;
-                        }
-                    }
-                    expected = expected + 3.0;
+      var c: i32 = 0;
+      loop {
+        if c < 3 {
+          {
+            {
+              var r: i32 = 0;
+              loop {
+                if r < 3 {
+                  {
+                    let _skTemp0 = vec3<i32>(2, 1, 0)[r];
+                    vec[_skTemp0] = _globalUniforms.testMatrix3x3[c][r];
+                  }
+                } else {
+                  break;
                 }
-            } else {
-                break;
+                continuing {
+                  r = r + i32(1);
+                }
+              }
             }
-            continuing {
-                c = c + i32(1);
+            if (any(vec != expected)) {
+              {
+                return false;
+              }
             }
+            expected = expected + 3.0;
+          }
+        } else {
+          break;
         }
+        continuing {
+          c = c + i32(1);
+        }
+      }
     }
     return true;
+  }
 }
 fn test4x4_b() -> bool {
+  {
     var expected: vec4<f32> = vec4<f32>(4.0, 3.0, 2.0, 1.0);
     var vec: vec4<f32>;
     {
-        var c: i32 = 0;
-        loop {
-            if c < 4 {
-                {
-                    {
-                        var r: i32 = 0;
-                        loop {
-                            if r < 4 {
-                                {
-                                    let _skTemp1 = vec4<i32>(3, 2, 1, 0)[r];
-                                    vec[_skTemp1] = _globalUniforms.testMatrix4x4[c][r];
-                                }
-                            } else {
-                                break;
-                            }
-                            continuing {
-                                r = r + i32(1);
-                            }
-                        }
-                    }
-                    if (any(vec != expected)) {
-                        {
-                            return false;
-                        }
-                    }
-                    expected = expected + 4.0;
+      var c: i32 = 0;
+      loop {
+        if c < 4 {
+          {
+            {
+              var r: i32 = 0;
+              loop {
+                if r < 4 {
+                  {
+                    let _skTemp1 = vec4<i32>(3, 2, 1, 0)[r];
+                    vec[_skTemp1] = _globalUniforms.testMatrix4x4[c][r];
+                  }
+                } else {
+                  break;
                 }
-            } else {
-                break;
+                continuing {
+                  r = r + i32(1);
+                }
+              }
             }
-            continuing {
-                c = c + i32(1);
+            if (any(vec != expected)) {
+              {
+                return false;
+              }
             }
+            expected = expected + 4.0;
+          }
+        } else {
+          break;
         }
+        continuing {
+          c = c + i32(1);
+        }
+      }
     }
     return true;
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var _skTemp2: vec4<f32>;
     var _skTemp3: bool;
     let _skTemp4 = test3x3_b();
     if _skTemp4 {
-        let _skTemp5 = test4x4_b();
-        _skTemp3 = _skTemp5;
+      let _skTemp5 = test4x4_b();
+      _skTemp3 = _skTemp5;
     } else {
-        _skTemp3 = false;
+      _skTemp3 = false;
     }
     if _skTemp3 {
-        _skTemp2 = _globalUniforms.colorGreen;
+      _skTemp2 = _globalUniforms.colorGreen;
     } else {
-        _skTemp2 = _globalUniforms.colorRed;
+      _skTemp2 = _globalUniforms.colorRed;
     }
     return _skTemp2;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/SwizzleLTRB.wgsl b/tests/sksl/shared/SwizzleLTRB.wgsl
index 44d747b..24efe77 100644
--- a/tests/sksl/shared/SwizzleLTRB.wgsl
+++ b/tests/sksl/shared/SwizzleLTRB.wgsl
@@ -1,19 +1,21 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorRed: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     return _globalUniforms.colorRed.zwyx;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/SwizzleOpt.wgsl b/tests/sksl/shared/SwizzleOpt.wgsl
index 04f2d08..6607296 100644
--- a/tests/sksl/shared/SwizzleOpt.wgsl
+++ b/tests/sksl/shared/SwizzleOpt.wgsl
@@ -6,36 +6,39 @@
 
 
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorRed: vec4<f32>,
-    colorGreen: vec4<f32>,
-    testInputs: vec4<f32>,
+  colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  testInputs: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn fn_hh4(v: vec4<f32>) -> f32 {
+  {
     {
-        var x: i32 = 1;
-        loop {
-            if x <= 2 {
-                {
-                    return v.x;
-                }
-            } else {
-                break;
-            }
-            continuing {
-                x = x + i32(1);
-            }
+      var x: i32 = 1;
+      loop {
+        if x <= 2 {
+          {
+            return v.x;
+          }
+        } else {
+          break;
         }
+        continuing {
+          x = x + i32(1);
+        }
+      }
     }
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var v: vec4<f32> = _globalUniforms.testInputs;
     v = vec4<f32>(0.0, v.zyx);
     v = vec4<f32>(0.0, 0.0, v.xw);
@@ -62,11 +65,12 @@
     v = vec4<f32>((v.yz), v.yz).xzwy;
     v = vec4<f32>((vec3<f32>(v.ww, 1.0)), v.w).zyxw;
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(v == vec4<f32>(1.0))));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
 
 1 error
diff --git a/tests/sksl/shared/SwizzleScalar.wgsl b/tests/sksl/shared/SwizzleScalar.wgsl
index 31f9b3e..13f6c64 100644
--- a/tests/sksl/shared/SwizzleScalar.wgsl
+++ b/tests/sksl/shared/SwizzleScalar.wgsl
@@ -1,23 +1,25 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    unknownInput: f32,
+  unknownInput: f32,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var h4: vec4<f32> = vec4<f32>(_globalUniforms.unknownInput);
     h4 = vec4<f32>(vec2<f32>(_globalUniforms.unknownInput), 0.0, 1.0);
     h4 = vec4<f32>(0.0, _globalUniforms.unknownInput, 1.0, 0.0);
     h4 = vec4<f32>(0.0, _globalUniforms.unknownInput, 0.0, _globalUniforms.unknownInput);
     return h4;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/SwizzleScalarBool.wgsl b/tests/sksl/shared/SwizzleScalarBool.wgsl
index a82710c..d0bbfa7 100644
--- a/tests/sksl/shared/SwizzleScalarBool.wgsl
+++ b/tests/sksl/shared/SwizzleScalarBool.wgsl
@@ -1,24 +1,26 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    unknownInput: f32,
+  unknownInput: f32,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var b: bool = bool(_globalUniforms.unknownInput);
     var b4: vec4<bool> = vec4<bool>(b);
     b4 = vec4<bool>(vec2<bool>(b), false, true);
     b4 = vec4<bool>(false, b, true, false);
     b4 = vec4<bool>(false, b, false, b);
     return vec4<f32>(b4);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/SwizzleScalarInt.wgsl b/tests/sksl/shared/SwizzleScalarInt.wgsl
index 68bb5bd..c019fe3 100644
--- a/tests/sksl/shared/SwizzleScalarInt.wgsl
+++ b/tests/sksl/shared/SwizzleScalarInt.wgsl
@@ -1,24 +1,26 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    unknownInput: f32,
+  unknownInput: f32,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var i: i32 = i32(_globalUniforms.unknownInput);
     var i4: vec4<i32> = vec4<i32>(i);
     i4 = vec4<i32>(vec2<i32>(i), 0, 1);
     i4 = vec4<i32>(0, i, 1, 0);
     i4 = vec4<i32>(0, i, 0, i);
     return vec4<f32>(i4);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/TernaryComplexNesting.wgsl b/tests/sksl/shared/TernaryComplexNesting.wgsl
index ceb092d..82e3431 100644
--- a/tests/sksl/shared/TernaryComplexNesting.wgsl
+++ b/tests/sksl/shared/TernaryComplexNesting.wgsl
@@ -1,68 +1,72 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorWhite: vec4<f32>,
+  colorWhite: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn IsEqual_bh4h4(x: vec4<f32>, y: vec4<f32>) -> bool {
+  {
     return all(x == y);
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var colorBlue: vec4<f32> = vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.zw);
     var colorGreen: vec4<f32> = vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w);
     var colorRed: vec4<f32> = vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w);
     var _skTemp0: vec4<f32>;
     let _skTemp1 = IsEqual_bh4h4(_globalUniforms.colorWhite, colorBlue);
     if !_skTemp1 {
-        var _skTemp2: vec4<f32>;
-        let _skTemp3 = IsEqual_bh4h4(colorGreen, colorRed);
-        if _skTemp3 {
-            _skTemp2 = colorRed;
-        } else {
-            _skTemp2 = colorGreen;
-        }
-        _skTemp0 = _skTemp2;
+      var _skTemp2: vec4<f32>;
+      let _skTemp3 = IsEqual_bh4h4(colorGreen, colorRed);
+      if _skTemp3 {
+        _skTemp2 = colorRed;
+      } else {
+        _skTemp2 = colorGreen;
+      }
+      _skTemp0 = _skTemp2;
     } else {
-        var _skTemp4: vec4<f32>;
-        let _skTemp5 = IsEqual_bh4h4(colorRed, colorGreen);
-        if !_skTemp5 {
-            _skTemp4 = colorBlue;
-        } else {
-            _skTemp4 = _globalUniforms.colorWhite;
-        }
-        _skTemp0 = _skTemp4;
+      var _skTemp4: vec4<f32>;
+      let _skTemp5 = IsEqual_bh4h4(colorRed, colorGreen);
+      if !_skTemp5 {
+        _skTemp4 = colorBlue;
+      } else {
+        _skTemp4 = _globalUniforms.colorWhite;
+      }
+      _skTemp0 = _skTemp4;
     }
     var result: vec4<f32> = _skTemp0;
     var _skTemp6: vec4<f32>;
     let _skTemp7 = IsEqual_bh4h4(colorRed, colorBlue);
     if _skTemp7 {
-        _skTemp6 = _globalUniforms.colorWhite;
+      _skTemp6 = _globalUniforms.colorWhite;
     } else {
-        var _skTemp8: vec4<f32>;
-        let _skTemp9 = IsEqual_bh4h4(colorRed, colorGreen);
-        if !_skTemp9 {
-            _skTemp8 = result;
+      var _skTemp8: vec4<f32>;
+      let _skTemp9 = IsEqual_bh4h4(colorRed, colorGreen);
+      if !_skTemp9 {
+        _skTemp8 = result;
+      } else {
+        var _skTemp10: vec4<f32>;
+        let _skTemp11 = IsEqual_bh4h4(colorRed, _globalUniforms.colorWhite);
+        if _skTemp11 {
+          _skTemp10 = colorBlue;
         } else {
-            var _skTemp10: vec4<f32>;
-            let _skTemp11 = IsEqual_bh4h4(colorRed, _globalUniforms.colorWhite);
-            if _skTemp11 {
-                _skTemp10 = colorBlue;
-            } else {
-                _skTemp10 = colorRed;
-            }
-            _skTemp8 = _skTemp10;
+          _skTemp10 = colorRed;
         }
-        _skTemp6 = _skTemp8;
+        _skTemp8 = _skTemp10;
+      }
+      _skTemp6 = _skTemp8;
     }
     return _skTemp6;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/TernaryExpression.wgsl b/tests/sksl/shared/TernaryExpression.wgsl
index 9933543..e78bdf9 100644
--- a/tests/sksl/shared/TernaryExpression.wgsl
+++ b/tests/sksl/shared/TernaryExpression.wgsl
@@ -1,25 +1,27 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var check: i32 = 0;
     check = check + i32(select(1, 0, _globalUniforms.colorGreen.y == 1.0));
     check = check + i32(select(0, 1, _globalUniforms.colorGreen.x == 1.0));
     check = check + i32(select(1, 0, all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy)));
     check = check + i32(select(0, 1, any(_globalUniforms.colorGreen.yx != _globalUniforms.colorRed.xy)));
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(check == 0));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/TernaryNesting.wgsl b/tests/sksl/shared/TernaryNesting.wgsl
index dfcd2d7..d4b4c40 100644
--- a/tests/sksl/shared/TernaryNesting.wgsl
+++ b/tests/sksl/shared/TernaryNesting.wgsl
@@ -1,23 +1,25 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorWhite: vec4<f32>,
+  colorWhite: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var colorBlue: vec4<f32> = vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.zw);
     var colorGreen: vec4<f32> = vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w);
     var colorRed: vec4<f32> = vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w);
     var result: vec4<f32> = select((select(_globalUniforms.colorWhite, colorBlue, vec4<bool>(any(colorRed != colorGreen)))), (select(colorGreen, colorRed, vec4<bool>(all(colorGreen == colorRed)))), vec4<bool>(any(_globalUniforms.colorWhite != colorBlue)));
     return select((select((select(colorRed, colorBlue, vec4<bool>(all(colorRed == _globalUniforms.colorWhite)))), result, vec4<bool>(any(colorRed != colorGreen)))), _globalUniforms.colorWhite, vec4<bool>(all(colorRed == colorBlue)));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/TernaryTrueFalseOptimization.wgsl b/tests/sksl/shared/TernaryTrueFalseOptimization.wgsl
index e134349..9ff5182 100644
--- a/tests/sksl/shared/TernaryTrueFalseOptimization.wgsl
+++ b/tests/sksl/shared/TernaryTrueFalseOptimization.wgsl
@@ -1,16 +1,17 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var ok: bool = true;
     ok = ok && _globalUniforms.colorGreen.y == 1.0;
     ok = ok && !(_globalUniforms.colorGreen.x == 1.0);
@@ -19,9 +20,10 @@
     ok = ok && (all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy) || _globalUniforms.colorGreen.w != _globalUniforms.colorRed.w);
     ok = ok && (any(_globalUniforms.colorGreen.yx != _globalUniforms.colorRed.xy) && _globalUniforms.colorGreen.w == _globalUniforms.colorRed.w);
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/UnaryPositiveNegative.wgsl b/tests/sksl/shared/UnaryPositiveNegative.wgsl
index 14c9466..10168ab 100644
--- a/tests/sksl/shared/UnaryPositiveNegative.wgsl
+++ b/tests/sksl/shared/UnaryPositiveNegative.wgsl
@@ -1,83 +1,102 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorWhite: vec4<f32>,
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
-    testMatrix2x2: mat2x2<f32>,
-    testMatrix3x3: mat3x3<f32>,
-    testMatrix4x4: mat4x4<f32>,
+  colorWhite: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  testMatrix2x2: mat2x2<f32>,
+  testMatrix3x3: mat3x3<f32>,
+  testMatrix4x4: mat4x4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn test_iscalar_b() -> bool {
+  {
     var x: i32 = i32(_globalUniforms.colorWhite.x);
     x = -x;
     return x == -1;
+  }
 }
 fn test_fvec_b() -> bool {
+  {
     var x: vec2<f32> = _globalUniforms.colorWhite.xy;
     x = -x;
     return all(x == vec2<f32>(-1.0));
+  }
 }
 fn test_ivec_b() -> bool {
+  {
     var x: vec2<i32> = vec2<i32>(i32(_globalUniforms.colorWhite.x));
     x = -x;
     return all(x == vec2<i32>(-1));
+  }
 }
 fn test_mat2_b() -> bool {
+  {
     let negated: mat2x2<f32> = mat2x2<f32>(-1.0, -2.0, -3.0, -4.0);
     var x: mat2x2<f32> = _globalUniforms.testMatrix2x2;
     x = (-1.0 * x);
     let _skTemp0 = x;
     let _skTemp1 = negated;
     return (all(_skTemp0[0] == _skTemp1[0]) && all(_skTemp0[1] == _skTemp1[1]));
+  }
 }
 fn test_mat3_b() -> bool {
+  {
     let negated: mat3x3<f32> = mat3x3<f32>(-1.0, -2.0, -3.0, -4.0, -5.0, -6.0, -7.0, -8.0, -9.0);
     var x: mat3x3<f32> = _globalUniforms.testMatrix3x3;
     x = (-1.0 * x);
     let _skTemp2 = x;
     let _skTemp3 = negated;
     return (all(_skTemp2[0] == _skTemp3[0]) && all(_skTemp2[1] == _skTemp3[1]) && all(_skTemp2[2] == _skTemp3[2]));
+  }
 }
 fn test_mat4_b() -> bool {
+  {
     let negated: mat4x4<f32> = mat4x4<f32>(-1.0, -2.0, -3.0, -4.0, -5.0, -6.0, -7.0, -8.0, -9.0, -10.0, -11.0, -12.0, -13.0, -14.0, -15.0, -16.0);
     var x: mat4x4<f32> = _globalUniforms.testMatrix4x4;
     x = (-1.0 * x);
     let _skTemp4 = x;
     let _skTemp5 = negated;
     return (all(_skTemp4[0] == _skTemp5[0]) && all(_skTemp4[1] == _skTemp5[1]) && all(_skTemp4[2] == _skTemp5[2]) && all(_skTemp4[3] == _skTemp5[3]));
+  }
 }
 fn test_hmat2_b() -> bool {
+  {
     let negated: mat2x2<f32> = mat2x2<f32>(-1.0, -2.0, -3.0, -4.0);
     var x: mat2x2<f32> = mat2x2<f32>(_globalUniforms.testMatrix2x2);
     x = (-1.0 * x);
     let _skTemp6 = x;
     let _skTemp7 = negated;
     return (all(_skTemp6[0] == _skTemp7[0]) && all(_skTemp6[1] == _skTemp7[1]));
+  }
 }
 fn test_hmat3_b() -> bool {
+  {
     let negated: mat3x3<f32> = mat3x3<f32>(-1.0, -2.0, -3.0, -4.0, -5.0, -6.0, -7.0, -8.0, -9.0);
     var x: mat3x3<f32> = mat3x3<f32>(_globalUniforms.testMatrix3x3);
     x = (-1.0 * x);
     let _skTemp8 = x;
     let _skTemp9 = negated;
     return (all(_skTemp8[0] == _skTemp9[0]) && all(_skTemp8[1] == _skTemp9[1]) && all(_skTemp8[2] == _skTemp9[2]));
+  }
 }
 fn test_hmat4_b() -> bool {
+  {
     let negated: mat4x4<f32> = mat4x4<f32>(-1.0, -2.0, -3.0, -4.0, -5.0, -6.0, -7.0, -8.0, -9.0, -10.0, -11.0, -12.0, -13.0, -14.0, -15.0, -16.0);
     var x: mat4x4<f32> = mat4x4<f32>(_globalUniforms.testMatrix4x4);
     x = (-1.0 * x);
     let _skTemp10 = x;
     let _skTemp11 = negated;
     return (all(_skTemp10[0] == _skTemp11[0]) && all(_skTemp10[1] == _skTemp11[1]) && all(_skTemp10[2] == _skTemp11[2]) && all(_skTemp10[3] == _skTemp11[3]));
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var _0_x: f32 = f32(_globalUniforms.colorWhite.x);
     _0_x = -_0_x;
     var _skTemp12: vec4<f32>;
@@ -91,68 +110,69 @@
     var _skTemp20: bool;
     var _skTemp21: bool;
     if _0_x == -1.0 {
-        let _skTemp22 = test_iscalar_b();
-        _skTemp21 = _skTemp22;
+      let _skTemp22 = test_iscalar_b();
+      _skTemp21 = _skTemp22;
     } else {
-        _skTemp21 = false;
+      _skTemp21 = false;
     }
     if _skTemp21 {
-        let _skTemp23 = test_fvec_b();
-        _skTemp20 = _skTemp23;
+      let _skTemp23 = test_fvec_b();
+      _skTemp20 = _skTemp23;
     } else {
-        _skTemp20 = false;
+      _skTemp20 = false;
     }
     if _skTemp20 {
-        let _skTemp24 = test_ivec_b();
-        _skTemp19 = _skTemp24;
+      let _skTemp24 = test_ivec_b();
+      _skTemp19 = _skTemp24;
     } else {
-        _skTemp19 = false;
+      _skTemp19 = false;
     }
     if _skTemp19 {
-        let _skTemp25 = test_mat2_b();
-        _skTemp18 = _skTemp25;
+      let _skTemp25 = test_mat2_b();
+      _skTemp18 = _skTemp25;
     } else {
-        _skTemp18 = false;
+      _skTemp18 = false;
     }
     if _skTemp18 {
-        let _skTemp26 = test_mat3_b();
-        _skTemp17 = _skTemp26;
+      let _skTemp26 = test_mat3_b();
+      _skTemp17 = _skTemp26;
     } else {
-        _skTemp17 = false;
+      _skTemp17 = false;
     }
     if _skTemp17 {
-        let _skTemp27 = test_mat4_b();
-        _skTemp16 = _skTemp27;
+      let _skTemp27 = test_mat4_b();
+      _skTemp16 = _skTemp27;
     } else {
-        _skTemp16 = false;
+      _skTemp16 = false;
     }
     if _skTemp16 {
-        let _skTemp28 = test_hmat2_b();
-        _skTemp15 = _skTemp28;
+      let _skTemp28 = test_hmat2_b();
+      _skTemp15 = _skTemp28;
     } else {
-        _skTemp15 = false;
+      _skTemp15 = false;
     }
     if _skTemp15 {
-        let _skTemp29 = test_hmat3_b();
-        _skTemp14 = _skTemp29;
+      let _skTemp29 = test_hmat3_b();
+      _skTemp14 = _skTemp29;
     } else {
-        _skTemp14 = false;
+      _skTemp14 = false;
     }
     if _skTemp14 {
-        let _skTemp30 = test_hmat4_b();
-        _skTemp13 = _skTemp30;
+      let _skTemp30 = test_hmat4_b();
+      _skTemp13 = _skTemp30;
     } else {
-        _skTemp13 = false;
+      _skTemp13 = false;
     }
     if _skTemp13 {
-        _skTemp12 = _globalUniforms.colorGreen;
+      _skTemp12 = _globalUniforms.colorGreen;
     } else {
-        _skTemp12 = _globalUniforms.colorRed;
+      _skTemp12 = _globalUniforms.colorRed;
     }
     return _skTemp12;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/UniformMatrixResize.wgsl b/tests/sksl/shared/UniformMatrixResize.wgsl
index 485950e..909f4f2 100644
--- a/tests/sksl/shared/UniformMatrixResize.wgsl
+++ b/tests/sksl/shared/UniformMatrixResize.wgsl
@@ -1,44 +1,48 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    testMatrix3x3: mat3x3<f32>,
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  testMatrix3x3: mat3x3<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn resizeMatrix_f22() -> mat2x2<f32> {
+  {
     let _skTemp0 = _globalUniforms.testMatrix3x3;
     return mat2x2<f32>(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[1][0], _skTemp0[1][1]);
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var _skTemp1: vec4<f32>;
     var _skTemp2: bool;
     let _skTemp3 = resizeMatrix_f22();
     let _skTemp4 = _skTemp3;
     let _skTemp5 = mat2x2<f32>(1.0, 2.0, 4.0, 5.0);
     if (all(_skTemp4[0] == _skTemp5[0]) && all(_skTemp4[1] == _skTemp5[1])) {
-        let _skTemp6 = resizeMatrix_f22();
-        let _skTemp7 = _skTemp6;
-        let _skTemp8 = mat3x3<f32>(_skTemp7[0][0], _skTemp7[0][1], 0.0, _skTemp7[1][0], _skTemp7[1][1], 0.0, 0.0, 0.0, 1.0);
-        let _skTemp9 = mat3x3<f32>(1.0, 2.0, 0.0, 4.0, 5.0, 0.0, 0.0, 0.0, 1.0);
-        _skTemp2 = (all(_skTemp8[0] == _skTemp9[0]) && all(_skTemp8[1] == _skTemp9[1]) && all(_skTemp8[2] == _skTemp9[2]));
+      let _skTemp6 = resizeMatrix_f22();
+      let _skTemp7 = _skTemp6;
+      let _skTemp8 = mat3x3<f32>(_skTemp7[0][0], _skTemp7[0][1], 0.0, _skTemp7[1][0], _skTemp7[1][1], 0.0, 0.0, 0.0, 1.0);
+      let _skTemp9 = mat3x3<f32>(1.0, 2.0, 0.0, 4.0, 5.0, 0.0, 0.0, 0.0, 1.0);
+      _skTemp2 = (all(_skTemp8[0] == _skTemp9[0]) && all(_skTemp8[1] == _skTemp9[1]) && all(_skTemp8[2] == _skTemp9[2]));
     } else {
-        _skTemp2 = false;
+      _skTemp2 = false;
     }
     if _skTemp2 {
-        _skTemp1 = _globalUniforms.colorGreen;
+      _skTemp1 = _globalUniforms.colorGreen;
     } else {
-        _skTemp1 = _globalUniforms.colorRed;
+      _skTemp1 = _globalUniforms.colorRed;
     }
     return _skTemp1;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/UnusedVariables.wgsl b/tests/sksl/shared/UnusedVariables.wgsl
index 7ebfcb3..8201eff 100644
--- a/tests/sksl/shared/UnusedVariables.wgsl
+++ b/tests/sksl/shared/UnusedVariables.wgsl
@@ -1,14 +1,17 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn userfunc_ff(v: f32) -> f32 {
+  {
     return v + 1.0;
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var b: f32 = 2.0;
     var c: f32 = 3.0;
     b = 2.0;
@@ -22,27 +25,28 @@
     b = _skTemp3;
     b = b;
     {
-        var x: i32 = 0;
-        loop {
-            if x < 1 {
-                {
-                    continue;
-                }
-            } else {
-                break;
-            }
-            continuing {
-                x = x + i32(1);
-            }
+      var x: i32 = 0;
+      loop {
+        if x < 1 {
+          {
+            continue;
+          }
+        } else {
+          break;
         }
+        continuing {
+          x = x + i32(1);
+        }
+      }
     }
     var d: f32 = c;
     b = 3.0;
     d = d + f32(1);
     return vec4<f32>(f32(b == 2.0), f32(b == 3.0), f32(d == 5.0), f32(d == 4.0));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/VectorConstructors.wgsl b/tests/sksl/shared/VectorConstructors.wgsl
index c4f028c..bd9489e 100644
--- a/tests/sksl/shared/VectorConstructors.wgsl
+++ b/tests/sksl/shared/VectorConstructors.wgsl
@@ -1,20 +1,23 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
-    unknownInput: f32,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  unknownInput: f32,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn check_bf2f2f2f3i2i2f2f2f4i2b4f2f2f2b2b2b3i4(v1: vec2<f32>, v2: vec2<f32>, v3: vec2<f32>, v4: vec3<f32>, v5: vec2<i32>, v6: vec2<i32>, v7: vec2<f32>, v8: vec2<f32>, v9: vec4<f32>, v10: vec2<i32>, v11: vec4<bool>, v12: vec2<f32>, v13: vec2<f32>, v14: vec2<f32>, v15: vec2<bool>, v16: vec2<bool>, v17: vec3<bool>, v18: vec4<i32>) -> bool {
+  {
     return ((((((((((((((((f32(v1.x) + f32(v2.x)) + f32(v3.x)) + f32(v4.x)) + f32(v5.x)) + f32(v6.x)) + f32(v7.x)) + f32(v8.x)) + f32(v9.x)) + f32(v10.x)) + f32(v11.x)) + f32(v12.x)) + f32(v13.x)) + f32(v14.x)) + f32(v15.x)) + f32(v16.x)) + f32(v17.x)) + f32(v18.x) == 18.0;
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var v1: vec2<f32> = vec2<f32>(1.0);
     var v2: vec2<f32> = vec2<f32>(1.0, 2.0);
     var v3: vec2<f32> = vec2<f32>(1.0);
@@ -36,14 +39,15 @@
     var _skTemp0: vec4<f32>;
     let _skTemp1 = check_bf2f2f2f3i2i2f2f2f4i2b4f2f2f2b2b2b3i4(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18);
     if _skTemp1 {
-        _skTemp0 = _globalUniforms.colorGreen;
+      _skTemp0 = _globalUniforms.colorGreen;
     } else {
-        _skTemp0 = _globalUniforms.colorRed;
+      _skTemp0 = _globalUniforms.colorRed;
     }
     return _skTemp0;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/VertexID.wgsl b/tests/sksl/shared/VertexID.wgsl
index ba6a94e..84315c6 100644
--- a/tests/sksl/shared/VertexID.wgsl
+++ b/tests/sksl/shared/VertexID.wgsl
@@ -1,15 +1,17 @@
 struct VSIn {
-    @builtin(vertex_index) sk_VertexID: u32,
+  @builtin(vertex_index) sk_VertexID: u32,
 };
 struct VSOut {
-    @location(1) @interpolate(flat) id: i32,
-    @builtin(position) sk_Position: vec4<f32>,
+  @location(1) @interpolate(flat) id: i32,
+  @builtin(position) sk_Position: vec4<f32>,
 };
 fn main(_stageIn: VSIn, _stageOut: ptr<function, VSOut>) {
+  {
     (*_stageOut).id = i32(_stageIn.sk_VertexID);
+  }
 }
 @vertex fn vertexMain(_stageIn: VSIn) -> VSOut {
-    var _stageOut: VSOut;
-    main(_stageIn, &_stageOut);
-    return _stageOut;
+  var _stageOut: VSOut;
+  main(_stageIn, &_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/shared/WhileLoopControlFlow.wgsl b/tests/sksl/shared/WhileLoopControlFlow.wgsl
index e7792c6..d2c9817 100644
--- a/tests/sksl/shared/WhileLoopControlFlow.wgsl
+++ b/tests/sksl/shared/WhileLoopControlFlow.wgsl
@@ -1,41 +1,43 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var x: vec4<f32> = vec4<f32>(1.0);
     loop {
-        if x.w == 1.0 {
-            {
-                x.x = x.x - 0.25;
-                if (x.x <= 0.0) {
-                    break;
-                }
-            }
-        } else {
+      if x.w == 1.0 {
+        {
+          x.x = x.x - 0.25;
+          if (x.x <= 0.0) {
             break;
+          }
         }
+      } else {
+        break;
+      }
     }
     loop {
-        if x.z > 0.0 {
-            {
-                x.z = x.z - 0.25;
-                if (x.w == 1.0) {
-                    continue;
-                }
-                x.y = 0.0;
-            }
-        } else {
-            break;
+      if x.z > 0.0 {
+        {
+          x.z = x.z - 0.25;
+          if (x.w == 1.0) {
+            continue;
+          }
+          x.y = 0.0;
         }
+      } else {
+        break;
+      }
     }
     return x;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/BuiltinFragmentStageIO.wgsl b/tests/sksl/wgsl/BuiltinFragmentStageIO.wgsl
index a8107d1..d794a95 100644
--- a/tests/sksl/wgsl/BuiltinFragmentStageIO.wgsl
+++ b/tests/sksl/wgsl/BuiltinFragmentStageIO.wgsl
@@ -1,17 +1,19 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) {
+  {
     var x: f32 = _stageIn.sk_FragCoord.x;
     var y: f32 = f32(_stageIn.sk_Clockwise);
     (*_stageOut).sk_FragColor = vec4<f32>(f32(x), f32(y), 1.0, 1.0);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(_stageIn, &_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(_stageIn, &_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/BuiltinVertexStageIO.wgsl b/tests/sksl/wgsl/BuiltinVertexStageIO.wgsl
index b3d7b42..4f511fb 100644
--- a/tests/sksl/wgsl/BuiltinVertexStageIO.wgsl
+++ b/tests/sksl/wgsl/BuiltinVertexStageIO.wgsl
@@ -1,19 +1,21 @@
 struct VSIn {
-    @builtin(instance_index) sk_InstanceID: u32,
-    @builtin(vertex_index) sk_VertexID: u32,
+  @builtin(instance_index) sk_InstanceID: u32,
+  @builtin(vertex_index) sk_VertexID: u32,
 };
 struct VSOut {
-    @builtin(position) sk_Position: vec4<f32>,
+  @builtin(position) sk_Position: vec4<f32>,
 };
 /* unsupported */ var<private> sk_PointSize: f32;
 fn main(_stageIn: VSIn, _stageOut: ptr<function, VSOut>) {
+  {
     var x: f32 = f32(i32(_stageIn.sk_VertexID));
     var y: f32 = f32(i32(_stageIn.sk_InstanceID));
     sk_PointSize = x;
     (*_stageOut).sk_Position = vec4<f32>(x, y, 1.0, 1.0);
+  }
 }
 @vertex fn vertexMain(_stageIn: VSIn) -> VSOut {
-    var _stageOut: VSOut;
-    main(_stageIn, &_stageOut);
-    return _stageOut;
+  var _stageOut: VSOut;
+  main(_stageIn, &_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/CastMat2x2ToMat3x3.wgsl b/tests/sksl/wgsl/CastMat2x2ToMat3x3.wgsl
index 00f7099..b38ed19 100644
--- a/tests/sksl/wgsl/CastMat2x2ToMat3x3.wgsl
+++ b/tests/sksl/wgsl/CastMat2x2ToMat3x3.wgsl
@@ -1,17 +1,19 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(_stageOut: ptr<function, FSOut>) {
+  {
     var a: mat3x3<f32> = mat3x3<f32>(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);
     let _skTemp0 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0);
     var b: mat3x3<f32> = mat3x3<f32>(_skTemp0[0][0], _skTemp0[0][1], 0.0, _skTemp0[1][0], _skTemp0[1][1], 0.0, 0.0, 0.0, 1.0);
     (*_stageOut).sk_FragColor.x = f32(select(1, 0, all(a[0] == b[0])));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(&_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(&_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/CastMat2x2ToVec4.wgsl b/tests/sksl/wgsl/CastMat2x2ToVec4.wgsl
index a5c5882..4207d47 100644
--- a/tests/sksl/wgsl/CastMat2x2ToVec4.wgsl
+++ b/tests/sksl/wgsl/CastMat2x2ToVec4.wgsl
@@ -1,19 +1,21 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    f: mat2x2<f32>,
-    h: mat2x2<f32>,
+  f: mat2x2<f32>,
+  h: mat2x2<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main(_stageOut: ptr<function, FSOut>) {
+  {
     (*_stageOut).sk_FragColor = (vec4<f32>(_globalUniforms.h[0], _globalUniforms.h[1]) + vec4<f32>(vec4<f32>(_globalUniforms.f[0], _globalUniforms.f[1]))) + vec4<f32>(vec4<f32>(vec4<f32>(_globalUniforms.h[0], _globalUniforms.h[1])) + vec4<f32>(_globalUniforms.f[0], _globalUniforms.f[1]));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(&_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(&_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/CastMat2x3ToMat4x4.wgsl b/tests/sksl/wgsl/CastMat2x3ToMat4x4.wgsl
index 9e269b8..56e777b 100644
--- a/tests/sksl/wgsl/CastMat2x3ToMat4x4.wgsl
+++ b/tests/sksl/wgsl/CastMat2x3ToMat4x4.wgsl
@@ -1,17 +1,19 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(_stageOut: ptr<function, FSOut>) {
+  {
     var a: mat4x4<f32> = mat4x4<f32>(6.0, 0.0, 0.0, 0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0, 6.0);
     let _skTemp0 = mat2x3<f32>(7.0, 0.0, 0.0, 0.0, 7.0, 0.0);
     var b: mat4x4<f32> = mat4x4<f32>(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[0][2], 0.0, _skTemp0[1][0], _skTemp0[1][1], _skTemp0[1][2], 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
     (*_stageOut).sk_FragColor.x = f32(select(1, 0, all(a[1] == b[1])));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(&_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(&_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/CastMat4x4ToMat3x4.wgsl b/tests/sksl/wgsl/CastMat4x4ToMat3x4.wgsl
index e9bbe3e..7bd416d 100644
--- a/tests/sksl/wgsl/CastMat4x4ToMat3x4.wgsl
+++ b/tests/sksl/wgsl/CastMat4x4ToMat3x4.wgsl
@@ -1,17 +1,19 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(_stageOut: ptr<function, FSOut>) {
+  {
     var a: mat3x4<f32> = mat3x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
     let _skTemp0 = mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
     var b: mat3x4<f32> = mat3x4<f32>(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[0][2], _skTemp0[0][3], _skTemp0[1][0], _skTemp0[1][1], _skTemp0[1][2], _skTemp0[1][3], _skTemp0[2][0], _skTemp0[2][1], _skTemp0[2][2], _skTemp0[2][3]);
     (*_stageOut).sk_FragColor.x = f32(select(1, 0, all(a[0] == b[0])));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(&_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(&_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/CastMat4x4ToMat4x3.wgsl b/tests/sksl/wgsl/CastMat4x4ToMat4x3.wgsl
index 0cc41dd..e90cf35 100644
--- a/tests/sksl/wgsl/CastMat4x4ToMat4x3.wgsl
+++ b/tests/sksl/wgsl/CastMat4x4ToMat4x3.wgsl
@@ -1,17 +1,19 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(_stageOut: ptr<function, FSOut>) {
+  {
     var a: mat4x3<f32> = mat4x3<f32>(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
     let _skTemp0 = mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
     var b: mat4x3<f32> = mat4x3<f32>(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[0][2], _skTemp0[1][0], _skTemp0[1][1], _skTemp0[1][2], _skTemp0[2][0], _skTemp0[2][1], _skTemp0[2][2], _skTemp0[3][0], _skTemp0[3][1], _skTemp0[3][2]);
     (*_stageOut).sk_FragColor.x = f32(select(1, 0, all(a[0] == b[0])));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(&_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(&_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/CastVec4ToMat2x2.wgsl b/tests/sksl/wgsl/CastVec4ToMat2x2.wgsl
index ee794f5..f4c4bf9 100644
--- a/tests/sksl/wgsl/CastVec4ToMat2x2.wgsl
+++ b/tests/sksl/wgsl/CastVec4ToMat2x2.wgsl
@@ -1,18 +1,20 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(_stageOut: ptr<function, FSOut>) {
+  {
     var m1: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
     var m2: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
     var m3: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
     var m4: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
     (*_stageOut).sk_FragColor = ((m1 * m2) * mat2x2<f32>(m3 * m4)[0]).xyxy;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(&_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(&_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/Equality.wgsl b/tests/sksl/wgsl/Equality.wgsl
index a32eadf..7c8873d 100644
--- a/tests/sksl/wgsl/Equality.wgsl
+++ b/tests/sksl/wgsl/Equality.wgsl
@@ -1,33 +1,34 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    f1: f32,
-    f2: f32,
-    f3: f32,
-    h1: f32,
-    h2: f32,
-    h3: f32,
-    v1: vec2<f32>,
-    v2: vec2<f32>,
-    v3: vec2<f32>,
-    hv1: vec2<f32>,
-    hv2: vec2<f32>,
-    hv3: vec2<f32>,
-    m1: mat2x2<f32>,
-    m2: mat2x2<f32>,
-    m3: mat2x2<f32>,
-    hm1: mat2x2<f32>,
-    hm2: mat2x2<f32>,
-    hm3: mat2x2<f32>,
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  f1: f32,
+  f2: f32,
+  f3: f32,
+  h1: f32,
+  h2: f32,
+  h3: f32,
+  v1: vec2<f32>,
+  v2: vec2<f32>,
+  v3: vec2<f32>,
+  hv1: vec2<f32>,
+  hv2: vec2<f32>,
+  hv3: vec2<f32>,
+  m1: mat2x2<f32>,
+  m2: mat2x2<f32>,
+  m3: mat2x2<f32>,
+  hm1: mat2x2<f32>,
+  hm2: mat2x2<f32>,
+  hm3: mat2x2<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main() -> vec4<f32> {
+  {
     var ok: bool = true;
     ok = ok && _globalUniforms.f1 == _globalUniforms.f2;
     ok = ok && _globalUniforms.h1 == _globalUniforms.h2;
@@ -70,9 +71,10 @@
     let _skTemp15 = _globalUniforms.m3;
     ok = ok && !(all(_skTemp14[0] == _skTemp15[0]) && all(_skTemp14[1] == _skTemp15[1]));
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main();
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main();
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/FunctionCallDependencies.wgsl b/tests/sksl/wgsl/FunctionCallDependencies.wgsl
index aeb3636..8e1c077 100644
--- a/tests/sksl/wgsl/FunctionCallDependencies.wgsl
+++ b/tests/sksl/wgsl/FunctionCallDependencies.wgsl
@@ -1,34 +1,46 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn getColor_h4h(c: f32) -> vec4<f32> {
+  {
     return vec4<f32>(c);
+  }
 }
 fn getFragCoordAugmentedColor_h4h(_stageIn: FSIn, c: f32) -> vec4<f32> {
+  {
     let _skTemp0 = getColor_h4h(c);
     return vec4<f32>(_stageIn.sk_FragCoord.xyxy * vec4<f32>(_skTemp0));
+  }
 }
 fn writeColorToOutput_vh(_stageOut: ptr<function, FSOut>, c: f32) {
+  {
     let _skTemp1 = getColor_h4h(c);
     (*_stageOut).sk_FragColor = _skTemp1;
+  }
 }
 fn writeToOutput_v(_stageOut: ptr<function, FSOut>) {
+  {
     writeColorToOutput_vh(_stageOut, 1.0);
+  }
 }
 fn modifyOutputColor_v(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) {
+  {
     let _skTemp2 = getFragCoordAugmentedColor_h4h(_stageIn, 2.0);
     (*_stageOut).sk_FragColor = (*_stageOut).sk_FragColor + _skTemp2;
+  }
 }
 fn main(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) {
+  {
     writeToOutput_v(_stageOut);
     modifyOutputColor_v(_stageIn, _stageOut);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(_stageIn, &_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(_stageIn, &_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/GlobalUniforms.wgsl b/tests/sksl/wgsl/GlobalUniforms.wgsl
index 75c6d3f..5aee95e 100644
--- a/tests/sksl/wgsl/GlobalUniforms.wgsl
+++ b/tests/sksl/wgsl/GlobalUniforms.wgsl
@@ -1,20 +1,22 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
-    _array: array<vec4<f32>, 5>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  _array: array<vec4<f32>, 5>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main() -> vec4<f32> {
+  {
     return vec4<f32>(_globalUniforms.colorGreen.x, _globalUniforms.colorRed.x, 0.0, 1.0);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main();
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main();
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/IfStatement.wgsl b/tests/sksl/wgsl/IfStatement.wgsl
index 1c180ce..8468618 100644
--- a/tests/sksl/wgsl/IfStatement.wgsl
+++ b/tests/sksl/wgsl/IfStatement.wgsl
@@ -1,60 +1,66 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn unbraced_v(_stageOut: ptr<function, FSOut>) {
+  {
     if (_globalUniforms.colorGreen.y == 1.0) {
-        (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
+      (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
     } else {
-        if (_globalUniforms.colorRed.x == 1.0) {
-            if (_globalUniforms.colorRed.y == 0.0) {
-                (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
-            } else {
-                (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
-            }
+      if (_globalUniforms.colorRed.x == 1.0) {
+        if (_globalUniforms.colorRed.y == 0.0) {
+          (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
         } else {
-            (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
+          (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
         }
+      } else {
+        (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
+      }
     }
+  }
 }
 fn braced_v(_stageOut: ptr<function, FSOut>) {
+  {
     if (_globalUniforms.colorGreen.y == 1.0) {
-        {
-            (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
-        }
+      {
+        (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
+      }
     } else {
-        if (_globalUniforms.colorRed.x == 1.0) {
+      if (_globalUniforms.colorRed.x == 1.0) {
+        {
+          if (_globalUniforms.colorRed.y == 0.0) {
             {
-                if (_globalUniforms.colorRed.y == 0.0) {
-                    {
-                        (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
-                    }
-                } else {
-                    {
-                        (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
-                    }
-                }
+              (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
             }
-        } else {
+          } else {
             {
-                (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
+              (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
             }
+          }
         }
+      } else {
+        {
+          (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
+        }
+      }
     }
+  }
 }
 fn main(_stageOut: ptr<function, FSOut>) {
+  {
     unbraced_v(_stageOut);
     braced_v(_stageOut);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(&_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(&_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/IndexExpression.wgsl b/tests/sksl/wgsl/IndexExpression.wgsl
index 92d9efa..dec4943 100644
--- a/tests/sksl/wgsl/IndexExpression.wgsl
+++ b/tests/sksl/wgsl/IndexExpression.wgsl
@@ -1,23 +1,25 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    _array: array<vec4<f32>, 5>,
-    vector: vec2<f32>,
-    matrix: mat2x2<f32>,
-    idx: i32,
+  _array: array<vec4<f32>, 5>,
+  vector: vec2<f32>,
+  matrix: mat2x2<f32>,
+  idx: i32,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main() -> vec4<f32> {
+  {
     let _skTemp0 = _globalUniforms.idx + 1;
     let _skTemp1 = _globalUniforms.idx + 1;
     return vec4<f32>(f32(_globalUniforms._array[_globalUniforms.idx][_globalUniforms.idx]), f32(_globalUniforms.vector[_skTemp0]), f32(_globalUniforms.matrix[_globalUniforms.idx][_skTemp1]), 1.0);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main();
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main();
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/MainDoesNotHaveFragCoordParameter.wgsl b/tests/sksl/wgsl/MainDoesNotHaveFragCoordParameter.wgsl
index 447de17..0568402 100644
--- a/tests/sksl/wgsl/MainDoesNotHaveFragCoordParameter.wgsl
+++ b/tests/sksl/wgsl/MainDoesNotHaveFragCoordParameter.wgsl
@@ -1,15 +1,17 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(_stageIn: FSIn) -> vec4<f32> {
+  {
     return vec4<f32>(f32(_stageIn.sk_FragCoord.x), 0.0, 0.0, 1.0);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/MainHasFragCoordParameter.wgsl b/tests/sksl/wgsl/MainHasFragCoordParameter.wgsl
index 63d3be6..a98f8f4 100644
--- a/tests/sksl/wgsl/MainHasFragCoordParameter.wgsl
+++ b/tests/sksl/wgsl/MainHasFragCoordParameter.wgsl
@@ -1,15 +1,17 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     return vec4<f32>(f32(coords.x), f32(coords.y), 1.0, 1.0);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/MainHasVoidReturn.wgsl b/tests/sksl/wgsl/MainHasVoidReturn.wgsl
index 68e0702..04abbcb 100644
--- a/tests/sksl/wgsl/MainHasVoidReturn.wgsl
+++ b/tests/sksl/wgsl/MainHasVoidReturn.wgsl
@@ -1,14 +1,16 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 fn main(_stageOut: ptr<function, FSOut>) {
+  {
     (*_stageOut).sk_FragColor = vec4<f32>(1.0);
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(&_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(&_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/MatrixConstructorDiagonal.wgsl b/tests/sksl/wgsl/MatrixConstructorDiagonal.wgsl
index 66778c5..7cbb2a8 100644
--- a/tests/sksl/wgsl/MatrixConstructorDiagonal.wgsl
+++ b/tests/sksl/wgsl/MatrixConstructorDiagonal.wgsl
@@ -1,24 +1,26 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
-    h: f32,
-    f: f32,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
+  h: f32,
+  f: f32,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn main() -> vec4<f32> {
+  {
     var ok: bool = true;
     ok = ok && all(mat2x2<f32>(2.0, 0.0, 0.0, 2.0) * vec2<f32>(_globalUniforms.f) == vec2<f32>(2.0 * _globalUniforms.f));
     ok = ok && all(mat4x4<f32>(2.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 2.0) * vec4<f32>(_globalUniforms.h) == vec4<f32>(2.0 * _globalUniforms.h));
     return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main();
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main();
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/OutParams.wgsl b/tests/sksl/wgsl/OutParams.wgsl
index 386f3a7..2370c5d 100644
--- a/tests/sksl/wgsl/OutParams.wgsl
+++ b/tests/sksl/wgsl/OutParams.wgsl
@@ -1,30 +1,37 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(front_facing) sk_Clockwise: bool,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    uFloat: f32,
+  uFloat: f32,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn various_parameter_types_vhhh(_stageOut: ptr<function, FSOut>, a: f32, b: ptr<function, f32>, c: ptr<function, f32>) {
+  {
     (*_stageOut).sk_FragColor = vec4<f32>(a, (*b), (*c), _globalUniforms.uFloat);
     (*b) = a;
     (*c) = _globalUniforms.uFloat;
+  }
 }
 fn one_out_param_vh(h: ptr<function, f32>) {
+  {
     (*h) = 2.0;
+  }
 }
 fn one_out_param_indirect_vh(h: ptr<function, f32>) {
+  {
     var _skTemp0: f32;
     one_out_param_vh(&_skTemp0);
     (*h) = _skTemp0;
+  }
 }
 struct S {
-    v: vec4<f32>,
+  v: vec4<f32>,
 };
 fn main(_stageOut: ptr<function, FSOut>) {
+  {
     var x: f32 = 1.0;
     var _skTemp1: f32;
     one_out_param_vh(&_skTemp1);
@@ -64,9 +71,10 @@
     various_parameter_types_vhhh(_stageOut, x + 1.0, &_skTemp13, &_skTemp14);
     s.v.y = _skTemp13;
     x = _skTemp14;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main(&_stageOut);
-    return _stageOut;
+  var _stageOut: FSOut;
+  main(&_stageOut);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/TernaryThenShortCircuit.wgsl b/tests/sksl/wgsl/TernaryThenShortCircuit.wgsl
index a942537..d2c5419 100644
--- a/tests/sksl/wgsl/TernaryThenShortCircuit.wgsl
+++ b/tests/sksl/wgsl/TernaryThenShortCircuit.wgsl
@@ -1,168 +1,182 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @builtin(position) sk_FragCoord: vec4<f32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @builtin(position) sk_FragCoord: vec4<f32>,
 };
 struct FSOut {
-    @location(0) sk_FragColor: vec4<f32>,
+  @location(0) sk_FragColor: vec4<f32>,
 };
 struct _GlobalUniforms {
-    colorGreen: vec4<f32>,
-    colorRed: vec4<f32>,
+  colorGreen: vec4<f32>,
+  colorRed: vec4<f32>,
 };
 @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
 fn Increment_ii(y: ptr<function, i32>) -> i32 {
+  {
     (*y) = (*y) + 1;
     return (*y);
+  }
 }
 fn True_b() -> bool {
+  {
     return true;
+  }
 }
 fn False_b() -> bool {
+  {
     return false;
+  }
 }
 fn TrueFalse_b() -> bool {
+  {
     var x: i32 = 1;
     var y: i32 = 1;
     var _skTemp0: bool;
     var _skTemp1: bool;
     if x == 1 {
-        let _skTemp2 = True_b();
-        _skTemp1 = _skTemp2;
+      let _skTemp2 = True_b();
+      _skTemp1 = _skTemp2;
     } else {
-        let _skTemp3 = False_b();
-        _skTemp1 = _skTemp3;
+      let _skTemp3 = False_b();
+      _skTemp1 = _skTemp3;
     }
     if _skTemp1 {
-        _skTemp0 = true;
+      _skTemp0 = true;
     } else {
-        var _skTemp4: i32 = y;
-        let _skTemp5 = Increment_ii(&_skTemp4);
-        y = _skTemp4;
-        _skTemp0 = _skTemp5 == 3;
+      var _skTemp4: i32 = y;
+      let _skTemp5 = Increment_ii(&_skTemp4);
+      y = _skTemp4;
+      _skTemp0 = _skTemp5 == 3;
     }
     if (_skTemp0) {
-        {
-            return x == 1 && y == 1;
-        }
+      {
+        return x == 1 && y == 1;
+      }
     } else {
-        {
-            return false;
-        }
+      {
+        return false;
+      }
     }
+  }
 }
 fn FalseTrue_b() -> bool {
+  {
     var x: i32 = 1;
     var y: i32 = 1;
     var _skTemp6: bool;
     var _skTemp7: bool;
     if x == 2 {
-        let _skTemp8 = True_b();
-        _skTemp7 = _skTemp8;
+      let _skTemp8 = True_b();
+      _skTemp7 = _skTemp8;
     } else {
-        let _skTemp9 = False_b();
-        _skTemp7 = _skTemp9;
+      let _skTemp9 = False_b();
+      _skTemp7 = _skTemp9;
     }
     if _skTemp7 {
-        _skTemp6 = true;
+      _skTemp6 = true;
     } else {
-        var _skTemp10: i32 = y;
-        let _skTemp11 = Increment_ii(&_skTemp10);
-        y = _skTemp10;
-        _skTemp6 = _skTemp11 == 2;
+      var _skTemp10: i32 = y;
+      let _skTemp11 = Increment_ii(&_skTemp10);
+      y = _skTemp10;
+      _skTemp6 = _skTemp11 == 2;
     }
     if (_skTemp6) {
-        {
-            return x == 1 && y == 2;
-        }
+      {
+        return x == 1 && y == 2;
+      }
     } else {
-        {
-            return false;
-        }
+      {
+        return false;
+      }
     }
+  }
 }
 fn FalseFalse_b() -> bool {
+  {
     var x: i32 = 1;
     var y: i32 = 1;
     var _skTemp12: bool;
     var _skTemp13: bool;
     if x == 2 {
-        let _skTemp14 = True_b();
-        _skTemp13 = _skTemp14;
+      let _skTemp14 = True_b();
+      _skTemp13 = _skTemp14;
     } else {
-        let _skTemp15 = False_b();
-        _skTemp13 = _skTemp15;
+      let _skTemp15 = False_b();
+      _skTemp13 = _skTemp15;
     }
     if _skTemp13 {
-        _skTemp12 = true;
+      _skTemp12 = true;
     } else {
-        var _skTemp16: i32 = y;
-        let _skTemp17 = Increment_ii(&_skTemp16);
-        y = _skTemp16;
-        _skTemp12 = _skTemp17 == 3;
+      var _skTemp16: i32 = y;
+      let _skTemp17 = Increment_ii(&_skTemp16);
+      y = _skTemp16;
+      _skTemp12 = _skTemp17 == 3;
     }
     if (_skTemp12) {
-        {
-            return false;
-        }
+      {
+        return false;
+      }
     } else {
-        {
-            return x == 1 && y == 2;
-        }
+      {
+        return x == 1 && y == 2;
+      }
     }
+  }
 }
 fn main(coords: vec2<f32>) -> vec4<f32> {
+  {
     var _0_TrueTrue: bool;
     var _2_y: i32 = 1;
     var _skTemp18: bool;
     let _skTemp19 = True_b();
     if _skTemp19 {
-        _skTemp18 = true;
+      _skTemp18 = true;
     } else {
-        var _skTemp20: i32 = _2_y;
-        let _skTemp21 = Increment_ii(&_skTemp20);
-        _2_y = _skTemp20;
-        _skTemp18 = _skTemp21 == 2;
+      var _skTemp20: i32 = _2_y;
+      let _skTemp21 = Increment_ii(&_skTemp20);
+      _2_y = _skTemp20;
+      _skTemp18 = _skTemp21 == 2;
     }
     if (_skTemp18) {
-        {
-            _0_TrueTrue = _2_y == 1;
-        }
+      {
+        _0_TrueTrue = _2_y == 1;
+      }
     } else {
-        {
-            _0_TrueTrue = false;
-        }
+      {
+        _0_TrueTrue = false;
+      }
     }
     var _skTemp22: vec4<f32>;
     var _skTemp23: bool;
     var _skTemp24: bool;
     var _skTemp25: bool;
     if _0_TrueTrue {
-        let _skTemp26 = TrueFalse_b();
-        _skTemp25 = _skTemp26;
+      let _skTemp26 = TrueFalse_b();
+      _skTemp25 = _skTemp26;
     } else {
-        _skTemp25 = false;
+      _skTemp25 = false;
     }
     if _skTemp25 {
-        let _skTemp27 = FalseTrue_b();
-        _skTemp24 = _skTemp27;
+      let _skTemp27 = FalseTrue_b();
+      _skTemp24 = _skTemp27;
     } else {
-        _skTemp24 = false;
+      _skTemp24 = false;
     }
     if _skTemp24 {
-        let _skTemp28 = FalseFalse_b();
-        _skTemp23 = _skTemp28;
+      let _skTemp28 = FalseFalse_b();
+      _skTemp23 = _skTemp28;
     } else {
-        _skTemp23 = false;
+      _skTemp23 = false;
     }
     if _skTemp23 {
-        _skTemp22 = _globalUniforms.colorGreen;
+      _skTemp22 = _globalUniforms.colorGreen;
     } else {
-        _skTemp22 = _globalUniforms.colorRed;
+      _skTemp22 = _globalUniforms.colorRed;
     }
     return _skTemp22;
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
-    return _stageOut;
+  var _stageOut: FSOut;
+  _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/UserDefinedPipelineIO.wgsl b/tests/sksl/wgsl/UserDefinedPipelineIO.wgsl
index f140a1d..7dcf218 100644
--- a/tests/sksl/wgsl/UserDefinedPipelineIO.wgsl
+++ b/tests/sksl/wgsl/UserDefinedPipelineIO.wgsl
@@ -1,22 +1,24 @@
 struct FSIn {
-    @builtin(front_facing) sk_Clockwise: bool,
-    @location(1) input1: f32,
-    @location(2) input2: f32,
-    @location(3) input3: vec2<f32>,
-    @location(4) @interpolate(flat) input4: i32,
-    @location(5) @interpolate(flat) input5: vec2<i32>,
+  @builtin(front_facing) sk_Clockwise: bool,
+  @location(1) input1: f32,
+  @location(2) input2: f32,
+  @location(3) input3: vec2<f32>,
+  @location(4) @interpolate(flat) input4: i32,
+  @location(5) @interpolate(flat) input5: vec2<i32>,
 };
 struct FSOut {
-    @location(1) output1: f32,
-    @location(2) output2: f32,
-    @location(3) output3: vec2<f32>,
-    @location(4) @interpolate(flat) output4: i32,
-    @location(5) @interpolate(flat) output5: vec2<i32>,
+  @location(1) output1: f32,
+  @location(2) output2: f32,
+  @location(3) output3: vec2<f32>,
+  @location(4) @interpolate(flat) output4: i32,
+  @location(5) @interpolate(flat) output5: vec2<i32>,
 };
 fn main() {
+  {
+  }
 }
 @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
-    var _stageOut: FSOut;
-    main();
-    return _stageOut;
+  var _stageOut: FSOut;
+  main();
+  return _stageOut;
 }
diff --git a/tests/sksl/wgsl/VertexPositionOutputIsAlwaysDeclared.wgsl b/tests/sksl/wgsl/VertexPositionOutputIsAlwaysDeclared.wgsl
index 33b2f88..5472b50 100644
--- a/tests/sksl/wgsl/VertexPositionOutputIsAlwaysDeclared.wgsl
+++ b/tests/sksl/wgsl/VertexPositionOutputIsAlwaysDeclared.wgsl
@@ -1,10 +1,12 @@
 struct VSOut {
-    @builtin(position) sk_Position: vec4<f32>,
+  @builtin(position) sk_Position: vec4<f32>,
 };
 fn main() {
+  {
+  }
 }
 @vertex fn vertexMain() -> VSOut {
-    var _stageOut: VSOut;
-    main();
-    return _stageOut;
+  var _stageOut: VSOut;
+  main();
+  return _stageOut;
 }