blob: 0d7b8289fa506ad64d6111f735e51b62a7e4e5e1 [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrD3DResourceProvider_DEFINED
#define GrD3DResourceProvider_DEFINED
#include "include/gpu/d3d/GrD3DTypes.h"
#include "include/private/SkTArray.h"
#include "src/core/SkLRUCache.h"
#include "src/gpu/GrProgramDesc.h"
#include "src/gpu/d3d/GrD3DConstantRingBuffer.h"
#include "src/gpu/d3d/GrD3DCpuDescriptorManager.h"
#include "src/gpu/d3d/GrD3DRootSignature.h"
#include <memory>
class GrD3DDirectCommandList;
class GrD3DGpu;
class GrD3DPipelineState;
class GrD3DResourceProvider {
public:
GrD3DResourceProvider(GrD3DGpu*);
std::unique_ptr<GrD3DDirectCommandList> findOrCreateDirectCommandList();
void recycleDirectCommandList(std::unique_ptr<GrD3DDirectCommandList>);
sk_sp<GrD3DRootSignature> findOrCreateRootSignature(int numTextureSamplers);
D3D12_CPU_DESCRIPTOR_HANDLE createRenderTargetView(ID3D12Resource* textureResource);
void recycleRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE*);
D3D12_CPU_DESCRIPTOR_HANDLE createDepthStencilView(ID3D12Resource* textureResource);
void recycleDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE*);
D3D12_CPU_DESCRIPTOR_HANDLE createConstantBufferView(ID3D12Resource* bufferResource,
size_t offset,
size_t size);
D3D12_CPU_DESCRIPTOR_HANDLE createShaderResourceView(ID3D12Resource* resource);
void recycleConstantOrShaderView(D3D12_CPU_DESCRIPTOR_HANDLE*);
D3D12_CPU_DESCRIPTOR_HANDLE createSampler(D3D12_FILTER filter,
D3D12_TEXTURE_ADDRESS_MODE addressModeU,
D3D12_TEXTURE_ADDRESS_MODE addressModeV);
void recycleSampler(D3D12_CPU_DESCRIPTOR_HANDLE*);
sk_sp<GrD3DPipelineState> findOrCreateCompatiblePipelineState(GrRenderTarget*,
const GrProgramInfo&);
D3D12_GPU_VIRTUAL_ADDRESS uploadConstantData(void* data, size_t size);
void prepForSubmit();
private:
#ifdef SK_DEBUG
#define GR_PIPELINE_STATE_CACHE_STATS
#endif
class PipelineStateCache : public ::SkNoncopyable {
public:
PipelineStateCache(GrD3DGpu* gpu);
~PipelineStateCache();
sk_sp<GrD3DPipelineState> refPipelineState(GrRenderTarget*, const GrProgramInfo&);
private:
struct Entry;
struct DescHash {
uint32_t operator()(const GrProgramDesc& desc) const {
return SkOpts::hash_fn(desc.asKey(), desc.keyLength(), 0);
}
};
SkLRUCache<const GrProgramDesc, std::unique_ptr<Entry>, DescHash> fMap;
GrD3DGpu* fGpu;
#ifdef GR_PIPELINE_STATE_CACHE_STATS
int fTotalRequests;
int fCacheMisses;
#endif
};
GrD3DGpu* fGpu;
SkSTArray<4, std::unique_ptr<GrD3DDirectCommandList>> fAvailableDirectCommandLists;
SkSTArray<4, sk_sp<GrD3DRootSignature>> fRootSignatures;
GrD3DCpuDescriptorManager fCpuDescriptorManager;
sk_sp<GrD3DConstantRingBuffer> fConstantBuffer;
std::unique_ptr<PipelineStateCache> fPipelineStateCache;
};
#endif