| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| // This is a GPU-backend specific test. | |
| #include "include/core/SkAlphaType.h" | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkColorSpace.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkString.h" | |
| #include "include/core/SkSurfaceProps.h" | |
| #include "include/core/SkTypes.h" | |
| #include "include/gpu/GpuTypes.h" | |
| #include "include/gpu/GrBackendSurface.h" | |
| #include "include/gpu/GrContextOptions.h" | |
| #include "include/gpu/GrDirectContext.h" | |
| #include "include/gpu/GrTypes.h" | |
| #include "include/gpu/gl/GrGLTypes.h" | |
| #include "include/private/base/SkDebug.h" | |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" | |
| #include "src/base/SkRandom.h" | |
| #include "src/gpu/KeyBuilder.h" | |
| #include "src/gpu/SkBackingFit.h" | |
| #include "src/gpu/Swizzle.h" | |
| #include "src/gpu/ganesh/GrAutoLocaleSetter.h" | |
| #include "src/gpu/ganesh/GrCaps.h" | |
| #include "src/gpu/ganesh/GrDirectContextPriv.h" | |
| #include "src/gpu/ganesh/GrDrawOpTest.h" | |
| #include "src/gpu/ganesh/GrDrawingManager.h" | |
| #include "src/gpu/ganesh/GrFragmentProcessor.h" | |
| #include "src/gpu/ganesh/GrPaint.h" | |
| #include "src/gpu/ganesh/GrProcessorUnitTest.h" | |
| #include "src/gpu/ganesh/GrProxyProvider.h" | |
| #include "src/gpu/ganesh/GrSurfaceProxy.h" | |
| #include "src/gpu/ganesh/SurfaceDrawContext.h" | |
| #include "src/gpu/ganesh/effects/GrBlendFragmentProcessor.h" | |
| #include "src/gpu/ganesh/effects/GrPorterDuffXferProcessor.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "tests/CtsEnforcement.h" | |
| #include "tests/Test.h" | |
| #include <algorithm> | |
| #include <array> | |
| #include <cstdint> | |
| #include <memory> | |
| #include <tuple> | |
| #include <utility> | |
| class GrRecordingContext; | |
| struct GrShaderCaps; | |
| #ifdef SK_GL | |
| #include "src/gpu/ganesh/gl/GrGLGpu.h" | |
| #endif | |
| /* | |
| * A simple processor which just tries to insert a massive key and verify that it can retrieve the | |
| * whole thing correctly | |
| */ | |
| static const uint32_t kMaxKeySize = 1024; | |
| namespace { | |
| class BigKeyProcessor : public GrFragmentProcessor { | |
| public: | |
| static std::unique_ptr<GrFragmentProcessor> Make() { | |
| return std::unique_ptr<GrFragmentProcessor>(new BigKeyProcessor); | |
| } | |
| const char* name() const override { return "Big_Ole_Key"; } | |
| std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override { | |
| class Impl : public ProgramImpl { | |
| public: | |
| void emitCode(EmitArgs& args) override { | |
| args.fFragBuilder->codeAppendf("return half4(1);\n"); | |
| } | |
| }; | |
| return std::make_unique<Impl>(); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override { return Make(); } | |
| private: | |
| BigKeyProcessor() : INHERITED(kBigKeyProcessor_ClassID, kNone_OptimizationFlags) {} | |
| void onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const override { | |
| for (uint32_t i = 0; i < kMaxKeySize; i++) { | |
| b->add32(i); | |
| } | |
| } | |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST | |
| using INHERITED = GrFragmentProcessor; | |
| }; | |
| } // anonymous namespace | |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor) | |
| #if defined(GR_TEST_UTILS) | |
| std::unique_ptr<GrFragmentProcessor> BigKeyProcessor::TestCreate(GrProcessorTestData*) { | |
| return BigKeyProcessor::Make(); | |
| } | |
| #endif | |
| ////////////////////////////////////////////////////////////////////////////// | |
| class BlockInputFragmentProcessor : public GrFragmentProcessor { | |
| public: | |
| static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp) { | |
| return std::unique_ptr<GrFragmentProcessor>(new BlockInputFragmentProcessor(std::move(fp))); | |
| } | |
| const char* name() const override { return "Block_Input"; } | |
| std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override { | |
| return std::make_unique<GLFP>(); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override { | |
| return Make(this->childProcessor(0)->clone()); | |
| } | |
| private: | |
| class GLFP : public ProgramImpl { | |
| public: | |
| void emitCode(EmitArgs& args) override { | |
| SkString temp = this->invokeChild(0, args); | |
| args.fFragBuilder->codeAppendf("return %s;", temp.c_str()); | |
| } | |
| private: | |
| using INHERITED = ProgramImpl; | |
| }; | |
| BlockInputFragmentProcessor(std::unique_ptr<GrFragmentProcessor> child) | |
| : INHERITED(kBlockInputFragmentProcessor_ClassID, kNone_OptimizationFlags) { | |
| this->registerChild(std::move(child)); | |
| } | |
| void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {} | |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | |
| using INHERITED = GrFragmentProcessor; | |
| }; | |
| ////////////////////////////////////////////////////////////////////////////// | |
| /* | |
| * Begin test code | |
| */ | |
| static const int kRenderTargetHeight = 1; | |
| static const int kRenderTargetWidth = 1; | |
| static std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> random_surface_draw_context( | |
| GrRecordingContext* rContext, SkRandom* random, const GrCaps* caps) { | |
| GrSurfaceOrigin origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin | |
| : kBottomLeft_GrSurfaceOrigin; | |
| GrColorType ct = GrColorType::kRGBA_8888; | |
| const GrBackendFormat format = caps->getDefaultBackendFormat(ct, GrRenderable::kYes); | |
| int sampleCnt = random->nextBool() ? caps->getRenderTargetSampleCount(2, format) : 1; | |
| // Above could be 0 if msaa isn't supported. | |
| sampleCnt = std::max(1, sampleCnt); | |
| return skgpu::ganesh::SurfaceDrawContext::Make(rContext, | |
| GrColorType::kRGBA_8888, | |
| nullptr, | |
| SkBackingFit::kExact, | |
| {kRenderTargetWidth, kRenderTargetHeight}, | |
| SkSurfaceProps(), | |
| /*label=*/{}, | |
| sampleCnt, | |
| skgpu::Mipmapped::kNo, | |
| GrProtected::kNo, | |
| origin); | |
| } | |
| #if defined(GR_TEST_UTILS) | |
| static void set_random_xpf(GrPaint* paint, GrProcessorTestData* d) { | |
| paint->setXPFactory(GrXPFactoryTestFactory::Get(d)); | |
| } | |
| static std::unique_ptr<GrFragmentProcessor> create_random_proc_tree(GrProcessorTestData* d, | |
| int minLevels, int maxLevels) { | |
| SkASSERT(1 <= minLevels); | |
| SkASSERT(minLevels <= maxLevels); | |
| // Return a leaf node if maxLevels is 1 or if we randomly chose to terminate. | |
| // If returning a leaf node, make sure that it doesn't have children (e.g. another | |
| // GrComposeEffect) | |
| const float terminateProbability = 0.3f; | |
| if (1 == minLevels) { | |
| bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability); | |
| if (terminate) { | |
| std::unique_ptr<GrFragmentProcessor> fp; | |
| while (true) { | |
| fp = GrFragmentProcessorTestFactory::Make(d); | |
| if (!fp) { | |
| return nullptr; | |
| } | |
| if (0 == fp->numNonNullChildProcessors()) { | |
| break; | |
| } | |
| } | |
| return fp; | |
| } | |
| } | |
| // If we didn't terminate, choose either the left or right subtree to fulfill | |
| // the minLevels requirement of this tree; the other child can have as few levels as it wants. | |
| // Also choose a random xfer mode. | |
| if (minLevels > 1) { | |
| --minLevels; | |
| } | |
| auto minLevelsChild = create_random_proc_tree(d, minLevels, maxLevels - 1); | |
| std::unique_ptr<GrFragmentProcessor> otherChild(create_random_proc_tree(d, 1, maxLevels - 1)); | |
| if (!minLevelsChild || !otherChild) { | |
| return nullptr; | |
| } | |
| SkBlendMode mode = static_cast<SkBlendMode>(d->fRandom->nextRangeU(0, | |
| (int)SkBlendMode::kLastMode)); | |
| std::unique_ptr<GrFragmentProcessor> fp; | |
| if (d->fRandom->nextF() < 0.5f) { | |
| fp = GrBlendFragmentProcessor::Make(std::move(minLevelsChild), std::move(otherChild), mode); | |
| SkASSERT(fp); | |
| } else { | |
| fp = GrBlendFragmentProcessor::Make(std::move(otherChild), std::move(minLevelsChild), mode); | |
| SkASSERT(fp); | |
| } | |
| return fp; | |
| } | |
| static void set_random_color_coverage_stages(GrPaint* paint, | |
| GrProcessorTestData* d, | |
| int maxStages, | |
| int maxTreeLevels) { | |
| // Randomly choose to either create a linear pipeline of procs or create one proc tree | |
| const float procTreeProbability = 0.5f; | |
| if (d->fRandom->nextF() < procTreeProbability) { | |
| std::unique_ptr<GrFragmentProcessor> fp(create_random_proc_tree(d, 2, maxTreeLevels)); | |
| if (fp) { | |
| paint->setColorFragmentProcessor(std::move(fp)); | |
| } | |
| } else { | |
| if (maxStages >= 1) { | |
| if (std::unique_ptr<GrFragmentProcessor> fp = GrFragmentProcessorTestFactory::Make(d)) { | |
| paint->setColorFragmentProcessor(std::move(fp)); | |
| } | |
| } | |
| if (maxStages >= 2) { | |
| if (std::unique_ptr<GrFragmentProcessor> fp = GrFragmentProcessorTestFactory::Make(d)) { | |
| paint->setCoverageFragmentProcessor(std::move(fp)); | |
| } | |
| } | |
| } | |
| } | |
| #endif | |
| #if !defined(GR_TEST_UTILS) | |
| bool GrDrawingManager::ProgramUnitTest(GrDirectContext*, int) { return true; } | |
| #else | |
| bool GrDrawingManager::ProgramUnitTest(GrDirectContext* direct, int maxStages, int maxLevels) { | |
| GrProxyProvider* proxyProvider = direct->priv().proxyProvider(); | |
| const GrCaps* caps = direct->priv().caps(); | |
| GrProcessorTestData::ViewInfo views[2]; | |
| // setup arbitrary textures | |
| skgpu::Mipmapped mipmapped = skgpu::Mipmapped(caps->mipmapSupport()); | |
| { | |
| static constexpr SkISize kDims = {34, 18}; | |
| const GrBackendFormat format = caps->getDefaultBackendFormat(GrColorType::kRGBA_8888, | |
| GrRenderable::kYes); | |
| auto proxy = proxyProvider->createProxy(format, | |
| kDims, | |
| GrRenderable::kYes, | |
| 1, | |
| mipmapped, | |
| SkBackingFit::kExact, | |
| skgpu::Budgeted::kNo, | |
| GrProtected::kNo, | |
| /*label=*/{}, | |
| GrInternalSurfaceFlags::kNone); | |
| skgpu::Swizzle swizzle = caps->getReadSwizzle(format, GrColorType::kRGBA_8888); | |
| views[0] = {{std::move(proxy), kBottomLeft_GrSurfaceOrigin, swizzle}, | |
| GrColorType::kRGBA_8888, kPremul_SkAlphaType}; | |
| } | |
| { | |
| static constexpr SkISize kDims = {16, 22}; | |
| const GrBackendFormat format = caps->getDefaultBackendFormat(GrColorType::kAlpha_8, | |
| GrRenderable::kNo); | |
| auto proxy = proxyProvider->createProxy(format, | |
| kDims, | |
| GrRenderable::kNo, | |
| 1, | |
| mipmapped, | |
| SkBackingFit::kExact, | |
| skgpu::Budgeted::kNo, | |
| GrProtected::kNo, | |
| /*label=*/{}, | |
| GrInternalSurfaceFlags::kNone); | |
| skgpu::Swizzle swizzle = caps->getReadSwizzle(format, GrColorType::kAlpha_8); | |
| views[1] = {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle}, | |
| GrColorType::kAlpha_8, kPremul_SkAlphaType}; | |
| } | |
| if (!std::get<0>(views[0]) || !std::get<0>(views[1])) { | |
| SkDebugf("Could not allocate textures for test"); | |
| return false; | |
| } | |
| SkRandom random; | |
| static const int NUM_TESTS = 1024; | |
| for (int t = 0; t < NUM_TESTS; t++) { | |
| // setup random render target(can fail) | |
| auto surfaceDrawContext = random_surface_draw_context(direct, &random, caps); | |
| if (!surfaceDrawContext) { | |
| SkDebugf("Could not allocate surfaceDrawContext"); | |
| return false; | |
| } | |
| GrPaint paint; | |
| GrProcessorTestData ptd(&random, direct, /*maxTreeDepth=*/1, std::size(views), views); | |
| set_random_color_coverage_stages(&paint, &ptd, maxStages, maxLevels); | |
| set_random_xpf(&paint, &ptd); | |
| GrDrawRandomOp(&random, surfaceDrawContext.get(), std::move(paint)); | |
| } | |
| // Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes) | |
| direct->flush(GrFlushInfo()); | |
| direct->submit(GrSyncCpu::kNo); | |
| // Validate that GrFPs work correctly without an input. | |
| auto sdc = skgpu::ganesh::SurfaceDrawContext::Make(direct, | |
| GrColorType::kRGBA_8888, | |
| nullptr, | |
| SkBackingFit::kExact, | |
| {kRenderTargetWidth, kRenderTargetHeight}, | |
| SkSurfaceProps(), | |
| /*label=*/{}); | |
| if (!sdc) { | |
| SkDebugf("Could not allocate a surfaceDrawContext"); | |
| return false; | |
| } | |
| int fpFactoryCnt = GrFragmentProcessorTestFactory::Count(); | |
| for (int i = 0; i < fpFactoryCnt; ++i) { | |
| // Since FP factories internally randomize, call each 10 times. | |
| for (int j = 0; j < 10; ++j) { | |
| GrProcessorTestData ptd(&random, direct, /*maxTreeDepth=*/1, std::size(views), | |
| views); | |
| GrPaint paint; | |
| paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc)); | |
| auto fp = GrFragmentProcessorTestFactory::MakeIdx(i, &ptd); | |
| auto blockFP = BlockInputFragmentProcessor::Make(std::move(fp)); | |
| paint.setColorFragmentProcessor(std::move(blockFP)); | |
| GrDrawRandomOp(&random, sdc.get(), std::move(paint)); | |
| direct->flush(GrFlushInfo()); | |
| direct->submit(GrSyncCpu::kNo); | |
| } | |
| } | |
| return true; | |
| } | |
| #endif | |
| static int get_programs_max_stages(const sk_gpu_test::ContextInfo& ctxInfo) { | |
| int maxStages = 6; | |
| #ifdef SK_GL | |
| auto context = ctxInfo.directContext(); | |
| if (skiatest::IsGLContextType(ctxInfo.type())) { | |
| GrGLGpu* gpu = static_cast<GrGLGpu*>(context->priv().getGpu()); | |
| if (kGLES_GrGLStandard == gpu->glStandard()) { | |
| // We've had issues with driver crashes and HW limits being exceeded with many effects on | |
| // Android devices. We have passes on ARM devices with the default number of stages. | |
| // TODO When we run ES 3.00 GLSL in more places, test again | |
| #ifdef SK_BUILD_FOR_ANDROID | |
| if (gpu->ctxInfo().vendor() != GrGLVendor::kARM) { | |
| maxStages = 1; | |
| } | |
| #endif | |
| // On iOS we can exceed the maximum number of varyings. http://skbug.com/6627. | |
| #ifdef SK_BUILD_FOR_IOS | |
| maxStages = 3; | |
| #endif | |
| } | |
| // On Angle D3D we will hit a limit of out variables if we use too many stages. This is | |
| // particularly true on D3D9 with a low limit on varyings and the fact that every varying is | |
| // packed as though it has 4 components. | |
| if (ctxInfo.type() == skgpu::ContextType::kANGLE_D3D9_ES2) { | |
| maxStages = 2; | |
| } else if (ctxInfo.type() == skgpu::ContextType::kANGLE_D3D11_ES2) { | |
| maxStages = 3; | |
| } | |
| } | |
| #endif | |
| return maxStages; | |
| } | |
| static int get_programs_max_levels(const sk_gpu_test::ContextInfo& ctxInfo) { | |
| // A full tree with 5 levels (31 nodes) may cause a program that exceeds shader limits | |
| // (e.g. uniform or varying limits); maxTreeLevels should be a number from 1 to 4 inclusive. | |
| int maxTreeLevels = 4; | |
| if (skiatest::IsGLContextType(ctxInfo.type())) { | |
| // On iOS we can exceed the maximum number of varyings. http://skbug.com/6627. | |
| #ifdef SK_BUILD_FOR_IOS | |
| maxTreeLevels = 2; | |
| #endif | |
| #if defined(SK_BUILD_FOR_ANDROID) && defined(SK_GL) | |
| GrGLGpu* gpu = static_cast<GrGLGpu*>(ctxInfo.directContext()->priv().getGpu()); | |
| // Tecno Spark 3 Pro with Power VR Rogue GE8300 will fail shader compiles with | |
| // no message if the shader is particularly long. | |
| if (gpu->ctxInfo().vendor() == GrGLVendor::kImagination) { | |
| maxTreeLevels = 3; | |
| } | |
| #endif | |
| if (ctxInfo.type() == skgpu::ContextType::kANGLE_D3D9_ES2 || | |
| ctxInfo.type() == skgpu::ContextType::kANGLE_D3D11_ES2) { | |
| // On Angle D3D we will hit a limit of out variables if we use too many stages. | |
| maxTreeLevels = 2; | |
| } | |
| } | |
| return maxTreeLevels; | |
| } | |
| static void test_programs(skiatest::Reporter* reporter, const sk_gpu_test::ContextInfo& ctxInfo) { | |
| int maxStages = get_programs_max_stages(ctxInfo); | |
| if (maxStages == 0) { | |
| return; | |
| } | |
| int maxLevels = get_programs_max_levels(ctxInfo); | |
| if (maxLevels == 0) { | |
| return; | |
| } | |
| REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(ctxInfo.directContext(), maxStages, | |
| maxLevels)); | |
| } | |
| DEF_GANESH_TEST(Programs, reporter, options, CtsEnforcement::kNever) { | |
| // Set a locale that would cause shader compilation to fail because of , as decimal separator. | |
| // skbug 3330 | |
| #ifdef SK_BUILD_FOR_WIN | |
| GrAutoLocaleSetter als("sv-SE"); | |
| #else | |
| GrAutoLocaleSetter als("sv_SE.UTF-8"); | |
| #endif | |
| // We suppress prints to avoid spew | |
| GrContextOptions opts = options; | |
| opts.fSuppressPrints = true; | |
| sk_gpu_test::GrContextFactory debugFactory(opts); | |
| skiatest::RunWithGaneshTestContexts(test_programs, &skgpu::IsRenderingContext, reporter, opts); | |
| } |