| /* | |
| * Copyright 2020 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "tests/Test.h" | |
| #ifdef SK_VULKAN | |
| #include "include/core/SkAlphaType.h" | |
| #include "include/core/SkColorSpace.h" | |
| #include "include/core/SkColorType.h" | |
| #include "include/core/SkImage.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/gpu/GpuTypes.h" | |
| #include "include/gpu/GrBackendSurface.h" | |
| #include "include/gpu/GrDirectContext.h" | |
| #include "include/gpu/GrTypes.h" | |
| #include "include/gpu/MutableTextureState.h" | |
| #include "include/gpu/ganesh/SkImageGanesh.h" | |
| #include "include/gpu/ganesh/vk/GrVkBackendSurface.h" | |
| #include "include/gpu/vk/GrVkTypes.h" | |
| #include "src/gpu/ganesh/GrDirectContextPriv.h" | |
| #include "src/gpu/ganesh/GrSurfaceProxy.h" | |
| #include "src/gpu/ganesh/GrTextureProxy.h" | |
| #include "src/gpu/ganesh/vk/GrVkCaps.h" | |
| #include "src/gpu/ganesh/vk/GrVkGpu.h" | |
| #include "src/gpu/ganesh/vk/GrVkImage.h" | |
| #include "src/gpu/ganesh/vk/GrVkTexture.h" | |
| #include "tests/CtsEnforcement.h" | |
| #include "tools/gpu/ProxyUtils.h" | |
| #include <vulkan/vulkan_core.h> | |
| #include <cstdint> | |
| class GrTexture; | |
| struct GrContextOptions; | |
| DEF_GANESH_TEST_FOR_VULKAN_CONTEXT(VkBackendSurfaceMutableStateTest, | |
| reporter, | |
| ctxInfo, | |
| CtsEnforcement::kApiLevel_T) { | |
| auto dContext = ctxInfo.directContext(); | |
| GrBackendFormat format = GrBackendFormats::MakeVk(VK_FORMAT_R8G8B8A8_UNORM); | |
| GrBackendTexture backendTex = dContext->createBackendTexture( | |
| 32, 32, format, skgpu::Mipmapped::kNo, GrRenderable::kNo, GrProtected::kNo); | |
| REPORTER_ASSERT(reporter, backendTex.isValid()); | |
| GrVkImageInfo info; | |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); | |
| VkImageLayout initLayout = info.fImageLayout; | |
| uint32_t initQueue = info.fCurrentQueueFamily; | |
| skgpu::MutableTextureState initState(initLayout, initQueue); | |
| // Verify that setting that state via a copy of a backendTexture is reflected in all the | |
| // backendTextures. | |
| GrBackendTexture backendTexCopy = backendTex; | |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTexCopy, &info)); | |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | |
| skgpu::MutableTextureState newState(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, | |
| VK_QUEUE_FAMILY_IGNORED); | |
| backendTexCopy.setMutableState(newState); | |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); | |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); | |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTexCopy, &info)); | |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); | |
| // Setting back to the init state since we didn't actually change it | |
| backendTex.setMutableState(initState); | |
| sk_sp<SkImage> wrappedImage = SkImages::BorrowTextureFrom(dContext, | |
| backendTex, | |
| kTopLeft_GrSurfaceOrigin, | |
| kRGBA_8888_SkColorType, | |
| kPremul_SkAlphaType, | |
| nullptr); | |
| GrSurfaceProxy* proxy = sk_gpu_test::GetTextureImageProxy(wrappedImage.get(), dContext); | |
| REPORTER_ASSERT(reporter, proxy); | |
| REPORTER_ASSERT(reporter, proxy->isInstantiated()); | |
| GrTexture* texture = proxy->peekTexture(); | |
| REPORTER_ASSERT(reporter, texture); | |
| // Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture | |
| GrVkImage* vkTexture = static_cast<GrVkTexture*>(texture)->textureImage(); | |
| REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout()); | |
| REPORTER_ASSERT(reporter, initQueue == vkTexture->currentQueueFamilyIndex()); | |
| vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); | |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); | |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | |
| GrBackendTexture backendTexImage; | |
| bool ok = SkImages::GetBackendTextureFromImage(wrappedImage, &backendTexImage, false); | |
| REPORTER_ASSERT(reporter, ok); | |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTexImage, &info)); | |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | |
| // Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture | |
| backendTexImage.setMutableState(newState); | |
| REPORTER_ASSERT(reporter, | |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == vkTexture->currentLayout()); | |
| REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); | |
| vkTexture->setQueueFamilyIndex(initQueue); | |
| vkTexture->updateImageLayout(initLayout); | |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); | |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTexCopy, &info)); | |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTexImage, &info)); | |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | |
| // Test using the setBackendTextureStateAPI. Unlike the previous test this will actually add | |
| // real transitions to the image so we need to be careful about doing actual valid transitions. | |
| GrVkGpu* gpu = static_cast<GrVkGpu*>(dContext->priv().getGpu()); | |
| skgpu::MutableTextureState previousState; | |
| dContext->setBackendTextureState(backendTex, newState, &previousState); | |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); | |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); | |
| REPORTER_ASSERT(reporter, previousState.isValid()); | |
| REPORTER_ASSERT(reporter, previousState.backend() == skgpu::BackendApi::kVulkan); | |
| REPORTER_ASSERT(reporter, previousState.getVkImageLayout() == initLayout); | |
| REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == initQueue); | |
| // Make sure passing in VK_IMAGE_LAYOUT_UNDEFINED does not change the layout | |
| skgpu::MutableTextureState noopState(VK_IMAGE_LAYOUT_UNDEFINED, VK_QUEUE_FAMILY_IGNORED); | |
| dContext->setBackendTextureState(backendTex, noopState, &previousState); | |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); | |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); | |
| REPORTER_ASSERT(reporter, previousState.isValid()); | |
| REPORTER_ASSERT(reporter, previousState.backend() == skgpu::BackendApi::kVulkan); | |
| REPORTER_ASSERT(reporter, | |
| previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); | |
| REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == gpu->queueIndex()); | |
| // To test queue transitions, we don't have any other valid queue available so instead we try | |
| // to transition to external queue. | |
| if (gpu->vkCaps().supportsExternalMemory()) { | |
| skgpu::MutableTextureState externalState(VK_IMAGE_LAYOUT_GENERAL, VK_QUEUE_FAMILY_EXTERNAL); | |
| dContext->setBackendTextureState(backendTex, externalState, &previousState); | |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); | |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_EXTERNAL == info.fCurrentQueueFamily); | |
| REPORTER_ASSERT(reporter, previousState.isValid()); | |
| REPORTER_ASSERT(reporter, previousState.backend() == skgpu::BackendApi::kVulkan); | |
| REPORTER_ASSERT(reporter, | |
| previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); | |
| REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == gpu->queueIndex()); | |
| dContext->submit(); | |
| // Go back to the initial queue. Also we should stay in VK_IMAGE_LAYOUT_GENERAL since we | |
| // are passing in VK_IMAGE_LAYOUT_UNDEFINED | |
| skgpu::MutableTextureState externalState2(VK_IMAGE_LAYOUT_UNDEFINED, initQueue); | |
| dContext->setBackendTextureState(backendTex, externalState2, &previousState); | |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); | |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); | |
| REPORTER_ASSERT(reporter, previousState.isValid()); | |
| REPORTER_ASSERT(reporter, previousState.backend() == skgpu::BackendApi::kVulkan); | |
| REPORTER_ASSERT(reporter, previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_GENERAL); | |
| REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == VK_QUEUE_FAMILY_EXTERNAL); | |
| } | |
| // We must submit this work before we try to delete the backend texture. | |
| dContext->submit(GrSyncCpu::kYes); | |
| dContext->deleteBackendTexture(backendTex); | |
| } | |
| #endif |