| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/shaders/SkBlendShader.h" | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkBlender.h" | |
| #include "include/core/SkData.h" | |
| #include "include/core/SkFlattenable.h" | |
| #include "include/effects/SkRuntimeEffect.h" | |
| #include "src/base/SkArenaAlloc.h" | |
| #include "src/core/SkBlendModePriv.h" | |
| #include "src/core/SkBlenderBase.h" | |
| #include "src/core/SkEffectPriv.h" | |
| #include "src/core/SkRasterPipeline.h" | |
| #include "src/core/SkRasterPipelineOpContexts.h" | |
| #include "src/core/SkRasterPipelineOpList.h" | |
| #include "src/core/SkReadBuffer.h" | |
| #include "src/core/SkRuntimeEffectPriv.h" | |
| #include "src/core/SkWriteBuffer.h" | |
| #include "src/shaders/SkShaderBase.h" | |
| #include <optional> | |
| sk_sp<SkFlattenable> SkBlendShader::CreateProc(SkReadBuffer& buffer) { | |
| sk_sp<SkShader> dst(buffer.readShader()); | |
| sk_sp<SkShader> src(buffer.readShader()); | |
| if (!buffer.validate(dst && src)) { | |
| return nullptr; | |
| } | |
| unsigned mode = buffer.read32(); | |
| if (mode == kCustom_SkBlendMode) { | |
| sk_sp<SkBlender> blender = buffer.readBlender(); | |
| if (buffer.validate(blender != nullptr)) { | |
| return SkShaders::Blend(std::move(blender), std::move(dst), std::move(src)); | |
| } | |
| } else { | |
| if (buffer.validate(mode <= (unsigned)SkBlendMode::kLastMode)) { | |
| return SkShaders::Blend(static_cast<SkBlendMode>(mode), std::move(dst), std::move(src)); | |
| } | |
| } | |
| return nullptr; | |
| } | |
| void SkBlendShader::flatten(SkWriteBuffer& buffer) const { | |
| buffer.writeFlattenable(fDst.get()); | |
| buffer.writeFlattenable(fSrc.get()); | |
| buffer.write32((int)fMode); | |
| } | |
| // Returns the output of e0, and leaves the output of e1 in r,g,b,a | |
| static float* append_two_shaders(const SkStageRec& rec, | |
| const SkShaders::MatrixRec& mRec, | |
| SkShader* s0, | |
| SkShader* s1) { | |
| struct Storage { | |
| float fCoords[2 * SkRasterPipeline_kMaxStride]; | |
| float fRes0[4 * SkRasterPipeline_kMaxStride]; | |
| }; | |
| auto storage = rec.fAlloc->make<Storage>(); | |
| // Note we cannot simply apply mRec here and then unconditionally store the coordinates. When | |
| // building for Android Framework it would interrupt the backwards local matrix concatenation if | |
| // mRec had a pending local matrix and either of the children also had a local matrix. | |
| // b/256873449 | |
| if (mRec.rasterPipelineCoordsAreSeeded()) { | |
| rec.fPipeline->append(SkRasterPipelineOp::store_src_rg, storage->fCoords); | |
| } | |
| if (!as_SB(s0)->appendStages(rec, mRec)) { | |
| return nullptr; | |
| } | |
| rec.fPipeline->append(SkRasterPipelineOp::store_src, storage->fRes0); | |
| if (mRec.rasterPipelineCoordsAreSeeded()) { | |
| rec.fPipeline->append(SkRasterPipelineOp::load_src_rg, storage->fCoords); | |
| } | |
| if (!as_SB(s1)->appendStages(rec, mRec)) { | |
| return nullptr; | |
| } | |
| return storage->fRes0; | |
| } | |
| bool SkBlendShader::appendStages(const SkStageRec& rec, const SkShaders::MatrixRec& mRec) const { | |
| float* res0 = append_two_shaders(rec, mRec, fDst.get(), fSrc.get()); | |
| if (!res0) { | |
| return false; | |
| } | |
| rec.fPipeline->append(SkRasterPipelineOp::load_dst, res0); | |
| SkBlendMode_AppendStages(fMode, rec.fPipeline); | |
| return true; | |
| } | |
| sk_sp<SkShader> SkShaders::Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src) { | |
| if (!src || !dst) { | |
| return nullptr; | |
| } | |
| switch (mode) { | |
| case SkBlendMode::kClear: | |
| return Color(0); | |
| case SkBlendMode::kDst: | |
| return dst; | |
| case SkBlendMode::kSrc: | |
| return src; | |
| default: | |
| break; | |
| } | |
| return sk_sp<SkShader>(new SkBlendShader(mode, std::move(dst), std::move(src))); | |
| } | |
| sk_sp<SkShader> SkShaders::Blend(sk_sp<SkBlender> blender, | |
| sk_sp<SkShader> dst, | |
| sk_sp<SkShader> src) { | |
| if (!src || !dst) { | |
| return nullptr; | |
| } | |
| if (!blender) { | |
| return SkShaders::Blend(SkBlendMode::kSrcOver, std::move(dst), std::move(src)); | |
| } | |
| if (std::optional<SkBlendMode> mode = as_BB(blender)->asBlendMode()) { | |
| return sk_make_sp<SkBlendShader>(mode.value(), std::move(dst), std::move(src)); | |
| } | |
| // This isn't a built-in blend mode; we might as well use a runtime effect to evaluate it. | |
| static SkRuntimeEffect* sBlendEffect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, | |
| "uniform shader s, d;" | |
| "uniform blender b;" | |
| "half4 main(float2 xy) {" | |
| "return b.eval(s.eval(xy), d.eval(xy));" | |
| "}" | |
| ); | |
| SkRuntimeEffect::ChildPtr children[] = {std::move(src), std::move(dst), std::move(blender)}; | |
| return sBlendEffect->makeShader(/*uniforms=*/{}, children); | |
| } | |
| void SkRegisterBlendShaderFlattenable() { | |
| SK_REGISTER_FLATTENABLE(SkBlendShader); | |
| // Previous name | |
| SkFlattenable::Register("SkShader_Blend", SkBlendShader::CreateProc); | |
| } |