| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_render_MiddleOutFanRenderStep_DEFINED | |
| #define skgpu_graphite_render_MiddleOutFanRenderStep_DEFINED | |
| #include "src/gpu/graphite/Renderer.h" | |
| namespace skgpu::graphite { | |
| class MiddleOutFanRenderStep final : public RenderStep { | |
| public: | |
| // TODO: If this takes DepthStencilSettings directly and a way to adjust the flags to specify | |
| // that it performs shading, this RenderStep definition can be shared between the stencil and | |
| // the convex rendering variants. | |
| MiddleOutFanRenderStep(bool evenOdd); | |
| ~MiddleOutFanRenderStep() override; | |
| std::string vertexSkSL() const override; | |
| void writeVertices(DrawWriter*, const DrawParams&, int ssboIndex) const override; | |
| void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_render_MiddleOutFanRenderStep_DEFINED |