| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_RuntimeEffectDictionary_DEFINED | |
| #define skgpu_graphite_RuntimeEffectDictionary_DEFINED | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/effects/SkRuntimeEffect.h" | |
| #include "src/core/SkTHash.h" | |
| class SkRuntimeEffect; | |
| namespace skgpu::graphite { | |
| // We keep track of all SkRuntimeEffects that are used by a recording, along with their code | |
| // snippet ID. This ensures that we have a live reference to every effect that we're going to | |
| // paint, and gives us a way to retrieve their shader text when we see their code-snippet ID. | |
| class RuntimeEffectDictionary { | |
| public: | |
| const SkRuntimeEffect* find(int codeSnippetID) const { | |
| sk_sp<const SkRuntimeEffect>* effect = fDict.find(codeSnippetID); | |
| return effect ? effect->get() : nullptr; | |
| } | |
| void set(int codeSnippetID, sk_sp<const SkRuntimeEffect> effect); | |
| void reset() { fDict.reset(); } | |
| private: | |
| skia_private::THashMap<int, sk_sp<const SkRuntimeEffect>> fDict; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_RuntimeEffectDictionary_DEFINED |