| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_Device_DEFINED | |
| #define skgpu_graphite_Device_DEFINED | |
| #include "include/core/SkImage.h" | |
| #include "include/gpu/GpuTypes.h" | |
| #include "src/base/SkEnumBitMask.h" | |
| #include "src/core/SkDevice.h" | |
| #include "src/gpu/graphite/ClipStack_graphite.h" | |
| #include "src/gpu/graphite/DrawOrder.h" | |
| #include "src/gpu/graphite/geom/Rect.h" | |
| #include "src/gpu/graphite/geom/Transform_graphite.h" | |
| #include "src/text/gpu/SDFTControl.h" | |
| #include "src/text/gpu/SubRunContainer.h" | |
| class SkStrokeRec; | |
| namespace skgpu::graphite { | |
| class PathAtlas; | |
| class BoundsManager; | |
| class Clip; | |
| class Context; | |
| class DrawContext; | |
| enum class DstReadRequirement; | |
| class Geometry; | |
| class PaintParams; | |
| class Recorder; | |
| class Renderer; | |
| class Shape; | |
| class StrokeStyle; | |
| class TextureProxy; | |
| class TextureProxyView; | |
| class Device final : public SkDevice { | |
| public: | |
| ~Device() override; | |
| static sk_sp<Device> Make(Recorder*, | |
| const SkImageInfo&, | |
| skgpu::Budgeted, | |
| Mipmapped, | |
| const SkSurfaceProps&, | |
| bool addInitialClear); | |
| static sk_sp<Device> Make(Recorder*, | |
| sk_sp<TextureProxy>, | |
| const SkColorInfo&, | |
| const SkSurfaceProps&, | |
| bool addInitialClear); | |
| static sk_sp<Device> Make(Recorder* recorder, | |
| sk_sp<TextureProxy>, | |
| SkISize deviceSize, | |
| const SkColorInfo&, | |
| const SkSurfaceProps&, | |
| bool addInitialClear); | |
| Device* asGraphiteDevice() override { return this; } | |
| Recorder* recorder() const override { return fRecorder; } | |
| // This call is triggered from the Recorder on its registered Devices. It is typically called | |
| // when the Recorder is abandoned or deleted. | |
| void abandonRecorder(); | |
| // Ensures clip elements are drawn that will clip previous draw calls, snaps all pending work | |
| // from the DrawContext as a RenderPassTask and records it in the Device's recorder. | |
| void flushPendingWorkToRecorder(); | |
| TextureProxyView createCopy(const SkIRect* subset, Mipmapped); | |
| const Transform& localToDeviceTransform(); | |
| SkStrikeDeviceInfo strikeDeviceInfo() const override; | |
| TextureProxy* target(); | |
| TextureProxyView readSurfaceView() const; | |
| // SkCanvas only uses drawCoverageMask w/o this staging flag, so only enable | |
| // mask filters in clients that have finished migrating. | |
| #if !defined(SK_RESOLVE_FILTERS_BEFORE_RESTORE) | |
| bool useDrawCoverageMaskForMaskFilters() const override { return true; } | |
| #endif | |
| // Clipping | |
| void pushClipStack() override { fClip.save(); } | |
| void popClipStack() override { fClip.restore(); } | |
| bool isClipWideOpen() const override { | |
| return fClip.clipState() == ClipStack::ClipState::kWideOpen; | |
| } | |
| bool isClipEmpty() const override { | |
| return fClip.clipState() == ClipStack::ClipState::kEmpty; | |
| } | |
| bool isClipRect() const override { | |
| return fClip.clipState() == ClipStack::ClipState::kDeviceRect || | |
| fClip.clipState() == ClipStack::ClipState::kWideOpen; | |
| } | |
| bool isClipAntiAliased() const override; | |
| SkIRect devClipBounds() const override; | |
| void android_utils_clipAsRgn(SkRegion*) const override; | |
| void clipRect(const SkRect& rect, SkClipOp, bool aa) override; | |
| void clipRRect(const SkRRect& rrect, SkClipOp, bool aa) override; | |
| void clipPath(const SkPath& path, SkClipOp, bool aa) override; | |
| void clipRegion(const SkRegion& globalRgn, SkClipOp) override; | |
| void replaceClip(const SkIRect& rect) override; | |
| // Drawing | |
| void drawPaint(const SkPaint& paint) override; | |
| void drawRect(const SkRect& r, const SkPaint& paint) override; | |
| void drawOval(const SkRect& oval, const SkPaint& paint) override; | |
| void drawRRect(const SkRRect& rr, const SkPaint& paint) override; | |
| void drawPoints(SkCanvas::PointMode mode, size_t count, | |
| const SkPoint[], const SkPaint& paint) override; | |
| void drawPath(const SkPath& path, const SkPaint& paint, bool pathIsMutable = false) override; | |
| // No need to specialize drawDRRect, drawArc, drawRegion, drawPatch as the default impls all | |
| // route to drawPath, drawRect, or drawVertices as desired. | |
| void drawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4], | |
| SkCanvas::QuadAAFlags aaFlags, const SkColor4f& color, | |
| SkBlendMode mode) override; | |
| void drawEdgeAAImageSet(const SkCanvas::ImageSetEntry[], int count, | |
| const SkPoint dstClips[], const SkMatrix preViewMatrices[], | |
| const SkSamplingOptions&, const SkPaint&, | |
| SkCanvas::SrcRectConstraint) override; | |
| void drawImageRect(const SkImage*, const SkRect* src, const SkRect& dst, | |
| const SkSamplingOptions&, const SkPaint&, | |
| SkCanvas::SrcRectConstraint) override; | |
| void drawVertices(const SkVertices*, sk_sp<SkBlender>, const SkPaint&, bool) override; | |
| // TODO: Implement these using per-edge AA quads and an inlined image shader program. | |
| void drawImageLattice(const SkImage*, const SkCanvas::Lattice&, | |
| const SkRect& dst, SkFilterMode, const SkPaint&) override {} | |
| void drawAtlas(const SkRSXform[], const SkRect[], const SkColor[], int count, sk_sp<SkBlender>, | |
| const SkPaint&) override {} | |
| void drawDrawable(SkCanvas*, SkDrawable*, const SkMatrix*) override {} | |
| void drawMesh(const SkMesh&, sk_sp<SkBlender>, const SkPaint&) override {} | |
| void drawShadow(const SkPath&, const SkDrawShadowRec&) override {} | |
| // Special images and layers | |
| sk_sp<SkSurface> makeSurface(const SkImageInfo&, const SkSurfaceProps&) override; | |
| sk_sp<SkDevice> createDevice(const CreateInfo&, const SkPaint*) override; | |
| sk_sp<SkSpecialImage> snapSpecial(const SkIRect& subset, bool forceCopy = false) override; | |
| void drawSpecial(SkSpecialImage*, const SkMatrix& localToDevice, | |
| const SkSamplingOptions&, const SkPaint&) override; | |
| void drawCoverageMask(const SkSpecialImage*, const SkMatrix& localToDevice, | |
| const SkSamplingOptions&, const SkPaint&) override; | |
| private: | |
| class IntersectionTreeSet; | |
| sk_sp<SkSpecialImage> makeSpecial(const SkBitmap&) override; | |
| sk_sp<SkSpecialImage> makeSpecial(const SkImage*) override; | |
| bool onReadPixels(const SkPixmap&, int x, int y) override; | |
| bool onWritePixels(const SkPixmap&, int x, int y) override; | |
| void onDrawGlyphRunList(SkCanvas*, const sktext::GlyphRunList&, | |
| const SkPaint&, const SkPaint&) override; | |
| void onClipShader(sk_sp<SkShader> shader) override; | |
| sk_sp<skif::Backend> createImageFilteringBackend(const SkSurfaceProps& surfaceProps, | |
| SkColorType colorType) const override; | |
| // DrawFlags alters the effects used by drawShape. | |
| enum class DrawFlags : unsigned { | |
| kNone = 0b000, | |
| // Any SkMaskFilter on the SkPaint passed into drawGeometry() is ignored. | |
| // - drawPaint, drawVertices, drawAtlas | |
| // - drawShape after it's applied the mask filter. | |
| kIgnoreMaskFilter = 0b001, | |
| // Any SkPathEffect on the SkPaint passed into drawGeometry() is ignored. | |
| // - drawPaint, drawImageLattice, drawImageRect, drawEdgeAAImageSet, drawVertices, drawAtlas | |
| // - drawShape after it's applied the path effect. | |
| kIgnorePathEffect = 0b010, | |
| }; | |
| SK_DECL_BITMASK_OPS_FRIENDS(DrawFlags); | |
| Device(Recorder*, sk_sp<DrawContext>, bool addInitialClear); | |
| // Handles applying path effects, mask filters, stroke-and-fill styles, and hairlines. | |
| // Ignores geometric style on the paint in favor of explicitly provided SkStrokeRec and flags. | |
| // All overridden SkDevice::draw() functions should bottom-out with calls to drawGeometry(). | |
| void drawGeometry(const Transform&, | |
| const Geometry&, | |
| const SkPaint&, | |
| const SkStrokeRec&, | |
| SkEnumBitMask<DrawFlags> = DrawFlags::kNone, | |
| sk_sp<SkBlender> primitiveBlender = nullptr, | |
| bool skipColorXform = false); | |
| // Like drawGeometry() but is Shape-only, depth-only, fill-only, and lets the ClipStack define | |
| // the transform, clip, and DrawOrder (although Device still tracks stencil buffer usage). | |
| void drawClipShape(const Transform&, const Shape&, const Clip&, DrawOrder); | |
| sktext::gpu::AtlasDrawDelegate atlasDelegate(); | |
| // Handles primitive processing for atlas-based text | |
| void drawAtlasSubRun(const sktext::gpu::AtlasSubRun*, | |
| SkPoint drawOrigin, | |
| const SkPaint& paint, | |
| sk_sp<SkRefCnt> subRunStorage, | |
| sktext::gpu::RendererData); | |
| sk_sp<sktext::gpu::Slug> convertGlyphRunListToSlug(const sktext::GlyphRunList& glyphRunList, | |
| const SkPaint& initialPaint, | |
| const SkPaint& drawingPaint) override; | |
| void drawSlug(SkCanvas*, const sktext::gpu::Slug* slug, const SkPaint& drawingPaint) override; | |
| // Returns the Renderer to draw the shape in the given style. If SkStrokeRec is a | |
| // stroke-and-fill, this returns the Renderer used for the fill portion and it can be assumed | |
| // that Renderer::TessellatedStrokes() will be used for the stroke portion. | |
| // | |
| // Depending on the preferred anti-aliasing quality and platform capabilities (such as compute | |
| // shader support), an atlas handler for path rendering may be returned alongside the chosen | |
| // Renderer. In that case, all fill, stroke, and stroke-and-fill styles should be rendered with | |
| // a single recorded CoverageMask draw and the shape data should be added to the provided atlas | |
| // handler to be scheduled for a coverage mask render. | |
| // | |
| // TODO: Renderers may have fallbacks (e.g. pre-chop large paths, or convert stroke to fill). | |
| // Are those handled inside ChooseRenderer() where it can modify the shape, stroke? or does it | |
| // return a retry error code? or does drawGeometry() handle all the fallbacks, knowing that | |
| // a particular shape type needs to be pre-chopped? | |
| // TODO: Move this into a RendererSelector object provided by the Context. | |
| std::pair<const Renderer*, PathAtlas*> chooseRenderer(const Transform& localToDevice, | |
| const Geometry&, | |
| const SkStrokeRec&, | |
| bool requireMSAA) const; | |
| bool needsFlushBeforeDraw(int numNewDraws, DstReadRequirement) const; | |
| Recorder* fRecorder; | |
| sk_sp<DrawContext> fDC; | |
| ClipStack fClip; | |
| // Tracks accumulated intersections for ordering dependent use of the color and depth attachment | |
| // (i.e. depth-based clipping, and transparent blending) | |
| std::unique_ptr<BoundsManager> fColorDepthBoundsManager; | |
| // Tracks disjoint stencil indices for all recordered draws | |
| std::unique_ptr<IntersectionTreeSet> fDisjointStencilSet; | |
| // Lazily updated Transform constructed from localToDevice()'s SkM44 | |
| Transform fCachedLocalToDevice; | |
| // The max depth value sent to the DrawContext, incremented so each draw has a unique value. | |
| PaintersDepth fCurrentDepth; | |
| const sktext::gpu::SDFTControl fSDFTControl; | |
| bool fDrawsOverlap; | |
| friend class ClipStack; // for recordDraw | |
| }; | |
| SK_MAKE_BITMASK_OPS(Device::DrawFlags) | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_Device_DEFINED |