blob: 565af10538c444ea7ede2edb9c428ce928f5520e [file] [log] [blame]
/* NEON optimized code (C) COPYRIGHT 2009 Motorola */
/*
* Modifications done in-house at Motorola
*
* this is a clone of SkBitmapProcState_matrix.h
* and has been tuned to work with the NEON unit.
*
* Still going back and forth between whether this approach
* (clone the entire SkBitmapProcState_matrix.h file or
* if I should put just the modified routines in here and
* then use a construct like #define DONT_DO_THIS_FUNCTION or
* something like that...
*
* This is for the ClampX_ClampY instance
*
*/
#if !defined(__ARM_HAVE_NEON)
#error this file can be used only when the NEON unit is enabled
#endif
#include <arm_neon.h>
/*
* This has been modified on the knowledge that (at the time)
* we had the following macro definitions in the parent file
*
* #define MAKENAME(suffix) ClampX_ClampY ## suffix
* #define TILEX_PROCF(fx, max) SkClampMax((fx) >> 16, max)
* #define TILEY_PROCF(fy, max) SkClampMax((fy) >> 16, max)
* #define TILEX_LOW_BITS(fx, max) (((fx) >> 12) & 0xF)
* #define TILEY_LOW_BITS(fy, max) (((fy) >> 12) & 0xF)
* #define CHECK_FOR_DECAL
*/
/* SkClampMax(val,max) -- bound to 0..max */
#define SCALE_NOFILTER_NAME MAKENAME(_nofilter_scale_neon)
#define SCALE_FILTER_NAME MAKENAME(_filter_scale_neon)
#define AFFINE_NOFILTER_NAME MAKENAME(_nofilter_affine_neon)
#define AFFINE_FILTER_NAME MAKENAME(_filter_affine_neon)
#define PERSP_NOFILTER_NAME MAKENAME(_nofilter_persp_neon)
#define PERSP_FILTER_NAME MAKENAME(_filter_persp_neon)
#define PACK_FILTER_X_NAME MAKENAME(_pack_filter_x)
#define PACK_FILTER_Y_NAME MAKENAME(_pack_filter_y)
#ifndef PREAMBLE
#define PREAMBLE(state)
#define PREAMBLE_PARAM_X
#define PREAMBLE_PARAM_Y
#define PREAMBLE_ARG_X
#define PREAMBLE_ARG_Y
#endif
static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y) {
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask)) == 0);
PREAMBLE(s);
// we store y, x, x, x, x, x
const unsigned maxX = s.fBitmap->width() - 1;
SkFixed fx;
{
SkPoint pt;
s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &pt);
fx = SkScalarToFixed(pt.fY);
const unsigned maxY = s.fBitmap->height() - 1;
*xy++ = TILEY_PROCF(fx, maxY);
fx = SkScalarToFixed(pt.fX);
}
if (0 == maxX) {
// all of the following X values must be 0
memset(xy, 0, count * sizeof(uint16_t));
return;
}
const SkFixed dx = s.fInvSx;
#ifdef CHECK_FOR_DECAL
// test if we don't need to apply the tile proc
if ((unsigned)(fx >> 16) <= maxX &&
(unsigned)((fx + dx * (count - 1)) >> 16) <= maxX) {
decal_nofilter_scale(xy, fx, dx, count);
return;
}
#endif
int i;
/* very much like done in decal_nofilter, but with
* an extra clamping function applied.
* TILEX_PROCF(fx,max) SkClampMax((fx)>>16, max)
*/
if (count >= 8) {
/* SkFixed is 16.16 fixed point */
SkFixed dx2 = dx+dx;
SkFixed dx4 = dx2+dx2;
SkFixed dx8 = dx4+dx4;
/* now build fx/fx+dx/fx+2dx/fx+3dx */
SkFixed fx1, fx2, fx3;
int32x2_t lower, upper;
int32x4_t lbase, hbase;
int16_t *dst16 = (int16_t *)xy;
fx1 = fx+dx;
fx2 = fx1+dx;
fx3 = fx2+dx;
/* build my template(s) */
/* avoid the 'lbase unitialized' warning */
lbase = vdupq_n_s32(fx);
lbase = vsetq_lane_s32(fx1, lbase, 1);
lbase = vsetq_lane_s32(fx2, lbase, 2);
lbase = vsetq_lane_s32(fx3, lbase, 3);
hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
/* store & bump */
do {
int32x4_t lout;
int32x4_t hout;
int16x8_t hi16;
/* get the hi 16s of all those 32s */
lout = lbase;
hout = hbase;
/* this sets up all lout's then all hout's in hout */
asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
hi16 = vreinterpretq_s16_s32(hout);
/* clamp & output */
hi16 = vmaxq_s16(hi16, vdupq_n_s16(0));
hi16 = vminq_s16(hi16, vdupq_n_s16(maxX));
vst1q_s16(dst16, hi16);
/* but preserving base & on to the next */
lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
dst16 += 8;
count -= 8;
fx += dx8;
} while (count >= 8);
xy = (uint32_t *) dst16;
}
uint16_t* xx = (uint16_t*)xy;
for (i = count; i > 0; --i) {
*xx++ = TILEX_PROCF(fx, maxX); fx += dx;
}
}
// note: we could special-case on a matrix which is skewed in X but not Y.
// this would require a more general setup thatn SCALE does, but could use
// SCALE's inner loop that only looks at dx
static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y) {
SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask |
SkMatrix::kAffine_Mask)) == 0);
PREAMBLE(s);
SkPoint srcPt;
s.fInvProc(*s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
SkFixed fx = SkScalarToFixed(srcPt.fX);
SkFixed fy = SkScalarToFixed(srcPt.fY);
SkFixed dx = s.fInvSx;
SkFixed dy = s.fInvKy;
int maxX = s.fBitmap->width() - 1;
int maxY = s.fBitmap->height() - 1;
/* NEON lets us do an 8x unrolling */
if (count >= 8) {
/* SkFixed is 16.16 fixed point */
SkFixed dx4 = dx * 4;
SkFixed dy4 = dy * 4;
SkFixed dx8 = dx * 8;
SkFixed dy8 = dy * 8;
int32x4_t xbase, ybase;
int32x4_t x2base, y2base;
int16_t *dst16 = (int16_t *) xy;
/* my sets of maxx/maxy for clamping */
int32_t maxpair = (maxX&0xffff) | ((maxY&0xffff)<<16);
int16x8_t maxXY = vreinterpretq_s16_s32(vdupq_n_s32(maxpair));
/* now build fx/fx+dx/fx+2dx/fx+3dx */
/* avoid the 'xbase unitialized' warning...*/
xbase = vdupq_n_s32(fx);
xbase = vsetq_lane_s32(fx+dx, xbase, 1);
xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2);
xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3);
/* same for fy */
/* avoid the 'ybase unitialized' warning...*/
ybase = vdupq_n_s32(fy);
ybase = vsetq_lane_s32(fy+dy, ybase, 1);
ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2);
ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3);
x2base = vaddq_s32(xbase, vdupq_n_s32(dx4));
y2base = vaddq_s32(ybase, vdupq_n_s32(dy4));
/* store & bump */
do {
int32x4_t xout, yout;
int32x4_t x2out, y2out;
int16x8_t hi16, hi16_2;
xout = xbase;
yout = ybase;
/* overlay y's low16 with hi16 from x */
/* so we properly shifted xyxyxyxy */
yout = vsriq_n_s32(yout, xout, 16);
hi16 = vreinterpretq_s16_s32 (yout);
/* do the clamping; both guys get 0's */
hi16 = vmaxq_s16 (hi16, vdupq_n_s16(0));
hi16 = vminq_s16 (hi16, maxXY);
vst1q_s16 (dst16, hi16);
/* and for the other 4 pieces of this iteration */
x2out = x2base;
y2out = y2base;
/* overlay y's low16 with hi16 from x */
/* so we properly shifted xyxyxyxy */
y2out = vsriq_n_s32(y2out, x2out, 16);
hi16_2 = vreinterpretq_s16_s32 (y2out);
/* do the clamping; both guys get 0's */
hi16_2 = vmaxq_s16 (hi16_2, vdupq_n_s16(0));
hi16_2 = vminq_s16 (hi16_2, maxXY);
/* RBE: gcc regenerates dst16+8 all the time instead
* of folding it into an addressing mode. *sigh* */
vst1q_s16 (dst16+8, hi16_2);
/* moving base and on to the next */
xbase = vaddq_s32 (xbase, vdupq_n_s32 (dx8));
ybase = vaddq_s32 (ybase, vdupq_n_s32 (dy8));
x2base = vaddq_s32 (x2base, vdupq_n_s32 (dx8));
y2base = vaddq_s32 (y2base, vdupq_n_s32 (dy8));
dst16 += 16; /* 8x32 aka 16x16 */
count -= 8;
fx += dx8;
fy += dy8;
} while (count >= 8);
xy = (uint32_t *) dst16;
}
for (int i = count; i > 0; --i) {
*xy++ = (TILEY_PROCF(fy, maxY) << 16) | TILEX_PROCF(fx, maxX);
fx += dx; fy += dy;
}
}
#undef DEBUG_PERSP_NOFILTER
static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
uint32_t* SK_RESTRICT xy,
int count, int x, int y) {
SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
PREAMBLE(s);
/* max{X,Y} are int here, but later shown/assumed to fit in 16 bits */
int maxX = s.fBitmap->width() - 1;
int maxY = s.fBitmap->height() - 1;
SkPerspIter iter(*s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, count);
while ((count = iter.next()) != 0) {
const SkFixed* SK_RESTRICT srcXY = iter.getXY();
#if defined(DEBUG_PERSP_NOFILTER)
/* debugging stuff */
const SkFixed *end_srcXY = srcXY + (count*2);
uint32_t *end_xy = xy + (count);
const SkFixed *base_srcXY = srcXY;
uint32_t *base_xy = xy;
int base_count = count;
#endif
#if 1
// 2009/9/30) crashes in ApiDemos - Views - Animation - 3D Transition
// 2009/10/9: reworked, seems right now
/* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1...
* but we immediately discard the low 16 bits...
* so what we're going to do is vld4, which will give us
* xlo,xhi,ylo,yhi distribution and we can ignore the 'lo'
* parts....
*/
if (count >= 8) {
int16_t *mysrc = (int16_t *) srcXY;
int16_t *mydst = (int16_t *) xy;
int16x4_t maxX4 = vdup_n_s16((int16_t)maxX);
int16x4_t maxY4 = vdup_n_s16((int16_t)maxY);
int16x4_t zero4 = vdup_n_s16(0);
/* The constructs with local blocks for register assignments
* and asm() instructions is to make keep any hard register
* assignments to as small a scope as possible. and to avoid
* burning call-preserved hard registers on the vld/vst
* instructions.
*/
do {
int16x4_t xlo, xhi, ylo, yhi;
int16x4_t x2lo, x2hi, y2lo, y2hi;
/* vld4 does the de-interleaving for us */
{
register int16x4_t t_xlo asm("d0");
register int16x4_t t_xhi asm("d1");
register int16x4_t t_ylo asm("d2");
register int16x4_t t_yhi asm("d3");
asm ("vld4.16 {d0-d3},[%4] /* xlo=%P0 xhi=%P1 ylo=%P2 yhi=%P3 */"
: "=w" (t_xlo), "=w" (t_xhi), "=w" (t_ylo), "=w" (t_yhi)
: "r" (mysrc)
);
xlo = t_xlo;
xhi = t_xhi;
ylo = t_ylo;
yhi = t_yhi;
}
/* clamp X>>16 (aka xhi) to 0..maxX */
xhi = vmax_s16(xhi, zero4); /* now 0.. */
xhi = vmin_s16(xhi, maxX4); /* now 0..maxX */
/* clamp Y>>16 (aka yhi) to 0..maxY */
yhi = vmax_s16(yhi, zero4); /* now 0.. */
yhi = vmin_s16(yhi, maxY4); /* now 0..maxY */
/* deal with the second set of numbers */
{
register int16x4_t t_xlo asm("d4");
register int16x4_t t_xhi asm("d5");
register int16x4_t t_ylo asm("d6");
register int16x4_t t_yhi asm("d7");
/* offset == 256 bits == 32 bytes == 8 longs == 16 shorts */
asm ("vld4.16 {d4-d7},[%4] /* xlo=%P0 xhi=%P1 ylo=%P2 yhi=%P3 */"
: "=w" (t_xlo), "=w" (t_xhi), "=w" (t_ylo), "=w" (t_yhi)
: "r" (mysrc+16)
);
x2lo = t_xlo;
x2hi = t_xhi;
y2lo = t_ylo;
y2hi = t_yhi;
}
/* clamp the second 4 here */
if (0) { extern void rbe(void); rbe(); }
/* clamp X>>16 (aka xhi) to 0..maxX */
x2hi = vmax_s16(x2hi, zero4); /* now 0.. */
x2hi = vmin_s16(x2hi, maxX4); /* now 0..maxX */
/* clamp Y>>16 (aka yhi) to 0..maxY */
y2hi = vmax_s16(y2hi, zero4); /* now 0.. */
y2hi = vmin_s16(y2hi, maxY4); /* now 0..maxY */
/* we're storing as {x,y}s: x is [0], y is [1] */
/* we'll use vst2 to make this happen */
{
register int16x4_t out_x asm("d16") = xhi;
register int16x4_t out_y asm("d17") = yhi;
asm ("vst2.16 {d16-d17},[%2] /* xlo=%P0 xhi=%P1 */"
:
: "w" (out_x), "w" (out_y), "r" (mydst)
);
}
{
register int16x4_t out_x asm("d18") = x2hi;
register int16x4_t out_y asm("d19") = y2hi;
asm ("vst2.16 {d18-d19},[%2] /* xlo=%P0 xhi=%P1 */"
:
: "w" (out_x), "w" (out_y), "r" (mydst+8)
);
}
/* XXX: gcc isn't interleaving these with the NEON ops
* but i think that all the scoreboarding works out */
count -= 8; /* 8 iterations */
mysrc += 32; /* 16 longs, aka 32 shorts */
mydst += 16; /* 16 shorts, aka 8 longs */
} while (count >= 8);
/* get xy and srcXY fixed up */
srcXY = (const SkFixed *) mysrc;
xy = (uint32_t *) mydst;
}
#endif
while (--count >= 0) {
*xy++ = (TILEY_PROCF(srcXY[1], maxY) << 16) |
TILEX_PROCF(srcXY[0], maxX);
srcXY += 2;
}
#if defined(DEBUG_PERSP_NOFILTER)
/* for checking our NEON-produced results against vanilla code */
{
int bad = (-1);
for (int i = 0; i < base_count; i++)
{
uint32_t val;
val = (TILEY_PROCF (base_srcXY[i * 2 + 1], maxY) << 16) |
TILEX_PROCF (base_srcXY[i * 2 + 0], maxX);
if (val != base_xy[i]) {
bad = i;
break;
}
}
if (bad >= 0) {
SkDebugf ("clamp-nofilter-persp failed piece %d\n", bad);
SkDebugf (" maxX %08x maxY %08x\n", maxX, maxY);
bad -= (bad & 0x7); /* align */
for (int i = bad; i < bad + 8; i++) {
uint32_t val;
val = (TILEY_PROCF (base_srcXY[i * 2 + 1], maxY) << 16) |
TILEX_PROCF (base_srcXY[i * 2 + 0], maxX);
SkDebugf ("%d: got %08x want %08x srcXY[0] %08x srcXY[1] %08x\n",
i, base_xy[i], val, base_srcXY[i * 2 + 0],
base_srcXY[i * 2 + 1]);
}
SkDebugf ("---\n");
}
if (end_xy != xy) {
SkDebugf ("xy ended at %08x, should be %08x\n", xy, end_xy);
}
if (end_srcXY != srcXY) {
SkDebugf ("srcXY ended at %08x, should be %08x\n", srcXY,
end_srcXY);
}
}
#endif
}
}
#undef DEBUG_PERSP_NOFILTER
//////////////////////////////////////////////////////////////////////////////
static inline uint32_t PACK_FILTER_Y_NAME(SkFixed f, unsigned max,
SkFixed one PREAMBLE_PARAM_Y) {
unsigned i = TILEY_PROCF(f, max);
i = (i << 4) | TILEY_LOW_BITS(f, max);
return (i << 14) | (TILEY_PROCF((f + one), max));
}
static inline uint32_t PACK_FILTER_X_NAME(SkFixed f, unsigned max,
SkFixed one PREAMBLE_PARAM_X) {
unsigned i = TILEX_PROCF(f, max);
i = (i << 4) | TILEX_LOW_BITS(f, max);
return (i << 14) | (TILEX_PROCF((f + one), max));
}
static void SCALE_FILTER_NAME(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y) {
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask)) == 0);
SkASSERT(s.fInvKy == 0);
PREAMBLE(s);
const unsigned maxX = s.fBitmap->width() - 1;
const SkFixed one = s.fFilterOneX;
const SkFixed dx = s.fInvSx;
SkFixed fx;
{
SkPoint pt;
s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &pt);
const SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1);
const unsigned maxY = s.fBitmap->height() - 1;
// compute our two Y values up front
*xy++ = PACK_FILTER_Y_NAME(fy, maxY, s.fFilterOneY PREAMBLE_ARG_Y);
// now initialize fx
fx = SkScalarToFixed(pt.fX) - (one >> 1);
}
#ifdef CHECK_FOR_DECAL
// test if we don't need to apply the tile proc
if (dx > 0 &&
(unsigned)(fx >> 16) <= maxX &&
(unsigned)((fx + dx * (count - 1)) >> 16) < maxX) {
decal_filter_scale(xy, fx, dx, count);
} else
#endif
if (count >= 4) {
int32x4_t wide_dx, wide_one;
int32x4_t wide_fx, wide_fx1, wide_i, wide_lo;
#if 0
/* verification hooks -- see below */
SkFixed debug_fx = fx;
int count_done = 0;
#endif
wide_fx = vdupq_n_s32(fx);
wide_fx = vsetq_lane_s32(fx+dx, wide_fx, 1);
wide_fx = vsetq_lane_s32(fx+dx+dx, wide_fx, 2);
wide_fx = vsetq_lane_s32(fx+dx+dx+dx, wide_fx, 3);
wide_dx = vdupq_n_s32(dx);
wide_one = vdupq_n_s32(one);
while (count >= 4) {
/* original expands to:
* unsigned i = SkClampMax((f) >> 16, max);
* i = (i << 4) | (((f) >> 12) & 0xF);
* return (i << 14) | (SkClampMax(((f + one)) >> 16, max));
*/
/* i = SkClampMax(f>>16, maxX) */
wide_i = vmaxq_s32(vshrq_n_s32(wide_fx,16), vdupq_n_s32(0));
wide_i = vminq_s32(wide_i, vdupq_n_s32(maxX));
/* i<<4 | TILEX_LOW_BITS(fx) */
wide_lo = vshrq_n_s32(wide_fx, 12);
wide_i = vsliq_n_s32(wide_lo, wide_i, 4);
/* i<<14 */
wide_i = vshlq_n_s32(wide_i, 14);
/* SkClampMax(((f + one)) >> 16, max) */
wide_fx1 = vaddq_s32(wide_fx, wide_one);
wide_fx1 = vmaxq_s32(vshrq_n_s32(wide_fx1,16), vdupq_n_s32(0));
wide_fx1 = vminq_s32(wide_fx1, vdupq_n_s32(maxX));
/* final combination */
wide_i = vorrq_s32(wide_i, wide_fx1);
vst1q_u32(xy, vreinterpretq_u32_s32(wide_i));
#if 0
/* having a verification hook is a good idea */
/* use debug_fx, debug_fx+dx, etc. */
for (int i=0;i<4;i++) {
uint32_t want = PACK_FILTER_X_NAME(debug_fx, maxX, one PREAMBLE_ARG_X);
if (xy[i] != want)
{
/* print a nastygram */
SkDebugf("clamp-filter-scale fails\n");
SkDebugf("got %08x want %08x\n", xy[i], want);
SkDebugf("fx %08x debug_fx %08x dx %08x done %d\n",
fx, debug_fx, dx, count_done);
SkDebugf(" maxX %08x one %08x\n", maxX, one);
}
debug_fx += dx;
count_done++;
}
#endif
wide_fx += vdupq_n_s32(dx+dx+dx+dx);
fx += dx+dx+dx+dx;
xy += 4;
count -= 4;
}
}
while (--count >= 0) {
*xy++ = PACK_FILTER_X_NAME(fx, maxX, one PREAMBLE_ARG_X);
fx += dx;
}
}
static void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y) {
SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask |
SkMatrix::kAffine_Mask)) == 0);
PREAMBLE(s);
SkPoint srcPt;
s.fInvProc(*s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
SkFixed oneX = s.fFilterOneX;
SkFixed oneY = s.fFilterOneY;
SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
SkFixed fy = SkScalarToFixed(srcPt.fY) - (oneY >> 1);
SkFixed dx = s.fInvSx;
SkFixed dy = s.fInvKy;
unsigned maxX = s.fBitmap->width() - 1;
unsigned maxY = s.fBitmap->height() - 1;
if (count >= 4) {
int32x4_t wide_one, wide_i, wide_lo;
int32x4_t wide_dx, wide_fx, wide_onex, wide_fx1;
int32x4_t wide_dy, wide_fy, wide_oney, wide_fy1;
/* need side-by-side registers for vst2.32 tricks */
register int32x4_t wide_x asm("q7");
register int32x4_t wide_y asm("q6");
#undef AFFINE_DEBUG
#if defined(AFFINE_DEBUG)
SkFixed fyp = fy;
SkFixed fxp = fx;
uint32_t *xyp = xy;
int count_done = 0;
#endif
wide_fx = vdupq_n_s32(fx);
wide_fx = vsetq_lane_s32(fx+dx, wide_fx, 1);
wide_fx = vsetq_lane_s32(fx+dx+dx, wide_fx, 2);
wide_fx = vsetq_lane_s32(fx+dx+dx+dx, wide_fx, 3);
wide_dx = vdupq_n_s32(dx);
wide_fy = vdupq_n_s32(fy);
wide_fy = vsetq_lane_s32(fy+dy, wide_fy, 1);
wide_fy = vsetq_lane_s32(fy+dy+dy, wide_fy, 2);
wide_fy = vsetq_lane_s32(fy+dy+dy+dy, wide_fy, 3);
wide_dy = vdupq_n_s32(dy);
wide_onex = vdupq_n_s32(oneX);
wide_oney = vdupq_n_s32(oneY);
while (count >= 4) {
/* do the X side, then the Y side, then interleave them */
/* original expands to:
* unsigned i = SkClampMax((f) >> 16, max);
* i = (i << 4) | (((f) >> 12) & 0xF);
* return (i << 14) | (SkClampMax(((f + one)) >> 16, max));
*/
/* i = SkClampMax(f>>16, maxX) */
wide_i = vmaxq_s32(vshrq_n_s32(wide_fx,16), vdupq_n_s32(0));
wide_i = vminq_s32(wide_i, vdupq_n_s32(maxX));
/* i<<4 | TILEX_LOW_BITS(fx) */
wide_lo = vshrq_n_s32(wide_fx, 12);
wide_i = vsliq_n_s32(wide_lo, wide_i, 4);
/* i<<14 */
wide_i = vshlq_n_s32(wide_i, 14);
/* SkClampMax(((f + one)) >> 16, max) */
wide_fx1 = vaddq_s32(wide_fx, wide_onex);
wide_fx1 = vmaxq_s32(vshrq_n_s32(wide_fx1,16), vdupq_n_s32(0));
wide_fx1 = vminq_s32(wide_fx1, vdupq_n_s32(maxX));
/* final combination */
wide_x = vorrq_s32(wide_i, wide_fx1);
/* And now the Y side */
/* i = SkClampMax(f>>16, maxX) */
wide_i = vmaxq_s32(vshrq_n_s32(wide_fy,16), vdupq_n_s32(0));
wide_i = vminq_s32(wide_i, vdupq_n_s32(maxY));
/* i<<4 | TILEX_LOW_BITS(fx) */
wide_lo = vshrq_n_s32(wide_fy, 12);
wide_i = vsliq_n_s32(wide_lo, wide_i, 4);
/* i<<14 */
wide_i = vshlq_n_s32(wide_i, 14);
/* SkClampMax(((f + one)) >> 16, max) */
wide_fy1 = vaddq_s32(wide_fy, wide_oney);
wide_fy1 = vmaxq_s32(vshrq_n_s32(wide_fy1,16), vdupq_n_s32(0));
wide_fy1 = vminq_s32(wide_fy1, vdupq_n_s32(maxY));
/* final combination */
wide_y = vorrq_s32(wide_i, wide_fy1);
/* interleave as YXYXYXYX as part of the storing */
asm ("vst2.32 {q6-q7},[%2] /* y=%q0 x=%q1 */"
:
: "w" (wide_y), "w" (wide_x), "r" (xy)
);
#if defined(AFFINE_DEBUG)
/* make sure we're good here -- check the 4 we just output */
for (int i = 0; i<4;i++) {
uint32_t val;
val = PACK_FILTER_Y_NAME(fyp, maxY, oneY PREAMBLE_ARG_Y);
if (val != xy[i*2+0]) {
/* print a nastygram */
SkDebugf("clamp-filter-affine fails\n");
SkDebugf("[bad-y] got %08x want %08x\n", xy[i*2+0], val);
SkDebugf("fy %08x fxp %08x fyp %08x dx %08x dy %08x done %d\n",
fy, fxp, fyp, dx, dy, count_done);
SkDebugf(" maxY %08x oneY %08x\n", maxY, oneY);
}
val = PACK_FILTER_X_NAME(fxp, maxX, oneX PREAMBLE_ARG_X);
if (val != xy[i*2+1]) {
/* print a nastygram */
SkDebugf("clamp-filter-affine fails\n");
SkDebugf("[bad-x] got %08x want %08x\n", xy[i*2+1], val);
SkDebugf("fx %08x fxp %08x fyp %08x dx %08x dy %08x done %d\n",
fx, fxp, fyp, dx, dy, count_done);
SkDebugf(" maxX %08x one %08x\n", maxX, oneX);
}
fyp += dy;
fxp += dx;
count_done++;
}
#endif
wide_fx += vdupq_n_s32(dx+dx+dx+dx);
fx += dx+dx+dx+dx;
wide_fy += vdupq_n_s32(dy+dy+dy+dy);
fy += dy+dy+dy+dy;
xy += 8; /* 4 x's, 4 y's */
count -= 4;
}
}
while (--count >= 0) {
/* NB: writing Y/X */
*xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y);
fy += dy;
*xy++ = PACK_FILTER_X_NAME(fx, maxX, oneX PREAMBLE_ARG_X);
fx += dx;
}
}
static void PERSP_FILTER_NAME(const SkBitmapProcState& s,
uint32_t* SK_RESTRICT xy, int count,
int x, int y) {
SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
PREAMBLE(s);
unsigned maxX = s.fBitmap->width() - 1;
unsigned maxY = s.fBitmap->height() - 1;
SkFixed oneX = s.fFilterOneX;
SkFixed oneY = s.fFilterOneY;
SkPerspIter iter(*s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, count);
while ((count = iter.next()) != 0) {
const SkFixed* SK_RESTRICT srcXY = iter.getXY();
if (count >= 4) {
int32x4_t wide_one, wide_i, wide_lo;
int32x4_t wide_fx1;
int32x4_t wide_fy1;
int32x4_t wide_x, wide_y;
/* need side-by-side regs for vld2/vst2 tricks */
/* RBE: avoid low registers */
register int32x4_t wide_first asm ("q6");
register int32x4_t wide_second asm ("q7");
while (count >= 4) {
/* RBE: it's good, but:
* -- we spill a constant that could be easily regnerated
* [perhaps tweak gcc's NEON constant costs?]
*/
/* load src: x-y-x-y-x-y-x-y */
asm ("vld2.32 {q6-q7},[%2] /* x=%q0 y=%q1 */"
: "=w" (wide_first), "=w" (wide_second)
: "r" (srcXY));
wide_x = wide_first;
wide_y = wide_second;
/* do the X side, then the Y side, then interleave them */
wide_x = vsubq_s32(wide_x, vdupq_n_s32 (oneX>>1));
/* original expands to:
* unsigned i = SkClampMax((f) >> 16, max);
* i = (i << 4) | (((f) >> 12) & 0xF);
* return (i << 14) | (SkClampMax(((f + one)) >> 16, max));
*/
/* i = SkClampMax(f>>16, maxX) */
wide_i = vmaxq_s32 (vshrq_n_s32 (wide_x, 16), vdupq_n_s32 (0));
wide_i = vminq_s32 (wide_i, vdupq_n_s32 (maxX));
/* i<<4 | TILEX_LOW_BITS(fx) */
wide_lo = vshrq_n_s32 (wide_x, 12);
wide_i = vsliq_n_s32 (wide_lo, wide_i, 4);
/* i<<14 */
wide_i = vshlq_n_s32 (wide_i, 14);
/* SkClampMax(((f + one)) >> 16, max) */
wide_fx1 = vaddq_s32 (wide_x, vdupq_n_s32(oneX));
wide_fx1 = vmaxq_s32 (vshrq_n_s32 (wide_fx1, 16), vdupq_n_s32 (0));
wide_fx1 = vminq_s32 (wide_fx1, vdupq_n_s32 (maxX));
/* final combination */
wide_x = vorrq_s32 (wide_i, wide_fx1);
/* And now the Y side */
wide_y = vsubq_s32(wide_y, vdupq_n_s32 (oneY>>1));
/* i = SkClampMax(f>>16, maxX) */
wide_i = vmaxq_s32 (vshrq_n_s32 (wide_y, 16), vdupq_n_s32 (0));
wide_i = vminq_s32 (wide_i, vdupq_n_s32 (maxY));
/* i<<4 | TILEX_LOW_BITS(fx) */
wide_lo = vshrq_n_s32 (wide_y, 12);
wide_i = vsliq_n_s32 (wide_lo, wide_i, 4);
/* i<<14 */
wide_i = vshlq_n_s32 (wide_i, 14);
/* SkClampMax(((f + one)) >> 16, max) */
wide_fy1 = vaddq_s32 (wide_y, vdupq_n_s32(oneY));
wide_fy1 = vmaxq_s32 (vshrq_n_s32 (wide_fy1, 16), vdupq_n_s32 (0));
wide_fy1 = vminq_s32 (wide_fy1, vdupq_n_s32 (maxY));
/* final combination */
wide_y = vorrq_s32 (wide_i, wide_fy1);
/* switch them around; have to do it this way to get them
* in the proper registers to match our instruction */
/* wide_x/wide_y are fixed regs, in wrong order; swap 'em */
wide_first = wide_y;
wide_second = wide_x;
/* iteration bookkeeping, ahead of the asm() for scheduling */
srcXY += 2*4;
count -= 4;
/* store interleaved as y-x-y-x-y-x-y-x (NB != read order) */
asm ("vst2.32 {q6-q7},[%2] /* y=%q0 x=%q1 */"
:
: "w" (wide_first), "w" (wide_second), "r" (xy));
/* on to the next iteration */
/* count, srcXY are handled above */
xy += 2*4;
}
}
/* was do-while; NEON code invalidates original count>0 assumption */
while (--count >= 0) {
/* NB: we read x/y, we write y/x */
*xy++ = PACK_FILTER_Y_NAME(srcXY[1] - (oneY >> 1), maxY,
oneY PREAMBLE_ARG_Y);
*xy++ = PACK_FILTER_X_NAME(srcXY[0] - (oneX >> 1), maxX,
oneX PREAMBLE_ARG_X);
srcXY += 2;
}
}
}
static SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
SCALE_NOFILTER_NAME,
SCALE_FILTER_NAME,
AFFINE_NOFILTER_NAME,
AFFINE_FILTER_NAME,
PERSP_NOFILTER_NAME,
PERSP_FILTER_NAME
};
#undef MAKENAME
#undef TILEX_PROCF
#undef TILEY_PROCF
#ifdef CHECK_FOR_DECAL
#undef CHECK_FOR_DECAL
#endif
#undef SCALE_NOFILTER_NAME
#undef SCALE_FILTER_NAME
#undef AFFINE_NOFILTER_NAME
#undef AFFINE_FILTER_NAME
#undef PERSP_NOFILTER_NAME
#undef PERSP_FILTER_NAME
#undef PREAMBLE
#undef PREAMBLE_PARAM_X
#undef PREAMBLE_PARAM_Y
#undef PREAMBLE_ARG_X
#undef PREAMBLE_ARG_Y
#undef TILEX_LOW_BITS
#undef TILEY_LOW_BITS