blob: 396f289a62962d33b43205430b56a8f183458a75 [file] [log] [blame]
/*
* Copyright 2020 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/tessellate/GrStrokeOp.h"
#include "src/core/SkPathPriv.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/tessellate/GrFillPathShader.h"
#include "src/gpu/tessellate/GrStencilPathShader.h"
#include "src/gpu/tessellate/GrStrokeHardwareTessellator.h"
#include "src/gpu/tessellate/GrStrokeIndirectTessellator.h"
GrStrokeOp::GrStrokeOp(GrAAType aaType, const SkMatrix& viewMatrix, const SkPath& path,
const SkStrokeRec& stroke, GrPaint&& paint)
: GrDrawOp(ClassID())
, fAAType(aaType)
, fViewMatrix(viewMatrix)
, fStroke(stroke)
, fColor(paint.getColor4f())
, fProcessors(std::move(paint))
, fPathList(path)
, fTotalCombinedVerbCnt(path.countVerbs())
, fHasConics(SkPathPriv::ConicWeightCnt(path) != 0) {
SkRect devBounds = path.getBounds();
float inflationRadius = fStroke.getInflationRadius();
devBounds.outset(inflationRadius, inflationRadius);
viewMatrix.mapRect(&devBounds, devBounds);
this->setBounds(devBounds, HasAABloat(GrAAType::kCoverage == fAAType), IsHairline::kNo);
}
void GrStrokeOp::visitProxies(const VisitProxyFunc& fn) const {
if (fFillProgram) {
fFillProgram->visitFPProxies(fn);
} else if (fStencilProgram) {
fStencilProgram->visitFPProxies(fn);
} else {
fProcessors.visitProxies(fn);
}
}
GrDrawOp::FixedFunctionFlags GrStrokeOp::fixedFunctionFlags() const {
// We might not actually end up needing stencil, but won't know for sure until finalize().
// Request it just in case we do end up needing it.
auto flags = FixedFunctionFlags::kUsesStencil;
if (GrAAType::kNone != fAAType) {
flags |= FixedFunctionFlags::kUsesHWAA;
}
return flags;
}
GrProcessorSet::Analysis GrStrokeOp::finalize(const GrCaps& caps, const GrAppliedClip* clip,
bool hasMixedSampledCoverage, GrClampType clampType) {
// Make sure the finalize happens before combining. We might change fNeedsStencil here.
SkASSERT(fPathList.begin().fCurr->fNext == nullptr);
const GrProcessorSet::Analysis& analysis = fProcessors.finalize(
fColor, GrProcessorAnalysisCoverage::kNone, clip, &GrUserStencilSettings::kUnused,
hasMixedSampledCoverage, caps, clampType, &fColor);
fNeedsStencil = !analysis.unaffectedByDstValue();
return analysis;
}
GrOp::CombineResult GrStrokeOp::onCombineIfPossible(GrOp* grOp, SkArenaAlloc* alloc,
const GrCaps&) {
SkASSERT(grOp->classID() == this->classID());
auto* op = static_cast<GrStrokeOp*>(grOp);
if (fNeedsStencil ||
op->fNeedsStencil ||
fColor != op->fColor ||
fViewMatrix != op->fViewMatrix ||
fAAType != op->fAAType ||
!fStroke.hasEqualEffect(op->fStroke) ||
fProcessors != op->fProcessors) {
return CombineResult::kCannotCombine;
}
fPathList.concat(std::move(op->fPathList), alloc);
fTotalCombinedVerbCnt += op->fTotalCombinedVerbCnt;
fHasConics |= op->fHasConics;
return CombineResult::kMerged;
}
// Marks every stencil value as "1".
constexpr static GrUserStencilSettings kMarkStencil(
GrUserStencilSettings::StaticInit<
0x0001,
GrUserStencilTest::kLessIfInClip, // Match kTestAndResetStencil.
0x0000, // Always fail.
GrUserStencilOp::kZero,
GrUserStencilOp::kReplace,
0xffff>());
// Passes if the stencil value is nonzero. Also resets the stencil value to zero on pass. This is
// formulated to match kMarkStencil everywhere except the ref and compare mask. This will allow us
// to use the same pipeline for both stencil and fill if dynamic stencil state is supported.
constexpr static GrUserStencilSettings kTestAndResetStencil(
GrUserStencilSettings::StaticInit<
0x0000,
GrUserStencilTest::kLessIfInClip, // i.e., "not equal to zero, if in clip".
0x0001,
GrUserStencilOp::kZero,
GrUserStencilOp::kReplace,
0xffff>());
void GrStrokeOp::prePrepareTessellator(GrPathShader::ProgramArgs&& args, GrAppliedClip&& clip) {
SkASSERT(!fTessellator);
SkASSERT(!fFillProgram);
SkASSERT(!fStencilProgram);
const GrCaps& caps = *args.fCaps;
SkArenaAlloc* arena = args.fArena;
// Only use hardware tessellation if the path has a somewhat large number of verbs. Otherwise we
// seem to be better off using indirect draws. Our back door for HW tessellation shaders isn't
// currently capable of passing varyings to the fragment shader either, so if the processors
// have varyings we need to use indirect draws.
GrStrokeTessellateShader::Mode shaderMode;
if (caps.shaderCaps()->tessellationSupport() &&
fTotalCombinedVerbCnt > 50 &&
!fProcessors.usesVaryingCoords()) {
fTessellator = arena->make<GrStrokeHardwareTessellator>(*caps.shaderCaps(), fViewMatrix,
fStroke);
shaderMode = GrStrokeTessellateShader::Mode::kTessellation;
} else {
fTessellator = arena->make<GrStrokeIndirectTessellator>(fViewMatrix, fPathList, fStroke,
fTotalCombinedVerbCnt, arena);
shaderMode = GrStrokeTessellateShader::Mode::kIndirect;
}
// If we are mixed sampled then we need a separate pipeline for the stencil pass. This is
// because mixed samples either needs conservative raster enabled or MSAA disabled during fill.
const GrPipeline* mixedSampledStencilPipeline = nullptr;
if (fAAType == GrAAType::kCoverage) {
SkASSERT(args.fWriteView.asRenderTargetProxy()->numSamples() == 1);
SkASSERT(fNeedsStencil); // Mixed samples always needs stencil.
mixedSampledStencilPipeline = GrStencilPathShader::MakeStencilPassPipeline(
args, fAAType, GrTessellationPathRenderer::OpFlags::kNone, clip.hardClip());
}
auto* strokeTessellateShader = arena->make<GrStrokeTessellateShader>(
shaderMode, fHasConics, fStroke, fViewMatrix, fColor);
auto* fillPipeline = GrFillPathShader::MakeFillPassPipeline(args, fAAType, std::move(clip),
std::move(fProcessors));
auto fillStencil = &GrUserStencilSettings::kUnused;
if (fNeedsStencil) {
auto* stencilPipeline = (mixedSampledStencilPipeline) ? mixedSampledStencilPipeline
: fillPipeline;
fStencilProgram = GrPathShader::MakeProgram(args, strokeTessellateShader, stencilPipeline,
&kMarkStencil);
fillStencil = &kTestAndResetStencil;
args.fXferBarrierFlags = GrXferBarrierFlags::kNone;
}
fFillProgram = GrPathShader::MakeProgram(args, strokeTessellateShader, fillPipeline,
fillStencil);
}
void GrStrokeOp::onPrePrepare(GrRecordingContext* context, const GrSurfaceProxyView& writeView,
GrAppliedClip* clip,
const GrXferProcessor::DstProxyView& dstProxyView,
GrXferBarrierFlags renderPassXferBarriers, GrLoadOp colorLoadOp) {
this->prePrepareTessellator({context->priv().recordTimeAllocator(), writeView, &dstProxyView,
renderPassXferBarriers, colorLoadOp, context->priv().caps()},
(clip) ? std::move(*clip) : GrAppliedClip::Disabled());
if (fStencilProgram) {
context->priv().recordProgramInfo(fStencilProgram);
}
if (fFillProgram) {
context->priv().recordProgramInfo(fFillProgram);
}
}
void GrStrokeOp::onPrepare(GrOpFlushState* flushState) {
if (!fTessellator) {
this->prePrepareTessellator({flushState->allocator(), flushState->writeView(),
&flushState->dstProxyView(), flushState->renderPassBarriers(),
flushState->colorLoadOp(), &flushState->caps()},
flushState->detachAppliedClip());
}
SkASSERT(fTessellator);
fTessellator->prepare(flushState, fViewMatrix, fPathList, fStroke, fTotalCombinedVerbCnt);
}
void GrStrokeOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
SkASSERT(chainBounds == this->bounds());
if (fStencilProgram) {
flushState->bindPipelineAndScissorClip(*fStencilProgram, this->bounds());
flushState->bindTextures(fStencilProgram->primProc(), nullptr, fStencilProgram->pipeline());
fTessellator->draw(flushState);
}
if (fFillProgram) {
flushState->bindPipelineAndScissorClip(*fFillProgram, this->bounds());
flushState->bindTextures(fFillProgram->primProc(), nullptr, fFillProgram->pipeline());
fTessellator->draw(flushState);
}
}