Revert "Remove the NullGL interface (and associated test context)"

This reverts commit de206c75c2c802f6f1e4ccb8a6b8a00765e9f085.

Reason for revert: Chrome is having issues with the switch to Mock in blink tests.

Original change's description:
> Remove the NullGL interface (and associated test context)
> 
> Bug: skia:
> Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com

Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/BUILD.gn b/BUILD.gn
index e05d87e..d45bae3 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -1503,6 +1503,7 @@
       "tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp",
       "tools/gpu/gl/GLTestContext.cpp",
       "tools/gpu/gl/command_buffer/GLTestContext_command_buffer.cpp",
+      "tools/gpu/gl/null/NullGLTestContext.cpp",
       "tools/gpu/mock/MockTestContext.cpp",
     ]
     libs = []
diff --git a/dm/DMGpuTestProcs.cpp b/dm/DMGpuTestProcs.cpp
index 2be645a..c3587de 100644
--- a/dm/DMGpuTestProcs.cpp
+++ b/dm/DMGpuTestProcs.cpp
@@ -25,6 +25,9 @@
 bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
     return IsGLContextType(type) && GrContextFactory::IsRenderingContext(type);
 }
+bool IsNullGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
+    return type == GrContextFactory::kNullGL_ContextType;
+}
 bool IsMockContextType(sk_gpu_test::GrContextFactory::ContextType type) {
     return type == GrContextFactory::kMock_ContextType;
 }
diff --git a/gn/gpu.gni b/gn/gpu.gni
index 1f6aefe..4ad3150 100644
--- a/gn/gpu.gni
+++ b/gn/gpu.gni
@@ -432,6 +432,7 @@
   "$_src/gpu/gl/GrGLContext.cpp",
   "$_src/gpu/gl/GrGLContext.h",
   "$_src/gpu/gl/GrGLMakeNativeInterface_none.cpp",
+  "$_src/gpu/gl/GrGLCreateNullInterface.cpp",
   "$_src/gpu/gl/GrGLDefines.h",
   "$_src/gpu/gl/GrGLGLSL.cpp",
   "$_src/gpu/gl/GrGLGLSL.h",
@@ -453,6 +454,8 @@
   "$_src/gpu/gl/GrGLSemaphore.h",
   "$_src/gpu/gl/GrGLStencilAttachment.cpp",
   "$_src/gpu/gl/GrGLStencilAttachment.h",
+  "$_src/gpu/gl/GrGLTestInterface.cpp",
+  "$_src/gpu/gl/GrGLTestInterface.h",
   "$_src/gpu/gl/GrGLTexture.cpp",
   "$_src/gpu/gl/GrGLTexture.h",
   "$_src/gpu/gl/GrGLTextureRenderTarget.cpp",
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
index c2288b4..fc32ed6 100644
--- a/include/gpu/gl/GrGLInterface.h
+++ b/include/gpu/gl/GrGLInterface.h
@@ -35,6 +35,13 @@
 SK_API const GrGLInterface* GrGLCreateNativeInterface();
 
 /**
+ * Creates a null GrGLInterface that doesn't draw anything. Used for measuring
+ * CPU overhead. TODO: We would like to move this to tools/gpu/gl/null but currently
+ * Chromium is using it in its unit tests.
+ */
+const SK_API GrGLInterface* GrGLCreateNullInterface(bool enableNVPR = false);
+
+/**
  * GrContext uses the following interface to make all calls into OpenGL. When a
  * GrContext is created it is given a GrGLInterface. The interface's function
  * pointers must be valid for the OpenGL context associated with the GrContext.
diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp
new file mode 100644
index 0000000..ebc11b4
--- /dev/null
+++ b/src/gpu/gl/GrGLCreateNullInterface.cpp
@@ -0,0 +1,831 @@
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLTestInterface.h"
+#include "GrNonAtomicRef.h"
+#include "SkMutex.h"
+#include "SkTDArray.h"
+#include "SkTo.h"
+#include "gl/GrGLInterface.h"
+
+#include <type_traits>
+
+// added to suppress 'no previous prototype' warning and because this code is duplicated in
+// SkNullGLContext.cpp
+namespace {
+
+class GLObject : public GrNonAtomicRef<GLObject> {
+public:
+    GLObject(GrGLuint id) : fID(id) {}
+    virtual ~GLObject() {}
+
+    GrGLuint id() const { return fID; }
+
+private:
+    GrGLuint fID;
+};
+
+// This class maintains a sparsely populated array of object pointers.
+template<typename T> class TGLObjectManager {
+   static_assert(std::is_convertible<T*, GLObject*>::value, "T must be a subclass of GLObject");
+
+public:
+    TGLObjectManager() : fFreeListHead(kFreeListEnd) {
+        *fGLObjects.append() = nullptr; // 0 is not a valid GL object id.
+    }
+
+    ~TGLObjectManager() {
+        // nullptr out the entries that are really free list links rather than ptrs before deleting.
+        intptr_t curr = fFreeListHead;
+        while (kFreeListEnd != curr) {
+            intptr_t next = reinterpret_cast<intptr_t>(fGLObjects[SkToS32(curr)]);
+            fGLObjects[SkToS32(curr)] = nullptr;
+            curr = next;
+        }
+
+        fGLObjects.safeUnrefAll();
+    }
+
+    T* lookUp(GrGLuint id) {
+        T* object = fGLObjects[id];
+        SkASSERT(object && object->id() == id);
+        return object;
+    }
+
+    T* create() {
+        GrGLuint id;
+        T* object;
+
+        if (kFreeListEnd == fFreeListHead) {
+            // no free slots - create a new one
+            id = fGLObjects.count();
+            object = new T(id);
+            *fGLObjects.append() = object;
+        } else {
+            // grab the head of the free list and advance the head to the next free slot.
+            id = static_cast<GrGLuint>(fFreeListHead);
+            fFreeListHead = reinterpret_cast<intptr_t>(fGLObjects[id]);
+
+            object = new T(id);
+            fGLObjects[id] = object;
+        }
+
+        return object;
+    }
+
+    void free(T* object) {
+        SkASSERT(object);
+        SkASSERT(fGLObjects.count() > 0);
+
+        GrGLuint id = object->id();
+        object->unref();
+
+        fGLObjects[id] = reinterpret_cast<T*>(fFreeListHead);
+        fFreeListHead = id;
+    }
+
+private:
+    static const intptr_t kFreeListEnd = -1;
+    // Index of the first entry of fGLObjects in the free list. Free slots in fGLObjects are indices
+    // to the next free slot. The last free slot has a value of kFreeListEnd.
+    intptr_t        fFreeListHead;
+    SkTDArray<T*>   fGLObjects;
+};
+
+class Buffer : public GLObject {
+public:
+    Buffer(GrGLuint id) : INHERITED(id), fDataPtr(nullptr), fSize(0), fMapped(false) {}
+    ~Buffer() { delete[] fDataPtr; }
+
+    void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
+        if (fDataPtr) {
+            SkASSERT(0 != fSize);
+            delete[] fDataPtr;
+        }
+
+        fSize = size;
+        fDataPtr = new char[size];
+    }
+
+    GrGLchar* dataPtr()          { return fDataPtr; }
+    GrGLsizeiptr size() const    { return fSize; }
+
+    void setMapped(bool mapped)  { fMapped = mapped; }
+    bool mapped() const          { return fMapped; }
+
+private:
+    GrGLchar*    fDataPtr;
+    GrGLsizeiptr fSize;         // size in bytes
+    bool         fMapped;
+
+    typedef GLObject INHERITED;
+};
+
+class FramebufferAttachment : public GLObject {
+public:
+    int numSamples() const { return fNumSamples; }
+
+protected:
+    FramebufferAttachment(int id) : INHERITED(id), fNumSamples(1) {}
+
+    int fNumSamples;
+
+    typedef GLObject INHERITED;
+};
+
+class Renderbuffer : public FramebufferAttachment {
+public:
+    Renderbuffer(int id) : INHERITED(id) {}
+    void setNumSamples(int numSamples) { fNumSamples = numSamples; }
+
+private:
+    typedef FramebufferAttachment INHERITED;
+};
+
+class Texture : public FramebufferAttachment {
+public:
+    Texture() : INHERITED(1) {}
+
+private:
+    typedef FramebufferAttachment INHERITED;
+};
+
+class Framebuffer : public GLObject {
+public:
+    Framebuffer(int id) : INHERITED(id) {}
+
+    void setAttachment(GrGLenum attachmentPoint, const FramebufferAttachment* attachment) {
+        switch (attachmentPoint) {
+            default:
+                SK_ABORT("Invalid framebuffer attachment.");
+                break;
+            case GR_GL_STENCIL_ATTACHMENT:
+                fAttachments[(int)AttachmentPoint::kStencil].reset(SkRef(attachment));
+                break;
+            case GR_GL_DEPTH_ATTACHMENT:
+                fAttachments[(int)AttachmentPoint::kDepth].reset(SkRef(attachment));
+                break;
+            case GR_GL_COLOR_ATTACHMENT0:
+                fAttachments[(int)AttachmentPoint::kColor].reset(SkRef(attachment));
+                break;
+        }
+    }
+
+    void notifyAttachmentDeleteWhileBound(const FramebufferAttachment* deleted) {
+        for (auto& attachment : fAttachments) {
+            if (attachment.get() == deleted) {
+                attachment.reset(nullptr);
+            }
+        }
+    }
+
+    int numSamples() const {
+        int numSamples = 0;
+        for (auto& attachment : fAttachments) {
+            if (!attachment) {
+                continue;
+            }
+            if (numSamples) {
+                GrAlwaysAssert(attachment->numSamples() == numSamples);
+                continue;
+            }
+            numSamples = attachment->numSamples();
+        }
+        GrAlwaysAssert(numSamples);
+        return numSamples;
+    }
+
+private:
+    enum AttachmentPoint {
+        kStencil,
+        kDepth,
+        kColor
+    };
+    constexpr int static kNumAttachmentPoints = 1 + (int)AttachmentPoint::kColor;
+
+    sk_sp<const FramebufferAttachment> fAttachments[kNumAttachmentPoints];
+
+    typedef GLObject INHERITED;
+};
+
+/** Null interface implementation */
+class NullInterface : public GrGLTestInterface {
+public:
+    NullInterface(bool enableNVPR)
+        : fCurrDrawFramebuffer(0)
+        , fCurrReadFramebuffer(0)
+        , fCurrRenderbuffer(0)
+        , fCurrProgramID(0)
+        , fCurrShaderID(0)
+        , fCurrGenericID(0)
+        , fCurrUniformLocation(0)
+        , fCurrPathID(0) {
+        memset(fBoundBuffers, 0, sizeof(fBoundBuffers));
+        fAdvertisedExtensions.push_back("GL_ARB_framebuffer_object");
+        fAdvertisedExtensions.push_back("GL_ARB_blend_func_extended");
+        fAdvertisedExtensions.push_back("GL_ARB_timer_query");
+        fAdvertisedExtensions.push_back("GL_ARB_draw_buffers");
+        fAdvertisedExtensions.push_back("GL_ARB_occlusion_query");
+        fAdvertisedExtensions.push_back("GL_EXT_stencil_wrap");
+        if (enableNVPR) {
+            fAdvertisedExtensions.push_back("GL_NV_path_rendering");
+            fAdvertisedExtensions.push_back("GL_ARB_program_interface_query");
+        }
+        fAdvertisedExtensions.push_back(nullptr);
+
+        this->init(kGL_GrGLStandard);
+    }
+
+    GrGLenum checkFramebufferStatus(GrGLenum target) override {
+        return GR_GL_FRAMEBUFFER_COMPLETE;
+    }
+
+    GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override {
+        for (int i = 0; i < n; ++i) {
+            Buffer* buffer = fBufferManager.create();
+            ids[i] = buffer->id();
+        }
+    }
+
+    GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data,
+                        GrGLenum usage) override {
+        GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
+        if (id > 0) {
+            Buffer* buffer = fBufferManager.lookUp(id);
+            buffer->allocate(size, (const GrGLchar*) data);
+        }
+    }
+
+    GrGLuint createProgram() override {
+        return ++fCurrProgramID;
+    }
+
+    GrGLuint createShader(GrGLenum type) override {
+        return ++fCurrShaderID;
+    }
+
+    GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override {
+        fBoundBuffers[GetBufferIndex(target)] = buffer;
+    }
+
+   // deleting a bound buffer has the side effect of binding 0
+   GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override {
+        // First potentially unbind the buffers.
+        for (int buffIdx = 0; buffIdx < kNumBufferTargets; ++buffIdx) {
+            if (!fBoundBuffers[buffIdx]) {
+                continue;
+            }
+            for (int i = 0; i < n; ++i) {
+                if (ids[i] == fBoundBuffers[buffIdx]) {
+                    fBoundBuffers[buffIdx] = 0;
+                    break;
+                }
+            }
+        }
+
+        // Then actually "delete" the buffers.
+        for (int i = 0; i < n; ++i) {
+            if (ids[i] > 0) {
+                Buffer* buffer = fBufferManager.lookUp(ids[i]);
+                fBufferManager.free(buffer);
+            }
+        }
+    }
+
+    GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override {
+        for (int i = 0; i < n; ++i) {
+            Framebuffer* framebuffer = fFramebufferManager.create();
+            framebuffers[i] = framebuffer->id();
+        }
+    }
+
+    GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override {
+        SkASSERT(GR_GL_FRAMEBUFFER == target || GR_GL_DRAW_FRAMEBUFFER == target ||
+                 GR_GL_READ_FRAMEBUFFER == target);
+        if (GR_GL_READ_FRAMEBUFFER != target) {
+            fCurrDrawFramebuffer = framebuffer;
+        }
+        if (GR_GL_DRAW_FRAMEBUFFER != target) {
+            fCurrReadFramebuffer = framebuffer;
+        }
+    }
+
+    GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint* ids) override {
+        for (int i = 0; i < n; ++i) {
+            if (ids[i] == fCurrDrawFramebuffer) {
+                fCurrDrawFramebuffer = 0;
+            }
+            if (ids[i] == fCurrReadFramebuffer) {
+                fCurrReadFramebuffer = 0;
+            }
+
+            if (ids[i] > 0) {
+                Framebuffer* framebuffer = fFramebufferManager.lookUp(ids[i]);
+                fFramebufferManager.free(framebuffer);
+            }
+        }
+    }
+
+    GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); }
+
+    GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override {
+        for (int i = 0; i < n; ++i) {
+            Renderbuffer* renderbuffer = fRenderbufferManager.create();
+            renderbuffers[i] = renderbuffer->id();
+        }
+    }
+
+    GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) override {
+        SkASSERT(GR_GL_RENDERBUFFER == target);
+        fCurrRenderbuffer = renderbuffer;
+    }
+
+    GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint* ids) override {
+        for (int i = 0; i < n; ++i) {
+            if (ids[i] <= 0) {
+                continue;
+            }
+            if (ids[i] == fCurrRenderbuffer) {
+                fCurrRenderbuffer = 0;
+            }
+            Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(ids[i]);
+
+            if (fCurrDrawFramebuffer) {
+                Framebuffer* drawFramebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
+                drawFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
+            }
+            if (fCurrReadFramebuffer) {
+                Framebuffer* readFramebuffer = fFramebufferManager.lookUp(fCurrReadFramebuffer);
+                readFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
+            }
+
+            fRenderbufferManager.free(renderbuffer);
+        }
+    }
+
+    GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width,
+                                 GrGLsizei height) override {
+        GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
+        GrAlwaysAssert(fCurrRenderbuffer);
+        Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
+        renderbuffer->setNumSamples(1);
+    }
+
+    GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples,
+                                            GrGLenum internalformat, GrGLsizei width,
+                                            GrGLsizei height) override {
+        GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
+        GrAlwaysAssert(samples > 0);
+        GrAlwaysAssert(fCurrRenderbuffer);
+        Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
+        renderbuffer->setNumSamples(samples);
+    }
+
+    GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat,
+                                      GrGLsizei width, GrGLsizei height) override {
+        SK_ABORT("Not implemented");
+    }
+
+    GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples,
+                                                 GrGLenum GrGLinternalformat, GrGLsizei width,
+                                                 GrGLsizei height) override {
+        SK_ABORT("Not implemented");
+    }
+
+    GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment,
+                                     GrGLenum renderbuffertarget,
+                                     GrGLuint renderBufferID) override {
+        GrGLuint id = this->getBoundFramebufferID(target);
+        GrAlwaysAssert(id);
+        Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
+
+        GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
+        if (!renderBufferID && !fCurrRenderbuffer) {
+           return;
+        }
+        GrAlwaysAssert(fCurrRenderbuffer);
+        Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
+
+        framebuffer->setAttachment(attachment, renderbuffer);
+    }
+
+    GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment,
+                                          GrGLenum renderbuffertarget,
+                                          GrGLuint renderbuffer) override {
+        SK_ABORT("Not implemented");
+    }
+
+    GrGLvoid genSamplers(GrGLsizei n, GrGLuint* samplers) override {
+        this->genGenericIds(n, samplers);
+    }
+
+    GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override {
+        this->genGenericIds(n, textures);
+    }
+
+    GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget,
+                                  GrGLuint textureID, GrGLint level) override {
+        GrGLuint id = this->getBoundFramebufferID(target);
+        GrAlwaysAssert(id);
+        Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
+        framebuffer->setAttachment(attachment, this->getSingleTextureObject());
+    }
+
+    GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment,
+                                             GrGLenum textarget, GrGLuint texture, GrGLint level,
+                                             GrGLsizei samples) override {
+        SK_ABORT("Not implemented");
+    }
+
+    GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment,
+                                       GrGLenum textarget, GrGLuint texture,
+                                       GrGLint level) override {
+        SK_ABORT("Not implemented");
+    }
+
+    GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment,
+                                       GrGLenum textarget, GrGLuint texture,
+                                       GrGLint level) override {
+        SK_ABORT("Not implemented");
+    }
+
+    GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment,
+                                       GrGLenum textarget, GrGLuint texture, GrGLint level,
+                                       GrGLint zoffset) override {
+        SK_ABORT("Not implemented");
+    }
+
+    GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override {
+        this->genGenericIds(n, arrays);
+    }
+
+    GrGLenum getError() override { return GR_GL_NO_ERROR; }
+
+    GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override {
+        // TODO: remove from Ganesh the #defines for gets we don't use.
+        // We would like to minimize gets overall due to performance issues
+        switch (pname) {
+            case GR_GL_CONTEXT_PROFILE_MASK:
+                *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
+                break;
+            case GR_GL_STENCIL_BITS:
+                *params = 8;
+                break;
+            case GR_GL_SAMPLES: {
+                GrAlwaysAssert(fCurrDrawFramebuffer);
+                Framebuffer* framebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
+                *params = framebuffer->numSamples();
+                break;
+            }
+            case GR_GL_FRAMEBUFFER_BINDING:
+                *params = 0;
+                break;
+            case GR_GL_VIEWPORT:
+                params[0] = 0;
+                params[1] = 0;
+                params[2] = 800;
+                params[3] = 600;
+                break;
+            case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+            case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
+            case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
+            case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+                *params = 8;
+                break;
+            case GR_GL_MAX_TEXTURE_COORDS:
+                *params = 8;
+                break;
+            case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
+                *params = kDefaultMaxVertexUniformVectors;
+                break;
+            case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+                *params = kDefaultMaxFragmentUniformVectors;
+                break;
+            case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
+                *params = 16 * 4;
+                break;
+            case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+                *params = 0;
+                break;
+            case GR_GL_COMPRESSED_TEXTURE_FORMATS:
+                break;
+            case GR_GL_MAX_TEXTURE_SIZE:
+                *params = 8192;
+                break;
+            case GR_GL_MAX_RENDERBUFFER_SIZE:
+                *params = 8192;
+                break;
+            case GR_GL_MAX_SAMPLES:
+                *params = 32;
+                break;
+            case GR_GL_MAX_VERTEX_ATTRIBS:
+                *params = kDefaultMaxVertexAttribs;
+                break;
+            case GR_GL_MAX_VARYING_VECTORS:
+                *params = kDefaultMaxVaryingVectors;
+                break;
+            case GR_GL_NUM_EXTENSIONS: {
+                GrGLint i = 0;
+                while (fAdvertisedExtensions[i++]);
+                *params = i;
+                break;
+            }
+            default:
+                SK_ABORT("Unexpected pname to GetIntegerv");
+        }
+    }
+
+    GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override {
+        this->getShaderOrProgramiv(program, pname, params);
+    }
+
+    GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length,
+                               char* infolog) override {
+        this->getInfoLog(program, bufsize, length, infolog);
+    }
+
+    GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override {
+        val[0] = val[1] = 0.5f;
+    }
+
+    GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
+        switch (pname) {
+            case GR_GL_CURRENT_QUERY:
+                *params = 0;
+                break;
+            case GR_GL_QUERY_COUNTER_BITS:
+                *params = 32;
+                break;
+            default:
+                SK_ABORT("Unexpected pname passed GetQueryiv.");
+        }
+    }
+
+    GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override {
+        this->queryResult(id, pname, params);
+    }
+
+    GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override {
+        this->queryResult(id, pname, params);
+    }
+
+    GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override {
+        this->queryResult(id, pname, params);
+    }
+
+    GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override {
+        this->queryResult(id, pname, params);
+    }
+
+    GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override {
+        this->getShaderOrProgramiv(shader, pname, params);
+    }
+
+    GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length,
+                              char* infolog) override {
+        this->getInfoLog(shader, bufsize, length, infolog);
+    }
+
+    const GrGLubyte* getString(GrGLenum name) override {
+        switch (name) {
+            case GR_GL_EXTENSIONS:
+                return CombinedExtensionString();
+            case GR_GL_VERSION:
+                return (const GrGLubyte*)"4.0 Null GL";
+            case GR_GL_SHADING_LANGUAGE_VERSION:
+                return (const GrGLubyte*)"4.20.8 Null GLSL";
+            case GR_GL_VENDOR:
+                return (const GrGLubyte*)"Null Vendor";
+            case GR_GL_RENDERER:
+                return (const GrGLubyte*)"The Null (Non-)Renderer";
+            default:
+                SK_ABORT("Unexpected name passed to GetString");
+                return nullptr;
+        }
+    }
+
+    const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override {
+        switch (name) {
+            case GR_GL_EXTENSIONS: {
+                GrGLint count;
+                this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count);
+                if ((GrGLint)i <= count) {
+                    return (const GrGLubyte*) fAdvertisedExtensions[i];
+                } else {
+                    return nullptr;
+                }
+            }
+            default:
+                SK_ABORT("Unexpected name passed to GetStringi");
+                return nullptr;
+        }
+    }
+
+    GrGLint getUniformLocation(GrGLuint program, const char* name) override {
+        return ++fCurrUniformLocation;
+    }
+
+    GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length,
+                             GrGLbitfield access) override {
+        GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
+        if (id > 0) {
+            // We just ignore the offset and length here.
+            Buffer* buffer = fBufferManager.lookUp(id);
+            SkASSERT(!buffer->mapped());
+            buffer->setMapped(true);
+            return buffer->dataPtr();
+        }
+        return nullptr;
+    }
+
+    GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override {
+        GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
+        if (id > 0) {
+            Buffer* buffer = fBufferManager.lookUp(id);
+            SkASSERT(!buffer->mapped());
+            buffer->setMapped(true);
+            return buffer->dataPtr();
+        }
+
+        SkASSERT(false);
+        return nullptr;            // no buffer bound to target
+    }
+
+    GrGLboolean unmapBuffer(GrGLenum target) override {
+        GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
+        if (id > 0) {
+            Buffer* buffer = fBufferManager.lookUp(id);
+            SkASSERT(buffer->mapped());
+            buffer->setMapped(false);
+            return GR_GL_TRUE;
+        }
+
+        GrAlwaysAssert(false);
+        return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
+    }
+
+    GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) override {
+        switch (pname) {
+            case GR_GL_BUFFER_MAPPED: {
+                *params = GR_GL_FALSE;
+                GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
+                if (id > 0) {
+                    Buffer* buffer = fBufferManager.lookUp(id);
+                    if (buffer->mapped()) {
+                        *params = GR_GL_TRUE;
+                    }
+                }
+                break; }
+            default:
+                SK_ABORT("Unexpected pname to GetBufferParamateriv");
+                break;
+        }
+    }
+
+    // NV_path_rendering
+    GrGLuint genPaths(GrGLsizei range) override {
+        return ++fCurrPathID;
+    }
+
+
+private:
+    inline int static GetBufferIndex(GrGLenum glTarget) {
+        switch (glTarget) {
+            default:                           SK_ABORT("Unexpected GL target to GetBufferIndex");
+            case GR_GL_ARRAY_BUFFER:           return 0;
+            case GR_GL_ELEMENT_ARRAY_BUFFER:   return 1;
+            case GR_GL_TEXTURE_BUFFER:         return 2;
+            case GR_GL_DRAW_INDIRECT_BUFFER:   return 3;
+            case GR_GL_PIXEL_PACK_BUFFER:      return 4;
+            case GR_GL_PIXEL_UNPACK_BUFFER:    return 5;
+        }
+    }
+    constexpr int static kNumBufferTargets = 6;
+
+    TGLObjectManager<Buffer>         fBufferManager;
+    GrGLuint                         fBoundBuffers[kNumBufferTargets];
+    TGLObjectManager<Framebuffer>    fFramebufferManager;
+    GrGLuint                         fCurrDrawFramebuffer;
+    GrGLuint                         fCurrReadFramebuffer;
+    TGLObjectManager<Renderbuffer>   fRenderbufferManager;
+    GrGLuint                         fCurrRenderbuffer;
+    GrGLuint                         fCurrProgramID;
+    GrGLuint                         fCurrShaderID;
+    GrGLuint                         fCurrGenericID;
+    GrGLuint                         fCurrUniformLocation;
+    GrGLuint                         fCurrPathID;
+    sk_sp<const Texture>             fSingleTextureObject;
+    SkTArray<const char*>            fAdvertisedExtensions;
+
+    // the OpenGLES 2.0 spec says this must be >= 128
+    static const GrGLint kDefaultMaxVertexUniformVectors = 128;
+
+    // the OpenGLES 2.0 spec says this must be >=16
+    static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
+
+    // the OpenGLES 2.0 spec says this must be >= 8
+    static const GrGLint kDefaultMaxVertexAttribs = 8;
+
+    // the OpenGLES 2.0 spec says this must be >= 8
+    static const GrGLint kDefaultMaxVaryingVectors = 8;
+
+    GrGLuint getBoundFramebufferID(GrGLenum target) {
+        switch (target) {
+            case GR_GL_FRAMEBUFFER:
+            case GR_GL_DRAW_FRAMEBUFFER:
+                return fCurrDrawFramebuffer;
+            case GR_GL_READ_FRAMEBUFFER:
+                return fCurrReadFramebuffer;
+            default:
+                SK_ABORT("Invalid framebuffer target.");
+                return 0;
+        }
+    }
+
+    const Texture* getSingleTextureObject() {
+        // We currently only use FramebufferAttachment objects for a sample count, and all textures
+        // in Skia have one sample, so there is no need as of yet to track individual textures. This
+        // also works around a bug in chromium's cc_unittests where they send us texture IDs that
+        // were generated by cc::TestGLES2Interface.
+        if (!fSingleTextureObject) {
+            fSingleTextureObject.reset(new Texture);
+        }
+        return fSingleTextureObject.get();
+    }
+
+    const GrGLubyte* CombinedExtensionString() {
+        static SkString gExtString;
+        static SkMutex gMutex;
+        gMutex.acquire();
+        if (0 == gExtString.size()) {
+            int i = 0;
+            while (fAdvertisedExtensions[i]) {
+                if (i > 0) {
+                    gExtString.append(" ");
+                }
+                gExtString.append(fAdvertisedExtensions[i]);
+                ++i;
+            }
+        }
+        gMutex.release();
+        return (const GrGLubyte*) gExtString.c_str();
+    }
+
+    GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) {
+        for (int i = 0; i < n; ++i) {
+            ids[i] = ++fCurrGenericID;
+        }
+    }
+
+    GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length,
+                        char* infolog) {
+        if (length) {
+            *length = 0;
+        }
+        if (bufsize > 0) {
+            *infolog = 0;
+        }
+    }
+
+    GrGLvoid getShaderOrProgramiv(GrGLuint object,  GrGLenum pname, GrGLint* params) {
+        switch (pname) {
+            case GR_GL_LINK_STATUS:  // fallthru
+            case GR_GL_COMPILE_STATUS:
+                *params = GR_GL_TRUE;
+                break;
+            case GR_GL_INFO_LOG_LENGTH: // fallthru
+            case GL_PROGRAM_BINARY_LENGTH:
+                *params = 0;
+                break;
+                // we don't expect any other pnames
+            default:
+                SK_ABORT("Unexpected pname to GetProgramiv");
+                break;
+        }
+    }
+
+    template <typename T>
+    void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
+        switch (pname) {
+            case GR_GL_QUERY_RESULT_AVAILABLE:
+                *params = GR_GL_TRUE;
+                break;
+            case GR_GL_QUERY_RESULT:
+                *params = 0;
+                break;
+            default:
+                SK_ABORT("Unexpected pname passed to GetQueryObject.");
+                break;
+        }
+    }
+
+    typedef GrGLTestInterface INHERITED;
+};
+
+}  // anonymous namespace
+
+const GrGLInterface* GrGLCreateNullInterface(bool enableNVPR) { return new NullInterface(enableNVPR); }
diff --git a/src/gpu/gl/GrGLTestInterface.cpp b/src/gpu/gl/GrGLTestInterface.cpp
new file mode 100644
index 0000000..7b4617e
--- /dev/null
+++ b/src/gpu/gl/GrGLTestInterface.cpp
@@ -0,0 +1,228 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLTestInterface.h"
+
+namespace {
+template <typename R, typename... A>
+GrGLFunction<R GR_GL_FUNCTION_TYPE(A...)> bind_to_member(GrGLTestInterface* interface,
+                                                         R (GrGLTestInterface::*member)(A...)) {
+    return [interface, member](A... a) -> R { return (interface->*member)(a...); };
+}
+}  // anonymous namespace
+
+GrGLTestInterface::GrGLTestInterface() {
+    fFunctions.fActiveTexture = bind_to_member(this, &GrGLTestInterface::activeTexture);
+    fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader);
+    fFunctions.fBeginQuery = bind_to_member(this, &GrGLTestInterface::beginQuery);
+    fFunctions.fBindAttribLocation = bind_to_member(this, &GrGLTestInterface::bindAttribLocation);
+    fFunctions.fBindBuffer = bind_to_member(this, &GrGLTestInterface::bindBuffer);
+    fFunctions.fBindFramebuffer = bind_to_member(this, &GrGLTestInterface::bindFramebuffer);
+    fFunctions.fBindRenderbuffer = bind_to_member(this, &GrGLTestInterface::bindRenderbuffer);
+    fFunctions.fBindSampler = bind_to_member(this, &GrGLTestInterface::bindSampler);
+    fFunctions.fBindTexture = bind_to_member(this, &GrGLTestInterface::bindTexture);
+    fFunctions.fBindFragDataLocation = bind_to_member(this, &GrGLTestInterface::bindFragDataLocation);
+    fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &GrGLTestInterface::bindFragDataLocationIndexed);
+    fFunctions.fBindVertexArray = bind_to_member(this, &GrGLTestInterface::bindVertexArray);
+    fFunctions.fBlendBarrier = bind_to_member(this, &GrGLTestInterface::blendBarrier);
+    fFunctions.fBlendColor = bind_to_member(this, &GrGLTestInterface::blendColor);
+    fFunctions.fBlendEquation = bind_to_member(this, &GrGLTestInterface::blendEquation);
+    fFunctions.fBlendFunc = bind_to_member(this, &GrGLTestInterface::blendFunc);
+    fFunctions.fBlitFramebuffer = bind_to_member(this, &GrGLTestInterface::blitFramebuffer);
+    fFunctions.fBufferData = bind_to_member(this, &GrGLTestInterface::bufferData);
+    fFunctions.fBufferSubData = bind_to_member(this, &GrGLTestInterface::bufferSubData);
+    fFunctions.fCheckFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkFramebufferStatus);
+    fFunctions.fClear = bind_to_member(this, &GrGLTestInterface::clear);
+    fFunctions.fClearColor = bind_to_member(this, &GrGLTestInterface::clearColor);
+    fFunctions.fClearStencil = bind_to_member(this, &GrGLTestInterface::clearStencil);
+    fFunctions.fColorMask = bind_to_member(this, &GrGLTestInterface::colorMask);
+    fFunctions.fCompileShader = bind_to_member(this, &GrGLTestInterface::compileShader);
+    fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D);
+    fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexSubImage2D);
+    fFunctions.fCopyTexSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTexSubImage2D);
+    fFunctions.fCreateProgram = bind_to_member(this, &GrGLTestInterface::createProgram);
+    fFunctions.fCreateShader = bind_to_member(this, &GrGLTestInterface::createShader);
+    fFunctions.fCullFace = bind_to_member(this, &GrGLTestInterface::cullFace);
+    fFunctions.fDeleteBuffers = bind_to_member(this, &GrGLTestInterface::deleteBuffers);
+    fFunctions.fDeleteFramebuffers = bind_to_member(this, &GrGLTestInterface::deleteFramebuffers);
+    fFunctions.fDeleteProgram = bind_to_member(this, &GrGLTestInterface::deleteProgram);
+    fFunctions.fDeleteQueries = bind_to_member(this, &GrGLTestInterface::deleteQueries);
+    fFunctions.fDeleteRenderbuffers = bind_to_member(this, &GrGLTestInterface::deleteRenderbuffers);
+    fFunctions.fDeleteSamplers = bind_to_member(this, &GrGLTestInterface::deleteSamplers);
+    fFunctions.fDeleteShader = bind_to_member(this, &GrGLTestInterface::deleteShader);
+    fFunctions.fDeleteTextures = bind_to_member(this, &GrGLTestInterface::deleteTextures);
+    fFunctions.fDeleteVertexArrays = bind_to_member(this, &GrGLTestInterface::deleteVertexArrays);
+    fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask);
+    fFunctions.fDisable = bind_to_member(this, &GrGLTestInterface::disable);
+    fFunctions.fDisableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::disableVertexAttribArray);
+    fFunctions.fDrawArrays = bind_to_member(this, &GrGLTestInterface::drawArrays);
+    fFunctions.fDrawArraysInstanced = bind_to_member(this, &GrGLTestInterface::drawArraysInstanced);
+    fFunctions.fDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::drawArraysIndirect);
+    fFunctions.fDrawBuffer = bind_to_member(this, &GrGLTestInterface::drawBuffer);
+    fFunctions.fDrawBuffers = bind_to_member(this, &GrGLTestInterface::drawBuffers);
+    fFunctions.fDrawElements = bind_to_member(this, &GrGLTestInterface::drawElements);
+    fFunctions.fDrawElementsInstanced = bind_to_member(this, &GrGLTestInterface::drawElementsInstanced);
+    fFunctions.fDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::drawElementsIndirect);
+    fFunctions.fDrawRangeElements = bind_to_member(this, &GrGLTestInterface::drawRangeElements);
+    fFunctions.fEnable = bind_to_member(this, &GrGLTestInterface::enable);
+    fFunctions.fEnableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::enableVertexAttribArray);
+    fFunctions.fEndQuery = bind_to_member(this, &GrGLTestInterface::endQuery);
+    fFunctions.fFinish = bind_to_member(this, &GrGLTestInterface::finish);
+    fFunctions.fFlush = bind_to_member(this, &GrGLTestInterface::flush);
+    fFunctions.fFlushMappedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedBufferRange);
+    fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::framebufferRenderbuffer);
+    fFunctions.fFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::framebufferTexture2D);
+    fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &GrGLTestInterface::framebufferTexture2DMultisample);
+    fFunctions.fFrontFace = bind_to_member(this, &GrGLTestInterface::frontFace);
+    fFunctions.fGenBuffers = bind_to_member(this, &GrGLTestInterface::genBuffers);
+    fFunctions.fGenFramebuffers = bind_to_member(this, &GrGLTestInterface::genFramebuffers);
+    fFunctions.fGenerateMipmap = bind_to_member(this, &GrGLTestInterface::generateMipmap);
+    fFunctions.fGenQueries = bind_to_member(this, &GrGLTestInterface::genQueries);
+    fFunctions.fGenRenderbuffers = bind_to_member(this, &GrGLTestInterface::genRenderbuffers);
+    fFunctions.fGenSamplers = bind_to_member(this, &GrGLTestInterface::genSamplers);
+    fFunctions.fGenTextures = bind_to_member(this, &GrGLTestInterface::genTextures);
+    fFunctions.fGenVertexArrays = bind_to_member(this, &GrGLTestInterface::genVertexArrays);
+    fFunctions.fGetBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getBufferParameteriv);
+    fFunctions.fGetError = bind_to_member(this, &GrGLTestInterface::getError);
+    fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferAttachmentParameteriv);
+    fFunctions.fGetIntegerv = bind_to_member(this, &GrGLTestInterface::getIntegerv);
+    fFunctions.fGetMultisamplefv = bind_to_member(this, &GrGLTestInterface::getMultisamplefv);
+    fFunctions.fGetProgramInfoLog = bind_to_member(this, &GrGLTestInterface::getProgramInfoLog);
+    fFunctions.fGetProgramiv = bind_to_member(this, &GrGLTestInterface::getProgramiv);
+    fFunctions.fGetQueryiv = bind_to_member(this, &GrGLTestInterface::getQueryiv);
+    fFunctions.fGetQueryObjecti64v = bind_to_member(this, &GrGLTestInterface::getQueryObjecti64v);
+    fFunctions.fGetQueryObjectiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectiv);
+    fFunctions.fGetQueryObjectui64v = bind_to_member(this, &GrGLTestInterface::getQueryObjectui64v);
+    fFunctions.fGetQueryObjectuiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectuiv);
+    fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getRenderbufferParameteriv);
+    fFunctions.fGetShaderInfoLog = bind_to_member(this, &GrGLTestInterface::getShaderInfoLog);
+    fFunctions.fGetShaderiv = bind_to_member(this, &GrGLTestInterface::getShaderiv);
+    fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &GrGLTestInterface::getShaderPrecisionFormat);
+    fFunctions.fGetString = bind_to_member(this, &GrGLTestInterface::getString);
+    fFunctions.fGetStringi = bind_to_member(this, &GrGLTestInterface::getStringi);
+    fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTexLevelParameteriv);
+    fFunctions.fGetUniformLocation = bind_to_member(this, &GrGLTestInterface::getUniformLocation);
+    fFunctions.fInsertEventMarker = bind_to_member(this, &GrGLTestInterface::insertEventMarker);
+    fFunctions.fInvalidateBufferData = bind_to_member(this, &GrGLTestInterface::invalidateBufferData);
+    fFunctions.fInvalidateBufferSubData = bind_to_member(this, &GrGLTestInterface::invalidateBufferSubData);
+    fFunctions.fInvalidateFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateFramebuffer);
+    fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateSubFramebuffer);
+    fFunctions.fInvalidateTexImage = bind_to_member(this, &GrGLTestInterface::invalidateTexImage);
+    fFunctions.fInvalidateTexSubImage = bind_to_member(this, &GrGLTestInterface::invalidateTexSubImage);
+    fFunctions.fIsTexture = bind_to_member(this, &GrGLTestInterface::isTexture);
+    fFunctions.fLineWidth = bind_to_member(this, &GrGLTestInterface::lineWidth);
+    fFunctions.fLinkProgram = bind_to_member(this, &GrGLTestInterface::linkProgram);
+    fFunctions.fMapBuffer = bind_to_member(this, &GrGLTestInterface::mapBuffer);
+    fFunctions.fMapBufferRange = bind_to_member(this, &GrGLTestInterface::mapBufferRange);
+    fFunctions.fMapBufferSubData = bind_to_member(this, &GrGLTestInterface::mapBufferSubData);
+    fFunctions.fMapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::mapTexSubImage2D);
+    fFunctions.fPixelStorei = bind_to_member(this, &GrGLTestInterface::pixelStorei);
+    fFunctions.fPolygonMode = bind_to_member(this, &GrGLTestInterface::polygonMode);
+    fFunctions.fPopGroupMarker = bind_to_member(this, &GrGLTestInterface::popGroupMarker);
+    fFunctions.fPushGroupMarker = bind_to_member(this, &GrGLTestInterface::pushGroupMarker);
+    fFunctions.fQueryCounter = bind_to_member(this, &GrGLTestInterface::queryCounter);
+    fFunctions.fReadBuffer = bind_to_member(this, &GrGLTestInterface::readBuffer);
+    fFunctions.fReadPixels = bind_to_member(this, &GrGLTestInterface::readPixels);
+    fFunctions.fRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::renderbufferStorage);
+    fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::renderbufferStorageMultisample);
+    fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &GrGLTestInterface::resolveMultisampleFramebuffer);
+    fFunctions.fScissor = bind_to_member(this, &GrGLTestInterface::scissor);
+    fFunctions.fBindUniformLocation = bind_to_member(this, &GrGLTestInterface::bindUniformLocation);
+    fFunctions.fSamplerParameteri = bind_to_member(this, &GrGLTestInterface::samplerParameteri);
+    fFunctions.fSamplerParameteriv = bind_to_member(this, &GrGLTestInterface::samplerParameteriv);
+    fFunctions.fShaderSource = bind_to_member(this, &GrGLTestInterface::shaderSource);
+    fFunctions.fStencilFunc = bind_to_member(this, &GrGLTestInterface::stencilFunc);
+    fFunctions.fStencilFuncSeparate = bind_to_member(this, &GrGLTestInterface::stencilFuncSeparate);
+    fFunctions.fStencilMask = bind_to_member(this, &GrGLTestInterface::stencilMask);
+    fFunctions.fStencilMaskSeparate = bind_to_member(this, &GrGLTestInterface::stencilMaskSeparate);
+    fFunctions.fStencilOp = bind_to_member(this, &GrGLTestInterface::stencilOp);
+    fFunctions.fStencilOpSeparate = bind_to_member(this, &GrGLTestInterface::stencilOpSeparate);
+    fFunctions.fTexBuffer = bind_to_member(this, &GrGLTestInterface::texBuffer);
+    fFunctions.fTexImage2D = bind_to_member(this, &GrGLTestInterface::texImage2D);
+    fFunctions.fTexParameterf = bind_to_member(this, &GrGLTestInterface::texParameterf);
+    fFunctions.fTexParameterfv = bind_to_member(this, &GrGLTestInterface::texParameterfv);
+    fFunctions.fTexParameteri = bind_to_member(this, &GrGLTestInterface::texParameteri);
+    fFunctions.fTexParameteriv = bind_to_member(this, &GrGLTestInterface::texParameteriv);
+    fFunctions.fTexStorage2D = bind_to_member(this, &GrGLTestInterface::texStorage2D);
+    fFunctions.fDiscardFramebuffer = bind_to_member(this, &GrGLTestInterface::discardFramebuffer);
+    fFunctions.fTexSubImage2D = bind_to_member(this, &GrGLTestInterface::texSubImage2D);
+    fFunctions.fTextureBarrier = bind_to_member(this, &GrGLTestInterface::textureBarrier);
+    fFunctions.fUniform1f = bind_to_member(this, &GrGLTestInterface::uniform1f);
+    fFunctions.fUniform1i = bind_to_member(this, &GrGLTestInterface::uniform1i);
+    fFunctions.fUniform1fv = bind_to_member(this, &GrGLTestInterface::uniform1fv);
+    fFunctions.fUniform1iv = bind_to_member(this, &GrGLTestInterface::uniform1iv);
+    fFunctions.fUniform2f = bind_to_member(this, &GrGLTestInterface::uniform2f);
+    fFunctions.fUniform2i = bind_to_member(this, &GrGLTestInterface::uniform2i);
+    fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv);
+    fFunctions.fUniform2iv = bind_to_member(this, &GrGLTestInterface::uniform2iv);
+    fFunctions.fUniform3f = bind_to_member(this, &GrGLTestInterface::uniform3f);
+    fFunctions.fUniform3i = bind_to_member(this, &GrGLTestInterface::uniform3i);
+    fFunctions.fUniform3fv = bind_to_member(this, &GrGLTestInterface::uniform3fv);
+    fFunctions.fUniform3iv = bind_to_member(this, &GrGLTestInterface::uniform3iv);
+    fFunctions.fUniform4f = bind_to_member(this, &GrGLTestInterface::uniform4f);
+    fFunctions.fUniform4i = bind_to_member(this, &GrGLTestInterface::uniform4i);
+    fFunctions.fUniform4fv = bind_to_member(this, &GrGLTestInterface::uniform4fv);
+    fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv);
+    fFunctions.fUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix2fv);
+    fFunctions.fUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix3fv);
+    fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv);
+    fFunctions.fUnmapBuffer = bind_to_member(this, &GrGLTestInterface::unmapBuffer);
+    fFunctions.fUnmapBufferSubData = bind_to_member(this, &GrGLTestInterface::unmapBufferSubData);
+    fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::unmapTexSubImage2D);
+    fFunctions.fUseProgram = bind_to_member(this, &GrGLTestInterface::useProgram);
+    fFunctions.fVertexAttrib1f = bind_to_member(this, &GrGLTestInterface::vertexAttrib1f);
+    fFunctions.fVertexAttrib2fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib2fv);
+    fFunctions.fVertexAttrib3fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib3fv);
+    fFunctions.fVertexAttrib4fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib4fv);
+    fFunctions.fVertexAttribDivisor = bind_to_member(this, &GrGLTestInterface::vertexAttribDivisor);
+    fFunctions.fVertexAttribIPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribIPointer);
+    fFunctions.fVertexAttribPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribPointer);
+    fFunctions.fViewport = bind_to_member(this, &GrGLTestInterface::viewport);
+    fFunctions.fMatrixLoadf = bind_to_member(this, &GrGLTestInterface::matrixLoadf);
+    fFunctions.fMatrixLoadIdentity = bind_to_member(this, &GrGLTestInterface::matrixLoadIdentity);
+    fFunctions.fPathCommands = bind_to_member(this, &GrGLTestInterface::pathCommands);
+    fFunctions.fPathParameteri = bind_to_member(this, &GrGLTestInterface::pathParameteri);
+    fFunctions.fPathParameterf = bind_to_member(this, &GrGLTestInterface::pathParameterf);
+    fFunctions.fGenPaths = bind_to_member(this, &GrGLTestInterface::genPaths);
+    fFunctions.fDeletePaths = bind_to_member(this, &GrGLTestInterface::deletePaths);
+    fFunctions.fIsPath = bind_to_member(this, &GrGLTestInterface::isPath);
+    fFunctions.fPathStencilFunc = bind_to_member(this, &GrGLTestInterface::pathStencilFunc);
+    fFunctions.fStencilFillPath = bind_to_member(this, &GrGLTestInterface::stencilFillPath);
+    fFunctions.fStencilStrokePath = bind_to_member(this, &GrGLTestInterface::stencilStrokePath);
+    fFunctions.fStencilFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilFillPathInstanced);
+    fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilStrokePathInstanced);
+    fFunctions.fCoverFillPath = bind_to_member(this, &GrGLTestInterface::coverFillPath);
+    fFunctions.fCoverStrokePath = bind_to_member(this, &GrGLTestInterface::coverStrokePath);
+    fFunctions.fCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::coverFillPathInstanced);
+    fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::coverStrokePathInstanced);
+    fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPath);
+    fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePath);
+    fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPathInstanced);
+    fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePathInstanced);
+    fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &GrGLTestInterface::programPathFragmentInputGen);
+    fFunctions.fBindFragmentInputLocation = bind_to_member(this, &GrGLTestInterface::bindFragmentInputLocation);
+    fFunctions.fGetProgramResourceLocation = bind_to_member(this, &GrGLTestInterface::getProgramResourceLocation);
+    fFunctions.fCoverageModulation = bind_to_member(this, &GrGLTestInterface::coverageModulation);
+    fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawArraysIndirect);
+    fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawElementsIndirect);
+    fFunctions.fFenceSync = bind_to_member(this, &GrGLTestInterface::fenceSync);
+    fFunctions.fIsSync = bind_to_member(this, &GrGLTestInterface::isSync);
+    fFunctions.fClientWaitSync = bind_to_member(this, &GrGLTestInterface::clientWaitSync);
+    fFunctions.fWaitSync = bind_to_member(this, &GrGLTestInterface::waitSync);
+    fFunctions.fDeleteSync = bind_to_member(this, &GrGLTestInterface::deleteSync);
+    fFunctions.fDebugMessageControl = bind_to_member(this, &GrGLTestInterface::debugMessageControl);
+    fFunctions.fDebugMessageInsert = bind_to_member(this, &GrGLTestInterface::debugMessageInsert);
+    fFunctions.fDebugMessageCallback = bind_to_member(this, &GrGLTestInterface::debugMessageCallback);
+    fFunctions.fGetDebugMessageLog = bind_to_member(this, &GrGLTestInterface::getDebugMessageLog);
+    fFunctions.fPushDebugGroup = bind_to_member(this, &GrGLTestInterface::pushDebugGroup);
+    fFunctions.fPopDebugGroup = bind_to_member(this, &GrGLTestInterface::popDebugGroup);
+    fFunctions.fObjectLabel = bind_to_member(this, &GrGLTestInterface::objectLabel);
+    fFunctions.fGetInternalformativ = bind_to_member(this, &GrGLTestInterface::getInternalformativ);
+    fFunctions.fProgramBinary = bind_to_member(this, &GrGLTestInterface::programBinary);
+    fFunctions.fGetProgramBinary = bind_to_member(this, &GrGLTestInterface::getProgramBinary);
+    fFunctions.fProgramParameteri = bind_to_member(this, &GrGLTestInterface::programParameteri);
+}
diff --git a/src/gpu/gl/GrGLTestInterface.h b/src/gpu/gl/GrGLTestInterface.h
new file mode 100644
index 0000000..4c791f2
--- /dev/null
+++ b/src/gpu/gl/GrGLTestInterface.h
@@ -0,0 +1,350 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLTestInterface_DEFINED
+#define GrGLTestInterface_DEFINED
+
+#include "gl/GrGLInterface.h"
+#include "GrGLDefines.h"
+
+/**
+ * Base class for interfaces used for Skia testing. We would like to move this to tools/gpu/gl
+ * when Chromium is no longer using GrGLCreateNullInterface in its unit testing.
+ */
+class GrGLTestInterface : public GrGLInterface {
+public:
+    virtual GrGLvoid activeTexture(GrGLenum texture) {}
+    virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
+    virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {}
+    virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
+    virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {}
+    virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
+    virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
+    virtual GrGLvoid bindSampler(GrGLuint unit, GrGLuint sampler) {}
+    virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {}
+    virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
+    virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
+    virtual GrGLvoid bindVertexArray(GrGLuint array) {}
+    virtual GrGLvoid blendBarrier() {}
+    virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
+    virtual GrGLvoid blendEquation(GrGLenum mode) {}
+    virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
+    virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {}
+    virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
+    virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
+    virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
+    virtual GrGLvoid clear(GrGLbitfield mask) {}
+    virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
+    virtual GrGLvoid clearStencil(GrGLint s) {}
+    virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {}
+    virtual GrGLvoid compileShader(GrGLuint shader) {}
+    virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {}
+    virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) {}
+    virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+    virtual GrGLuint createProgram() { return 0; }
+    virtual GrGLuint createShader(GrGLenum type) { return 0; }
+    virtual GrGLvoid cullFace(GrGLenum mode) {}
+    virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {}
+    virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
+    virtual GrGLvoid deleteProgram(GrGLuint program) {}
+    virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {}
+    virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
+    virtual GrGLvoid deleteSamplers(GrGLsizei n, const GrGLuint* samplers) {}
+    virtual GrGLvoid deleteShader(GrGLuint shader) {}
+    virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {}
+    virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {}
+    virtual GrGLvoid depthMask(GrGLboolean flag) {}
+    virtual GrGLvoid disable(GrGLenum cap) {}
+    virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {}
+    virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {}
+    virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) {}
+    virtual GrGLvoid drawArraysIndirect(GrGLenum mode, const GrGLvoid* indirect) {}
+    virtual GrGLvoid drawBuffer(GrGLenum mode) {}
+    virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {}
+    virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
+    virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount) {}
+    virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect) {}
+    virtual GrGLvoid drawRangeElements(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
+    virtual GrGLvoid enable(GrGLenum cap) {}
+    virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {}
+    virtual GrGLvoid endQuery(GrGLenum target) {}
+    virtual GrGLvoid finish() {}
+    virtual GrGLvoid flush() {}
+    virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {}
+    virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
+    virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+    virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) {}
+    virtual GrGLvoid frontFace(GrGLenum mode) {}
+    virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {}
+    virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {}
+    virtual GrGLvoid generateMipmap(GrGLenum target) {}
+    virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {}
+    virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {}
+    virtual GrGLvoid genSamplers(GrGLsizei n, GrGLuint *samplers) {}
+    virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {}
+    virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {}
+    virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
+    virtual GrGLenum getError() { return GR_GL_NO_ERROR; }
+    virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
+    virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {}
+    virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {}
+    virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
+    virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {}
+    virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {}
+    virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {}
+    virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {}
+    virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {}
+    virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {}
+    virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
+    virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
+    virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {}
+    virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {}
+    virtual const GrGLubyte*  getString(GrGLenum name) { return nullptr; }
+    virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; }
+    virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {}
+    virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; }
+    virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {}
+    virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {}
+    virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
+    virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments,  const GrGLenum *attachments) {}
+    virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+    virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {}
+    virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth) {}
+    virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; }
+    virtual GrGLvoid lineWidth(GrGLfloat width) {}
+    virtual GrGLvoid linkProgram(GrGLuint program) {}
+    virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; }
+    virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
+    virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return nullptr; }
+    virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access) { return nullptr; }
+    virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {}
+    virtual GrGLvoid polygonMode(GrGLenum face, GrGLenum mode) {}
+    virtual GrGLvoid popGroupMarker() {}
+    virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {}
+    virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {}
+    virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {}
+    virtual GrGLvoid readBuffer(GrGLenum src) {}
+    virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
+    virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
+    virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
+    virtual GrGLvoid resolveMultisampleFramebuffer() {}
+    virtual GrGLvoid samplerParameteri(GrGLuint sampler, GrGLenum pname, GrGLint param) {}
+    virtual GrGLvoid samplerParameteriv(GrGLuint sampler, GrGLenum pname, const GrGLint* param) {}
+    virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+    virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {}
+    virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {}
+    virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
+    virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
+    virtual GrGLvoid stencilMask(GrGLuint mask) {}
+    virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {}
+    virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
+    virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
+    virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
+    virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
+    virtual GrGLvoid texParameterf(GrGLenum target, GrGLenum pname, GrGLfloat param) {}
+    virtual GrGLvoid texParameterfv(GrGLenum target, GrGLenum pname, const GrGLfloat* params) {}
+    virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {}
+    virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {}
+    virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
+    virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) {}
+    virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
+    virtual GrGLvoid textureBarrier() {}
+    virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {}
+    virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {}
+    virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+    virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+    virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {}
+    virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {}
+    virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+    virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+    virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {}
+    virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
+    virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+    virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+    virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {}
+    virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
+    virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+    virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+    virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
+    virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
+    virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
+    virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; }
+    virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {}
+    virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {}
+    virtual GrGLvoid useProgram(GrGLuint program) {}
+    virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {}
+    virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {}
+    virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {}
+    virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {}
+    virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {}
+    virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) {}
+    virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {}
+    virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+    virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {}
+    virtual GrGLvoid matrixLoadIdentity(GrGLenum) {}
+    virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords) {}
+    virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {}
+    virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {}
+    virtual GrGLuint genPaths(GrGLsizei range) { return 0; }
+    virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {}
+    virtual GrGLboolean isPath(GrGLuint path) { return true; }
+    virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
+    virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {}
+    virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {}
+    virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
+    virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
+    virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {}
+    virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {}
+    virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
+    virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {}
+    virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) {}
+    virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {}
+    virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
+    virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
+    virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs) {}
+    virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* name) {}
+    virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGLchar *name) { return 0; }
+    virtual GrGLvoid coverageModulation(GrGLenum components) {}
+    virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
+    virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
+    virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; }
+    virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; }
+    virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {}
+    virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {}
+    virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format) { return 0; }
+    virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {}
+    virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {}
+    virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
+    virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
+    virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {}
+    virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
+    virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {}
+    virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
+    virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param) {}
+    virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {}
+    virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param) {}
+    virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param) {}
+    virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+    virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+    virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+    virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+    virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border) {}
+    virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border) {}
+    virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width) {}
+    virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+    virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels) {}
+    virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params) {}
+    virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {}
+    virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params) {}
+    virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) {}
+    virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+    virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+    virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+    virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
+    virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
+    virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
+    virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
+    virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
+    virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
+    virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img) {}
+    virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {}
+    virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data) {}
+    virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; }
+    virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; }
+    virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {}
+    virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {}
+    virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data) {}
+    virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {}
+    virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {}
+    virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2) {}
+    virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3) {}
+    virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {}
+    virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {}
+    virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
+    virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
+    virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+    virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+    virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+    virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+    virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+    virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+    virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+    virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+    virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+    virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+    virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+    virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+    virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+    virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+    virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+    virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+    virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+    virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
+    virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params) {}
+    virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
+    virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
+    virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+    virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+    virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {}
+    virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
+    virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {}
+    virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {}
+    virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {}
+    virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {}
+    virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {}
+    virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {}
+    virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size) {}
+    virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+    virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+    virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset) {}
+    virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+    virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+    virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+    virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+    virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+    virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+    virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset) {}
+    virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+    virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {}
+    virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {}
+    virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
+    virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
+    virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {}
+    virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {}
+    virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {}
+    virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param) {}
+    virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
+    virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
+    virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
+    virtual GrGLsync fenceSync(GrGLenum condition, GrGLbitfield flags) { return nullptr;  }
+    virtual GrGLboolean isSync(GrGLsync) { return false;  }
+    virtual GrGLenum clientWaitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) { return GR_GL_WAIT_FAILED;  }
+    virtual GrGLvoid waitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) {}
+    virtual GrGLvoid deleteSync(GrGLsync sync) {}
+    virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {}
+    virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length,  const GrGLchar* buf) {}
+    virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {}
+    virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths,  GrGLchar* messageLog) { return 0; }
+    virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length,  const GrGLchar * message) {}
+    virtual GrGLvoid popDebugGroup() {}
+    virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label) {}
+    virtual GrGLvoid getInternalformativ(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params) {}
+    virtual GrGLvoid programBinary(GrGLuint program, GrGLenum binaryFormat, void *binary, GrGLsizei length) {}
+    virtual GrGLvoid getProgramBinary(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum *binaryFormat, void *binary) {}
+    virtual GrGLvoid programParameteri(GrGLuint program, GrGLenum pname, GrGLint value) {}
+
+protected:
+    // This must be called by leaf class
+    void init(GrGLStandard standard) {
+        fStandard = standard;
+        fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi,
+                         fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
+    }
+    GrGLTestInterface();
+};
+
+#endif
diff --git a/tests/GrSurfaceTest.cpp b/tests/GrSurfaceTest.cpp
index 7c0d3a8..a2d5e01 100644
--- a/tests/GrSurfaceTest.cpp
+++ b/tests/GrSurfaceTest.cpp
@@ -22,7 +22,7 @@
 
 // Tests that GrSurface::asTexture(), GrSurface::asRenderTarget(), and static upcasting of texture
 // and render targets to GrSurface all work as expected.
-DEF_GPUTEST_FOR_MOCK_CONTEXT(GrSurface, reporter, ctxInfo) {
+DEF_GPUTEST_FOR_NULLGL_CONTEXT(GrSurface, reporter, ctxInfo) {
     GrContext* context = ctxInfo.grContext();
     auto resourceProvider = context->priv().resourceProvider();
     GrGpu* gpu = context->priv().getGpu();
diff --git a/tests/Test.h b/tests/Test.h
index 35e6dd8..fd29d96 100644
--- a/tests/Test.h
+++ b/tests/Test.h
@@ -119,6 +119,7 @@
 extern bool IsVulkanContextType(GrContextFactoryContextType);
 extern bool IsMetalContextType(GrContextFactoryContextType);
 extern bool IsRenderingGLContextType(GrContextFactoryContextType);
+extern bool IsNullGLContextType(GrContextFactoryContextType);
 extern bool IsMockContextType(GrContextFactoryContextType);
 void RunWithGPUTestContexts(GrContextTestFn*, GrContextTypeFilterFn*, Reporter*,
                             const GrContextOptions&);
@@ -196,6 +197,9 @@
 #define DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(name, reporter, context_info)                 \
         DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsRenderingGLContextType,                 \
                                  reporter, context_info, nullptr)
+#define DEF_GPUTEST_FOR_NULLGL_CONTEXT(name, reporter, context_info)                        \
+        DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsNullGLContextType,                      \
+                                 reporter, context_info, nullptr)
 #define DEF_GPUTEST_FOR_MOCK_CONTEXT(name, reporter, context_info)                          \
         DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsMockContextType,                        \
                                  reporter, context_info, nullptr)
diff --git a/tests/TestTest.cpp b/tests/TestTest.cpp
index 68bec94..ee691f4 100644
--- a/tests/TestTest.cpp
+++ b/tests/TestTest.cpp
@@ -34,9 +34,9 @@
     REPORTER_ASSERT(reporter, ctxInfo.grContext());
 }
 
-// This is an example of a GPU test that tests a property that uses the mock context.  It should
-// be used if the test tests some behavior that is mocked with the mock context.
-DEF_GPUTEST_FOR_MOCK_CONTEXT(TestMockContext, reporter, ctxInfo) {
+// This is an example of a GPU test that tests a property that uses the null GPU context.  It should
+// be used if the test tests some behavior that is mocked with the null context.
+DEF_GPUTEST_FOR_NULLGL_CONTEXT(TestGpuNullContext, reporter, ctxInfo) {
     REPORTER_ASSERT(reporter, reporter);
     REPORTER_ASSERT(reporter, ctxInfo.grContext());
 }
diff --git a/tools/flags/CommonFlagsConfig.cpp b/tools/flags/CommonFlagsConfig.cpp
index c99aaa3..41f0b38 100644
--- a/tools/flags/CommonFlagsConfig.cpp
+++ b/tools/flags/CommonFlagsConfig.cpp
@@ -71,6 +71,7 @@
     { "glesdft",               "gpu", "api=gles,dit=true" },
     { "gltestthreading",       "gpu", "api=gl,testThreading=true" },
     { "gltestpersistentcache", "gpu", "api=gl,testPersistentCache=true" },
+    { "nullgl",                "gpu", "api=nullgl" },
     { "angle_d3d11_es2",       "gpu", "api=angle_d3d11_es2" },
     { "angle_d3d11_es3",       "gpu", "api=angle_d3d11_es3" },
     { "angle_d3d9_es2",        "gpu", "api=angle_d3d9_es2" },
@@ -231,6 +232,10 @@
         *outContextType = GrContextFactory::kGLES_ContextType;
         return true;
     }
+    if (value.equals("nullgl")) {
+        *outContextType = GrContextFactory::kNullGL_ContextType;
+        return true;
+    }
     if (value.equals("angle_d3d9_es2")) {
         *outContextType = GrContextFactory::kANGLE_D3D9_ES2_ContextType;
         return true;
diff --git a/tools/gpu/GrContextFactory.cpp b/tools/gpu/GrContextFactory.cpp
index 150a880..3dcaefa 100644
--- a/tools/gpu/GrContextFactory.cpp
+++ b/tools/gpu/GrContextFactory.cpp
@@ -20,6 +20,7 @@
 #ifdef SK_METAL
 #include "mtl/MtlTestContext.h"
 #endif
+#include "gl/null/NullGLTestContext.h"
 #include "gl/GrGLGpu.h"
 #include "mock/MockTestContext.h"
 #include "GrCaps.h"
@@ -187,6 +188,10 @@
                     glCtx = CommandBufferGLTestContext::Create(glShareContext);
                     break;
 #endif
+                case kNullGL_ContextType:
+                    glCtx = CreateNullGLTestContext(
+                            ContextOverrides::kRequireNVPRSupport & overrides, glShareContext);
+                    break;
                 default:
                     return ContextInfo();
             }
diff --git a/tools/gpu/GrContextFactory.h b/tools/gpu/GrContextFactory.h
index 4a7927c..e2e4fe9 100644
--- a/tools/gpu/GrContextFactory.h
+++ b/tools/gpu/GrContextFactory.h
@@ -39,6 +39,7 @@
         kANGLE_GL_ES2_ContextType,   //! ANGLE on OpenGL OpenGL ES 2 context.
         kANGLE_GL_ES3_ContextType,   //! ANGLE on OpenGL OpenGL ES 3 context.
         kCommandBuffer_ContextType,  //! Chromium command buffer OpenGL ES context.
+        kNullGL_ContextType,         //! Non-rendering OpenGL mock context.
         kVulkan_ContextType,         //! Vulkan
         kMetal_ContextType,          //! Metal
         kMock_ContextType,           //! Mock context that does not draw.
@@ -61,6 +62,7 @@
 
     static bool IsRenderingContext(ContextType type) {
         switch (type) {
+            case kNullGL_ContextType:
             case kMock_ContextType:
                 return false;
             default:
@@ -99,6 +101,8 @@
                 return "ANGLE GL ES3";
             case kCommandBuffer_ContextType:
                 return "Command Buffer";
+            case kNullGL_ContextType:
+                return "Null GL";
             case kVulkan_ContextType:
                 return "Vulkan";
             case kMetal_ContextType:
diff --git a/tools/gpu/gl/null/NullGLTestContext.cpp b/tools/gpu/gl/null/NullGLTestContext.cpp
new file mode 100644
index 0000000..de33a40
--- /dev/null
+++ b/tools/gpu/gl/null/NullGLTestContext.cpp
@@ -0,0 +1,47 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "NullGLTestContext.h"
+#include "gl/GrGLTestInterface.h"
+#include "gl/GrGLDefines.h"
+#include "gl/GrGLInterface.h"
+#include "gl/GrGLTypes.h"
+#include "SkMutex.h"
+#include "SkTDArray.h"
+
+namespace {
+class NullGLContext : public sk_gpu_test::GLTestContext {
+public:
+    NullGLContext(bool enableNVPR) {
+        this->init(sk_sp<const GrGLInterface>(GrGLCreateNullInterface(enableNVPR)));
+    }
+    ~NullGLContext() override { this->teardown(); }
+
+private:
+    void onPlatformMakeCurrent() const override {}
+    std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
+    void onPlatformSwapBuffers() const override {}
+    GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; }
+};
+
+}  // anonymous namespace
+
+namespace sk_gpu_test {
+GLTestContext* CreateNullGLTestContext(bool enableNVPR, GLTestContext* shareContext) {
+    if (shareContext) {
+        return nullptr;
+    }
+    GLTestContext* ctx = new NullGLContext(enableNVPR);
+    if (ctx->isValid()) {
+        return ctx;
+    }
+    delete ctx;
+    return nullptr;
+}
+}  // namespace sk_gpu_test
+
diff --git a/tools/gpu/gl/null/NullGLTestContext.h b/tools/gpu/gl/null/NullGLTestContext.h
new file mode 100644
index 0000000..9062e88
--- /dev/null
+++ b/tools/gpu/gl/null/NullGLTestContext.h
@@ -0,0 +1,17 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef NullGLContext_DEFINED
+#define NullGLContext_DEFINED
+
+#include "gl/GLTestContext.h"
+
+namespace sk_gpu_test {
+GLTestContext* CreateNullGLTestContext(bool enableNVPR, GLTestContext* shareContext);
+}  // namespace sk_gpu_test
+
+#endif