Revert "Remove the NullGL interface (and associated test context)"
This reverts commit de206c75c2c802f6f1e4ccb8a6b8a00765e9f085.
Reason for revert: Chrome is having issues with the switch to Mock in blink tests.
Original change's description:
> Remove the NullGL interface (and associated test context)
>
> Bug: skia:
> Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/BUILD.gn b/BUILD.gn
index e05d87e..d45bae3 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -1503,6 +1503,7 @@
"tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp",
"tools/gpu/gl/GLTestContext.cpp",
"tools/gpu/gl/command_buffer/GLTestContext_command_buffer.cpp",
+ "tools/gpu/gl/null/NullGLTestContext.cpp",
"tools/gpu/mock/MockTestContext.cpp",
]
libs = []
diff --git a/dm/DMGpuTestProcs.cpp b/dm/DMGpuTestProcs.cpp
index 2be645a..c3587de 100644
--- a/dm/DMGpuTestProcs.cpp
+++ b/dm/DMGpuTestProcs.cpp
@@ -25,6 +25,9 @@
bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return IsGLContextType(type) && GrContextFactory::IsRenderingContext(type);
}
+bool IsNullGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
+ return type == GrContextFactory::kNullGL_ContextType;
+}
bool IsMockContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return type == GrContextFactory::kMock_ContextType;
}
diff --git a/gn/gpu.gni b/gn/gpu.gni
index 1f6aefe..4ad3150 100644
--- a/gn/gpu.gni
+++ b/gn/gpu.gni
@@ -432,6 +432,7 @@
"$_src/gpu/gl/GrGLContext.cpp",
"$_src/gpu/gl/GrGLContext.h",
"$_src/gpu/gl/GrGLMakeNativeInterface_none.cpp",
+ "$_src/gpu/gl/GrGLCreateNullInterface.cpp",
"$_src/gpu/gl/GrGLDefines.h",
"$_src/gpu/gl/GrGLGLSL.cpp",
"$_src/gpu/gl/GrGLGLSL.h",
@@ -453,6 +454,8 @@
"$_src/gpu/gl/GrGLSemaphore.h",
"$_src/gpu/gl/GrGLStencilAttachment.cpp",
"$_src/gpu/gl/GrGLStencilAttachment.h",
+ "$_src/gpu/gl/GrGLTestInterface.cpp",
+ "$_src/gpu/gl/GrGLTestInterface.h",
"$_src/gpu/gl/GrGLTexture.cpp",
"$_src/gpu/gl/GrGLTexture.h",
"$_src/gpu/gl/GrGLTextureRenderTarget.cpp",
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
index c2288b4..fc32ed6 100644
--- a/include/gpu/gl/GrGLInterface.h
+++ b/include/gpu/gl/GrGLInterface.h
@@ -35,6 +35,13 @@
SK_API const GrGLInterface* GrGLCreateNativeInterface();
/**
+ * Creates a null GrGLInterface that doesn't draw anything. Used for measuring
+ * CPU overhead. TODO: We would like to move this to tools/gpu/gl/null but currently
+ * Chromium is using it in its unit tests.
+ */
+const SK_API GrGLInterface* GrGLCreateNullInterface(bool enableNVPR = false);
+
+/**
* GrContext uses the following interface to make all calls into OpenGL. When a
* GrContext is created it is given a GrGLInterface. The interface's function
* pointers must be valid for the OpenGL context associated with the GrContext.
diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp
new file mode 100644
index 0000000..ebc11b4
--- /dev/null
+++ b/src/gpu/gl/GrGLCreateNullInterface.cpp
@@ -0,0 +1,831 @@
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLTestInterface.h"
+#include "GrNonAtomicRef.h"
+#include "SkMutex.h"
+#include "SkTDArray.h"
+#include "SkTo.h"
+#include "gl/GrGLInterface.h"
+
+#include <type_traits>
+
+// added to suppress 'no previous prototype' warning and because this code is duplicated in
+// SkNullGLContext.cpp
+namespace {
+
+class GLObject : public GrNonAtomicRef<GLObject> {
+public:
+ GLObject(GrGLuint id) : fID(id) {}
+ virtual ~GLObject() {}
+
+ GrGLuint id() const { return fID; }
+
+private:
+ GrGLuint fID;
+};
+
+// This class maintains a sparsely populated array of object pointers.
+template<typename T> class TGLObjectManager {
+ static_assert(std::is_convertible<T*, GLObject*>::value, "T must be a subclass of GLObject");
+
+public:
+ TGLObjectManager() : fFreeListHead(kFreeListEnd) {
+ *fGLObjects.append() = nullptr; // 0 is not a valid GL object id.
+ }
+
+ ~TGLObjectManager() {
+ // nullptr out the entries that are really free list links rather than ptrs before deleting.
+ intptr_t curr = fFreeListHead;
+ while (kFreeListEnd != curr) {
+ intptr_t next = reinterpret_cast<intptr_t>(fGLObjects[SkToS32(curr)]);
+ fGLObjects[SkToS32(curr)] = nullptr;
+ curr = next;
+ }
+
+ fGLObjects.safeUnrefAll();
+ }
+
+ T* lookUp(GrGLuint id) {
+ T* object = fGLObjects[id];
+ SkASSERT(object && object->id() == id);
+ return object;
+ }
+
+ T* create() {
+ GrGLuint id;
+ T* object;
+
+ if (kFreeListEnd == fFreeListHead) {
+ // no free slots - create a new one
+ id = fGLObjects.count();
+ object = new T(id);
+ *fGLObjects.append() = object;
+ } else {
+ // grab the head of the free list and advance the head to the next free slot.
+ id = static_cast<GrGLuint>(fFreeListHead);
+ fFreeListHead = reinterpret_cast<intptr_t>(fGLObjects[id]);
+
+ object = new T(id);
+ fGLObjects[id] = object;
+ }
+
+ return object;
+ }
+
+ void free(T* object) {
+ SkASSERT(object);
+ SkASSERT(fGLObjects.count() > 0);
+
+ GrGLuint id = object->id();
+ object->unref();
+
+ fGLObjects[id] = reinterpret_cast<T*>(fFreeListHead);
+ fFreeListHead = id;
+ }
+
+private:
+ static const intptr_t kFreeListEnd = -1;
+ // Index of the first entry of fGLObjects in the free list. Free slots in fGLObjects are indices
+ // to the next free slot. The last free slot has a value of kFreeListEnd.
+ intptr_t fFreeListHead;
+ SkTDArray<T*> fGLObjects;
+};
+
+class Buffer : public GLObject {
+public:
+ Buffer(GrGLuint id) : INHERITED(id), fDataPtr(nullptr), fSize(0), fMapped(false) {}
+ ~Buffer() { delete[] fDataPtr; }
+
+ void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
+ if (fDataPtr) {
+ SkASSERT(0 != fSize);
+ delete[] fDataPtr;
+ }
+
+ fSize = size;
+ fDataPtr = new char[size];
+ }
+
+ GrGLchar* dataPtr() { return fDataPtr; }
+ GrGLsizeiptr size() const { return fSize; }
+
+ void setMapped(bool mapped) { fMapped = mapped; }
+ bool mapped() const { return fMapped; }
+
+private:
+ GrGLchar* fDataPtr;
+ GrGLsizeiptr fSize; // size in bytes
+ bool fMapped;
+
+ typedef GLObject INHERITED;
+};
+
+class FramebufferAttachment : public GLObject {
+public:
+ int numSamples() const { return fNumSamples; }
+
+protected:
+ FramebufferAttachment(int id) : INHERITED(id), fNumSamples(1) {}
+
+ int fNumSamples;
+
+ typedef GLObject INHERITED;
+};
+
+class Renderbuffer : public FramebufferAttachment {
+public:
+ Renderbuffer(int id) : INHERITED(id) {}
+ void setNumSamples(int numSamples) { fNumSamples = numSamples; }
+
+private:
+ typedef FramebufferAttachment INHERITED;
+};
+
+class Texture : public FramebufferAttachment {
+public:
+ Texture() : INHERITED(1) {}
+
+private:
+ typedef FramebufferAttachment INHERITED;
+};
+
+class Framebuffer : public GLObject {
+public:
+ Framebuffer(int id) : INHERITED(id) {}
+
+ void setAttachment(GrGLenum attachmentPoint, const FramebufferAttachment* attachment) {
+ switch (attachmentPoint) {
+ default:
+ SK_ABORT("Invalid framebuffer attachment.");
+ break;
+ case GR_GL_STENCIL_ATTACHMENT:
+ fAttachments[(int)AttachmentPoint::kStencil].reset(SkRef(attachment));
+ break;
+ case GR_GL_DEPTH_ATTACHMENT:
+ fAttachments[(int)AttachmentPoint::kDepth].reset(SkRef(attachment));
+ break;
+ case GR_GL_COLOR_ATTACHMENT0:
+ fAttachments[(int)AttachmentPoint::kColor].reset(SkRef(attachment));
+ break;
+ }
+ }
+
+ void notifyAttachmentDeleteWhileBound(const FramebufferAttachment* deleted) {
+ for (auto& attachment : fAttachments) {
+ if (attachment.get() == deleted) {
+ attachment.reset(nullptr);
+ }
+ }
+ }
+
+ int numSamples() const {
+ int numSamples = 0;
+ for (auto& attachment : fAttachments) {
+ if (!attachment) {
+ continue;
+ }
+ if (numSamples) {
+ GrAlwaysAssert(attachment->numSamples() == numSamples);
+ continue;
+ }
+ numSamples = attachment->numSamples();
+ }
+ GrAlwaysAssert(numSamples);
+ return numSamples;
+ }
+
+private:
+ enum AttachmentPoint {
+ kStencil,
+ kDepth,
+ kColor
+ };
+ constexpr int static kNumAttachmentPoints = 1 + (int)AttachmentPoint::kColor;
+
+ sk_sp<const FramebufferAttachment> fAttachments[kNumAttachmentPoints];
+
+ typedef GLObject INHERITED;
+};
+
+/** Null interface implementation */
+class NullInterface : public GrGLTestInterface {
+public:
+ NullInterface(bool enableNVPR)
+ : fCurrDrawFramebuffer(0)
+ , fCurrReadFramebuffer(0)
+ , fCurrRenderbuffer(0)
+ , fCurrProgramID(0)
+ , fCurrShaderID(0)
+ , fCurrGenericID(0)
+ , fCurrUniformLocation(0)
+ , fCurrPathID(0) {
+ memset(fBoundBuffers, 0, sizeof(fBoundBuffers));
+ fAdvertisedExtensions.push_back("GL_ARB_framebuffer_object");
+ fAdvertisedExtensions.push_back("GL_ARB_blend_func_extended");
+ fAdvertisedExtensions.push_back("GL_ARB_timer_query");
+ fAdvertisedExtensions.push_back("GL_ARB_draw_buffers");
+ fAdvertisedExtensions.push_back("GL_ARB_occlusion_query");
+ fAdvertisedExtensions.push_back("GL_EXT_stencil_wrap");
+ if (enableNVPR) {
+ fAdvertisedExtensions.push_back("GL_NV_path_rendering");
+ fAdvertisedExtensions.push_back("GL_ARB_program_interface_query");
+ }
+ fAdvertisedExtensions.push_back(nullptr);
+
+ this->init(kGL_GrGLStandard);
+ }
+
+ GrGLenum checkFramebufferStatus(GrGLenum target) override {
+ return GR_GL_FRAMEBUFFER_COMPLETE;
+ }
+
+ GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override {
+ for (int i = 0; i < n; ++i) {
+ Buffer* buffer = fBufferManager.create();
+ ids[i] = buffer->id();
+ }
+ }
+
+ GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data,
+ GrGLenum usage) override {
+ GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
+ if (id > 0) {
+ Buffer* buffer = fBufferManager.lookUp(id);
+ buffer->allocate(size, (const GrGLchar*) data);
+ }
+ }
+
+ GrGLuint createProgram() override {
+ return ++fCurrProgramID;
+ }
+
+ GrGLuint createShader(GrGLenum type) override {
+ return ++fCurrShaderID;
+ }
+
+ GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override {
+ fBoundBuffers[GetBufferIndex(target)] = buffer;
+ }
+
+ // deleting a bound buffer has the side effect of binding 0
+ GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override {
+ // First potentially unbind the buffers.
+ for (int buffIdx = 0; buffIdx < kNumBufferTargets; ++buffIdx) {
+ if (!fBoundBuffers[buffIdx]) {
+ continue;
+ }
+ for (int i = 0; i < n; ++i) {
+ if (ids[i] == fBoundBuffers[buffIdx]) {
+ fBoundBuffers[buffIdx] = 0;
+ break;
+ }
+ }
+ }
+
+ // Then actually "delete" the buffers.
+ for (int i = 0; i < n; ++i) {
+ if (ids[i] > 0) {
+ Buffer* buffer = fBufferManager.lookUp(ids[i]);
+ fBufferManager.free(buffer);
+ }
+ }
+ }
+
+ GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override {
+ for (int i = 0; i < n; ++i) {
+ Framebuffer* framebuffer = fFramebufferManager.create();
+ framebuffers[i] = framebuffer->id();
+ }
+ }
+
+ GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override {
+ SkASSERT(GR_GL_FRAMEBUFFER == target || GR_GL_DRAW_FRAMEBUFFER == target ||
+ GR_GL_READ_FRAMEBUFFER == target);
+ if (GR_GL_READ_FRAMEBUFFER != target) {
+ fCurrDrawFramebuffer = framebuffer;
+ }
+ if (GR_GL_DRAW_FRAMEBUFFER != target) {
+ fCurrReadFramebuffer = framebuffer;
+ }
+ }
+
+ GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint* ids) override {
+ for (int i = 0; i < n; ++i) {
+ if (ids[i] == fCurrDrawFramebuffer) {
+ fCurrDrawFramebuffer = 0;
+ }
+ if (ids[i] == fCurrReadFramebuffer) {
+ fCurrReadFramebuffer = 0;
+ }
+
+ if (ids[i] > 0) {
+ Framebuffer* framebuffer = fFramebufferManager.lookUp(ids[i]);
+ fFramebufferManager.free(framebuffer);
+ }
+ }
+ }
+
+ GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); }
+
+ GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override {
+ for (int i = 0; i < n; ++i) {
+ Renderbuffer* renderbuffer = fRenderbufferManager.create();
+ renderbuffers[i] = renderbuffer->id();
+ }
+ }
+
+ GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) override {
+ SkASSERT(GR_GL_RENDERBUFFER == target);
+ fCurrRenderbuffer = renderbuffer;
+ }
+
+ GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint* ids) override {
+ for (int i = 0; i < n; ++i) {
+ if (ids[i] <= 0) {
+ continue;
+ }
+ if (ids[i] == fCurrRenderbuffer) {
+ fCurrRenderbuffer = 0;
+ }
+ Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(ids[i]);
+
+ if (fCurrDrawFramebuffer) {
+ Framebuffer* drawFramebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
+ drawFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
+ }
+ if (fCurrReadFramebuffer) {
+ Framebuffer* readFramebuffer = fFramebufferManager.lookUp(fCurrReadFramebuffer);
+ readFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
+ }
+
+ fRenderbufferManager.free(renderbuffer);
+ }
+ }
+
+ GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width,
+ GrGLsizei height) override {
+ GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
+ GrAlwaysAssert(fCurrRenderbuffer);
+ Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
+ renderbuffer->setNumSamples(1);
+ }
+
+ GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples,
+ GrGLenum internalformat, GrGLsizei width,
+ GrGLsizei height) override {
+ GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
+ GrAlwaysAssert(samples > 0);
+ GrAlwaysAssert(fCurrRenderbuffer);
+ Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
+ renderbuffer->setNumSamples(samples);
+ }
+
+ GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat,
+ GrGLsizei width, GrGLsizei height) override {
+ SK_ABORT("Not implemented");
+ }
+
+ GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples,
+ GrGLenum GrGLinternalformat, GrGLsizei width,
+ GrGLsizei height) override {
+ SK_ABORT("Not implemented");
+ }
+
+ GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment,
+ GrGLenum renderbuffertarget,
+ GrGLuint renderBufferID) override {
+ GrGLuint id = this->getBoundFramebufferID(target);
+ GrAlwaysAssert(id);
+ Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
+
+ GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
+ if (!renderBufferID && !fCurrRenderbuffer) {
+ return;
+ }
+ GrAlwaysAssert(fCurrRenderbuffer);
+ Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
+
+ framebuffer->setAttachment(attachment, renderbuffer);
+ }
+
+ GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment,
+ GrGLenum renderbuffertarget,
+ GrGLuint renderbuffer) override {
+ SK_ABORT("Not implemented");
+ }
+
+ GrGLvoid genSamplers(GrGLsizei n, GrGLuint* samplers) override {
+ this->genGenericIds(n, samplers);
+ }
+
+ GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override {
+ this->genGenericIds(n, textures);
+ }
+
+ GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget,
+ GrGLuint textureID, GrGLint level) override {
+ GrGLuint id = this->getBoundFramebufferID(target);
+ GrAlwaysAssert(id);
+ Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
+ framebuffer->setAttachment(attachment, this->getSingleTextureObject());
+ }
+
+ GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment,
+ GrGLenum textarget, GrGLuint texture, GrGLint level,
+ GrGLsizei samples) override {
+ SK_ABORT("Not implemented");
+ }
+
+ GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment,
+ GrGLenum textarget, GrGLuint texture,
+ GrGLint level) override {
+ SK_ABORT("Not implemented");
+ }
+
+ GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment,
+ GrGLenum textarget, GrGLuint texture,
+ GrGLint level) override {
+ SK_ABORT("Not implemented");
+ }
+
+ GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment,
+ GrGLenum textarget, GrGLuint texture, GrGLint level,
+ GrGLint zoffset) override {
+ SK_ABORT("Not implemented");
+ }
+
+ GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override {
+ this->genGenericIds(n, arrays);
+ }
+
+ GrGLenum getError() override { return GR_GL_NO_ERROR; }
+
+ GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override {
+ // TODO: remove from Ganesh the #defines for gets we don't use.
+ // We would like to minimize gets overall due to performance issues
+ switch (pname) {
+ case GR_GL_CONTEXT_PROFILE_MASK:
+ *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
+ break;
+ case GR_GL_STENCIL_BITS:
+ *params = 8;
+ break;
+ case GR_GL_SAMPLES: {
+ GrAlwaysAssert(fCurrDrawFramebuffer);
+ Framebuffer* framebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
+ *params = framebuffer->numSamples();
+ break;
+ }
+ case GR_GL_FRAMEBUFFER_BINDING:
+ *params = 0;
+ break;
+ case GR_GL_VIEWPORT:
+ params[0] = 0;
+ params[1] = 0;
+ params[2] = 800;
+ params[3] = 600;
+ break;
+ case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
+ case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
+ case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ *params = 8;
+ break;
+ case GR_GL_MAX_TEXTURE_COORDS:
+ *params = 8;
+ break;
+ case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
+ *params = kDefaultMaxVertexUniformVectors;
+ break;
+ case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ *params = kDefaultMaxFragmentUniformVectors;
+ break;
+ case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
+ *params = 16 * 4;
+ break;
+ case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ *params = 0;
+ break;
+ case GR_GL_COMPRESSED_TEXTURE_FORMATS:
+ break;
+ case GR_GL_MAX_TEXTURE_SIZE:
+ *params = 8192;
+ break;
+ case GR_GL_MAX_RENDERBUFFER_SIZE:
+ *params = 8192;
+ break;
+ case GR_GL_MAX_SAMPLES:
+ *params = 32;
+ break;
+ case GR_GL_MAX_VERTEX_ATTRIBS:
+ *params = kDefaultMaxVertexAttribs;
+ break;
+ case GR_GL_MAX_VARYING_VECTORS:
+ *params = kDefaultMaxVaryingVectors;
+ break;
+ case GR_GL_NUM_EXTENSIONS: {
+ GrGLint i = 0;
+ while (fAdvertisedExtensions[i++]);
+ *params = i;
+ break;
+ }
+ default:
+ SK_ABORT("Unexpected pname to GetIntegerv");
+ }
+ }
+
+ GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override {
+ this->getShaderOrProgramiv(program, pname, params);
+ }
+
+ GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length,
+ char* infolog) override {
+ this->getInfoLog(program, bufsize, length, infolog);
+ }
+
+ GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override {
+ val[0] = val[1] = 0.5f;
+ }
+
+ GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
+ switch (pname) {
+ case GR_GL_CURRENT_QUERY:
+ *params = 0;
+ break;
+ case GR_GL_QUERY_COUNTER_BITS:
+ *params = 32;
+ break;
+ default:
+ SK_ABORT("Unexpected pname passed GetQueryiv.");
+ }
+ }
+
+ GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override {
+ this->queryResult(id, pname, params);
+ }
+
+ GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override {
+ this->queryResult(id, pname, params);
+ }
+
+ GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override {
+ this->queryResult(id, pname, params);
+ }
+
+ GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override {
+ this->queryResult(id, pname, params);
+ }
+
+ GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override {
+ this->getShaderOrProgramiv(shader, pname, params);
+ }
+
+ GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length,
+ char* infolog) override {
+ this->getInfoLog(shader, bufsize, length, infolog);
+ }
+
+ const GrGLubyte* getString(GrGLenum name) override {
+ switch (name) {
+ case GR_GL_EXTENSIONS:
+ return CombinedExtensionString();
+ case GR_GL_VERSION:
+ return (const GrGLubyte*)"4.0 Null GL";
+ case GR_GL_SHADING_LANGUAGE_VERSION:
+ return (const GrGLubyte*)"4.20.8 Null GLSL";
+ case GR_GL_VENDOR:
+ return (const GrGLubyte*)"Null Vendor";
+ case GR_GL_RENDERER:
+ return (const GrGLubyte*)"The Null (Non-)Renderer";
+ default:
+ SK_ABORT("Unexpected name passed to GetString");
+ return nullptr;
+ }
+ }
+
+ const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override {
+ switch (name) {
+ case GR_GL_EXTENSIONS: {
+ GrGLint count;
+ this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count);
+ if ((GrGLint)i <= count) {
+ return (const GrGLubyte*) fAdvertisedExtensions[i];
+ } else {
+ return nullptr;
+ }
+ }
+ default:
+ SK_ABORT("Unexpected name passed to GetStringi");
+ return nullptr;
+ }
+ }
+
+ GrGLint getUniformLocation(GrGLuint program, const char* name) override {
+ return ++fCurrUniformLocation;
+ }
+
+ GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length,
+ GrGLbitfield access) override {
+ GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
+ if (id > 0) {
+ // We just ignore the offset and length here.
+ Buffer* buffer = fBufferManager.lookUp(id);
+ SkASSERT(!buffer->mapped());
+ buffer->setMapped(true);
+ return buffer->dataPtr();
+ }
+ return nullptr;
+ }
+
+ GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override {
+ GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
+ if (id > 0) {
+ Buffer* buffer = fBufferManager.lookUp(id);
+ SkASSERT(!buffer->mapped());
+ buffer->setMapped(true);
+ return buffer->dataPtr();
+ }
+
+ SkASSERT(false);
+ return nullptr; // no buffer bound to target
+ }
+
+ GrGLboolean unmapBuffer(GrGLenum target) override {
+ GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
+ if (id > 0) {
+ Buffer* buffer = fBufferManager.lookUp(id);
+ SkASSERT(buffer->mapped());
+ buffer->setMapped(false);
+ return GR_GL_TRUE;
+ }
+
+ GrAlwaysAssert(false);
+ return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
+ }
+
+ GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) override {
+ switch (pname) {
+ case GR_GL_BUFFER_MAPPED: {
+ *params = GR_GL_FALSE;
+ GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
+ if (id > 0) {
+ Buffer* buffer = fBufferManager.lookUp(id);
+ if (buffer->mapped()) {
+ *params = GR_GL_TRUE;
+ }
+ }
+ break; }
+ default:
+ SK_ABORT("Unexpected pname to GetBufferParamateriv");
+ break;
+ }
+ }
+
+ // NV_path_rendering
+ GrGLuint genPaths(GrGLsizei range) override {
+ return ++fCurrPathID;
+ }
+
+
+private:
+ inline int static GetBufferIndex(GrGLenum glTarget) {
+ switch (glTarget) {
+ default: SK_ABORT("Unexpected GL target to GetBufferIndex");
+ case GR_GL_ARRAY_BUFFER: return 0;
+ case GR_GL_ELEMENT_ARRAY_BUFFER: return 1;
+ case GR_GL_TEXTURE_BUFFER: return 2;
+ case GR_GL_DRAW_INDIRECT_BUFFER: return 3;
+ case GR_GL_PIXEL_PACK_BUFFER: return 4;
+ case GR_GL_PIXEL_UNPACK_BUFFER: return 5;
+ }
+ }
+ constexpr int static kNumBufferTargets = 6;
+
+ TGLObjectManager<Buffer> fBufferManager;
+ GrGLuint fBoundBuffers[kNumBufferTargets];
+ TGLObjectManager<Framebuffer> fFramebufferManager;
+ GrGLuint fCurrDrawFramebuffer;
+ GrGLuint fCurrReadFramebuffer;
+ TGLObjectManager<Renderbuffer> fRenderbufferManager;
+ GrGLuint fCurrRenderbuffer;
+ GrGLuint fCurrProgramID;
+ GrGLuint fCurrShaderID;
+ GrGLuint fCurrGenericID;
+ GrGLuint fCurrUniformLocation;
+ GrGLuint fCurrPathID;
+ sk_sp<const Texture> fSingleTextureObject;
+ SkTArray<const char*> fAdvertisedExtensions;
+
+ // the OpenGLES 2.0 spec says this must be >= 128
+ static const GrGLint kDefaultMaxVertexUniformVectors = 128;
+
+ // the OpenGLES 2.0 spec says this must be >=16
+ static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
+
+ // the OpenGLES 2.0 spec says this must be >= 8
+ static const GrGLint kDefaultMaxVertexAttribs = 8;
+
+ // the OpenGLES 2.0 spec says this must be >= 8
+ static const GrGLint kDefaultMaxVaryingVectors = 8;
+
+ GrGLuint getBoundFramebufferID(GrGLenum target) {
+ switch (target) {
+ case GR_GL_FRAMEBUFFER:
+ case GR_GL_DRAW_FRAMEBUFFER:
+ return fCurrDrawFramebuffer;
+ case GR_GL_READ_FRAMEBUFFER:
+ return fCurrReadFramebuffer;
+ default:
+ SK_ABORT("Invalid framebuffer target.");
+ return 0;
+ }
+ }
+
+ const Texture* getSingleTextureObject() {
+ // We currently only use FramebufferAttachment objects for a sample count, and all textures
+ // in Skia have one sample, so there is no need as of yet to track individual textures. This
+ // also works around a bug in chromium's cc_unittests where they send us texture IDs that
+ // were generated by cc::TestGLES2Interface.
+ if (!fSingleTextureObject) {
+ fSingleTextureObject.reset(new Texture);
+ }
+ return fSingleTextureObject.get();
+ }
+
+ const GrGLubyte* CombinedExtensionString() {
+ static SkString gExtString;
+ static SkMutex gMutex;
+ gMutex.acquire();
+ if (0 == gExtString.size()) {
+ int i = 0;
+ while (fAdvertisedExtensions[i]) {
+ if (i > 0) {
+ gExtString.append(" ");
+ }
+ gExtString.append(fAdvertisedExtensions[i]);
+ ++i;
+ }
+ }
+ gMutex.release();
+ return (const GrGLubyte*) gExtString.c_str();
+ }
+
+ GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) {
+ for (int i = 0; i < n; ++i) {
+ ids[i] = ++fCurrGenericID;
+ }
+ }
+
+ GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length,
+ char* infolog) {
+ if (length) {
+ *length = 0;
+ }
+ if (bufsize > 0) {
+ *infolog = 0;
+ }
+ }
+
+ GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) {
+ switch (pname) {
+ case GR_GL_LINK_STATUS: // fallthru
+ case GR_GL_COMPILE_STATUS:
+ *params = GR_GL_TRUE;
+ break;
+ case GR_GL_INFO_LOG_LENGTH: // fallthru
+ case GL_PROGRAM_BINARY_LENGTH:
+ *params = 0;
+ break;
+ // we don't expect any other pnames
+ default:
+ SK_ABORT("Unexpected pname to GetProgramiv");
+ break;
+ }
+ }
+
+ template <typename T>
+ void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
+ switch (pname) {
+ case GR_GL_QUERY_RESULT_AVAILABLE:
+ *params = GR_GL_TRUE;
+ break;
+ case GR_GL_QUERY_RESULT:
+ *params = 0;
+ break;
+ default:
+ SK_ABORT("Unexpected pname passed to GetQueryObject.");
+ break;
+ }
+ }
+
+ typedef GrGLTestInterface INHERITED;
+};
+
+} // anonymous namespace
+
+const GrGLInterface* GrGLCreateNullInterface(bool enableNVPR) { return new NullInterface(enableNVPR); }
diff --git a/src/gpu/gl/GrGLTestInterface.cpp b/src/gpu/gl/GrGLTestInterface.cpp
new file mode 100644
index 0000000..7b4617e
--- /dev/null
+++ b/src/gpu/gl/GrGLTestInterface.cpp
@@ -0,0 +1,228 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLTestInterface.h"
+
+namespace {
+template <typename R, typename... A>
+GrGLFunction<R GR_GL_FUNCTION_TYPE(A...)> bind_to_member(GrGLTestInterface* interface,
+ R (GrGLTestInterface::*member)(A...)) {
+ return [interface, member](A... a) -> R { return (interface->*member)(a...); };
+}
+} // anonymous namespace
+
+GrGLTestInterface::GrGLTestInterface() {
+ fFunctions.fActiveTexture = bind_to_member(this, &GrGLTestInterface::activeTexture);
+ fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader);
+ fFunctions.fBeginQuery = bind_to_member(this, &GrGLTestInterface::beginQuery);
+ fFunctions.fBindAttribLocation = bind_to_member(this, &GrGLTestInterface::bindAttribLocation);
+ fFunctions.fBindBuffer = bind_to_member(this, &GrGLTestInterface::bindBuffer);
+ fFunctions.fBindFramebuffer = bind_to_member(this, &GrGLTestInterface::bindFramebuffer);
+ fFunctions.fBindRenderbuffer = bind_to_member(this, &GrGLTestInterface::bindRenderbuffer);
+ fFunctions.fBindSampler = bind_to_member(this, &GrGLTestInterface::bindSampler);
+ fFunctions.fBindTexture = bind_to_member(this, &GrGLTestInterface::bindTexture);
+ fFunctions.fBindFragDataLocation = bind_to_member(this, &GrGLTestInterface::bindFragDataLocation);
+ fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &GrGLTestInterface::bindFragDataLocationIndexed);
+ fFunctions.fBindVertexArray = bind_to_member(this, &GrGLTestInterface::bindVertexArray);
+ fFunctions.fBlendBarrier = bind_to_member(this, &GrGLTestInterface::blendBarrier);
+ fFunctions.fBlendColor = bind_to_member(this, &GrGLTestInterface::blendColor);
+ fFunctions.fBlendEquation = bind_to_member(this, &GrGLTestInterface::blendEquation);
+ fFunctions.fBlendFunc = bind_to_member(this, &GrGLTestInterface::blendFunc);
+ fFunctions.fBlitFramebuffer = bind_to_member(this, &GrGLTestInterface::blitFramebuffer);
+ fFunctions.fBufferData = bind_to_member(this, &GrGLTestInterface::bufferData);
+ fFunctions.fBufferSubData = bind_to_member(this, &GrGLTestInterface::bufferSubData);
+ fFunctions.fCheckFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkFramebufferStatus);
+ fFunctions.fClear = bind_to_member(this, &GrGLTestInterface::clear);
+ fFunctions.fClearColor = bind_to_member(this, &GrGLTestInterface::clearColor);
+ fFunctions.fClearStencil = bind_to_member(this, &GrGLTestInterface::clearStencil);
+ fFunctions.fColorMask = bind_to_member(this, &GrGLTestInterface::colorMask);
+ fFunctions.fCompileShader = bind_to_member(this, &GrGLTestInterface::compileShader);
+ fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D);
+ fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexSubImage2D);
+ fFunctions.fCopyTexSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTexSubImage2D);
+ fFunctions.fCreateProgram = bind_to_member(this, &GrGLTestInterface::createProgram);
+ fFunctions.fCreateShader = bind_to_member(this, &GrGLTestInterface::createShader);
+ fFunctions.fCullFace = bind_to_member(this, &GrGLTestInterface::cullFace);
+ fFunctions.fDeleteBuffers = bind_to_member(this, &GrGLTestInterface::deleteBuffers);
+ fFunctions.fDeleteFramebuffers = bind_to_member(this, &GrGLTestInterface::deleteFramebuffers);
+ fFunctions.fDeleteProgram = bind_to_member(this, &GrGLTestInterface::deleteProgram);
+ fFunctions.fDeleteQueries = bind_to_member(this, &GrGLTestInterface::deleteQueries);
+ fFunctions.fDeleteRenderbuffers = bind_to_member(this, &GrGLTestInterface::deleteRenderbuffers);
+ fFunctions.fDeleteSamplers = bind_to_member(this, &GrGLTestInterface::deleteSamplers);
+ fFunctions.fDeleteShader = bind_to_member(this, &GrGLTestInterface::deleteShader);
+ fFunctions.fDeleteTextures = bind_to_member(this, &GrGLTestInterface::deleteTextures);
+ fFunctions.fDeleteVertexArrays = bind_to_member(this, &GrGLTestInterface::deleteVertexArrays);
+ fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask);
+ fFunctions.fDisable = bind_to_member(this, &GrGLTestInterface::disable);
+ fFunctions.fDisableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::disableVertexAttribArray);
+ fFunctions.fDrawArrays = bind_to_member(this, &GrGLTestInterface::drawArrays);
+ fFunctions.fDrawArraysInstanced = bind_to_member(this, &GrGLTestInterface::drawArraysInstanced);
+ fFunctions.fDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::drawArraysIndirect);
+ fFunctions.fDrawBuffer = bind_to_member(this, &GrGLTestInterface::drawBuffer);
+ fFunctions.fDrawBuffers = bind_to_member(this, &GrGLTestInterface::drawBuffers);
+ fFunctions.fDrawElements = bind_to_member(this, &GrGLTestInterface::drawElements);
+ fFunctions.fDrawElementsInstanced = bind_to_member(this, &GrGLTestInterface::drawElementsInstanced);
+ fFunctions.fDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::drawElementsIndirect);
+ fFunctions.fDrawRangeElements = bind_to_member(this, &GrGLTestInterface::drawRangeElements);
+ fFunctions.fEnable = bind_to_member(this, &GrGLTestInterface::enable);
+ fFunctions.fEnableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::enableVertexAttribArray);
+ fFunctions.fEndQuery = bind_to_member(this, &GrGLTestInterface::endQuery);
+ fFunctions.fFinish = bind_to_member(this, &GrGLTestInterface::finish);
+ fFunctions.fFlush = bind_to_member(this, &GrGLTestInterface::flush);
+ fFunctions.fFlushMappedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedBufferRange);
+ fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::framebufferRenderbuffer);
+ fFunctions.fFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::framebufferTexture2D);
+ fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &GrGLTestInterface::framebufferTexture2DMultisample);
+ fFunctions.fFrontFace = bind_to_member(this, &GrGLTestInterface::frontFace);
+ fFunctions.fGenBuffers = bind_to_member(this, &GrGLTestInterface::genBuffers);
+ fFunctions.fGenFramebuffers = bind_to_member(this, &GrGLTestInterface::genFramebuffers);
+ fFunctions.fGenerateMipmap = bind_to_member(this, &GrGLTestInterface::generateMipmap);
+ fFunctions.fGenQueries = bind_to_member(this, &GrGLTestInterface::genQueries);
+ fFunctions.fGenRenderbuffers = bind_to_member(this, &GrGLTestInterface::genRenderbuffers);
+ fFunctions.fGenSamplers = bind_to_member(this, &GrGLTestInterface::genSamplers);
+ fFunctions.fGenTextures = bind_to_member(this, &GrGLTestInterface::genTextures);
+ fFunctions.fGenVertexArrays = bind_to_member(this, &GrGLTestInterface::genVertexArrays);
+ fFunctions.fGetBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getBufferParameteriv);
+ fFunctions.fGetError = bind_to_member(this, &GrGLTestInterface::getError);
+ fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferAttachmentParameteriv);
+ fFunctions.fGetIntegerv = bind_to_member(this, &GrGLTestInterface::getIntegerv);
+ fFunctions.fGetMultisamplefv = bind_to_member(this, &GrGLTestInterface::getMultisamplefv);
+ fFunctions.fGetProgramInfoLog = bind_to_member(this, &GrGLTestInterface::getProgramInfoLog);
+ fFunctions.fGetProgramiv = bind_to_member(this, &GrGLTestInterface::getProgramiv);
+ fFunctions.fGetQueryiv = bind_to_member(this, &GrGLTestInterface::getQueryiv);
+ fFunctions.fGetQueryObjecti64v = bind_to_member(this, &GrGLTestInterface::getQueryObjecti64v);
+ fFunctions.fGetQueryObjectiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectiv);
+ fFunctions.fGetQueryObjectui64v = bind_to_member(this, &GrGLTestInterface::getQueryObjectui64v);
+ fFunctions.fGetQueryObjectuiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectuiv);
+ fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getRenderbufferParameteriv);
+ fFunctions.fGetShaderInfoLog = bind_to_member(this, &GrGLTestInterface::getShaderInfoLog);
+ fFunctions.fGetShaderiv = bind_to_member(this, &GrGLTestInterface::getShaderiv);
+ fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &GrGLTestInterface::getShaderPrecisionFormat);
+ fFunctions.fGetString = bind_to_member(this, &GrGLTestInterface::getString);
+ fFunctions.fGetStringi = bind_to_member(this, &GrGLTestInterface::getStringi);
+ fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTexLevelParameteriv);
+ fFunctions.fGetUniformLocation = bind_to_member(this, &GrGLTestInterface::getUniformLocation);
+ fFunctions.fInsertEventMarker = bind_to_member(this, &GrGLTestInterface::insertEventMarker);
+ fFunctions.fInvalidateBufferData = bind_to_member(this, &GrGLTestInterface::invalidateBufferData);
+ fFunctions.fInvalidateBufferSubData = bind_to_member(this, &GrGLTestInterface::invalidateBufferSubData);
+ fFunctions.fInvalidateFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateFramebuffer);
+ fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateSubFramebuffer);
+ fFunctions.fInvalidateTexImage = bind_to_member(this, &GrGLTestInterface::invalidateTexImage);
+ fFunctions.fInvalidateTexSubImage = bind_to_member(this, &GrGLTestInterface::invalidateTexSubImage);
+ fFunctions.fIsTexture = bind_to_member(this, &GrGLTestInterface::isTexture);
+ fFunctions.fLineWidth = bind_to_member(this, &GrGLTestInterface::lineWidth);
+ fFunctions.fLinkProgram = bind_to_member(this, &GrGLTestInterface::linkProgram);
+ fFunctions.fMapBuffer = bind_to_member(this, &GrGLTestInterface::mapBuffer);
+ fFunctions.fMapBufferRange = bind_to_member(this, &GrGLTestInterface::mapBufferRange);
+ fFunctions.fMapBufferSubData = bind_to_member(this, &GrGLTestInterface::mapBufferSubData);
+ fFunctions.fMapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::mapTexSubImage2D);
+ fFunctions.fPixelStorei = bind_to_member(this, &GrGLTestInterface::pixelStorei);
+ fFunctions.fPolygonMode = bind_to_member(this, &GrGLTestInterface::polygonMode);
+ fFunctions.fPopGroupMarker = bind_to_member(this, &GrGLTestInterface::popGroupMarker);
+ fFunctions.fPushGroupMarker = bind_to_member(this, &GrGLTestInterface::pushGroupMarker);
+ fFunctions.fQueryCounter = bind_to_member(this, &GrGLTestInterface::queryCounter);
+ fFunctions.fReadBuffer = bind_to_member(this, &GrGLTestInterface::readBuffer);
+ fFunctions.fReadPixels = bind_to_member(this, &GrGLTestInterface::readPixels);
+ fFunctions.fRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::renderbufferStorage);
+ fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::renderbufferStorageMultisample);
+ fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &GrGLTestInterface::resolveMultisampleFramebuffer);
+ fFunctions.fScissor = bind_to_member(this, &GrGLTestInterface::scissor);
+ fFunctions.fBindUniformLocation = bind_to_member(this, &GrGLTestInterface::bindUniformLocation);
+ fFunctions.fSamplerParameteri = bind_to_member(this, &GrGLTestInterface::samplerParameteri);
+ fFunctions.fSamplerParameteriv = bind_to_member(this, &GrGLTestInterface::samplerParameteriv);
+ fFunctions.fShaderSource = bind_to_member(this, &GrGLTestInterface::shaderSource);
+ fFunctions.fStencilFunc = bind_to_member(this, &GrGLTestInterface::stencilFunc);
+ fFunctions.fStencilFuncSeparate = bind_to_member(this, &GrGLTestInterface::stencilFuncSeparate);
+ fFunctions.fStencilMask = bind_to_member(this, &GrGLTestInterface::stencilMask);
+ fFunctions.fStencilMaskSeparate = bind_to_member(this, &GrGLTestInterface::stencilMaskSeparate);
+ fFunctions.fStencilOp = bind_to_member(this, &GrGLTestInterface::stencilOp);
+ fFunctions.fStencilOpSeparate = bind_to_member(this, &GrGLTestInterface::stencilOpSeparate);
+ fFunctions.fTexBuffer = bind_to_member(this, &GrGLTestInterface::texBuffer);
+ fFunctions.fTexImage2D = bind_to_member(this, &GrGLTestInterface::texImage2D);
+ fFunctions.fTexParameterf = bind_to_member(this, &GrGLTestInterface::texParameterf);
+ fFunctions.fTexParameterfv = bind_to_member(this, &GrGLTestInterface::texParameterfv);
+ fFunctions.fTexParameteri = bind_to_member(this, &GrGLTestInterface::texParameteri);
+ fFunctions.fTexParameteriv = bind_to_member(this, &GrGLTestInterface::texParameteriv);
+ fFunctions.fTexStorage2D = bind_to_member(this, &GrGLTestInterface::texStorage2D);
+ fFunctions.fDiscardFramebuffer = bind_to_member(this, &GrGLTestInterface::discardFramebuffer);
+ fFunctions.fTexSubImage2D = bind_to_member(this, &GrGLTestInterface::texSubImage2D);
+ fFunctions.fTextureBarrier = bind_to_member(this, &GrGLTestInterface::textureBarrier);
+ fFunctions.fUniform1f = bind_to_member(this, &GrGLTestInterface::uniform1f);
+ fFunctions.fUniform1i = bind_to_member(this, &GrGLTestInterface::uniform1i);
+ fFunctions.fUniform1fv = bind_to_member(this, &GrGLTestInterface::uniform1fv);
+ fFunctions.fUniform1iv = bind_to_member(this, &GrGLTestInterface::uniform1iv);
+ fFunctions.fUniform2f = bind_to_member(this, &GrGLTestInterface::uniform2f);
+ fFunctions.fUniform2i = bind_to_member(this, &GrGLTestInterface::uniform2i);
+ fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv);
+ fFunctions.fUniform2iv = bind_to_member(this, &GrGLTestInterface::uniform2iv);
+ fFunctions.fUniform3f = bind_to_member(this, &GrGLTestInterface::uniform3f);
+ fFunctions.fUniform3i = bind_to_member(this, &GrGLTestInterface::uniform3i);
+ fFunctions.fUniform3fv = bind_to_member(this, &GrGLTestInterface::uniform3fv);
+ fFunctions.fUniform3iv = bind_to_member(this, &GrGLTestInterface::uniform3iv);
+ fFunctions.fUniform4f = bind_to_member(this, &GrGLTestInterface::uniform4f);
+ fFunctions.fUniform4i = bind_to_member(this, &GrGLTestInterface::uniform4i);
+ fFunctions.fUniform4fv = bind_to_member(this, &GrGLTestInterface::uniform4fv);
+ fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv);
+ fFunctions.fUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix2fv);
+ fFunctions.fUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix3fv);
+ fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv);
+ fFunctions.fUnmapBuffer = bind_to_member(this, &GrGLTestInterface::unmapBuffer);
+ fFunctions.fUnmapBufferSubData = bind_to_member(this, &GrGLTestInterface::unmapBufferSubData);
+ fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::unmapTexSubImage2D);
+ fFunctions.fUseProgram = bind_to_member(this, &GrGLTestInterface::useProgram);
+ fFunctions.fVertexAttrib1f = bind_to_member(this, &GrGLTestInterface::vertexAttrib1f);
+ fFunctions.fVertexAttrib2fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib2fv);
+ fFunctions.fVertexAttrib3fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib3fv);
+ fFunctions.fVertexAttrib4fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib4fv);
+ fFunctions.fVertexAttribDivisor = bind_to_member(this, &GrGLTestInterface::vertexAttribDivisor);
+ fFunctions.fVertexAttribIPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribIPointer);
+ fFunctions.fVertexAttribPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribPointer);
+ fFunctions.fViewport = bind_to_member(this, &GrGLTestInterface::viewport);
+ fFunctions.fMatrixLoadf = bind_to_member(this, &GrGLTestInterface::matrixLoadf);
+ fFunctions.fMatrixLoadIdentity = bind_to_member(this, &GrGLTestInterface::matrixLoadIdentity);
+ fFunctions.fPathCommands = bind_to_member(this, &GrGLTestInterface::pathCommands);
+ fFunctions.fPathParameteri = bind_to_member(this, &GrGLTestInterface::pathParameteri);
+ fFunctions.fPathParameterf = bind_to_member(this, &GrGLTestInterface::pathParameterf);
+ fFunctions.fGenPaths = bind_to_member(this, &GrGLTestInterface::genPaths);
+ fFunctions.fDeletePaths = bind_to_member(this, &GrGLTestInterface::deletePaths);
+ fFunctions.fIsPath = bind_to_member(this, &GrGLTestInterface::isPath);
+ fFunctions.fPathStencilFunc = bind_to_member(this, &GrGLTestInterface::pathStencilFunc);
+ fFunctions.fStencilFillPath = bind_to_member(this, &GrGLTestInterface::stencilFillPath);
+ fFunctions.fStencilStrokePath = bind_to_member(this, &GrGLTestInterface::stencilStrokePath);
+ fFunctions.fStencilFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilFillPathInstanced);
+ fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilStrokePathInstanced);
+ fFunctions.fCoverFillPath = bind_to_member(this, &GrGLTestInterface::coverFillPath);
+ fFunctions.fCoverStrokePath = bind_to_member(this, &GrGLTestInterface::coverStrokePath);
+ fFunctions.fCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::coverFillPathInstanced);
+ fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::coverStrokePathInstanced);
+ fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPath);
+ fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePath);
+ fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPathInstanced);
+ fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePathInstanced);
+ fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &GrGLTestInterface::programPathFragmentInputGen);
+ fFunctions.fBindFragmentInputLocation = bind_to_member(this, &GrGLTestInterface::bindFragmentInputLocation);
+ fFunctions.fGetProgramResourceLocation = bind_to_member(this, &GrGLTestInterface::getProgramResourceLocation);
+ fFunctions.fCoverageModulation = bind_to_member(this, &GrGLTestInterface::coverageModulation);
+ fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawArraysIndirect);
+ fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawElementsIndirect);
+ fFunctions.fFenceSync = bind_to_member(this, &GrGLTestInterface::fenceSync);
+ fFunctions.fIsSync = bind_to_member(this, &GrGLTestInterface::isSync);
+ fFunctions.fClientWaitSync = bind_to_member(this, &GrGLTestInterface::clientWaitSync);
+ fFunctions.fWaitSync = bind_to_member(this, &GrGLTestInterface::waitSync);
+ fFunctions.fDeleteSync = bind_to_member(this, &GrGLTestInterface::deleteSync);
+ fFunctions.fDebugMessageControl = bind_to_member(this, &GrGLTestInterface::debugMessageControl);
+ fFunctions.fDebugMessageInsert = bind_to_member(this, &GrGLTestInterface::debugMessageInsert);
+ fFunctions.fDebugMessageCallback = bind_to_member(this, &GrGLTestInterface::debugMessageCallback);
+ fFunctions.fGetDebugMessageLog = bind_to_member(this, &GrGLTestInterface::getDebugMessageLog);
+ fFunctions.fPushDebugGroup = bind_to_member(this, &GrGLTestInterface::pushDebugGroup);
+ fFunctions.fPopDebugGroup = bind_to_member(this, &GrGLTestInterface::popDebugGroup);
+ fFunctions.fObjectLabel = bind_to_member(this, &GrGLTestInterface::objectLabel);
+ fFunctions.fGetInternalformativ = bind_to_member(this, &GrGLTestInterface::getInternalformativ);
+ fFunctions.fProgramBinary = bind_to_member(this, &GrGLTestInterface::programBinary);
+ fFunctions.fGetProgramBinary = bind_to_member(this, &GrGLTestInterface::getProgramBinary);
+ fFunctions.fProgramParameteri = bind_to_member(this, &GrGLTestInterface::programParameteri);
+}
diff --git a/src/gpu/gl/GrGLTestInterface.h b/src/gpu/gl/GrGLTestInterface.h
new file mode 100644
index 0000000..4c791f2
--- /dev/null
+++ b/src/gpu/gl/GrGLTestInterface.h
@@ -0,0 +1,350 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLTestInterface_DEFINED
+#define GrGLTestInterface_DEFINED
+
+#include "gl/GrGLInterface.h"
+#include "GrGLDefines.h"
+
+/**
+ * Base class for interfaces used for Skia testing. We would like to move this to tools/gpu/gl
+ * when Chromium is no longer using GrGLCreateNullInterface in its unit testing.
+ */
+class GrGLTestInterface : public GrGLInterface {
+public:
+ virtual GrGLvoid activeTexture(GrGLenum texture) {}
+ virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
+ virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {}
+ virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
+ virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {}
+ virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
+ virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
+ virtual GrGLvoid bindSampler(GrGLuint unit, GrGLuint sampler) {}
+ virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {}
+ virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
+ virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
+ virtual GrGLvoid bindVertexArray(GrGLuint array) {}
+ virtual GrGLvoid blendBarrier() {}
+ virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
+ virtual GrGLvoid blendEquation(GrGLenum mode) {}
+ virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
+ virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {}
+ virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
+ virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
+ virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
+ virtual GrGLvoid clear(GrGLbitfield mask) {}
+ virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
+ virtual GrGLvoid clearStencil(GrGLint s) {}
+ virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {}
+ virtual GrGLvoid compileShader(GrGLuint shader) {}
+ virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {}
+ virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) {}
+ virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLuint createProgram() { return 0; }
+ virtual GrGLuint createShader(GrGLenum type) { return 0; }
+ virtual GrGLvoid cullFace(GrGLenum mode) {}
+ virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {}
+ virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
+ virtual GrGLvoid deleteProgram(GrGLuint program) {}
+ virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {}
+ virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
+ virtual GrGLvoid deleteSamplers(GrGLsizei n, const GrGLuint* samplers) {}
+ virtual GrGLvoid deleteShader(GrGLuint shader) {}
+ virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {}
+ virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {}
+ virtual GrGLvoid depthMask(GrGLboolean flag) {}
+ virtual GrGLvoid disable(GrGLenum cap) {}
+ virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {}
+ virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {}
+ virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) {}
+ virtual GrGLvoid drawArraysIndirect(GrGLenum mode, const GrGLvoid* indirect) {}
+ virtual GrGLvoid drawBuffer(GrGLenum mode) {}
+ virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {}
+ virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
+ virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount) {}
+ virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect) {}
+ virtual GrGLvoid drawRangeElements(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
+ virtual GrGLvoid enable(GrGLenum cap) {}
+ virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {}
+ virtual GrGLvoid endQuery(GrGLenum target) {}
+ virtual GrGLvoid finish() {}
+ virtual GrGLvoid flush() {}
+ virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {}
+ virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
+ virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+ virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) {}
+ virtual GrGLvoid frontFace(GrGLenum mode) {}
+ virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {}
+ virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {}
+ virtual GrGLvoid generateMipmap(GrGLenum target) {}
+ virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {}
+ virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {}
+ virtual GrGLvoid genSamplers(GrGLsizei n, GrGLuint *samplers) {}
+ virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {}
+ virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {}
+ virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLenum getError() { return GR_GL_NO_ERROR; }
+ virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {}
+ virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
+ virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {}
+ virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {}
+ virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {}
+ virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
+ virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {}
+ virtual const GrGLubyte* getString(GrGLenum name) { return nullptr; }
+ virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; }
+ virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; }
+ virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {}
+ virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {}
+ virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
+ virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments) {}
+ virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {}
+ virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth) {}
+ virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; }
+ virtual GrGLvoid lineWidth(GrGLfloat width) {}
+ virtual GrGLvoid linkProgram(GrGLuint program) {}
+ virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; }
+ virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
+ virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return nullptr; }
+ virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access) { return nullptr; }
+ virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {}
+ virtual GrGLvoid polygonMode(GrGLenum face, GrGLenum mode) {}
+ virtual GrGLvoid popGroupMarker() {}
+ virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {}
+ virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {}
+ virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {}
+ virtual GrGLvoid readBuffer(GrGLenum src) {}
+ virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
+ virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid resolveMultisampleFramebuffer() {}
+ virtual GrGLvoid samplerParameteri(GrGLuint sampler, GrGLenum pname, GrGLint param) {}
+ virtual GrGLvoid samplerParameteriv(GrGLuint sampler, GrGLenum pname, const GrGLint* param) {}
+ virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {}
+ virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {}
+ virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
+ virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
+ virtual GrGLvoid stencilMask(GrGLuint mask) {}
+ virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {}
+ virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
+ virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
+ virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
+ virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
+ virtual GrGLvoid texParameterf(GrGLenum target, GrGLenum pname, GrGLfloat param) {}
+ virtual GrGLvoid texParameterfv(GrGLenum target, GrGLenum pname, const GrGLfloat* params) {}
+ virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {}
+ virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {}
+ virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) {}
+ virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
+ virtual GrGLvoid textureBarrier() {}
+ virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {}
+ virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {}
+ virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+ virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+ virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {}
+ virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {}
+ virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+ virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+ virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {}
+ virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
+ virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+ virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+ virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {}
+ virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
+ virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+ virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+ virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
+ virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
+ virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
+ virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; }
+ virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {}
+ virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {}
+ virtual GrGLvoid useProgram(GrGLuint program) {}
+ virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {}
+ virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {}
+ virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {}
+ virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {}
+ virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {}
+ virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) {}
+ virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {}
+ virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {}
+ virtual GrGLvoid matrixLoadIdentity(GrGLenum) {}
+ virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords) {}
+ virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {}
+ virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {}
+ virtual GrGLuint genPaths(GrGLsizei range) { return 0; }
+ virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {}
+ virtual GrGLboolean isPath(GrGLuint path) { return true; }
+ virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
+ virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {}
+ virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {}
+ virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {}
+ virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {}
+ virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {}
+ virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) {}
+ virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {}
+ virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs) {}
+ virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* name) {}
+ virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGLchar *name) { return 0; }
+ virtual GrGLvoid coverageModulation(GrGLenum components) {}
+ virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
+ virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
+ virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; }
+ virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; }
+ virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {}
+ virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {}
+ virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format) { return 0; }
+ virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {}
+ virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {}
+ virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
+ virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
+ virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {}
+ virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
+ virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {}
+ virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
+ virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param) {}
+ virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {}
+ virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param) {}
+ virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param) {}
+ virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border) {}
+ virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border) {}
+ virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width) {}
+ virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels) {}
+ virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params) {}
+ virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params) {}
+ virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img) {}
+ virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {}
+ virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data) {}
+ virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; }
+ virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; }
+ virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {}
+ virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data) {}
+ virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {}
+ virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {}
+ virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2) {}
+ virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3) {}
+ virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {}
+ virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {}
+ virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
+ virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
+ virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+ virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+ virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+ virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+ virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+ virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+ virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+ virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+ virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
+ virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+ virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+ virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {}
+ virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
+ virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {}
+ virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {}
+ virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {}
+ virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {}
+ virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {}
+ virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size) {}
+ virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {}
+ virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {}
+ virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
+ virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
+ virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {}
+ virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {}
+ virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {}
+ virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param) {}
+ virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
+ virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
+ virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
+ virtual GrGLsync fenceSync(GrGLenum condition, GrGLbitfield flags) { return nullptr; }
+ virtual GrGLboolean isSync(GrGLsync) { return false; }
+ virtual GrGLenum clientWaitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) { return GR_GL_WAIT_FAILED; }
+ virtual GrGLvoid waitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) {}
+ virtual GrGLvoid deleteSync(GrGLsync sync) {}
+ virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {}
+ virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf) {}
+ virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {}
+ virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog) { return 0; }
+ virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message) {}
+ virtual GrGLvoid popDebugGroup() {}
+ virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label) {}
+ virtual GrGLvoid getInternalformativ(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params) {}
+ virtual GrGLvoid programBinary(GrGLuint program, GrGLenum binaryFormat, void *binary, GrGLsizei length) {}
+ virtual GrGLvoid getProgramBinary(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum *binaryFormat, void *binary) {}
+ virtual GrGLvoid programParameteri(GrGLuint program, GrGLenum pname, GrGLint value) {}
+
+protected:
+ // This must be called by leaf class
+ void init(GrGLStandard standard) {
+ fStandard = standard;
+ fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi,
+ fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
+ }
+ GrGLTestInterface();
+};
+
+#endif
diff --git a/tests/GrSurfaceTest.cpp b/tests/GrSurfaceTest.cpp
index 7c0d3a8..a2d5e01 100644
--- a/tests/GrSurfaceTest.cpp
+++ b/tests/GrSurfaceTest.cpp
@@ -22,7 +22,7 @@
// Tests that GrSurface::asTexture(), GrSurface::asRenderTarget(), and static upcasting of texture
// and render targets to GrSurface all work as expected.
-DEF_GPUTEST_FOR_MOCK_CONTEXT(GrSurface, reporter, ctxInfo) {
+DEF_GPUTEST_FOR_NULLGL_CONTEXT(GrSurface, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
auto resourceProvider = context->priv().resourceProvider();
GrGpu* gpu = context->priv().getGpu();
diff --git a/tests/Test.h b/tests/Test.h
index 35e6dd8..fd29d96 100644
--- a/tests/Test.h
+++ b/tests/Test.h
@@ -119,6 +119,7 @@
extern bool IsVulkanContextType(GrContextFactoryContextType);
extern bool IsMetalContextType(GrContextFactoryContextType);
extern bool IsRenderingGLContextType(GrContextFactoryContextType);
+extern bool IsNullGLContextType(GrContextFactoryContextType);
extern bool IsMockContextType(GrContextFactoryContextType);
void RunWithGPUTestContexts(GrContextTestFn*, GrContextTypeFilterFn*, Reporter*,
const GrContextOptions&);
@@ -196,6 +197,9 @@
#define DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(name, reporter, context_info) \
DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsRenderingGLContextType, \
reporter, context_info, nullptr)
+#define DEF_GPUTEST_FOR_NULLGL_CONTEXT(name, reporter, context_info) \
+ DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsNullGLContextType, \
+ reporter, context_info, nullptr)
#define DEF_GPUTEST_FOR_MOCK_CONTEXT(name, reporter, context_info) \
DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsMockContextType, \
reporter, context_info, nullptr)
diff --git a/tests/TestTest.cpp b/tests/TestTest.cpp
index 68bec94..ee691f4 100644
--- a/tests/TestTest.cpp
+++ b/tests/TestTest.cpp
@@ -34,9 +34,9 @@
REPORTER_ASSERT(reporter, ctxInfo.grContext());
}
-// This is an example of a GPU test that tests a property that uses the mock context. It should
-// be used if the test tests some behavior that is mocked with the mock context.
-DEF_GPUTEST_FOR_MOCK_CONTEXT(TestMockContext, reporter, ctxInfo) {
+// This is an example of a GPU test that tests a property that uses the null GPU context. It should
+// be used if the test tests some behavior that is mocked with the null context.
+DEF_GPUTEST_FOR_NULLGL_CONTEXT(TestGpuNullContext, reporter, ctxInfo) {
REPORTER_ASSERT(reporter, reporter);
REPORTER_ASSERT(reporter, ctxInfo.grContext());
}
diff --git a/tools/flags/CommonFlagsConfig.cpp b/tools/flags/CommonFlagsConfig.cpp
index c99aaa3..41f0b38 100644
--- a/tools/flags/CommonFlagsConfig.cpp
+++ b/tools/flags/CommonFlagsConfig.cpp
@@ -71,6 +71,7 @@
{ "glesdft", "gpu", "api=gles,dit=true" },
{ "gltestthreading", "gpu", "api=gl,testThreading=true" },
{ "gltestpersistentcache", "gpu", "api=gl,testPersistentCache=true" },
+ { "nullgl", "gpu", "api=nullgl" },
{ "angle_d3d11_es2", "gpu", "api=angle_d3d11_es2" },
{ "angle_d3d11_es3", "gpu", "api=angle_d3d11_es3" },
{ "angle_d3d9_es2", "gpu", "api=angle_d3d9_es2" },
@@ -231,6 +232,10 @@
*outContextType = GrContextFactory::kGLES_ContextType;
return true;
}
+ if (value.equals("nullgl")) {
+ *outContextType = GrContextFactory::kNullGL_ContextType;
+ return true;
+ }
if (value.equals("angle_d3d9_es2")) {
*outContextType = GrContextFactory::kANGLE_D3D9_ES2_ContextType;
return true;
diff --git a/tools/gpu/GrContextFactory.cpp b/tools/gpu/GrContextFactory.cpp
index 150a880..3dcaefa 100644
--- a/tools/gpu/GrContextFactory.cpp
+++ b/tools/gpu/GrContextFactory.cpp
@@ -20,6 +20,7 @@
#ifdef SK_METAL
#include "mtl/MtlTestContext.h"
#endif
+#include "gl/null/NullGLTestContext.h"
#include "gl/GrGLGpu.h"
#include "mock/MockTestContext.h"
#include "GrCaps.h"
@@ -187,6 +188,10 @@
glCtx = CommandBufferGLTestContext::Create(glShareContext);
break;
#endif
+ case kNullGL_ContextType:
+ glCtx = CreateNullGLTestContext(
+ ContextOverrides::kRequireNVPRSupport & overrides, glShareContext);
+ break;
default:
return ContextInfo();
}
diff --git a/tools/gpu/GrContextFactory.h b/tools/gpu/GrContextFactory.h
index 4a7927c..e2e4fe9 100644
--- a/tools/gpu/GrContextFactory.h
+++ b/tools/gpu/GrContextFactory.h
@@ -39,6 +39,7 @@
kANGLE_GL_ES2_ContextType, //! ANGLE on OpenGL OpenGL ES 2 context.
kANGLE_GL_ES3_ContextType, //! ANGLE on OpenGL OpenGL ES 3 context.
kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context.
+ kNullGL_ContextType, //! Non-rendering OpenGL mock context.
kVulkan_ContextType, //! Vulkan
kMetal_ContextType, //! Metal
kMock_ContextType, //! Mock context that does not draw.
@@ -61,6 +62,7 @@
static bool IsRenderingContext(ContextType type) {
switch (type) {
+ case kNullGL_ContextType:
case kMock_ContextType:
return false;
default:
@@ -99,6 +101,8 @@
return "ANGLE GL ES3";
case kCommandBuffer_ContextType:
return "Command Buffer";
+ case kNullGL_ContextType:
+ return "Null GL";
case kVulkan_ContextType:
return "Vulkan";
case kMetal_ContextType:
diff --git a/tools/gpu/gl/null/NullGLTestContext.cpp b/tools/gpu/gl/null/NullGLTestContext.cpp
new file mode 100644
index 0000000..de33a40
--- /dev/null
+++ b/tools/gpu/gl/null/NullGLTestContext.cpp
@@ -0,0 +1,47 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "NullGLTestContext.h"
+#include "gl/GrGLTestInterface.h"
+#include "gl/GrGLDefines.h"
+#include "gl/GrGLInterface.h"
+#include "gl/GrGLTypes.h"
+#include "SkMutex.h"
+#include "SkTDArray.h"
+
+namespace {
+class NullGLContext : public sk_gpu_test::GLTestContext {
+public:
+ NullGLContext(bool enableNVPR) {
+ this->init(sk_sp<const GrGLInterface>(GrGLCreateNullInterface(enableNVPR)));
+ }
+ ~NullGLContext() override { this->teardown(); }
+
+private:
+ void onPlatformMakeCurrent() const override {}
+ std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
+ void onPlatformSwapBuffers() const override {}
+ GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; }
+};
+
+} // anonymous namespace
+
+namespace sk_gpu_test {
+GLTestContext* CreateNullGLTestContext(bool enableNVPR, GLTestContext* shareContext) {
+ if (shareContext) {
+ return nullptr;
+ }
+ GLTestContext* ctx = new NullGLContext(enableNVPR);
+ if (ctx->isValid()) {
+ return ctx;
+ }
+ delete ctx;
+ return nullptr;
+}
+} // namespace sk_gpu_test
+
diff --git a/tools/gpu/gl/null/NullGLTestContext.h b/tools/gpu/gl/null/NullGLTestContext.h
new file mode 100644
index 0000000..9062e88
--- /dev/null
+++ b/tools/gpu/gl/null/NullGLTestContext.h
@@ -0,0 +1,17 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef NullGLContext_DEFINED
+#define NullGLContext_DEFINED
+
+#include "gl/GLTestContext.h"
+
+namespace sk_gpu_test {
+GLTestContext* CreateNullGLTestContext(bool enableNVPR, GLTestContext* shareContext);
+} // namespace sk_gpu_test
+
+#endif