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// Copyright 2016 The Shaderc Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef GLSLC_RESOURCE_PARSE_H
#define GLSLC_RESOURCE_PARSE_H
#include <string>
#include <vector>
#include "shaderc/shaderc.h"
namespace glslc {
// A resource limit setting.
struct ResourceSetting {
shaderc_limit limit;
int value;
};
// Returns true when two resource setting structures are equal.
inline bool operator==(const ResourceSetting& lhs, const ResourceSetting& rhs) {
return (lhs.limit == rhs.limit) && (lhs.value == rhs.value);
}
// Parses a resource limit setting string. On success, returns true and populates
// the limits parameter. On failure returns failure and emits a message to err.
// The setting string should be a seqeuence of pairs, where each pair
// is a limit name followed by a decimal integer. Tokens should be separated
// by whitespace. In particular, this function accepts Glslang's configuration
// file syntax. If a limit is mentioned multiple times, then the last setting
// takes effect. Ignore settings for:
// nonInductiveForLoops
// whileLoops
// doWhileLoops
// generalUniformIndexing
// generalAttributeMatrixVectorIndexing
// generalVaryingIndexing
// generalSamplerIndexing
// generalVariableIndexing
// generalConstantMatrixVectorIndexing
bool ParseResourceSettings(const std::string& input,
std::vector<ResourceSetting>* limits,
std::string* err);
} // namespace glslc
#endif // GLSLC_FILE_H_