| hlsl.switch.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4;i1;i1; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:2 'c' (layout(location=1 ) in int) |
| 0:2 'd' (layout(location=2 ) in int) |
| 0:? Sequence |
| 0:3 'c' (layout(location=1 ) in int) |
| 0:7 switch |
| 0:7 condition |
| 0:7 'c' (layout(location=1 ) in int) |
| 0:7 body |
| 0:7 Sequence |
| 0:9 default: |
| 0:7 Sequence |
| 0:7 Branch: Break |
| 0:12 switch |
| 0:12 condition |
| 0:12 'c' (layout(location=1 ) in int) |
| 0:12 body |
| 0:12 Sequence |
| 0:13 case: with expression |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:? Sequence |
| 0:14 Pre-Increment (temp 4-component vector of float) |
| 0:14 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:15 Branch: Break |
| 0:16 case: with expression |
| 0:16 Constant: |
| 0:16 2 (const int) |
| 0:? Sequence |
| 0:17 Pre-Decrement (temp 4-component vector of float) |
| 0:17 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:18 Branch: Break |
| 0:21 switch |
| 0:21 condition |
| 0:21 'c' (layout(location=1 ) in int) |
| 0:21 body |
| 0:21 Sequence |
| 0:22 case: with expression |
| 0:22 Constant: |
| 0:22 1 (const int) |
| 0:? Sequence |
| 0:23 Pre-Increment (temp 4-component vector of float) |
| 0:23 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:24 Branch: Break |
| 0:25 case: with expression |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:? Sequence |
| 0:26 switch |
| 0:26 condition |
| 0:26 'd' (layout(location=2 ) in int) |
| 0:26 body |
| 0:26 Sequence |
| 0:27 case: with expression |
| 0:27 Constant: |
| 0:27 2 (const int) |
| 0:? Sequence |
| 0:28 add second child into first child (temp 4-component vector of float) |
| 0:28 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:28 Constant: |
| 0:28 2.000000 |
| 0:29 Branch: Break |
| 0:30 case: with expression |
| 0:30 Constant: |
| 0:30 3 (const int) |
| 0:? Sequence |
| 0:31 add second child into first child (temp 4-component vector of float) |
| 0:31 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:31 Constant: |
| 0:31 3.000000 |
| 0:32 Branch: Break |
| 0:34 Branch: Break |
| 0:35 default: |
| 0:? Sequence |
| 0:36 add second child into first child (temp 4-component vector of float) |
| 0:36 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:36 Constant: |
| 0:36 4.000000 |
| 0:39 switch |
| 0:39 condition |
| 0:39 'c' (layout(location=1 ) in int) |
| 0:39 body |
| 0:39 Sequence |
| 0:40 case: with expression |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:39 Sequence |
| 0:39 Branch: Break |
| 0:43 switch |
| 0:43 condition |
| 0:43 'c' (layout(location=1 ) in int) |
| 0:43 body |
| 0:43 Sequence |
| 0:44 case: with expression |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:45 case: with expression |
| 0:45 Constant: |
| 0:45 2 (const int) |
| 0:46 case: with expression |
| 0:46 Constant: |
| 0:46 3 (const int) |
| 0:? Sequence |
| 0:47 Pre-Increment (temp 4-component vector of float) |
| 0:47 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:48 Branch: Break |
| 0:49 case: with expression |
| 0:49 Constant: |
| 0:49 4 (const int) |
| 0:50 case: with expression |
| 0:50 Constant: |
| 0:50 5 (const int) |
| 0:? Sequence |
| 0:51 Pre-Decrement (temp 4-component vector of float) |
| 0:51 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:54 Sequence |
| 0:54 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:54 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:54 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'c' (layout(location=1 ) in int) |
| 0:? 'd' (layout(location=2 ) in int) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4;i1;i1; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:2 'c' (layout(location=1 ) in int) |
| 0:2 'd' (layout(location=2 ) in int) |
| 0:? Sequence |
| 0:3 'c' (layout(location=1 ) in int) |
| 0:7 switch |
| 0:7 condition |
| 0:7 'c' (layout(location=1 ) in int) |
| 0:7 body |
| 0:7 Sequence |
| 0:9 default: |
| 0:7 Sequence |
| 0:7 Branch: Break |
| 0:12 switch |
| 0:12 condition |
| 0:12 'c' (layout(location=1 ) in int) |
| 0:12 body |
| 0:12 Sequence |
| 0:13 case: with expression |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:? Sequence |
| 0:14 Pre-Increment (temp 4-component vector of float) |
| 0:14 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:15 Branch: Break |
| 0:16 case: with expression |
| 0:16 Constant: |
| 0:16 2 (const int) |
| 0:? Sequence |
| 0:17 Pre-Decrement (temp 4-component vector of float) |
| 0:17 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:18 Branch: Break |
| 0:21 switch |
| 0:21 condition |
| 0:21 'c' (layout(location=1 ) in int) |
| 0:21 body |
| 0:21 Sequence |
| 0:22 case: with expression |
| 0:22 Constant: |
| 0:22 1 (const int) |
| 0:? Sequence |
| 0:23 Pre-Increment (temp 4-component vector of float) |
| 0:23 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:24 Branch: Break |
| 0:25 case: with expression |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:? Sequence |
| 0:26 switch |
| 0:26 condition |
| 0:26 'd' (layout(location=2 ) in int) |
| 0:26 body |
| 0:26 Sequence |
| 0:27 case: with expression |
| 0:27 Constant: |
| 0:27 2 (const int) |
| 0:? Sequence |
| 0:28 add second child into first child (temp 4-component vector of float) |
| 0:28 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:28 Constant: |
| 0:28 2.000000 |
| 0:29 Branch: Break |
| 0:30 case: with expression |
| 0:30 Constant: |
| 0:30 3 (const int) |
| 0:? Sequence |
| 0:31 add second child into first child (temp 4-component vector of float) |
| 0:31 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:31 Constant: |
| 0:31 3.000000 |
| 0:32 Branch: Break |
| 0:34 Branch: Break |
| 0:35 default: |
| 0:? Sequence |
| 0:36 add second child into first child (temp 4-component vector of float) |
| 0:36 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:36 Constant: |
| 0:36 4.000000 |
| 0:39 switch |
| 0:39 condition |
| 0:39 'c' (layout(location=1 ) in int) |
| 0:39 body |
| 0:39 Sequence |
| 0:40 case: with expression |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:39 Sequence |
| 0:39 Branch: Break |
| 0:43 switch |
| 0:43 condition |
| 0:43 'c' (layout(location=1 ) in int) |
| 0:43 body |
| 0:43 Sequence |
| 0:44 case: with expression |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:45 case: with expression |
| 0:45 Constant: |
| 0:45 2 (const int) |
| 0:46 case: with expression |
| 0:46 Constant: |
| 0:46 3 (const int) |
| 0:? Sequence |
| 0:47 Pre-Increment (temp 4-component vector of float) |
| 0:47 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:48 Branch: Break |
| 0:49 case: with expression |
| 0:49 Constant: |
| 0:49 4 (const int) |
| 0:50 case: with expression |
| 0:50 Constant: |
| 0:50 5 (const int) |
| 0:? Sequence |
| 0:51 Pre-Decrement (temp 4-component vector of float) |
| 0:51 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:54 Sequence |
| 0:54 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:54 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:54 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'c' (layout(location=1 ) in int) |
| 0:? 'd' (layout(location=2 ) in int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 84 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 8 21 41 81 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 8 "c" |
| Name 21 "input" |
| Name 41 "d" |
| Name 81 "@entryPointOutput" |
| Decorate 8(c) Location 1 |
| Decorate 21(input) Location 0 |
| Decorate 41(d) Location 2 |
| Decorate 81(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypePointer Input 6(int) |
| 8(c): 7(ptr) Variable Input |
| 18: TypeFloat 32 |
| 19: TypeVector 18(float) 4 |
| 20: TypePointer Input 19(fvec4) |
| 21(input): 20(ptr) Variable Input |
| 23: 18(float) Constant 1065353216 |
| 41(d): 7(ptr) Variable Input |
| 46: 18(float) Constant 1073741824 |
| 51: 18(float) Constant 1077936128 |
| 58: 18(float) Constant 1082130432 |
| 80: TypePointer Output 19(fvec4) |
| 81(@entryPointOutput): 80(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 9: 6(int) Load 8(c) |
| SelectionMerge 11 None |
| Switch 9 10 |
| 10: Label |
| Branch 11 |
| 11: Label |
| 14: 6(int) Load 8(c) |
| SelectionMerge 17 None |
| Switch 14 17 |
| case 1: 15 |
| case 2: 16 |
| 15: Label |
| 22: 19(fvec4) Load 21(input) |
| 24: 19(fvec4) CompositeConstruct 23 23 23 23 |
| 25: 19(fvec4) FAdd 22 24 |
| Store 21(input) 25 |
| Branch 17 |
| 16: Label |
| 27: 19(fvec4) Load 21(input) |
| 28: 19(fvec4) CompositeConstruct 23 23 23 23 |
| 29: 19(fvec4) FSub 27 28 |
| Store 21(input) 29 |
| Branch 17 |
| 17: Label |
| 32: 6(int) Load 8(c) |
| SelectionMerge 36 None |
| Switch 32 35 |
| case 1: 33 |
| case 2: 34 |
| 35: Label |
| 59: 19(fvec4) Load 21(input) |
| 60: 19(fvec4) CompositeConstruct 58 58 58 58 |
| 61: 19(fvec4) FAdd 59 60 |
| Store 21(input) 61 |
| Branch 36 |
| 33: Label |
| 37: 19(fvec4) Load 21(input) |
| 38: 19(fvec4) CompositeConstruct 23 23 23 23 |
| 39: 19(fvec4) FAdd 37 38 |
| Store 21(input) 39 |
| Branch 36 |
| 34: Label |
| 42: 6(int) Load 41(d) |
| SelectionMerge 45 None |
| Switch 42 45 |
| case 2: 43 |
| case 3: 44 |
| 43: Label |
| 47: 19(fvec4) Load 21(input) |
| 48: 19(fvec4) CompositeConstruct 46 46 46 46 |
| 49: 19(fvec4) FAdd 47 48 |
| Store 21(input) 49 |
| Branch 45 |
| 44: Label |
| 52: 19(fvec4) Load 21(input) |
| 53: 19(fvec4) CompositeConstruct 51 51 51 51 |
| 54: 19(fvec4) FAdd 52 53 |
| Store 21(input) 54 |
| Branch 45 |
| 45: Label |
| Branch 36 |
| 36: Label |
| 63: 6(int) Load 8(c) |
| SelectionMerge 65 None |
| Switch 63 65 |
| case 1: 64 |
| 64: Label |
| Branch 65 |
| 65: Label |
| 68: 6(int) Load 8(c) |
| SelectionMerge 71 None |
| Switch 68 71 |
| case 1: 69 |
| case 2: 69 |
| case 3: 69 |
| case 4: 70 |
| case 5: 70 |
| 69: Label |
| 72: 19(fvec4) Load 21(input) |
| 73: 19(fvec4) CompositeConstruct 23 23 23 23 |
| 74: 19(fvec4) FAdd 72 73 |
| Store 21(input) 74 |
| Branch 71 |
| 70: Label |
| 76: 19(fvec4) Load 21(input) |
| 77: 19(fvec4) CompositeConstruct 23 23 23 23 |
| 78: 19(fvec4) FSub 76 77 |
| Store 21(input) 78 |
| Branch 71 |
| 71: Label |
| 82: 19(fvec4) Load 21(input) |
| Store 81(@entryPointOutput) 82 |
| Return |
| FunctionEnd |