blob: e4940ae6008d9606825d5aad093465edaa93efd7 [file] [log] [blame]
hlsl.sin.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:3 Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:3 sine (global 4-component vector of float)
0:3 'input' (layout(location=0 ) in 4-component vector of float)
0:3 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:3 Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:3 sine (global 4-component vector of float)
0:3 'input' (layout(location=0 ) in 4-component vector of float)
0:3 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 15
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 9 11
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "@entryPointOutput"
Name 11 "input"
Decorate 9(@entryPointOutput) Location 0
Decorate 11(input) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(@entryPointOutput): 8(ptr) Variable Output
10: TypePointer Input 7(fvec4)
11(input): 10(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
12: 7(fvec4) Load 11(input)
13: 7(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 12
Store 9(@entryPointOutput) 13
Return
FunctionEnd