blob: 41d44eee8c24a99abffe8f6c06ec28c360516391 [file] [log] [blame]
hlsl.load.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence
0:52 Constant:
0:52 0 (const int)
0:52 direct index (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Constant:
0:52 1 (const int)
0:53 textureFetch (global 4-component vector of int)
0:53 'g_tTex1di4' (uniform itexture1D)
0:53 vector swizzle (temp int)
0:53 'c2' (uniform 2-component vector of int)
0:53 Sequence
0:53 Constant:
0:53 0 (const int)
0:53 direct index (temp int)
0:53 'c2' (uniform 2-component vector of int)
0:53 Constant:
0:53 1 (const int)
0:54 textureFetch (global 4-component vector of uint)
0:54 'g_tTex1du4' (uniform utexture1D)
0:54 vector swizzle (temp int)
0:54 'c2' (uniform 2-component vector of int)
0:54 Sequence
0:54 Constant:
0:54 0 (const int)
0:54 direct index (temp int)
0:54 'c2' (uniform 2-component vector of int)
0:54 Constant:
0:54 1 (const int)
0:57 textureFetch (global 4-component vector of float)
0:57 'g_tTex2df4' (uniform texture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 'c3' (uniform 3-component vector of int)
0:57 Sequence
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1 (const int)
0:57 direct index (temp int)
0:57 'c3' (uniform 3-component vector of int)
0:57 Constant:
0:57 2 (const int)
0:58 textureFetch (global 4-component vector of int)
0:58 'g_tTex2di4' (uniform itexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 'c3' (uniform 3-component vector of int)
0:58 Sequence
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1 (const int)
0:58 direct index (temp int)
0:58 'c3' (uniform 3-component vector of int)
0:58 Constant:
0:58 2 (const int)
0:59 textureFetch (global 4-component vector of uint)
0:59 'g_tTex2du4' (uniform utexture2D)
0:59 vector swizzle (temp 2-component vector of int)
0:59 'c3' (uniform 3-component vector of int)
0:59 Sequence
0:59 Constant:
0:59 0 (const int)
0:59 Constant:
0:59 1 (const int)
0:59 direct index (temp int)
0:59 'c3' (uniform 3-component vector of int)
0:59 Constant:
0:59 2 (const int)
0:62 textureFetch (global 4-component vector of float)
0:62 'g_tTex3df4' (uniform texture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 'c4' (uniform 4-component vector of int)
0:62 Sequence
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1 (const int)
0:62 Constant:
0:62 2 (const int)
0:62 direct index (temp int)
0:62 'c4' (uniform 4-component vector of int)
0:62 Constant:
0:62 3 (const int)
0:63 textureFetch (global 4-component vector of int)
0:63 'g_tTex3di4' (uniform itexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 'c4' (uniform 4-component vector of int)
0:63 Sequence
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 2 (const int)
0:63 direct index (temp int)
0:63 'c4' (uniform 4-component vector of int)
0:63 Constant:
0:63 3 (const int)
0:64 textureFetch (global 4-component vector of uint)
0:64 'g_tTex3du4' (uniform utexture3D)
0:64 vector swizzle (temp 3-component vector of int)
0:64 'c4' (uniform 4-component vector of int)
0:64 Sequence
0:64 Constant:
0:64 0 (const int)
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 2 (const int)
0:64 direct index (temp int)
0:64 'c4' (uniform 4-component vector of int)
0:64 Constant:
0:64 3 (const int)
0:72 move second child to first child (temp 4-component vector of float)
0:72 Color: direct index for structure (temp 4-component vector of float)
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
0:72 1.000000
0:72 1.000000
0:72 1.000000
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float)
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:? Sequence
0:? Sequence
0:75 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:75 Color: direct index for structure (temp 4-component vector of float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:75 Constant:
0:75 0 (const int)
0:75 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:75 Depth: direct index for structure (temp float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:75 Constant:
0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'c1' (uniform int)
0:? 'c2' (uniform 2-component vector of int)
0:? 'c3' (uniform 3-component vector of int)
0:? 'c4' (uniform 4-component vector of int)
0:? 'o1' (uniform int)
0:? 'o2' (uniform 2-component vector of int)
0:? 'o3' (uniform 3-component vector of int)
0:? 'o4' (uniform 4-component vector of int)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence
0:52 Constant:
0:52 0 (const int)
0:52 direct index (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Constant:
0:52 1 (const int)
0:53 textureFetch (global 4-component vector of int)
0:53 'g_tTex1di4' (uniform itexture1D)
0:53 vector swizzle (temp int)
0:53 'c2' (uniform 2-component vector of int)
0:53 Sequence
0:53 Constant:
0:53 0 (const int)
0:53 direct index (temp int)
0:53 'c2' (uniform 2-component vector of int)
0:53 Constant:
0:53 1 (const int)
0:54 textureFetch (global 4-component vector of uint)
0:54 'g_tTex1du4' (uniform utexture1D)
0:54 vector swizzle (temp int)
0:54 'c2' (uniform 2-component vector of int)
0:54 Sequence
0:54 Constant:
0:54 0 (const int)
0:54 direct index (temp int)
0:54 'c2' (uniform 2-component vector of int)
0:54 Constant:
0:54 1 (const int)
0:57 textureFetch (global 4-component vector of float)
0:57 'g_tTex2df4' (uniform texture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 'c3' (uniform 3-component vector of int)
0:57 Sequence
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1 (const int)
0:57 direct index (temp int)
0:57 'c3' (uniform 3-component vector of int)
0:57 Constant:
0:57 2 (const int)
0:58 textureFetch (global 4-component vector of int)
0:58 'g_tTex2di4' (uniform itexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 'c3' (uniform 3-component vector of int)
0:58 Sequence
0:58 Constant:
0:58 0 (const int)
0:58 Constant:
0:58 1 (const int)
0:58 direct index (temp int)
0:58 'c3' (uniform 3-component vector of int)
0:58 Constant:
0:58 2 (const int)
0:59 textureFetch (global 4-component vector of uint)
0:59 'g_tTex2du4' (uniform utexture2D)
0:59 vector swizzle (temp 2-component vector of int)
0:59 'c3' (uniform 3-component vector of int)
0:59 Sequence
0:59 Constant:
0:59 0 (const int)
0:59 Constant:
0:59 1 (const int)
0:59 direct index (temp int)
0:59 'c3' (uniform 3-component vector of int)
0:59 Constant:
0:59 2 (const int)
0:62 textureFetch (global 4-component vector of float)
0:62 'g_tTex3df4' (uniform texture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 'c4' (uniform 4-component vector of int)
0:62 Sequence
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1 (const int)
0:62 Constant:
0:62 2 (const int)
0:62 direct index (temp int)
0:62 'c4' (uniform 4-component vector of int)
0:62 Constant:
0:62 3 (const int)
0:63 textureFetch (global 4-component vector of int)
0:63 'g_tTex3di4' (uniform itexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 'c4' (uniform 4-component vector of int)
0:63 Sequence
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 2 (const int)
0:63 direct index (temp int)
0:63 'c4' (uniform 4-component vector of int)
0:63 Constant:
0:63 3 (const int)
0:64 textureFetch (global 4-component vector of uint)
0:64 'g_tTex3du4' (uniform utexture3D)
0:64 vector swizzle (temp 3-component vector of int)
0:64 'c4' (uniform 4-component vector of int)
0:64 Sequence
0:64 Constant:
0:64 0 (const int)
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 2 (const int)
0:64 direct index (temp int)
0:64 'c4' (uniform 4-component vector of int)
0:64 Constant:
0:64 3 (const int)
0:72 move second child to first child (temp 4-component vector of float)
0:72 Color: direct index for structure (temp 4-component vector of float)
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
0:72 1.000000
0:72 1.000000
0:72 1.000000
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float)
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
0:73 1.000000
0:? Sequence
0:? Sequence
0:75 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:75 Color: direct index for structure (temp 4-component vector of float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:75 Constant:
0:75 0 (const int)
0:75 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:75 Depth: direct index for structure (temp float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:75 Constant:
0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'c1' (uniform int)
0:? 'c2' (uniform 2-component vector of int)
0:? 'c3' (uniform 3-component vector of int)
0:? 'c4' (uniform 4-component vector of int)
0:? 'o1' (uniform int)
0:? 'o2' (uniform 2-component vector of int)
0:? 'o3' (uniform 3-component vector of int)
0:? 'o4' (uniform 4-component vector of int)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 170
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 118 122
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "g_tTex1df4"
Name 14 "c2"
Name 27 "g_tTex1di4"
Name 37 "g_tTex1du4"
Name 47 "g_tTex2df4"
Name 51 "c3"
Name 60 "g_tTex2di4"
Name 69 "g_tTex2du4"
Name 78 "g_tTex3df4"
Name 81 "c4"
Name 90 "g_tTex3di4"
Name 99 "g_tTex3du4"
Name 106 "PS_OUTPUT"
MemberName 106(PS_OUTPUT) 0 "Color"
MemberName 106(PS_OUTPUT) 1 "Depth"
Name 108 "psout"
Name 118 "Color"
Name 122 "Depth"
Name 128 "g_sSamp"
Name 131 "g_tTexcdf4"
Name 134 "g_tTexcdi4"
Name 137 "g_tTexcdu4"
Name 140 "g_tTex1df4a"
Name 143 "g_tTex1di4a"
Name 146 "g_tTex1du4a"
Name 149 "g_tTex2df4a"
Name 152 "g_tTex2di4a"
Name 155 "g_tTex2du4a"
Name 158 "g_tTexcdf4a"
Name 161 "g_tTexcdi4a"
Name 164 "g_tTexcdu4a"
Name 165 "c1"
Name 166 "o1"
Name 167 "o2"
Name 168 "o3"
Name 169 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 27(g_tTex1di4) DescriptorSet 0
Decorate 37(g_tTex1du4) DescriptorSet 0
Decorate 47(g_tTex2df4) DescriptorSet 0
Decorate 60(g_tTex2di4) DescriptorSet 0
Decorate 69(g_tTex2du4) DescriptorSet 0
Decorate 78(g_tTex3df4) DescriptorSet 0
Decorate 90(g_tTex3di4) DescriptorSet 0
Decorate 99(g_tTex3du4) DescriptorSet 0
Decorate 118(Color) Location 0
Decorate 122(Depth) BuiltIn FragDepth
Decorate 128(g_sSamp) DescriptorSet 0
Decorate 128(g_sSamp) Binding 0
Decorate 131(g_tTexcdf4) DescriptorSet 0
Decorate 134(g_tTexcdi4) DescriptorSet 0
Decorate 137(g_tTexcdu4) DescriptorSet 0
Decorate 140(g_tTex1df4a) DescriptorSet 0
Decorate 143(g_tTex1di4a) DescriptorSet 0
Decorate 146(g_tTex1du4a) DescriptorSet 0
Decorate 149(g_tTex2df4a) DescriptorSet 0
Decorate 152(g_tTex2di4a) DescriptorSet 0
Decorate 155(g_tTex2du4a) DescriptorSet 0
Decorate 158(g_tTexcdf4a) DescriptorSet 0
Decorate 161(g_tTexcdi4a) DescriptorSet 0
Decorate 164(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeImage 6(float) 1D sampled format:Unknown
8: TypePointer UniformConstant 7
9(g_tTex1df4): 8(ptr) Variable UniformConstant
11: TypeInt 32 1
12: TypeVector 11(int) 2
13: TypePointer UniformConstant 12(ivec2)
14(c2): 13(ptr) Variable UniformConstant
15: TypeInt 32 0
16: 15(int) Constant 0
17: TypePointer UniformConstant 11(int)
20: 15(int) Constant 1
23: TypeVector 6(float) 4
25: TypeImage 11(int) 1D sampled format:Unknown
26: TypePointer UniformConstant 25
27(g_tTex1di4): 26(ptr) Variable UniformConstant
33: TypeVector 11(int) 4
35: TypeImage 15(int) 1D sampled format:Unknown
36: TypePointer UniformConstant 35
37(g_tTex1du4): 36(ptr) Variable UniformConstant
43: TypeVector 15(int) 4
45: TypeImage 6(float) 2D sampled format:Unknown
46: TypePointer UniformConstant 45
47(g_tTex2df4): 46(ptr) Variable UniformConstant
49: TypeVector 11(int) 3
50: TypePointer UniformConstant 49(ivec3)
51(c3): 50(ptr) Variable UniformConstant
54: 15(int) Constant 2
58: TypeImage 11(int) 2D sampled format:Unknown
59: TypePointer UniformConstant 58
60(g_tTex2di4): 59(ptr) Variable UniformConstant
67: TypeImage 15(int) 2D sampled format:Unknown
68: TypePointer UniformConstant 67
69(g_tTex2du4): 68(ptr) Variable UniformConstant
76: TypeImage 6(float) 3D sampled format:Unknown
77: TypePointer UniformConstant 76
78(g_tTex3df4): 77(ptr) Variable UniformConstant
80: TypePointer UniformConstant 33(ivec4)
81(c4): 80(ptr) Variable UniformConstant
84: 15(int) Constant 3
88: TypeImage 11(int) 3D sampled format:Unknown
89: TypePointer UniformConstant 88
90(g_tTex3di4): 89(ptr) Variable UniformConstant
97: TypeImage 15(int) 3D sampled format:Unknown
98: TypePointer UniformConstant 97
99(g_tTex3du4): 98(ptr) Variable UniformConstant
106(PS_OUTPUT): TypeStruct 23(fvec4) 6(float)
107: TypePointer Function 106(PS_OUTPUT)
109: 11(int) Constant 0
110: 6(float) Constant 1065353216
111: 23(fvec4) ConstantComposite 110 110 110 110
112: TypePointer Function 23(fvec4)
114: 11(int) Constant 1
115: TypePointer Function 6(float)
117: TypePointer Output 23(fvec4)
118(Color): 117(ptr) Variable Output
121: TypePointer Output 6(float)
122(Depth): 121(ptr) Variable Output
126: TypeSampler
127: TypePointer UniformConstant 126
128(g_sSamp): 127(ptr) Variable UniformConstant
129: TypeImage 6(float) Cube sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTexcdf4): 130(ptr) Variable UniformConstant
132: TypeImage 11(int) Cube sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTexcdi4): 133(ptr) Variable UniformConstant
135: TypeImage 15(int) Cube sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTexcdu4): 136(ptr) Variable UniformConstant
138: TypeImage 6(float) 1D array sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTex1df4a): 139(ptr) Variable UniformConstant
141: TypeImage 11(int) 1D array sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTex1di4a): 142(ptr) Variable UniformConstant
144: TypeImage 15(int) 1D array sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTex1du4a): 145(ptr) Variable UniformConstant
147: TypeImage 6(float) 2D array sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTex2df4a): 148(ptr) Variable UniformConstant
150: TypeImage 11(int) 2D array sampled format:Unknown
151: TypePointer UniformConstant 150
152(g_tTex2di4a): 151(ptr) Variable UniformConstant
153: TypeImage 15(int) 2D array sampled format:Unknown
154: TypePointer UniformConstant 153
155(g_tTex2du4a): 154(ptr) Variable UniformConstant
156: TypeImage 6(float) Cube array sampled format:Unknown
157: TypePointer UniformConstant 156
158(g_tTexcdf4a): 157(ptr) Variable UniformConstant
159: TypeImage 11(int) Cube array sampled format:Unknown
160: TypePointer UniformConstant 159
161(g_tTexcdi4a): 160(ptr) Variable UniformConstant
162: TypeImage 15(int) Cube array sampled format:Unknown
163: TypePointer UniformConstant 162
164(g_tTexcdu4a): 163(ptr) Variable UniformConstant
165(c1): 17(ptr) Variable UniformConstant
166(o1): 17(ptr) Variable UniformConstant
167(o2): 13(ptr) Variable UniformConstant
168(o3): 50(ptr) Variable UniformConstant
169(o4): 80(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
108(psout): 107(ptr) Variable Function
10: 7 Load 9(g_tTex1df4)
18: 17(ptr) AccessChain 14(c2) 16
19: 11(int) Load 18
21: 17(ptr) AccessChain 14(c2) 20
22: 11(int) Load 21
24: 23(fvec4) ImageFetch 10 19 Lod 22
28: 25 Load 27(g_tTex1di4)
29: 17(ptr) AccessChain 14(c2) 16
30: 11(int) Load 29
31: 17(ptr) AccessChain 14(c2) 20
32: 11(int) Load 31
34: 33(ivec4) ImageFetch 28 30 Lod 32
38: 35 Load 37(g_tTex1du4)
39: 17(ptr) AccessChain 14(c2) 16
40: 11(int) Load 39
41: 17(ptr) AccessChain 14(c2) 20
42: 11(int) Load 41
44: 43(ivec4) ImageFetch 38 40 Lod 42
48: 45 Load 47(g_tTex2df4)
52: 49(ivec3) Load 51(c3)
53: 12(ivec2) VectorShuffle 52 52 0 1
55: 17(ptr) AccessChain 51(c3) 54
56: 11(int) Load 55
57: 23(fvec4) ImageFetch 48 53 Lod 56
61: 58 Load 60(g_tTex2di4)
62: 49(ivec3) Load 51(c3)
63: 12(ivec2) VectorShuffle 62 62 0 1
64: 17(ptr) AccessChain 51(c3) 54
65: 11(int) Load 64
66: 33(ivec4) ImageFetch 61 63 Lod 65
70: 67 Load 69(g_tTex2du4)
71: 49(ivec3) Load 51(c3)
72: 12(ivec2) VectorShuffle 71 71 0 1
73: 17(ptr) AccessChain 51(c3) 54
74: 11(int) Load 73
75: 43(ivec4) ImageFetch 70 72 Lod 74
79: 76 Load 78(g_tTex3df4)
82: 33(ivec4) Load 81(c4)
83: 49(ivec3) VectorShuffle 82 82 0 1 2
85: 17(ptr) AccessChain 81(c4) 84
86: 11(int) Load 85
87: 23(fvec4) ImageFetch 79 83 Lod 86
91: 88 Load 90(g_tTex3di4)
92: 33(ivec4) Load 81(c4)
93: 49(ivec3) VectorShuffle 92 92 0 1 2
94: 17(ptr) AccessChain 81(c4) 84
95: 11(int) Load 94
96: 33(ivec4) ImageFetch 91 93 Lod 95
100: 97 Load 99(g_tTex3du4)
101: 33(ivec4) Load 81(c4)
102: 49(ivec3) VectorShuffle 101 101 0 1 2
103: 17(ptr) AccessChain 81(c4) 84
104: 11(int) Load 103
105: 43(ivec4) ImageFetch 100 102 Lod 104
113: 112(ptr) AccessChain 108(psout) 109
Store 113 111
116: 115(ptr) AccessChain 108(psout) 114
Store 116 110
119: 112(ptr) AccessChain 108(psout) 109
120: 23(fvec4) Load 119
Store 118(Color) 120
123: 115(ptr) AccessChain 108(psout) 114
124: 6(float) Load 123
Store 122(Depth) 124
Return
FunctionEnd