| hlsl.float4.frag |
| WARNING: 0:5: 'register' : ignoring shader_profile |
| WARNING: 0:6: 'register' : ignoring shader_profile |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'AmbientColor' (global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.500000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:9 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 component-wise multiply (temp 4-component vector of float) |
| 0:10 'input' (in 4-component vector of float) |
| 0:10 'AmbientColor' (global 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'AmbientColor' (global 4-component vector of float) |
| 0:? 'ff1' (global bool Face) |
| 0:? 'ff2' (layout(offset=4 ) global 4-component vector of float) |
| 0:? 'ff3' (layout(binding=0 offset=4 ) global 4-component vector of float) |
| 0:? 'ff4' (layout(binding=1 offset=4 ) global 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'AmbientColor' (global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.500000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:9 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 component-wise multiply (temp 4-component vector of float) |
| 0:10 'input' (in 4-component vector of float) |
| 0:10 'AmbientColor' (global 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'AmbientColor' (global 4-component vector of float) |
| 0:? 'ff1' (global bool Face) |
| 0:? 'ff2' (layout(offset=4 ) global 4-component vector of float) |
| 0:? 'ff3' (layout(binding=0 offset=4 ) global 4-component vector of float) |
| 0:? 'ff4' (layout(binding=1 offset=4 ) global 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 30 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 11 "ShaderFunction(vf4;" |
| Name 10 "input" |
| Name 14 "AmbientColor" |
| Name 26 "ff1" |
| Name 27 "ff2" |
| Name 28 "ff3" |
| Name 29 "ff4" |
| Decorate 26(ff1) BuiltIn FrontFacing |
| Decorate 27(ff2) Offset 4 |
| Decorate 28(ff3) Offset 4 |
| Decorate 28(ff3) Binding 0 |
| Decorate 29(ff4) Offset 4 |
| Decorate 29(ff4) Binding 1 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 13: TypePointer Private 7(fvec4) |
| 14(AmbientColor): 13(ptr) Variable Private |
| 15: 6(float) Constant 1065353216 |
| 16: 6(float) Constant 1056964608 |
| 17: 6(float) Constant 0 |
| 18: 7(fvec4) ConstantComposite 15 16 17 15 |
| 24: TypeBool |
| 25: TypePointer Private 24(bool) |
| 26(ff1): 25(ptr) Variable Private |
| 27(ff2): 13(ptr) Variable Private |
| 28(ff3): 13(ptr) Variable Private |
| 29(ff4): 13(ptr) Variable Private |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| Store 14(AmbientColor) 18 |
| FunctionEnd |
| 11(ShaderFunction(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| 19: 7(fvec4) Load 10(input) |
| 20: 7(fvec4) Load 14(AmbientColor) |
| 21: 7(fvec4) FMul 19 20 |
| ReturnValue 21 |
| FunctionEnd |