| hlsl.cast.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:3 add (temp 4-component vector of float) |
| 0:3 add (temp 4-component vector of float) |
| 0:3 Construct vec4 (temp 4-component vector of float) |
| 0:3 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:3 Convert int to float (temp 4-component vector of float) |
| 0:3 Convert float to int (temp 4-component vector of int) |
| 0:3 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:3 Constant: |
| 0:3 1.198000 |
| 0:3 1.198000 |
| 0:3 1.198000 |
| 0:3 1.198000 |
| 0:3 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:3 add (temp 4-component vector of float) |
| 0:3 add (temp 4-component vector of float) |
| 0:3 Construct vec4 (temp 4-component vector of float) |
| 0:3 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:3 Convert int to float (temp 4-component vector of float) |
| 0:3 Convert float to int (temp 4-component vector of int) |
| 0:3 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:3 Constant: |
| 0:3 1.198000 |
| 0:3 1.198000 |
| 0:3 1.198000 |
| 0:3 1.198000 |
| 0:3 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 28 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 9 11 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 9 "@entryPointOutput" |
| Name 11 "input" |
| Decorate 9(@entryPointOutput) Location 0 |
| Decorate 11(input) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(@entryPointOutput): 8(ptr) Variable Output |
| 10: TypePointer Input 7(fvec4) |
| 11(input): 10(ptr) Variable Input |
| 19: TypeInt 32 1 |
| 20: TypeVector 19(int) 4 |
| 24: 6(float) Constant 1067014160 |
| 25: 7(fvec4) ConstantComposite 24 24 24 24 |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 12: 7(fvec4) Load 11(input) |
| 13: 6(float) CompositeExtract 12 0 |
| 14: 6(float) CompositeExtract 12 1 |
| 15: 6(float) CompositeExtract 12 2 |
| 16: 6(float) CompositeExtract 12 3 |
| 17: 7(fvec4) CompositeConstruct 13 14 15 16 |
| 18: 7(fvec4) Load 11(input) |
| 21: 20(ivec4) ConvertFToS 18 |
| 22: 7(fvec4) ConvertSToF 21 |
| 23: 7(fvec4) FAdd 17 22 |
| 26: 7(fvec4) FAdd 23 25 |
| Store 9(@entryPointOutput) 26 |
| Return |
| FunctionEnd |