blob: 78a8e738933ae112d8ca9ec466b02133b36ea84a [file] [log] [blame]
hlsl.buffer.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:26 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:26 Function Parameters:
0:26 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 'input' (layout(location=0 ) in 4-component vector of float)
0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:27 Constant:
0:27 0 (const uint)
0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
0:27 Constant:
0:27 0 (const uint)
0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
0:27 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
0:27 Constant:
0:27 0 (const uint)
0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:27 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
0:27 Constant:
0:27 0 (const uint)
0:27 Branch: Return
0:? Linker Objects
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
0:? 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
0:? 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:26 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:26 Function Parameters:
0:26 'input' (layout(location=0 ) in 4-component vector of float)
0:? Sequence
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 'input' (layout(location=0 ) in 4-component vector of float)
0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:27 Constant:
0:27 0 (const uint)
0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
0:27 Constant:
0:27 0 (const uint)
0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
0:27 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
0:27 Constant:
0:27 0 (const uint)
0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:27 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
0:27 Constant:
0:27 0 (const uint)
0:27 Branch: Return
0:? Linker Objects
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
0:? 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
0:? 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 41
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 9 11
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "@entryPointOutput"
Name 11 "input"
Name 13 ""
MemberName 13 0 "v1"
Name 15 ""
Name 22 ""
MemberName 22 0 "v2"
Name 24 ""
Name 28 ""
MemberName 28 0 "v3"
MemberName 28 1 "i3"
Name 30 ""
Name 34 ""
MemberName 34 0 "v4"
MemberName 34 1 "i4"
MemberName 34 2 "f1"
MemberName 34 3 "f3"
MemberName 34 4 "f4"
MemberName 34 5 "f5"
MemberName 34 6 "f6"
MemberName 34 7 "f7"
Name 36 ""
Decorate 9(@entryPointOutput) Location 0
Decorate 11(input) Location 0
MemberDecorate 13 0 Offset 0
Decorate 13 Block
Decorate 15 DescriptorSet 0
MemberDecorate 22 0 Offset 0
Decorate 22 BufferBlock
Decorate 24 DescriptorSet 0
MemberDecorate 28 0 Offset 0
MemberDecorate 28 1 Offset 20
Decorate 28 Block
Decorate 30 DescriptorSet 10
Decorate 30 Binding 2
MemberDecorate 34 0 Offset 16
MemberDecorate 34 1 Offset 48
MemberDecorate 34 2 Offset 60
MemberDecorate 34 3 Offset 64
MemberDecorate 34 4 Offset 68
MemberDecorate 34 5 Offset 72
MemberDecorate 34 6 Offset 76
MemberDecorate 34 7 Offset 80
Decorate 34 BufferBlock
Decorate 36 DescriptorSet 0
Decorate 36 Binding 8
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(@entryPointOutput): 8(ptr) Variable Output
10: TypePointer Input 7(fvec4)
11(input): 10(ptr) Variable Input
13: TypeStruct 7(fvec4)
14: TypePointer Uniform 13(struct)
15: 14(ptr) Variable Uniform
16: TypeInt 32 1
17: 16(int) Constant 0
18: TypePointer Uniform 7(fvec4)
22: TypeStruct 7(fvec4)
23: TypePointer Uniform 22(struct)
24: 23(ptr) Variable Uniform
28: TypeStruct 7(fvec4) 16(int)
29: TypePointer Uniform 28(struct)
30: 29(ptr) Variable Uniform
34: TypeStruct 7(fvec4) 16(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float)
35: TypePointer Uniform 34(struct)
36: 35(ptr) Variable Uniform
4(PixelShaderFunction): 2 Function None 3
5: Label
12: 7(fvec4) Load 11(input)
19: 18(ptr) AccessChain 15 17
20: 7(fvec4) Load 19
21: 7(fvec4) FAdd 12 20
25: 18(ptr) AccessChain 24 17
26: 7(fvec4) Load 25
27: 7(fvec4) FAdd 21 26
31: 18(ptr) AccessChain 30 17
32: 7(fvec4) Load 31
33: 7(fvec4) FAdd 27 32
37: 18(ptr) AccessChain 36 17
38: 7(fvec4) Load 37
39: 7(fvec4) FAdd 33 38
Store 9(@entryPointOutput) 39
Return
FunctionEnd