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android
/
platform
/
external
/
shaderc
/
glslang
/
ndk-r18-beta1
/
.
/
Test
/
spv.sampleId.frag
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#version 450
layout
(
location
=
0
)
in
vec4 samp
;
layout
(
location
=
0
)
out
vec4 color
;
void
main
()
{
if
(
gl_SampleID
<
3
)
color
=
samp
;
else
color
=
2
*
samp
;
}