| pointCoord.frag |
| Shader version: 100 |
| 0:? Sequence |
| 0:5 Function Definition: main( ( global void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:9 Test condition and select ( temp void) |
| 0:9 Condition |
| 0:9 Compare Less Than ( temp bool) |
| 0:9 length ( global mediump float) |
| 0:9 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord) |
| 0:9 Constant: |
| 0:9 0.300000 |
| 0:9 true case |
| 0:10 move second child to first child ( temp highp 4-component vector of float) |
| 0:10 'color' ( temp highp 4-component vector of float) |
| 0:10 texture ( global lowp 4-component vector of float, operation at mediump) |
| 0:10 'sampler' ( uniform lowp sampler2D) |
| 0:10 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord) |
| 0:9 false case |
| 0:12 move second child to first child ( temp highp 4-component vector of float) |
| 0:12 'color' ( temp highp 4-component vector of float) |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:14 move second child to first child ( temp highp 4-component vector of float) |
| 0:14 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor) |
| 0:14 'color' ( temp highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'sampler' ( uniform lowp sampler2D) |
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| Linked fragment stage: |
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| Shader version: 100 |
| 0:? Sequence |
| 0:5 Function Definition: main( ( global void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:9 Test condition and select ( temp void) |
| 0:9 Condition |
| 0:9 Compare Less Than ( temp bool) |
| 0:9 length ( global mediump float) |
| 0:9 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord) |
| 0:9 Constant: |
| 0:9 0.300000 |
| 0:9 true case |
| 0:10 move second child to first child ( temp highp 4-component vector of float) |
| 0:10 'color' ( temp highp 4-component vector of float) |
| 0:10 texture ( global lowp 4-component vector of float, operation at mediump) |
| 0:10 'sampler' ( uniform lowp sampler2D) |
| 0:10 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord) |
| 0:9 false case |
| 0:12 move second child to first child ( temp highp 4-component vector of float) |
| 0:12 'color' ( temp highp 4-component vector of float) |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:12 0.000000 |
| 0:14 move second child to first child ( temp highp 4-component vector of float) |
| 0:14 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor) |
| 0:14 'color' ( temp highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'sampler' ( uniform lowp sampler2D) |
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