| 450.vert |
| ERROR: 0:12: 'out' : cannot be bool |
| ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo |
| ERROR: 0:27: '::' : not supported |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| Shader version: 450 |
| ERROR: node is still EOpNull! |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp float) |
| 0:9 direct index ( temp float CullDistance) |
| 0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) |
| 0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:9 Constant: |
| 0:9 10 (const uint) |
| 0:9 Constant: |
| 0:9 2 (const int) |
| 0:9 Constant: |
| 0:9 4.500000 |
| 0:25 Function Definition: foo( ( global void) |
| 0:25 Function Parameters: |
| 0:? Linker Objects |
| 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:? 'outb' ( smooth out bool) |
| 0:? 'outo' ( smooth out sampler2D) |
| 0:? 'outa' ( smooth out 4-element array of float) |
| 0:? 'outaa' ( smooth out 4-element array of 2-element array of float) |
| 0:? 'outs' ( smooth out structure{ global float f}) |
| 0:? 'outasa' ( smooth out 4-element array of structure{ global float f}) |
| 0:? 'outsa' ( smooth out 4-element array of structure{ global float f}) |
| 0:? 'outSA' ( smooth out structure{ global 4-element array of float f}) |
| 0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 450 |
| ERROR: node is still EOpNull! |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp float) |
| 0:9 direct index ( temp float CullDistance) |
| 0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) |
| 0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:9 Constant: |
| 0:9 10 (const uint) |
| 0:9 Constant: |
| 0:9 2 (const int) |
| 0:9 Constant: |
| 0:9 4.500000 |
| 0:? Linker Objects |
| 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) |
| 0:? 'outb' ( smooth out bool) |
| 0:? 'outo' ( smooth out sampler2D) |
| 0:? 'outa' ( smooth out 4-element array of float) |
| 0:? 'outaa' ( smooth out 4-element array of 2-element array of float) |
| 0:? 'outs' ( smooth out structure{ global float f}) |
| 0:? 'outasa' ( smooth out 4-element array of structure{ global float f}) |
| 0:? 'outsa' ( smooth out 4-element array of structure{ global float f}) |
| 0:? 'outSA' ( smooth out structure{ global 4-element array of float f}) |
| 0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| |